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web animations update
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229
scripts/resources/web-animations-js/src/animation.js
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229
scripts/resources/web-animations-js/src/animation.js
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// Copyright 2014 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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(function(shared, scope, testing) {
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shared.sequenceNumber = 0;
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var AnimationEvent = function(target, currentTime, timelineTime) {
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this.target = target;
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this.currentTime = currentTime;
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this.timelineTime = timelineTime;
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this.type = 'finish';
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this.bubbles = false;
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this.cancelable = false;
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this.currentTarget = target;
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this.defaultPrevented = false;
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this.eventPhase = Event.AT_TARGET;
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this.timeStamp = Date.now();
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};
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scope.Animation = function(effect) {
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this._sequenceNumber = shared.sequenceNumber++;
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this._currentTime = 0;
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this._startTime = null;
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this._paused = false;
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this._playbackRate = 1;
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this._inTimeline = true;
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this._finishedFlag = false;
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this.onfinish = null;
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this._finishHandlers = [];
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this._effect = effect;
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this._inEffect = this._effect._update(0);
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this._idle = true;
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this._currentTimePending = false;
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};
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scope.Animation.prototype = {
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_ensureAlive: function() {
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// If an animation is playing backwards and is not fill backwards/both
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// then it should go out of effect when it reaches the start of its
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// active interval (currentTime == 0).
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if (this.playbackRate < 0 && this.currentTime === 0) {
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this._inEffect = this._effect._update(-1);
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} else {
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this._inEffect = this._effect._update(this.currentTime);
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}
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if (!this._inTimeline && (this._inEffect || !this._finishedFlag)) {
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this._inTimeline = true;
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scope.timeline._animations.push(this);
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}
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},
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_tickCurrentTime: function(newTime, ignoreLimit) {
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if (newTime != this._currentTime) {
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this._currentTime = newTime;
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if (this._isFinished && !ignoreLimit)
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this._currentTime = this._playbackRate > 0 ? this._totalDuration : 0;
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this._ensureAlive();
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}
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},
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get currentTime() {
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if (this._idle || this._currentTimePending)
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return null;
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return this._currentTime;
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},
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set currentTime(newTime) {
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newTime = +newTime;
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if (isNaN(newTime))
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return;
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scope.restart();
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if (!this._paused && this._startTime != null) {
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this._startTime = this._timeline.currentTime - newTime / this._playbackRate;
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}
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this._currentTimePending = false;
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if (this._currentTime == newTime)
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return;
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this._tickCurrentTime(newTime, true);
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scope.invalidateEffects();
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},
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get startTime() {
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return this._startTime;
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},
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set startTime(newTime) {
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newTime = +newTime;
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if (isNaN(newTime))
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return;
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if (this._paused || this._idle)
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return;
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this._startTime = newTime;
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this._tickCurrentTime((this._timeline.currentTime - this._startTime) * this.playbackRate);
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scope.invalidateEffects();
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},
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get playbackRate() {
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return this._playbackRate;
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},
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set playbackRate(value) {
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if (value == this._playbackRate) {
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return;
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}
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var oldCurrentTime = this.currentTime;
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this._playbackRate = value;
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this._startTime = null;
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if (this.playState != 'paused' && this.playState != 'idle') {
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this.play();
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}
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if (oldCurrentTime != null) {
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this.currentTime = oldCurrentTime;
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}
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},
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get _isFinished() {
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return !this._idle && (this._playbackRate > 0 && this._currentTime >= this._totalDuration ||
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this._playbackRate < 0 && this._currentTime <= 0);
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},
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get _totalDuration() { return this._effect._totalDuration; },
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get playState() {
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if (this._idle)
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return 'idle';
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if ((this._startTime == null && !this._paused && this.playbackRate != 0) || this._currentTimePending)
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return 'pending';
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if (this._paused)
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return 'paused';
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if (this._isFinished)
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return 'finished';
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return 'running';
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},
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play: function() {
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this._paused = false;
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if (this._isFinished || this._idle) {
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this._currentTime = this._playbackRate > 0 ? 0 : this._totalDuration;
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this._startTime = null;
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scope.invalidateEffects();
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}
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this._finishedFlag = false;
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scope.restart();
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this._idle = false;
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this._ensureAlive();
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},
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pause: function() {
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if (!this._isFinished && !this._paused && !this._idle) {
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this._currentTimePending = true;
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}
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this._startTime = null;
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this._paused = true;
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},
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finish: function() {
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if (this._idle)
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return;
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this.currentTime = this._playbackRate > 0 ? this._totalDuration : 0;
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this._startTime = this._totalDuration - this.currentTime;
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this._currentTimePending = false;
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},
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cancel: function() {
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if (!this._inEffect)
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return;
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this._inEffect = false;
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this._idle = true;
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this.currentTime = 0;
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this._startTime = null;
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this._effect._update(null);
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// effects are invalid after cancellation as the animation state
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// needs to un-apply.
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scope.invalidateEffects();
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// in the absence of effect revalidation via getComputedStyle, we
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// need a single tick to remove the effect of the cancelled
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// animation.
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scope.restart();
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},
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reverse: function() {
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this.playbackRate *= -1;
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this.play();
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},
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addEventListener: function(type, handler) {
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if (typeof handler == 'function' && type == 'finish')
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this._finishHandlers.push(handler);
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},
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removeEventListener: function(type, handler) {
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if (type != 'finish')
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return;
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var index = this._finishHandlers.indexOf(handler);
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if (index >= 0)
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this._finishHandlers.splice(index, 1);
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},
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_fireEvents: function(baseTime) {
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var finished = this._isFinished;
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if ((finished || this._idle) && !this._finishedFlag) {
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var event = new AnimationEvent(this, this._currentTime, baseTime);
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var handlers = this._finishHandlers.concat(this.onfinish ? [this.onfinish] : []);
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// IONIC HACK!
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// CANNOT SETTIMEOUT OR ELSE THE BROWSER HAS A CHANCE TO
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// RENDER AND CAUSES A FLICKER ON SAFAR
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//setTimeout(function() {
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handlers.forEach(function(handler) {
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handler.call(event.target, event);
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});
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//}, 0);
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}
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this._finishedFlag = finished;
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},
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_tick: function(timelineTime) {
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if (!this._idle && !this._paused) {
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if (this._startTime == null)
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this.startTime = timelineTime - this._currentTime / this.playbackRate;
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else if (!this._isFinished)
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this._tickCurrentTime((timelineTime - this._startTime) * this.playbackRate);
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}
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this._currentTimePending = false;
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this._fireEvents(timelineTime);
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return !this._idle && (this._inEffect || !this._finishedFlag);
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},
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};
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if (WEB_ANIMATIONS_TESTING) {
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testing.webAnimations1Animation = scope.Animation;
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}
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})(webAnimationsShared, webAnimations1, webAnimationsTesting);
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