diff --git a/src/components/content/content.ts b/src/components/content/content.ts
index b25c411f59..6e9fa18998 100644
--- a/src/components/content/content.ts
+++ b/src/components/content/content.ts
@@ -342,14 +342,14 @@ export class Content extends Ion implements OnDestroy, OnInit {
// emit to all of our other friends things be scrolling
this.ionScroll.emit(ev);
- this.imgsRefresh();
+ this.imgsUpdate();
});
// subscribe to the scroll end
this._scroll.scrollEnd.subscribe(ev => {
this.ionScrollEnd.emit(ev);
- this.imgsRefresh();
+ this.imgsUpdate();
});
}
@@ -668,7 +668,7 @@ export class Content extends Ion implements OnDestroy, OnInit {
this._scroll.init(this._scrollEle, this._cTop, this._cBottom);
// initial imgs refresh
- this.imgsRefresh();
+ this.imgsUpdate();
this.readReady.emit();
}
@@ -766,22 +766,30 @@ export class Content extends Ion implements OnDestroy, OnInit {
/**
* @private
*/
- imgsRefresh() {
- if (this._imgs.length && this.isImgsRefreshable()) {
- loadImgs(this._imgs, this.scrollTop, this.scrollHeight, this.directionY, IMG_REQUESTABLE_BUFFER, IMG_RENDERABLE_BUFFER);
+ imgsUpdate() {
+ if (this._imgs.length && this.isImgsUpdatable()) {
+ updateImgs(this._imgs, this.scrollTop, this.scrollHeight, this.directionY, IMG_REQUESTABLE_BUFFER, IMG_RENDERABLE_BUFFER);
}
}
/**
* @private
*/
- isImgsRefreshable() {
+ isImgsUpdatable() {
+ // an image is only "updatable" if the content
+ // isn't scrolling too fast
return Math.abs(this.velocityY) < 3;
}
}
-export function loadImgs(imgs: Img[], scrollTop: number, scrollHeight: number, scrollDirectionY: ScrollDirection, requestableBuffer: number, renderableBuffer: number) {
+export function updateImgs(imgs: Img[], scrollTop: number, scrollHeight: number, scrollDirectionY: ScrollDirection, requestableBuffer: number, renderableBuffer: number) {
+ // ok, so it's time to see which images, if any, should be requested and rendered
+ // ultimately, if we're scrolling fast then don't bother requesting or rendering
+ // when scrolling is done, then it needs to do a check to see which images are
+ // important to request and render, and which image requests should be aborted.
+ // Additionally, images which are not near the viewable area should not be
+ // rendered at all in order to save browser resources.
const scrollBottom = (scrollTop + scrollHeight);
const priority1: Img[] = [];
const priority2: Img[] = [];
@@ -863,7 +871,7 @@ export function loadImgs(imgs: Img[], scrollTop: number, scrollHeight: number, s
}
const IMG_REQUESTABLE_BUFFER = 1200;
-const IMG_RENDERABLE_BUFFER = 200;
+const IMG_RENDERABLE_BUFFER = 300;
function sortTopToBottom(a: Img, b: Img) {
diff --git a/src/components/img/img.ts b/src/components/img/img.ts
index 244e5eace7..808d925f66 100644
--- a/src/components/img/img.ts
+++ b/src/components/img/img.ts
@@ -10,86 +10,110 @@ import { Platform } from '../../platform/platform';
/**
* @name Img
* @description
- * Two of the biggest cuprits of scrolling jank is starting up a new
- * HTTP request, and rendering images. These two reasons is largely why
- * `ion-img` was created and the problems which it is helping to solve.
- * The standard `
` element is often a large source of these problems,
- * and what makes matters worse is that the app does not have fine-grained
- * control of each img element.
+ * Two of the biggest cuprits of scroll jank is starting up a new HTTP
+ * request, and rendering images. These two reasons is largely why
+ * `ion-img` was created. The standard HTML `img` element is often a large
+ * source of these problems, and what makes matters worse is that the app
+ * does not have fine-grained control of requests and rendering for each
+ * `img` element.
*
- * The `ion-img` component is similar to the standard `
` element,
+ * The `ion-img` component is similar to the standard `img` element,
* but it also adds features in order to provide improved performance.
* Features include only loading images which are visible, using web workers
* for HTTP requests, preventing jank while scrolling and in-memory caching.
*
- * Note that `ion-img` also comes with a few more restrictions in comparison to
- * the standard `
` element. A good rule is, if there are only a few images
- * to be rendered on one page, then the standard `
` may be best. However, if
- * a page has the potential for hundreds or even thousands of images within a
- * scrollable area, then `ion-img` would be better suited for the job.
+ * Note that `ion-img` also comes with a few more restrictions in comparison
+ * to the standard `img` element. A good rule is, if there are only a few
+ * images to be rendered on a page, then the standard `img` is probably
+ * best. However, if a page has the potential for hundreds or even thousands
+ * of images within a scrollable area, then `ion-img` would be better suited
+ * for the job.
