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rearrange structure
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199
ionic/components/nav/nav-controller.js
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199
ionic/components/nav/nav-controller.js
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@ -0,0 +1,199 @@
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import {NgElement} from 'angular2/angular2';
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import * as util from 'ionic/util';
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export class NavControllerBase {
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constructor(
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element: NgElement
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) {
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this.domElement = element.domElement
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this.domElement.classList.add('nav')
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// this is our sane stack of items. This is synchronous and says an item
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// is removed even if it's still animating out.
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this._stack = []
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// _ngForLoopArray is what adds/removes components from the dom. It won't
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// remove a component until it's done animating out.
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this._ngForLoopArray = []
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}
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containsClass(Class) {
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for (let i = 0; i < this._stack.length; i++) {
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if (this._stack[i].Class === Class) {
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return true
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}
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}
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return false
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}
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set initial(Class) {
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if (!this.initialized) {
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this.initialized = true
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this.push(Class)
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}
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}
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//TODO let the view handle enter/leave so splitview can override
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/**
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* Push a new view into the history stack.
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*
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* @param view the new view
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* @param shouldAnimate whether to animate
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*/
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// TODO don't push same component twice if one is already pushing
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// TODO only animate if state hasn't changed
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// TODO make sure the timing is together
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// TODO allow starting an animation in the middle (eg gestures). Leave
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// most of this up to the animation's implementation.
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push(Class: Function, params = {}, opts = {}) {
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util.defaults(opts, {
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sync: this._stack.length === 0
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})
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let pushedItem = new NavStackData(Class, params)
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this._stack.push(pushedItem)
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this._ngForLoopArray.push(pushedItem)
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return pushedItem.waitForSetup().then(() => {
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let current = this._getPrevious(pushedItem)
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current && current.leaveReverse(opts)
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return pushedItem.enter(opts)
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})
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}
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/**
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* Pop a view off the history
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*
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* @param shouldAnimate whether to animate
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*/
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pop(opts = {}) {
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util.defaults(opts, {
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sync: false
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})
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let current = this._stack.pop()
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let dest = this.peek()
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dest && dest.enterReverse(opts)
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return current && current.leave(opts).then(() => this._destroy(current))
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}
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peek() {
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return this._stack[this._stack.length - 1]
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}
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popAll() {
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while (this._stack.length) {
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const item = this._stack.pop()
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this._destroy(item)
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}
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}
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// Pop from the current item to the item at the specified index.
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// Removes every item in the stack between the current and the given index,
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// then performs a normal pop.
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popTo(index, opts = {}) {
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// Abort if we're already here.
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if (this._stack.length <= index + 1) {
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return Promise.resolve()
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}
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// Save the current navItem, and remove all the other ones in front of our
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// target nav item.
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const current = this._stack.pop()
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while (this._stack.length > index + 1) {
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const item = this._stack.pop()
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this._destroy(item)
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}
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// Now put the current navItem back on the stack and run a normal pop animation.
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this._stack.push(current)
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return this.pop(opts)
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}
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setStack(stack) {
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this._stack = stack.slice()
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this._ngForLoopArray = stack.slice()
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}
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remove(index) {
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const item = this._stack[index]
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this._stack.splice(index, 1)
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this._destroy(item)
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}
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_destroy(navItem) {
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console.warn(
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`Component "${navItem.Class.name}" was popped from the nav stack, But were keeping its element in the DOM for now because of an ng2 bug.`
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);
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//util.array.remove(this._ngForLoopArray, navItem)
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}
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_getPrevious(item) {
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return this._stack[ this._stack.indexOf(item) - 1 ]
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}
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}
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class NavStackData {
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constructor(ComponentClass, params = {}) {
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this.Class = ComponentClass
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this.params = params
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this._setupPromise = new Promise((resolve) => {
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this._resolveSetupPromise = resolve
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})
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}
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waitForSetup() {
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return this._setupPromise
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}
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finishSetup(navItem, componentInstance) {
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this.navItem = navItem
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this.instance = componentInstance
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this._resolveSetupPromise()
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}
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setAnimation(state) {
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if (!state) {
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this.navItem.domElement.removeAttribute('animate')
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this.navItem.domElement.classList.remove('start')
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} else {
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this.navItem.domElement.setAttribute('animate', state)
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}
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}
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setShown(isShown) {
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this.navItem.domElement.classList[isShown?'add':'remove']('shown')
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}
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startAnimation() {
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this.navItem.domElement.classList.add('start')
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}
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_animate({ isShown, animation }) {
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this.setAnimation(animation)
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this.setShown(isShown)
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if (animation) {
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// We have to wait two rafs for the element to show. Yawn.
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return util.dom.rafPromise().then(util.dom.rafPromise).then(() => {
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this.startAnimation()
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return util.dom.transitionEndPromise(this.navItem.domElement).then(() => {
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this.setAnimation(null)
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})
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})
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} else {
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return Promise.resolve()
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}
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}
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enterReverse(opts) {
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return this.enter( util.extend({reverse: true}, opts) )
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}
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enter({ reverse = false, sync = false } = {}) {
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return this._animate({
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isShown: true,
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animation: sync ? null : (reverse ? 'enter-reverse' : 'enter')
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})
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}
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leave({ reverse = false, sync = false } = {}) {
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return this._animate({
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isShown: false,
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animation: sync ? null : (reverse ? 'leave-reverse' : 'leave')
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})
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}
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leaveReverse(opts) {
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return this.leave( util.extend({reverse: true}, opts) )
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}
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}
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