Comments for side menu controller

This commit is contained in:
Max Lynch
2013-10-04 10:00:21 -05:00
parent 9db02be5d1
commit 48c716af1e

View File

@ -1,15 +1,21 @@
(function(ionic) {
/**
* The SideMenuController is a controller with a left and/or right menu that
* can be slid out and toggled. Seen on many an app.
*
* The right or left menu can be disabled or not used at all, if desired.
*/
ionic.controllers.SideMenuController = function(options) {
var self = this;
self.left = options.left;
self.right = options.right;
self.content = options.content;
this.left = options.left;
this.right = options.right;
this.content = options.content;
self._rightShowing = false;
self._leftShowing = false;
this._rightShowing = false;
this._leftShowing = false;
this._isDragging = false;
this.content.onDrag = function(e) {
self._handleDrag(e);
@ -18,20 +24,21 @@
this.content.endDrag = function(e) {
self._endDrag(e);
};
/*
// Bind release and drag listeners
window.ion.onGesture('release', function(e) {
self._endDrag(e);
}, self.center);
window.ion.onGesture('drag', function(e) {
self._handleDrag(e);
}, self.center);
*/
};
ionic.controllers.SideMenuController.prototype = {
/**
* Set the content view controller if not passed in the constructor options.
*
* @param {object} content
*/
setContent: function(content) {
this.content = content;
},
/**
* Toggle the left menu to open 100%
*/
toggleLeft: function() {
var openAmount = this.getOpenAmount();
if(openAmount > 0) {
@ -40,6 +47,10 @@
this.openPercentage(100);
}
},
/**
* Toggle the right menu to open 100%
*/
toggleRight: function() {
var openAmount = this.getOpenAmount();
if(openAmount < 0) {
@ -48,9 +59,20 @@
this.openPercentage(-100);
}
},
/**
* @return {float} The amount the side menu is open, either positive or negative for left (positive), or right (negative)
*/
getOpenAmount: function() {
return this.content.getTranslateX() || 0;
},
/**
* @return {float} The ratio of open amount over menu width. For example, a
* menu of width 100 open 50 pixels would be open 50% or a ratio of 0.5. Value is negative
* for right menu.
*/
getOpenRatio: function() {
var amount = this.getOpenAmount();
if(amount >= 0) {
@ -58,9 +80,20 @@
}
return amount / this.right.width;
},
/**
* @return {float} The percentage of open amount over menu width. For example, a
* menu of width 100 open 50 pixels would be open 50%. Value is negative
* for right menu.
*/
getOpenPercentage: function() {
return this.getOpenRatio() * 100;
},
/**
* Open the menu with a given percentage amount.
* @param {float} percentage The percentage (positive or negative for left/right) to open the menu.
*/
openPercentage: function(percentage) {
var p = percentage / 100;
var maxLeft = this.left.width;
@ -71,6 +104,12 @@
this.openAmount(maxRight * p);
}
},
/**
* Open the menu the given pixel amount.
* @param {float} amount the pixel amount to open the menu. Positive value for left menu,
* negative value for right menu (only one menu will be visible at a time).
*/
openAmount: function(amount) {
var maxLeft = this.left.width;
var maxRight = this.right.width;
@ -104,6 +143,14 @@
this.left.pushDown();
}
},
/**
* Given an event object, find the final resting position of this side
* menu. For example, if the user "throws" the content to the right and
* releases the touch, the left menu should snap open (animated, of course).
*
* @param {Event} e the gesture event to use for snapping
*/
snapToRest: function(e) {
// We want to animate at the end of this
this.content.enableAnimation();
@ -160,9 +207,13 @@
this.openPercentage(0);
}
},
// End a drag with the given event
_endDrag: function(e) {
this.snapToRest(e);
},
// Initialize a drag with the given event
_initDrag: function(e) {
this.content.disableAnimation();
this._isDragging = true;
@ -170,6 +221,8 @@
this._offsetX = 0;
this._lastX = 0;
},
// Handle a drag event
_handleDrag: function(e) {
if(!this._isDragging) {
this._initDrag(e);
@ -179,7 +232,7 @@
this._offsetX = this.getOpenAmount();
}
//console.log('Dragging page', this._startX, this._lastX, this._offsetX, e);
var newX = this._offsetX + (this._lastX - this._startX);
this.openAmount(newX);