*
*
* ### Lazy Loading
*
* Lazy loading images refers to only loading images which are actually
* visible within the user's viewport. This also means that images which are
- * not viewable on the initial load would not be downloaded. Next, as the user
- * scrolls down, each image which becomes visible is then loaded on-demand.
+ * not viewable on the initial load would not be downloaded or rendered. Next,
+ * as the user scrolls, each image which becomes visible is then requested
+ * then rendered on-demand.
*
- * The benefits of this approach is that unnecessary HTTP requests are not
- * started and valuable bandwidth wasted, and to free up browser resources
- * which would be wasted on images which are not even viewable. For example,
- * animated GIFs are enourmous performance drains, however, with `ion-img`
- * the app is able to dedicate resources to just the viewable images.
+ * The benefits of this approach is that unnecessary and resource intensive
+ * HTTP requests are not started, valuable bandwidth isn't wasted, and this
+ * allows the browser to free up resources which would be wasted on images
+ * which are not even viewable. For example, animated GIFs are enourmous
+ * performance drains, however, with `ion-img` the app is able to dedicate
+ * resources to just the viewable images. But again, if the problems listed
+ * above are not problems within your app, then the standard `img` element
+ * may be best.
*
*
* ### Image Dimensions
*
* By providing image dimensions up front, Ionic is able to accurately size
* up the image's location within the viewport, which helps lazy load only
- * images which are viewable. Image dimensions can either by set as properties,
- * inline styles, or stylesheets. It doesn't matter which method of setting
- * dimensions is used, but it's important that somehow each `ion-img`
- * has been given an exact size.
+ * images which are viewable. Image dimensions can either by set as
+ * properties, inline styles, or external stylesheets. It doesn't matter
+ * which method of setting dimensions is used, but it's important that somehow
+ * each `ion-img` has been given an exact size.
*
* For example, by default `` and `` already come
- * with exact sizes when placed within ``. By giving each image an
- * exact size, this then further locks in the size of each `ion-item`, which
- * again helps improve scroll performance.
+ * with exact sizes when placed within an ``. By giving each image
+ * an exact size, this then further locks in the size of each `ion-item`,
+ * which again helps improve scroll performance.
*
- * @usage
* ```html
- *
+ *
*
*
- *
+ *
*
*
- *
+ *
*
* ```
*
+ * Additionally, each `ion-img` uses the `object-fit: cover` CSS property.
+ * What this means is that the actual rendered image will center itself within
+ * it's container. Or to really get detailed: The image is sized to maintain
+ * its aspect ratio while filling the containing element’s entire content box.
+ * Its concrete object size is resolved as a cover constraint against the
+ * element’s used width and height.
+ *
*
* ### Web Worker and XHR Requests
*
- * Another big cause of scroll jank is kicking off a new HTTP request, which
- * is exactly what images do. Normally, this isn't a problem for something like
- * a blog since all image HTTP requests are started immediately as HTML
- * parses. However, Ionic has the ability to include hundreds to thousands of
- * images within one page, but we're not actually loading all of the images at once.
+ * Another big cause of scroll jank is kicking off a new HTTP request,
+ * which is exactly what images do. Normally, this isn't a problem for
+ * something like a blog since all image HTTP requests are started immediately
+ * as HTML parses. However, Ionic has the ability to include hundreds, or even
+ * thousands of images within one page, but its not actually loading all of
+ * the images at the same time.
*
- * Imagine an app where users can slowly, or quickly, scroll through hundreds of
- * images. If they're scrolling extremely fast, the app wouldn't want to start all of
- * those requests, but if they're scrolling slowly they would. Additionally, it's
- * most browsers can only have six requests at one time for the same domain, so
- * it's extemely important that we're managing which images we should downloading.
+ * Imagine an app where users can scroll slowly, or very quickly, through
+ * thousands of images. If they're scrolling extremely fast, ideally the app
+ * wouldn't want to start all of those image requests, but if they're scrolling
+ * slowly they would. Additionally, most browsers can only have six requests at
+ * one time for the same domain, so it's extemely important that we're managing
+ * exacctly which images we should downloading. Basically we want to ensure
+ * that the app is requesting the most important images, and aborting
+ * unnecessary requests, which is another benefit of using `ion-img`.
*
- * By place XMLHttpRequest within a web worker, we're able to pass off the heavy
- * lifting to another thread. Not only are able to take the load of the main thread,
- * but we're also able to accurately control exactly which images should be
- * downloading, along with the ability to abort unnecessary requests. Aborting
- * requets is just as important so that Ionic can free up connections for the most
- * important images which are visible.
+ * Next, by running the image request within a web worker, we're able to pass
+ * off the heavy lifting to another thread. Not only are able to take the load
+ * of the main thread, but we're also able to accurately control exactly which
+ * images should be downloading, along with the ability to abort unnecessary
+ * requests. Aborting requets is just as important so that Ionic can free up
+ * connections for the most important images which are visible.
