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feat(animation): add animation utility (#18918)
* Add new keyframes proof of concept * update esm import * add base before and after methods, add tests * add base before and after hooks * update clean up methods, add tests * add web animations support, change to arrow functions * remove console logs * add from, to, fromTo, and other properties * add more tests, fix onFinish functionality, being testing with nav transitions * add progress methods, use force linear * run linter * Add playSync * integrate animations with framework components * onFinish now supports multiple callbacks * change const to let * testing reverse * add support for both animation utilities * bug fix * export createAnimation, a few tweaks * add base tests * fix issue with onFinish being called out of order. added tests * fix race conditions in tests * clean up * fix bug where onFinish not calling for empty elements array, update test * clean up * fix treeshaking, remove old comments * remove old tests * Add test for animationbuilder backwards compat * update typings for menu controller * mock web animations in tests * run build * fix type errors * sync with master * use requestAnimationFrame instead of writeTask * fix flaky tests, fix menu * fix ordering * update webdriver * fix wrong version * Revert "fix wrong version" This reverts commit be91296e9701399f8d784b08d09a3c475ca15df7. Revert chromedriver update * Revert "update webdriver" This reverts commit e49bc9d76e335a0af5828725065399bd6795fa37. Revert chromedriver update * expose raw animation object, add tests * add stylesheet recycling * finalize before and after hook tests * a few styling changes * fix lint warnings * get rid of old code * Fix progressStep overflow bug * disable reuse stylesheet * small updates * fix old animation create * setStyleProperty helper * reuse keyframe styles * keyframes * fix css animation issue with display: none, add tests * add comment * fix issue with progress animations and css animations * clean up * clean up pt2 * fix tests * fix linter * add fill for overlays * fix swipe to go back * clean up css animations when done * fix edge cases with css animations * fix menu open and close * add reset function * clean up reset fn * Fix issue where animation always being reset * allow updating animations on the fly * add clear onfinish method * fix linter * add callback options, expand force direction * ensure opts is defined * fix css animations open and close for menus * remove test * add extra check * clean up * fix css anim bug swipe to go back * fix pause * setup alt animation to avoid flickering * clean up * reset flags on destroy * add ability to change duration on progressEnd * fix flicker on duration change for css animations * fix ios transition * remove unneeded recursion * increase durability of updating css animations on the fly * fix gesture anim * fix web anim as well. more work for cleanup * simplify progressEnd for css animations * fix swipe to go back race condition * clean up * Add todo * fix one more bug
This commit is contained in:
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import { Animation } from '../../../interface';
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import { IonicAnimation } from '../../../interface';
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import { createAnimation } from '../../../utils/animation/animation';
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/**
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* iOS Picker Enter Animation
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*/
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export const iosEnterAnimation = (AnimationC: Animation, baseEl: HTMLElement): Promise<Animation> => {
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const baseAnimation = new AnimationC();
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export const iosEnterAnimation = (baseEl: HTMLElement): IonicAnimation => {
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const baseAnimation = createAnimation();
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const backdropAnimation = createAnimation();
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const wrapperAnimation = createAnimation();
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const backdropAnimation = new AnimationC();
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backdropAnimation.addElement(baseEl.querySelector('ion-backdrop'));
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backdropAnimation
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.addElement(baseEl.querySelector('ion-backdrop'))
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.fromTo('opacity', 0.01, 0.26);
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const wrapperAnimation = new AnimationC();
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wrapperAnimation.addElement(baseEl.querySelector('.picker-wrapper'));
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wrapperAnimation
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.addElement(baseEl.querySelector('.picker-wrapper'))
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.fromTo('transform', 'translateY(100%)', 'translateY(0%)');
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backdropAnimation.fromTo('opacity', 0.01, 0.26);
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wrapperAnimation.fromTo('translateY', '100%', '0%');
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return Promise.resolve(baseAnimation
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return baseAnimation
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.addElement(baseEl)
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.easing('cubic-bezier(.36,.66,.04,1)')
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.duration(400)
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.add(backdropAnimation)
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.add(wrapperAnimation));
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.addAnimation([backdropAnimation, wrapperAnimation]);
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};
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@ -1,25 +1,25 @@
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import { Animation } from '../../../interface';
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import { IonicAnimation } from '../../../interface';
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import { createAnimation } from '../../../utils/animation/animation';
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/**
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* iOS Picker Leave Animation
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*/
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export const iosLeaveAnimation = (AnimationC: Animation, baseEl: HTMLElement): Promise<Animation> => {
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const baseAnimation = new AnimationC();
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export const iosLeaveAnimation = (baseEl: HTMLElement): IonicAnimation => {
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const baseAnimation = createAnimation();
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const backdropAnimation = createAnimation();
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const wrapperAnimation = createAnimation();
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const backdropAnimation = new AnimationC();
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backdropAnimation.addElement(baseEl.querySelector('ion-backdrop'));
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backdropAnimation
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.addElement(baseEl.querySelector('ion-backdrop'))
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.fromTo('opacity', 0.26, 0.01);
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const wrapperAnimation = new AnimationC();
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wrapperAnimation.addElement(baseEl.querySelector('.picker-wrapper'));
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wrapperAnimation
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.addElement(baseEl.querySelector('.picker-wrapper'))
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.fromTo('transform', 'translateY(0%)', 'translateY(100%)');
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backdropAnimation.fromTo('opacity', 0.26, 0.01);
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wrapperAnimation.fromTo('translateY', '0%', '100%');
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return Promise.resolve(baseAnimation
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return baseAnimation
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.addElement(baseEl)
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.easing('cubic-bezier(.36,.66,.04,1)')
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.duration(400)
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.add(backdropAnimation)
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.add(wrapperAnimation));
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.addAnimation([backdropAnimation, wrapperAnimation]);
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};
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