mirror of
https://github.com/ionic-team/ionic-framework.git
synced 2025-11-06 22:29:44 +08:00
Added working gesture support
This commit is contained in:
@ -16,8 +16,8 @@
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</head>
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</head>
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<body>
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<body>
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<div class="content content-padded">
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<div class="content content-padded">
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<a href="#" class="button button-success">Tap me!</a>
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<a href="#" id="tap-button" class="button button-success">Tap me!</a>
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<a href="#" class="button button-success">Swipe me!</a>
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<a href="#" id="swipe-button" class="button button-success">Swipe me!</a>
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<div id="event-log"></div>
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<div id="event-log"></div>
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</div>
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</div>
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<script src="../../js/framework/framework-utils.js"></script>
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<script src="../../js/framework/framework-utils.js"></script>
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@ -5,35 +5,47 @@ var logEvent = function(data) {
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console.log(data.event);
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console.log(data.event);
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e.appendChild(l);
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e.appendChild(l);
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}
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}
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window.FM.on('tap', function(e) {
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var tb = document.getElementById('tap-button');
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var sb = document.getElementById('swipe-button');
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window.FM.onGesture('tap', function(e) {
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console.log('GOT TAP', e);
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console.log('GOT TAP', e);
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logEvent({
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logEvent({
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type: 'tap',
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type: 'tap',
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event: e
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event: e
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});
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});
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});
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}, tb);
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window.FM.on('touch', function(e) {
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window.FM.onGesture('touch', function(e) {
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console.log('GOT TOUCH', e);
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console.log('GOT TOUCH', e);
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logEvent({
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logEvent({
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type: 'touch',
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type: 'touch',
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event: e
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event: e
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});
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});
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});
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}, tb);
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window.FM.on('release', function(e) {
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window.FM.onGesture('tap', function(e) {
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console.log('GOT TAP', e);
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logEvent({
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type: 'tap',
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event: e
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});
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}, tb);
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window.FM.onGesture('release', function(e) {
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console.log('GOT RELEASE', e);
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console.log('GOT RELEASE', e);
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logEvent({
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logEvent({
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type: 'release',
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type: 'release',
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event: e
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event: e
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});
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});
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});
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}, tb);
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window.FM.on('swipe', function(e) {
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window.FM.onGesture('swipe', function(e) {
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console.log('GOT SWIPE', e);
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console.log('GOT SWIPE', e);
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logEvent({
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logEvent({
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type: 'swipe',
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type: 'swipe',
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event: e
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event: e
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});
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});
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});
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}, sb);
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window.FM.on('swiperight', function(e) {
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window.FM.onGesture('swiperight', function(e) {
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console.log('GOT SWIPE RIGHT', e);
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console.log('GOT SWIPE RIGHT', e);
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logEvent({
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logEvent({
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type: 'swiperight',
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type: 'swiperight',
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@ -41,8 +53,8 @@ window.FM.on('swiperight', function(e) {
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});
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});
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e.target.classList.add('swiperight');
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e.target.classList.add('swiperight');
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});
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}, sb);
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window.FM.on('swipeleft', function(e) {
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window.FM.onGesture('swipeleft', function(e) {
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console.log('GOT SWIPE LEFT', e);
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console.log('GOT SWIPE LEFT', e);
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logEvent({
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logEvent({
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type: 'swipeleft',
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type: 'swipeleft',
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@ -50,18 +62,18 @@ window.FM.on('swipeleft', function(e) {
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});
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});
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e.target.classList.add('swipeleft');
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e.target.classList.add('swipeleft');
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});
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}, sb);
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window.FM.on('swipeup', function(e) {
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window.FM.onGesture('swipeup', function(e) {
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console.log('GOT SWIPE UP', e);
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console.log('GOT SWIPE UP', e);
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logEvent({
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logEvent({
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type: 'swipeup',
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type: 'swipeup',
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event: e
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event: e
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});
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});
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});
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}, sb);
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window.FM.on('swipedown', function(e) {
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window.FM.onGesture('swipedown', function(e) {
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console.log('GOT SWIPE DOWN', e);
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console.log('GOT SWIPE DOWN', e);
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logEvent({
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logEvent({
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type: 'swipedown',
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type: 'swipedown',
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event: e
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event: e
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});
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});
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});
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}, sb);
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@ -13,75 +13,36 @@
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(function(window, document, framework) {
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(function(window, document, framework) {
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framework.EventController = {
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framework.EventController = {
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// A map of event types that we virtually detect and emit
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// Trigger a new event
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VIRTUAL_EVENT_TYPES: ['tap', 'swipeleft', 'swiperight'],
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/**
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* Trigger a new event.
