From 5994a51bdd8b9b9aa6cc2e06fc44998be30fa819 Mon Sep 17 00:00:00 2001 From: Andrew Joslin Date: Thu, 15 May 2014 12:17:10 -0600 Subject: [PATCH] style(bezier): remove accidentally added doc tags --- js/animation/bezier.js | 74 +++++++++++++++++++++--------------------- 1 file changed, 37 insertions(+), 37 deletions(-) diff --git a/js/animation/bezier.js b/js/animation/bezier.js index 402f8b478b..685df28259 100644 --- a/js/animation/bezier.js +++ b/js/animation/bezier.js @@ -38,21 +38,21 @@ ionic.Animation = ionic.Animation || {}; - /** + /* * JavaScript port of Webkit implementation of CSS cubic-bezier(p1x.p1y,p2x,p2y) by http://mck.me * http://svn.webkit.org/repository/webkit/trunk/Source/WebCore/platform/graphics/UnitBezier.h */ ionic.Animation.Bezier = (function(){ 'use strict'; - /** + /* * Duration value to use when one is not specified (400ms is a common value). * @const * @type {number} */ var DEFAULT_DURATION = 400;//ms - /** + /* * The epsilon value we pass to UnitBezier::solve given that the animation is going to run over |dur| seconds. * The longer the animation, the more precision we need in the timing function result to avoid ugly discontinuities. * http://svn.webkit.org/repository/webkit/trunk/Source/WebCore/page/animation/AnimationBase.cpp @@ -61,7 +61,7 @@ return 1.0 / (200.0 * duration); }; - /** + /* * Defines a cubic-bezier curve given the middle two control points. * NOTE: first and last control points are implicitly (0,0) and (1,1). * @param p1x {number} X component of control point 1 @@ -75,49 +75,49 @@ // Calculate the polynomial coefficients, implicit first and last control points are (0,0) and (1,1). - /** + /* * X component of Bezier coefficient C * @const * @type {number} */ var cx = 3.0 * p1x; - /** + /* * X component of Bezier coefficient B * @const * @type {number} */ var bx = 3.0 * (p2x - p1x) - cx; - /** + /* * X component of Bezier coefficient A * @const * @type {number} */ var ax = 1.0 - cx -bx; - /** + /* * Y component of Bezier coefficient C * @const * @type {number} */ var cy = 3.0 * p1y; - /** + /* * Y component of Bezier coefficient B * @const * @type {number} */ var by = 3.0 * (p2y - p1y) - cy; - /** + /* * Y component of Bezier coefficient A * @const * @type {number} */ var ay = 1.0 - cy - by; - /** + /* * @param t {number} parametric timing value * @return {number} */ @@ -126,7 +126,7 @@ return ((ax * t + bx) * t + cx) * t; }; - /** + /* * @param t {number} parametric timing value * @return {number} */ @@ -134,7 +134,7 @@ return ((ay * t + by) * t + cy) * t; }; - /** + /* * @param t {number} parametric timing value * @return {number} */ @@ -142,7 +142,7 @@ return (3.0 * ax * t + 2.0 * bx) * t + cx; }; - /** + /* * Given an x value, find a parametric value it came from. * @param x {number} value of x along the bezier curve, 0.0 <= x <= 1.0 * @param epsilon {number} accuracy limit of t for the given x @@ -198,7 +198,7 @@ return t2; }; - /** + /* * @param x {number} the value of x along the bezier curve, 0.0 <= x <= 1.0 * @param epsilon {number} the accuracy of t for the given x * @return {number} the y value along the bezier curve @@ -209,7 +209,7 @@ // public interface -------------------------------------------- - /** + /* * Find the y of the cubic-bezier for a given x with accuracy determined by the animation duration. * @param x {number} the value of x along the bezier curve, 0.0 <= x <= 1.0 * @param duration {number} the duration of the animation in milliseconds @@ -222,42 +222,42 @@ // http://www.w3.org/TR/css3-transitions/#transition-timing-function return { - /** + /* * @param x {number} the value of x along the bezier curve, 0.0 <= x <= 1.0 * @param duration {number} the duration of the animation in milliseconds * @return {number} the y value along the bezier curve */ linear: unitBezier(0.0, 0.0, 1.0, 1.0), - /** + /* * @param x {number} the value of x along the bezier