mirror of
https://github.com/ionic-team/ionic-framework.git
synced 2025-08-19 03:32:21 +08:00
transition runs outside of angular
This commit is contained in:
@ -1,4 +1,4 @@
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import {Directive, View, ElementRef, Host, Optional, forwardRef, Injector} from 'angular2/angular2';
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import {Directive, View, ElementRef, Host, Optional, forwardRef, Injector, NgZone} from 'angular2/angular2';
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import {IonicComponent} from '../../config/annotations';
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import {ViewController} from '../view/view-controller';
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@ -22,9 +22,10 @@ export class Nav extends ViewController {
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constructor(
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@Optional() hostViewCtrl: ViewController,
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injector: Injector,
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elementRef: ElementRef
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elementRef: ElementRef,
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zone: NgZone
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) {
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super(hostViewCtrl, injector, elementRef);
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super(hostViewCtrl, injector, elementRef, zone);
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}
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onIonInit() {
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@ -1,4 +1,4 @@
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import {Directive, Component, View, Host, ElementRef, forwardRef, Injector} from 'angular2/angular2';
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import {Directive, Component, View, Host, ElementRef, forwardRef, Injector, NgZone} from 'angular2/angular2';
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import {ViewController} from '../view/view-controller';
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import {ViewItem} from '../view/view-item';
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@ -29,12 +29,13 @@ export class Tab extends ViewController {
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constructor(
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@Host() tabs: Tabs,
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elementRef: ElementRef,
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injector: Injector
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injector: Injector,
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zone: NgZone
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) {
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// A Tab is both a container of many views, and is a view itself.
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// A Tab is one ViewItem within it's Host Tabs (which extends ViewController)
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// A Tab is a ViewController for its child ViewItems
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super(tabs, injector, elementRef);
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super(tabs, injector, elementRef, zone);
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this.tabs = tabs;
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this.childNavbar(true);
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@ -1,4 +1,4 @@
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import {Component, Directive, View, Injector, NgFor, ElementRef, Optional, Host, forwardRef} from 'angular2/angular2';
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import {Component, Directive, View, Injector, NgFor, ElementRef, Optional, Host, forwardRef, NgZone} from 'angular2/angular2';
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import {ViewController} from '../view/view-controller';
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import {ViewItem} from '../view/view-item';
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@ -33,9 +33,10 @@ export class Tabs extends ViewController {
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@Optional() hostViewCtrl: ViewController,
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@Optional() viewItem: ViewItem,
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injector: Injector,
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elementRef: ElementRef
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elementRef: ElementRef,
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zone: NgZone
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) {
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super(hostViewCtrl, injector, elementRef);
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super(hostViewCtrl, injector, elementRef, zone);
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// Tabs may also be an actual ViewItem which was navigated to
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// if Tabs is static and not navigated to within a ViewController
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@ -1,4 +1,4 @@
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import {Compiler, ElementRef, Injector, bind} from 'angular2/angular2';
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import {Compiler, ElementRef, Injector, bind, NgZone} from 'angular2/angular2';
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import {DynamicComponentLoader} from 'angular2/src/core/compiler/dynamic_component_loader';
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import {AppViewManager} from 'angular2/src/core/compiler/view_manager';
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@ -19,7 +19,8 @@ export class ViewController extends Ion {
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constructor(
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parentViewCtrl: ViewController,
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injector: Injector,
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elementRef: ElementRef
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elementRef: ElementRef,
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zone: NgZone
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) {
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let config = injector.get(IonicConfig);
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super(elementRef, config);
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@ -32,6 +33,7 @@ export class ViewController extends Ion {
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this.router = injector.get(IonicRouter);
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this.app = injector.get(IonicApp);
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this.config = config;
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this.zone = zone;
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this.router.addViewController(this);
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@ -215,51 +217,57 @@ export class ViewController extends Ion {
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// wait for the new item to complete setup
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enteringItem.stage(() => {
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enteringItem.shouldDestroy = false;
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enteringItem.shouldCache = false;
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enteringItem.willEnter();
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leavingItem.willLeave();
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this.zone.runOutsideAngular(() => {
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// set that the new item pushed on the stack is staged to be entering/leaving
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// staged state is important for the transition to find the correct item
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enteringItem.state = STAGED_ENTERING_STATE;
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leavingItem.state = STAGED_LEAVING_STATE;
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enteringItem.shouldDestroy = false;
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enteringItem.shouldCache = false;
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enteringItem.willEnter();
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leavingItem.willLeave();
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// init the transition animation
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let transAnimation = Transition.create(this, opts);
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if (!opts.animate) {
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// force it to not animate the elements, just apply the "to" styles
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transAnimation.duration(0);
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}
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// set that the new item pushed on the stack is staged to be entering/leaving
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// staged state is important for the transition to find the correct item
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enteringItem.state = STAGED_ENTERING_STATE;
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leavingItem.state = STAGED_LEAVING_STATE;
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let duration = transAnimation.duration();
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if (duration > 64) {
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// block any clicks during the transition and provide a
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// fallback to remove the clickblock if something goes wrong
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ClickBlock(true, duration + 200);
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}
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// init the transition animation
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let transAnimation = Transition.create(this, opts);
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if (!opts.animate) {
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// force it to not animate the elements, just apply the "to" styles
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transAnimation.duration(0);
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}
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// start the transition
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transAnimation.play().then(() => {
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let duration = transAnimation.duration();
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if (duration > 64) {
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// block any clicks during the transition and provide a
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// fallback to remove the clickblock if something goes wrong
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ClickBlock(true, duration + 200);
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}
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// transition has completed, update each item's state
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enteringItem.state = ACTIVE_STATE;
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leavingItem.state = CACHED_STATE;
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// start the transition
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transAnimation.play().then(() => {
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// dispose any items that shouldn't stay around
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transAnimation.dispose();
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// transition has completed, update each item's state
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enteringItem.state = ACTIVE_STATE;
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leavingItem.state = CACHED_STATE;
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enteringItem.didEnter();
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leavingItem.didLeave();
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// dispose any items that shouldn't stay around
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transAnimation.dispose();
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// all done!
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this.transitionComplete();
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enteringItem.didEnter();
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leavingItem.didLeave();
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// all done!
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this.zone.run(() => {
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this.transitionComplete();
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callback();
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});
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});
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callback();
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});
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});
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}
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}
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});
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swipeBackStart() {
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if (this.isTransitioning() || this.items.length < 2) {
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