Better event handling for taps

This commit is contained in:
Max Lynch
2013-08-26 13:11:01 -05:00
parent 74de81c9cd
commit 1d32058739
4 changed files with 84 additions and 30 deletions

View File

@ -12,10 +12,3 @@ window.FM.on('tap', function(e) {
event: e event: e
}); });
}); });
window.FM.on('click', function(e) {
console.log('GOT CLICK', e);
logEvent({
type: 'click',
event: e
});
});

View File

@ -40,6 +40,7 @@
<p><a class="button button-default" href="popovers.html">Popovers</a></p> <p><a class="button button-default" href="popovers.html">Popovers</a></p>
<p><a class="button button-default" href="pull-to-refresh.html">Pull To Refresh</a></p> <p><a class="button button-default" href="pull-to-refresh.html">Pull To Refresh</a></p>
<p><a class="button button-default" href="tab-bars.html">Tab Bars</a></p> <p><a class="button button-default" href="tab-bars.html">Tab Bars</a></p>
<p><a class="button button-default" href="events.html">Events</a></p>
</main> </main>
</section> </section>

View File

@ -6,6 +6,8 @@
* Framework events handles various mobile browser events, and * Framework events handles various mobile browser events, and
* detects special events like tap/swipe/etc. and emits them * detects special events like tap/swipe/etc. and emits them
* as custom events that can be used in an app. * as custom events that can be used in an app.
*
* Portions lovingly adapted from github.com/maker/ratchet and github.com/alexgibson/tap.js - thanks guys!
*/ */
(function(window, document, framework) { (function(window, document, framework) {
@ -14,15 +16,21 @@
// A map of event types that we virtually detect and emit // A map of event types that we virtually detect and emit
framework.EventController.prototype.VIRTUAL_EVENT_TYPES = ['tap', 'swipeleft', 'swiperight']; framework.EventController.prototype.VIRTUAL_EVENT_TYPES = ['tap', 'swipeleft', 'swiperight'];
// Some convenient top-level event functions
framework.trigger = function(type, data) { /**
window.dispatchEvent(new CustomEvent(type, { * Trigger a new event.
detail: data */
})); framework.EventController.prototype.trigger = function(eventType, data) {
// TODO: Do we need to use the old-school createEvent stuff?
window.dispatchEvent(new CustomEvent(eventType, data));
}; };
framework.on = function(type, callback, element) { /**
* Shorthand for binding a new event listener to the given
* event type.
*/
framework.EventController.prototype.on = function(type, callback, element) {
var i; var i;
var e = element || window; var e = element || window;
/* /*
@ -40,29 +48,71 @@
e.addEventListener(type, callback); e.addEventListener(type, callback);
}; };
var _touchStart = function(event) {
console.log("EVENT: touchstart", event); /**
framework.EventController.isTouching = true; * Process a touchstart event.
*/
framework.EventController.prototype.handleTouchStart = function(e) {
console.log("EVENT: touchstart", e);
if(e.type === 'touchstart') {
// We are now touching
this._isTouching = true;
}
// Reset the movement indicator
this._hasMoved = false;
// Store touch coords
this._touchStartX = e.type === 'touchstart' ? e.touches[0].clientX : e.clientX;
this._touchStartY = e.type === 'touchstart' ? e.touches[0].clientY : e.clientY;
}; };
var _touchMove = function(event) { /**
console.log("EVENT: touchmove", event); * Process a touchmove event.
*/
framework.EventController.prototype.handleTouchMove = function(e) {
console.log("EVENT: touchmove", e);
var x = e.type === 'touchmove' ? e.touches[0].clientX : e.clientX,
y = e.type === 'touchmove' ? e.touches[0].clientY : e.clientY;
// Check if the finger moved more than 10px, and then indicate we should cancel the tap
if (Math.abs(x - this._touchStartX) > 10 || Math.abs(y - this._touchStartY) > 10) {
this._hasMoved = true;
console.log('DID MOVE');
}
}; };
var _touchEnd = function(event) { /**
console.log("EVENT: touchend", event); * Process a touchend event.
if(framework.EventController.isTouching) { */
framework.EventController.prototype.handleTouchEnd = function(e) {
console.log("EVENT: touchend", e);
if(this._isTouching && !this._hasMoved) {
console.log("EVENT: (virtual) tap", event); console.log("EVENT: (virtual) tap", event);
framework.trigger('tap', { framework.trigger('tap', {
bubbles: true,
cancelable: true
}); });
} }
framework.EventController.isTouching = false; framework.EventController._isTouching = false;
};
/**
* Process a touchcancel event.
*/
framework.EventController.prototype.handleTouchCancel = function(e) {
this._hasMoved = false;
this._touchStartX = null;
this._touchStartY = null;
}; };
// With a click event, we need to check the target // With a click event, we need to check the target
// and if it's an internal target that doesn't want // and if it's an internal target that doesn't want
// a click, cancel it // a click, cancel it
var _click = function(e) { framework.EventController.prototype.handleClick = function(e) {
var target = e.target; var target = e.target;
if ( if (
@ -84,17 +134,27 @@
} }
// We need to cancel this one // We need to cancel this one
e.preventDefault(); e.preventDefault();
// TODO: should we do this?
// e.stopPropagation();
} }
var _popstate = function(event) { framework.EventController.prototype.handlePopState = function(event) {
console.log("EVENT: popstate", event); console.log("EVENT: popstate", event);
} }
// Map some convenient top-level functions for event handling
framework.on = framework.EventController.prototype.on;
framework.trigger = framework.EventController.prototype.trigger;
// Set up various listeners // Set up various listeners
window.addEventListener('touchstart', _touchStart); window.addEventListener('touchstart', framework.EventController.prototype.handleTouchStart);
window.addEventListener('touchmove', _touchMove); window.addEventListener('touchmove', framework.EventController.prototype.handleTouchMove);
window.addEventListener('touchend', _touchEnd); window.addEventListener('touchcancel', framework.EventController.prototype.handleTouchCancel);
window.addEventListener('click', _click); window.addEventListener('touchend', framework.EventController.prototype.handleTouchEnd);
window.addEventListener('popstate', _popstate); window.addEventListener('click', framework.EventController.prototype.handleClick);
window.addEventListener('popstate', framework.EventController.prototype.handlePopState);
})(this, document, FM = this.FM || {}); })(this, document, FM = this.FM || {});