curve, 0.0 <= x <= 1.0 * @param duration {number} the duration of the animation in milliseconds * @return {number} the y value along the bezier curve */ ease: unitBezier(0.25, 0.1, 0.25, 1.0), - /** + /* * @param x {number} the value of x along the bezier curve, 0.0 <= x <= 1.0 * @param duration {number} the duration of the animation in milliseconds * @return {number} the y value along the bezier curve */ easeIn: unitBezier(0.42, 0, 1.0, 1.0), - /** + /* * @param x {number} the value of x along the bezier curve, 0.0 <= x <= 1.0 * @param duration {number} the duration of the animation in milliseconds * @return {number} the y value along the bezier curve */ easeOut: unitBezier(0, 0, 0.58, 1.0), - /** + /* * @param x {number} the value of x along the bezier curve, 0.0 <= x <= 1.0 * @param duration {number} the duration of the animation in milliseconds * @return {number} the y value along the bezier curve */ easeInOut: unitBezier(0.42, 0, 0.58, 1.0), - /** + /* * @param p1x {number} X component of control point 1 * @param p1y {number} Y component of control point 1 * @param p2x {number} X component of control point 2 @@ -272,21 +272,21 @@ }; })(); -/** +/* * Various fast approximations and alternates to cubic-bezier easing functions. * http://www.w3.org/TR/css3-transitions/#transition-timing-function */ var Easing = (function(){ 'use strict'; - /** + /* * @const */ var EASE_IN_OUT_CONST = 0.5 * Math.pow(0.5, 1.925); return { - /** + /* * @param x {number} the value of x along the curve, 0.0 <= x <= 1.0 * @return {number} the y value along the curve */ @@ -294,7 +294,7 @@ var Easing = (function(){ return x; }, -// /** +// /* // * @param x {number} the value of x along the curve, 0.0 <= x <= 1.0 // * @return {number} the y value along the curve // */ @@ -303,7 +303,7 @@ var Easing = (function(){ // return x; // }, - /** + /* * @param x {number} the value of x along the curve, 0.0 <= x <= 1.0 * @return {number} the y value along the curve */ @@ -312,7 +312,7 @@ var Easing = (function(){ return Math.pow(x, 1.685); }, - /** + /* * @param x {number} the value of x along the curve, 0.0 <= x <= 1.0 * @return {number} the y value along the curve */ @@ -320,7 +320,7 @@ var Easing = (function(){ return (x * x); }, - /** + /* * @param x {number} the value of x along the curve, 0.0 <= x <= 1.0 * @return {number} the y value along the curve */ @@ -328,7 +328,7 @@ var Easing = (function(){ return (x * x * x); }, - /** + /* * @param x {number} the value of x along the curve, 0.0 <= x <= 1.0 * @return {number} the y value along the curve */ @@ -337,7 +337,7 @@ var Easing = (function(){ return 1 - Math.pow(1-x, 1.685); }, - /** + /* * @param x {number} the value of x along the curve, 0.0 <= x <= 1.0 * @return {number} the y value along the curve */ @@ -346,7 +346,7 @@ var Easing = (function(){ return 1 - (x * x); }, - /** + /* * @param x {number} the value of x along the curve, 0.0 <= x <= 1.0 * @return {number} the y value along the curve */ @@ -355,7 +355,7 @@ var Easing = (function(){ return 1 + (x * x * x); }, - /** + /* * @param x {number} the value of x along the curve, 0.0 <= x <= 1.0 * @return {number} the y value along the curve */ @@ -369,7 +369,7 @@ var Easing = (function(){ } }, - /** + /* * @param x {number} the value of x along the curve, 0.0 <= x <= 1.0 * @return {number} the y value along the curve */ @@ -383,7 +383,7 @@ var Easing = (function(){ } }, - /** + /* * @param x {number} the value of x along the curve, 0.0 <= x <= 1.0 * @return {number} the y value along the curve */ @@ -397,7 +397,7 @@ var Easing = (function(){ } }, - /** + /* * @param x {number} the value of x along the curve, 0.0 <= x <= 1.0 * @return {number} the y value along the curve */ @@ -411,7 +411,7 @@ var Easing = (function(){ } }, - /** + /* * @param x {number} the value of x along the curve, 0.0 <= x <= 1.0 * @return {number} the y value along the curve */