mirror of
https://github.com/ionic-team/ionic-framework.git
synced 2025-08-20 12:29:55 +08:00
Merge branch '2.0' into windows-mode
This commit is contained in:
@ -147,7 +147,7 @@ gulp.task('bundle', ['bundle.cjs', 'bundle.system']);
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/**
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* Creates CommonJS bundle from Ionic source files.
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*/
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gulp.task('bundle.cjs', ['transpile'], function(done){
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gulp.task('bundle.cjs', ['transpile', 'copy.libs'], function(done){
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var config = require('./scripts/npm/ionic.webpack.config.js');
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bundle({ config: config, stats: true });
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@ -171,7 +171,7 @@ export class Animation {
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};
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if (typeof val === 'string' && val.indexOf(' ') < 0) {
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let r = val.match(cssValueRegex);
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let r = val.match(CSS_VALUE_REGEX);
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let num = parseFloat(r[1]);
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if (!isNaN(num)) {
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@ -243,7 +243,7 @@ export class Animation {
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play(opts: PlayOptions = {}) {
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var self = this;
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var i: number;
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var duration = isDefined(opts.duration) ? opts.duration : self._dur;
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var duration: number = isDefined(opts.duration) ? opts.duration : self._dur;
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console.debug('Animation, play, duration', duration, 'easing', self._easing);
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@ -252,12 +252,13 @@ export class Animation {
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// and that it has at least one FROM/TO effect
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// and that the FROM/TO effect can tween numeric values
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self.hasTween = false;
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self.hasCompleted = false;
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// fire off all the onPlays
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for (i = 0; i < self._pFns.length; i++) {
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self._pFns[i]();
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}
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this.isPlaying = true;
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self.isPlaying = true;
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// this is the top level animation and is in full control
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// of when the async play() should actually kick off
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@ -271,7 +272,7 @@ export class Animation {
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self._before();
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// ensure all past transition end events have been cleared
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this._clearAsync();
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self._clearAsync();
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if (duration > 30) {
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// this animation has a duration, so it should animate
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@ -280,7 +281,8 @@ export class Animation {
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// set the FROM properties
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self._progress(0);
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self._willChange(true);
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// add the will-change or translateZ properties when applicable
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self._willChg(true);
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// set the async TRANSITION END event
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// and run onFinishes when the transition ends
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@ -316,7 +318,7 @@ export class Animation {
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// since there was no animation, it's done
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// fire off all the onFinishes
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self._onFinish(true);
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self._didFinish(true);
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}
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}
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@ -349,7 +351,7 @@ export class Animation {
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// since there was no animation, it's done
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// fire off all the onFinishes
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self._onFinish(false);
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self._didFinish(false);
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}
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}
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@ -357,27 +359,57 @@ export class Animation {
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var self = this;
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function onTransitionEnd(ev) {
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console.debug('Animation async end,', (ev ? 'transitionEnd, ' + ev.target.nodeName + ', property: ' + ev.propertyName : 'fallback timeout'));
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console.debug('Animation onTransitionEnd', ev.target.nodeName, ev.propertyName);
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// ensure transition end events and timeouts have been cleared
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self._clearAsync();
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// set the after styles
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self._after();
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self._willChange(false);
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self._onFinish(shouldComplete);
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// remove will change properties
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self._willChg(false);
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// transition finished
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self._didFinish(shouldComplete);
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}
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function onTransitionFallback() {
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console.debug('Animation onTransitionFallback');
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// oh noz! the transition end event didn't fire in time!
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// instead the fallback timer when first
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// clear the other async end events from firing
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self._tmr = 0;
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self._clearAsync();
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// too late to have a smooth animation, just finish it
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self._setTrans(0, true);
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// ensure the ending progress step gets rendered
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self._progress(1);
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// set the after styles
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self._after();
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// remove will change properties
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self._willChg(false);
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// transition finished
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self._didFinish(shouldComplete);
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}
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// set the TRANSITION END event on one of the transition elements
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self._unregTrans = transitionEnd(self._transEl(), onTransitionEnd);
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// set a fallback timeout if the transition end event never fires
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self._tmr = setTimeout(onTransitionEnd, duration + 300);
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// set a fallback timeout if the transition end event never fires, or is too slow
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// transition end fallback: (animation duration + XXms)
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self._tmr = setTimeout(onTransitionFallback, duration + 400);
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}
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_clearAsync() {
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this._unregTrans && this._unregTrans();
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if (this._tmr) {
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this._unregTrans && this._unregTrans();
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clearTimeout(this._tmr);
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this._tmr = 0;
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}
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@ -483,13 +515,13 @@ export class Animation {
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}
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}
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_willChange(addWillChange: boolean) {
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_willChg(addWillChange: boolean) {
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var i: number;
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var wc: string[];
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var prop: string;
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for (i = 0; i < this._c.length; i++) {
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this._c[i]._willChange(addWillChange);
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this._c[i]._willChg(addWillChange);
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}
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if (this._wChg) {
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@ -652,8 +684,8 @@ export class Animation {
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// the progress was already left off at the point that is finished
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// for example, the left menu was dragged all the way open already
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this._after();
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this._willChange(false);
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this._onFinish(shouldComplete);
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this._willChg(false);
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this._didFinish(shouldComplete);
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} else {
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// the stepValue was left off at a point when it needs to finish transition still
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@ -684,7 +716,7 @@ export class Animation {
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return this;
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}
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_onFinish(hasCompleted: boolean) {
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_didFinish(hasCompleted: boolean) {
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this.isPlaying = false;
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this.hasCompleted = hasCompleted;
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var i: number;
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@ -790,6 +822,6 @@ const TRANSFORMS = {
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'skewX':1, 'skewY':1, 'perspective':1
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};
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const cssValueRegex = /(^-?\d*\.?\d*)(.*)/;
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const CSS_VALUE_REGEX = /(^-?\d*\.?\d*)(.*)/;
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let AnimationRegistry = {};
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@ -125,7 +125,7 @@ export class Navbar extends ToolbarBase {
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private _bgRef: ElementRef;
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/**
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* @private
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* @input {boolean} whether the back button should be shown or not
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*/
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@Input()
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get hideBackButton(): boolean {
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@ -317,10 +317,16 @@ export class Config {
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this.platform = platform;
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}
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/**
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* @private
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*/
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static setModeConfig(mode, config) {
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modeConfigs[mode] = config;
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}
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/**
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* @private
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*/
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static getModeConfig(mode) {
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return modeConfigs[mode] || null;
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}
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@ -23,7 +23,7 @@ const win :any = window;
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* });
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*
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* // Sql storage also exposes the full engine underneath
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* storage.query('insert into projects(name, data) values('Cool Project', 'blah')');
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* storage.query('insert into projects(name, data) values("Cool Project", "blah")');
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* storage.query('select * from projects').then((resp) => {})
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* ```
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*
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@ -1,4 +1,4 @@
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import * as util from '../../../ionic/util';
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import * as util from 'ionic-angular/util';
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export function run() {
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describe('extend', function() {
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@ -1,6 +1,10 @@
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System.config({
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map: {
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angular2: '/base/angular2',
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ionic: '/base/ionic'
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'angular2': '/base/angular2'
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},
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packages: {
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'ionic-angular': {
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main: 'index'
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}
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}
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});
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