+ *
+ * One restriction however, is that all image requests must work with
+ * [cross-origin HTTP requests (CORS)](https://developer.mozilla.org/en-US/docs/Web/HTTP/Access_control_CORS).
+ * Traditionally, the `img` element does not have this issue, but because
+ * `ion-img` uses `XMLHttpRequest` within a web worker, then requests for
+ * images must be served from the same domain, or the image server's response
+ * must set the `Access-Control-Allow-Origin` HTTP header. Again, if your app
+ * does not have the same problems which `ion-img` is solving, then it's
+ * recommended to just use the standard `img` HTML element instead.
*
*/
@Component({
@@ -155,7 +179,11 @@ export class Img implements OnDestroy {
return this._src;
}
set src(newSrc: string) {
+ // if the source hasn't changed, then um, let's not change it
if (newSrc !== this._src) {
+ // we're changing the source
+ // so abort any active http requests
+ // and render the image empty
this.reset();
// update to the new src
@@ -164,6 +192,7 @@ export class Img implements OnDestroy {
// reset any existing datauri we might be holding onto
this._tmpDataUri = null;
+ // run update to kick off requests or render if everything is good
this.update();
}
}
@@ -190,16 +219,25 @@ export class Img implements OnDestroy {
* @private
*/
update() {
- if (this._src && this._content.isImgsRefreshable()) {
+ // only attempt an update if there is an active src
+ // and the content containing the image considers it updatable
+ if (this._src && this._content.isImgsUpdatable()) {
if (this.canRequest && (this._src !== this._renderedSrc && this._src !== this._requestingSrc) && !this._tmpDataUri) {
+ // only begin the request if we "can" request
+ // begin the image request if the src is different from the rendered src
+ // and if we don't already has a tmpDataUri
console.debug(`request ${this._src} ${Date.now()}`);
this._requestingSrc = this._src;
+ // create a callback for when we get data back from the web worker
this._cb = (msg: ImgResponseMessage) => {
this._loadResponse(msg);
};
+ // post the message to the web worker
this._ldr.load(this._src, this._cache, this._cb);
+
+ // set the dimensions of the image if we do have different data
this._setDims();
}
@@ -276,9 +314,13 @@ export class Img implements OnDestroy {
private _getBounds() {
if (this._bounds) {
+ // we've been manually passed bounds data
+ // this is probably from Virtual Scroll items
return this._bounds;
}
if (!this._rect) {
+ // we don't have bounds from virtual scroll
+ // so let's do the raw DOM lookup w/ getBoundingClientRect
this._rect = (this._elementRef.nativeElement).getBoundingClientRect();
console.debug(`img, ${this._src}, read, ${this._rect.top} - ${this._rect.bottom}`);
}
@@ -288,7 +330,7 @@ export class Img implements OnDestroy {
/**
* @input {any} Sets the bounding rectangle of the element relative to the viewport.
* When using `VirtualScroll`, each virtual item should pass its bounds to each
- * `ion-img`.
+ * `ion-img`. The passed in data object should include `top` and `bottom` properties.
*/
@Input()
set bounds(b: any) {
@@ -313,7 +355,8 @@ export class Img implements OnDestroy {
/**
* @input {string} Image width. If this property is not set it's important that
- * the dimensions are still set using CSS.
+ * the dimensions are still set using CSS. If the dimension is just a number it
+ * will assume the `px` unit.
*/
@Input()
set width(val: string | number) {
@@ -323,7 +366,8 @@ export class Img implements OnDestroy {
/**
* @input {string} Image height. If this property is not set it's important that
- * the dimensions are still set using CSS.
+ * the dimensions are still set using CSS. If the dimension is just a number it
+ * will assume the `px` unit.
*/
@Input()
set height(val: string | number) {
@@ -332,6 +376,8 @@ export class Img implements OnDestroy {
}
private _setDims() {
+ // only set the dimensions if we can render
+ // and only if the dimensions have changed from when we last set it
if (this.canRender && (this._w !== this._wQ || this._h !== this._hQ)) {
var wrapperEle: HTMLImageElement = this._elementRef.nativeElement;
var renderer = this._renderer;
diff --git a/src/components/virtual-scroll/virtual-scroll.ts b/src/components/virtual-scroll/virtual-scroll.ts
index 3803e68de9..4f7213c8b8 100644
--- a/src/components/virtual-scroll/virtual-scroll.ts
+++ b/src/components/virtual-scroll/virtual-scroll.ts
@@ -518,7 +518,7 @@ export class VirtualScroll implements DoCheck, AfterContentInit, OnDestroy {
estimateHeight(recordsLength, cells[cells.length - 1], this._vHeight, 0.25)
);
- this._content.imgsRefresh();
+ this._content.imgsUpdate();
});
}