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https://github.com/ionic-team/ionic-framework.git
synced 2025-08-19 19:57:22 +08:00
fix(ripple): tweak ripple numbers
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@ -17,39 +17,39 @@ export class RippleActivator extends Activator {
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super.downAction(ev, activatableEle, pointerX, pointerY);
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// create a new ripple element
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let r = activatableEle.getBoundingClientRect();
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let clientRect = activatableEle.getBoundingClientRect();
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let clientPointerX = (pointerX - clientRect.left);
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let clientPointerY = (pointerY - clientRect.top);
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let outerRadius = Math.sqrt(r.width + r.height);
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let radiusDuration = (1000 * Math.sqrt(outerRadius / TOUCH_DOWN_ACCEL) + 0.5);
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let x = Math.max(Math.abs(clientRect.width - clientPointerX), clientPointerX) * 2;
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let y = Math.max(Math.abs(clientRect.height - clientPointerY), clientPointerY) * 2;
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let diameter = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2));
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let x = Math.max(Math.abs(r.width - pointerX), pointerX) * 2;
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let y = Math.max(Math.abs(r.height - pointerY), pointerY) * 2;
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let size = (Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2))) - 10;
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let radius = Math.sqrt(clientRect.width + clientRect.height);
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let duration = (1000 * Math.sqrt(radius / TOUCH_DOWN_ACCEL) + 0.5);
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let rippleEle = document.createElement('md-ripple');
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let eleStyle = rippleEle.style;
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eleStyle.width = eleStyle.height = size + 'px';
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eleStyle.marginTop = eleStyle.marginLeft = -(size / 2) + 'px';
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eleStyle.left = (pointerX - r.left) + 'px';
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eleStyle.top = (pointerY - r.top) + 'px';
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eleStyle.width = eleStyle.height = diameter + 'px';
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eleStyle.marginTop = eleStyle.marginLeft = -(diameter / 2) + 'px';
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eleStyle.left = clientPointerX + 'px';
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eleStyle.top = clientPointerY + 'px';
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activatableEle.appendChild(rippleEle);
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let ripple = this.ripples[Date.now()] = {
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ele: rippleEle,
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outerRadius: outerRadius,
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radiusDuration: radiusDuration
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radius: radius,
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duration: duration
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};
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//console.log('outerRadius', outerRadius, 'radiusDuration', radiusDuration, 'size', size)
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// expand the circle from the users starting point
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// start slow, and when they let up, then speed up the animation
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ripple.expand = new Animation(rippleEle, {renderDelay: 0});
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ripple.expand
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.fromTo('scale', '0.001', '1')
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.duration(radiusDuration)
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.playbackRate(DOWN_PLAYBACK_RATE)
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.duration(duration)
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.playbackRate(EXPAND_DOWN_PLAYBACK_RATE)
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.onFinish(()=> {
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// finished expanding
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ripple.expand && ripple.expand.dispose();
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@ -73,8 +73,8 @@ export class RippleActivator extends Activator {
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// How much more time do we need to finish the radius animation?
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// Math: (radius/second) * ((total_radius_time) - current_time)
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ripple.expand.remainingTime = (ripple.outerRadius / ripple.radiusDuration) *
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((ripple.radiusDuration / DOWN_PLAYBACK_RATE) - (currentTime));
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ripple.expand.remainingTime = (ripple.radius / ripple.duration) *
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((ripple.duration / EXPAND_DOWN_PLAYBACK_RATE) - (currentTime));
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}
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if (!ripple.fade) {
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@ -136,6 +136,6 @@ export class RippleActivator extends Activator {
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}
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const TOUCH_DOWN_ACCEL = 512;
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const OPACITY_OUT_DURATION = 750;
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const EXPAND_DOWN_PLAYBACK_RATE = 0.45;
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const EXPAND_OUT_PLAYBACK_RATE = 2.5;
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const DOWN_PLAYBACK_RATE = 0.45;
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const OPACITY_OUT_DURATION = 750;
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@ -2,7 +2,6 @@ import {Transition} from './transition';
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import {Animation} from '../animations/animation';
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const DURATION = 300;
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const EASING = 'cubic-bezier(0.36,0.66,0.04,1)';
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const TRANSLATEY = 'translateY';
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@ -16,7 +15,7 @@ class MaterialTransition extends Transition {
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super(nav, opts);
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// global duration and easing for all child animations
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this.duration(DURATION);
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this.easing(EASING);
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// entering item moves in bottom to center
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@ -38,6 +37,8 @@ class MaterialTransition extends Transition {
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// set properties depending on direction
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if (opts.direction === 'back') {
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this.duration(500);
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// back direction
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this.enteringView
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.from(TRANSLATEY, CENTER);
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@ -56,6 +57,8 @@ class MaterialTransition extends Transition {
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} else {
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// forward direction
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this.duration(280);
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this.enteringView
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.from(TRANSLATEY, OFF_BOTTOM)
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.fadeIn();
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