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*/
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trigger: function(eventType, data) {
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trigger: function(eventType, data) {
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// TODO: Do we need to use the old-school createEvent stuff?
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// TODO: Do we need to use the old-school createEvent stuff?
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var event = new CustomEvent(eventType, data);
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var event = new CustomEvent(eventType, data);
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// Make sure to trigger the event on the given target, or dispatch it from
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// the window if we don't have an event target
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data.target && data.target.dispatchEvent(event) || window.dispatchEvent(event);
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data.target && data.target.dispatchEvent(event) || window.dispatchEvent(event);
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},
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},
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/**
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// Bind an event
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* Shorthand for binding a new event listener to the given
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* event type.
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*/
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on: function(type, callback, element) {
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on: function(type, callback, element) {
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var i;
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var e = element || window;
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var e = element || window;
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/*
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var virtualTypes = framework.EventController.VIRTUAL_EVENT_TYPES;
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for(i = 0; i < virtualTypes.length; i++) {
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if(type.toLowerCase() == virtualTypes[i]) {
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// TODO: listen for virtual event
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return;
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}
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}
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*/
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// Native listener
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e.addEventListener(type, callback);
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e.addEventListener(type, callback);
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},
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},
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off: function(type, callback, element) {
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/**
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element.removeEventListener(type, callback);
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* Process a touchstart event.
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*/
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handleTouchStart: function(e) {
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console.log("EVENT: touchstart", e);
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framework.GestureController.startGesture(e);
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},
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},
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/**
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// Register for a new gesture event on the given element
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* Process a touchmove event.
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onGesture: function(type, callback, element) {
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*/
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var gesture = new framework.Gesture(element);
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handleTouchMove: function(e) {
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gesture.on(type, callback);
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console.log("EVENT: touchmove", e);
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return gesture;
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framework.GestureController.detectGesture(e);
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},
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},
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/**
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// Unregister a previous gesture event
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* Process a touchend event.
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offGesture: function(gesture, type, callback) {
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*/
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gesture.off(type, callback);
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handleTouchEnd: function(e) {
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console.log("EVENT: touchend", e);
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framework.GestureController.detectGesture(e);
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},
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/**
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* Process a touchcancel event.
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*/
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handleTouchCancel: function(e) {
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this._hasMoved = false;
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this._touchStartX = null;
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this._touchStartY = null;
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},
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},
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// With a click event, we need to check the target
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// With a click event, we need to check the target
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@ -122,13 +83,12 @@
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// Map some convenient top-level functions for event handling
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// Map some convenient top-level functions for event handling
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framework.on = framework.EventController.on;
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framework.on = framework.EventController.on;
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framework.off = framework.EventController.off;
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framework.trigger = framework.EventController.trigger;
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framework.trigger = framework.EventController.trigger;
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framework.onGesture = framework.EventController.onGesture;
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framework.offGesture = framework.EventController.offGesture;
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// Set up various listeners
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// Set up various listeners
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window.addEventListener('touchstart', framework.EventController.handleTouchStart);
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window.addEventListener('touchmove', framework.EventController.handleTouchMove);
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window.addEventListener('touchcancel', framework.EventController.handleTouchCancel);
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window.addEventListener('touchend', framework.EventController.handleTouchEnd);
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window.addEventListener('click', framework.EventController.handleClick);
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window.addEventListener('click', framework.EventController.handleClick);
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window.addEventListener('popstate', framework.EventController.handlePopState);
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window.addEventListener('popstate', framework.EventController.handlePopState);
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