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refactor(haptic): pure module
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@@ -1,11 +1,9 @@
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const engine = (window as any).TapticEngine;
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/**
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* Check to see if the Haptic Plugin is available
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* @return {boolean} Returns true or false if the plugin is available
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*
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* @return Returns true or false if the plugin is available
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*/
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export function hapticAvailable() {
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export function hapticAvailable(): boolean {
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const engine = (window as any).TapticEngine;
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return !!engine;
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}
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@@ -14,6 +12,7 @@ export function hapticAvailable() {
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* (not for gestures)
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*/
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export function hapticSelection() {
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const engine = (window as any).TapticEngine;
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engine && engine.selection();
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}
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@@ -21,6 +20,7 @@ export function hapticSelection() {
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* Tell the haptic engine that a gesture for a selection change is starting.
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*/
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export function hapticSelectionStart() {
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const engine = (window as any).TapticEngine;
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engine && engine.gestureSelectionStart();
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}
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@@ -28,6 +28,7 @@ export function hapticSelectionStart() {
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* Tell the haptic engine that a selection changed during a gesture.
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*/
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export function hapticSelectionChanged() {
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const engine = (window as any).TapticEngine;
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engine && engine.gestureSelectionChanged();
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}
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@@ -36,6 +37,7 @@ export function hapticSelectionChanged() {
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* called lest resources are not properly recycled.
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*/
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export function hapticSelectionEnd() {
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const engine = (window as any).TapticEngine;
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engine && engine.gestureSelectionEnd();
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}
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@@ -44,6 +46,7 @@ export function hapticSelectionEnd() {
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* options should be of the type `{ type: 'success' }` (or `warning`/`error`)
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*/
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export function hapticNotification(options: { type: string }) {
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const engine = (window as any).TapticEngine;
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engine && engine.notification(options);
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}
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@@ -52,5 +55,6 @@ export function hapticNotification(options: { type: string }) {
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* options should be of the type `{ style: 'light' }` (or `medium`/`heavy`)
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*/
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export function hapticImpact(options: { style: string }) {
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const engine = (window as any).TapticEngine;
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engine && engine.impact(options);
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}
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