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https://github.com/ionic-team/ionic-framework.git
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Ripple
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@ -27,12 +27,15 @@ $button-fab-size: 56px;
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button,
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[button] {
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position: relative;
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display: inline-flex;
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flex-shrink: 0;
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flex-flow: row nowrap;
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align-items: center;
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justify-content: center;
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will-change: transform;
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margin: $button-margin;
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line-height: 1;
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@ -20,7 +20,7 @@ $ripple-animation-curve: cubic-bezier(0, 0, 0.2, 1) !default;
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width: 50px;
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overflow: hidden;
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&.is-animating {
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&.md-ripple-animating {
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transition: transform 0.3s $ripple-animation-curve;
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width: 0.3s $ripple-animation-curve;
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height: 0.3s $ripple-animation-curve;
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@ -1,3 +1,9 @@
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/**
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* Portions lovingly adapted from Material Design Lite
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* Copyright Google, 2015, Licensed under the Apache 2 license.
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* https://github.com/google/material-design-lite
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*/
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import {Directive, ElementRef} from 'angular2/angular2';
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@Directive({
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@ -9,9 +15,175 @@ import {Directive, ElementRef} from 'angular2/angular2';
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export class MaterialRipple {
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constructor(elementRef: ElementRef) {
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this.elementRef = elementRef;
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this.element = this.elementRef.nativeElement;
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console.log('Ripple', elementRef);
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var rippleContainer = document.createElement('span');
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rippleContainer.classList.add('md-ripple-container');
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this.rippleElement = document.createElement('span');
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this.rippleElement.classList.add('md-ripple');
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rippleContainer.appendChild(this.rippleElement);
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this.recentering = false;//this.element.classList.contains(this.CssClasses_.RIPPLE_CENTER);
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this.INITIAL_SCALE = 'scale(0.0001, 0.0001)';
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this.INITIAL_SIZE = '1px';
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this.INITIAL_OPACITY = '0.4';
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this.FINAL_OPACITY = '0';
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this.FINAL_SCALE = '';
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//this.boundRippleBlurHandler = this.blurHandler.bind(this);
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//this.rippleElement_.addEventListener('mouseup', this.boundRippleBlurHandler);
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this.elementRef.nativeElement.appendChild(rippleContainer);
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this._initRipple();
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}
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elementClicked(event) {
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_initRipple() {
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this.frameCount = 0;
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this.rippleSize = 0;
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this.x = 0;
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this.y = 0;
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// Touch start produces a compat mouse down event, which would cause a
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// second ripples. To avoid that, we use this property to ignore the first
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// mouse down after a touch start.
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this.ignoringMouseDown = false;
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this.boundDownHandler = this.downHandler.bind(this);
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this.element.addEventListener('mousedown', this.boundDownHandler);
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this.element.addEventListener('touchstart', this.boundDownHandler);
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this.boundUpHandler = this.upHandler.bind(this);
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this.element.addEventListener('mouseup', this.boundUpHandler);
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this.element.addEventListener('mouseleave', this.boundUpHandler);
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this.element.addEventListener('touchend', this.boundUpHandler);
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this.element.addEventListener('blur', this.boundUpHandler);
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}
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/**
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* Handle mouse / finger down on element.
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* @param {Event} event The event that fired.
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* @private
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*/
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downHandler(event) {
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'use strict';
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if (!this.rippleElement.style.width && !this.rippleElement.style.height) {
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var rect = this.element.getBoundingClientRect();
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this.boundHeight = rect.height;
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this.boundWidth = rect.width;
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this.rippleSize = Math.sqrt(rect.width * rect.width + rect.height * rect.height) * 2 + 2;
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this.rippleElement.style.width = this.rippleSize + 'px';
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this.rippleElement.style.height = this.rippleSize + 'px';
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}
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this.rippleElement.classList.add('is-visible');
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if (event.type === 'mousedown' && this.ignoringMouseDown) {
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this.ignoringMouseDown = false;
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} else {
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if (event.type === 'touchstart') {
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this.ignoringMouseDown = true;
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}
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var frameCount = this.getFrameCount();
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if (frameCount > 0) {
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return;
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}
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this.setFrameCount(1);
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var bound = event.currentTarget.getBoundingClientRect();
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var x;
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var y;
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// Check if we are handling a keyboard click.
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if (event.clientX === 0 && event.clientY === 0) {
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x = Math.round(bound.width / 2);
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y = Math.round(bound.height / 2);
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} else {
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var clientX = event.clientX ? event.clientX : event.touches[0].clientX;
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var clientY = event.clientY ? event.clientY : event.touches[0].clientY;
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x = Math.round(clientX - bound.left);
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y = Math.round(clientY - bound.top);
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}
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this.setRippleXY(x, y);
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this.setRippleStyles(true);
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window.requestAnimationFrame(this.animFrameHandler.bind(this));
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}
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}
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/**
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* Handle mouse / finger up on element.
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* @param {Event} event The event that fired.
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* @private
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*/
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upHandler(event) {
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'use strict';
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// Don't fire for the artificial "mouseup" generated by a double-click.
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if (event && event.detail !== 2) {
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this.rippleElement.classList.remove('is-visible');
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}
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}
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getFrameCount() {
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return this.frameCount;
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}
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setFrameCount(fC) {
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this.frameCount = fC;
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}
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getRippleElement() {
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return this.rippleElement;
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}
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setRippleXY(newX, newY) {
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this.x = newX;
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this.y = newY;
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}
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setRippleStyles(start) {
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if (this.rippleElement !== null) {
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var transformString;
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var scale;
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var size;
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var offset = 'translate(' + this.x + 'px, ' + this.y + 'px)';
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if (start) {
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scale = this.INITIAL_SCALE;
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size = this.INITIAL_SIZE;
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} else {
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scale = this.FINAL_SCALE;
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size = this.rippleSize + 'px';
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if (this.recentering) {
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offset = 'translate(' + this.boundWidth / 2 + 'px, ' + this.boundHeight / 2 + 'px)';
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}
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}
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transformString = 'translate(-50%, -50%) ' + offset + scale;
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this.rippleElement.style.webkitTransform = transformString;
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this.rippleElement.style.msTransform = transformString;
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this.rippleElement.style.transform = transformString;
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if (start) {
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this.rippleElement.classList.remove('md-ripple-animating');
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} else {
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this.rippleElement.classList.add('md-ripple-animating');
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}
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}
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}
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animFrameHandler() {
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if (this.frameCount-- > 0) {
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window.requestAnimationFrame(this.animFrameHandler.bind(this));
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} else {
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this.setRippleStyles(false);
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}
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}
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elementClicked(event) {}
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}
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