This commit is contained in:
Max Lynch
2013-09-13 14:53:55 -05:00
parent a261e2553a
commit 0634e07b01
9 changed files with 303 additions and 203 deletions

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@ -0,0 +1,5 @@
describe('TabBar Data API', function() {
it('Should detect tabs', function() {
});
});

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@ -1,3 +1,5 @@
(function(window, document, ionic) {
TabBarItem = function(el) {
this.el = el;
@ -5,7 +7,7 @@ TabBarItem = function(el) {
};
TabBarItem.prototype = {
_buildItem: function() {
var child, children = Array.prototype.slice.call(this.el.children);
var _this = this, child, children = Array.prototype.slice.call(this.el.children);
for(var i = 0, j = children.length; i < j; i++) {
child = children[i];
@ -21,6 +23,22 @@ TabBarItem.prototype = {
// Set the title to the text content of the tab.
this.title = this.el.innerText.trim();
this._tapHandler = function(e) {
console.log('TAP', e);
_this.onTap();
};
ionic.on('click', this._tapHandler, this.el);
ionic.on('tap', this._tapHandler, this.el);
},
onTap: function() {},
// Remove the event listeners from this object
destroy: function() {
ionic.off('click', this._tapHandler, this.el);
ionic.off('tap', this._tapHandler, this.el);
},
getIcon: function() {
@ -43,10 +61,36 @@ TabBarItem.prototype = {
TabBar = function(opts) {
this.el = opts.el;
this.items = [];
this._buildItems();
};
TabBar.prototype = {
addItem: function(item) {
this.items.push(item);
this._bindEventsOnItem(item);
},
removeItem: function(index) {
var item = this.items[index];
if(!item) {
return;
}
item.onSelect = undefined;
item.destroy();
},
_itemActivateHandler: function(e) {
},
_bindEventsOnItem: function(item) {
item.onSelect = function() {
console.log(item.title + ' selected!');
}
},
getSelectedItem: function() {
return this.selectedItem;
},
@ -67,17 +111,20 @@ TabBar.prototype = {
},
_buildItems: function() {
this.items = [];
var items = Array.prototype.slice.call(this.el.children);
var item, items = Array.prototype.slice.call(this.el.children);
for(var i = 0, j = items.length; i < j; i += 1) {
this.items[i] = new TabBarItem(items[i]);
item = new TabBarItem(items[i]);
this.items[i] = item;
this._bindEventsOnItem(item);
}
if(this.items.length > 0) {
this.selectedItem = this.items[0];
}
}
};
})(this, document, ion = this.ionic || {});

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@ -53,10 +53,46 @@ describe('TabBar view', function() {
expect(items[2].el.classList.contains('active')).toEqual(false);
});
it('Should set icon', function() {
it('Should set item icon', function() {
items = tabBar.getItems();
var item = items[0];
expect(item.getIcon()).toBe(undefined);
});
it('Should handle item click event', function() {
var item = items[0];
spyOn(item, 'onTap');
var event = new CustomEvent('tap', {
target: item.el
});
item.el.dispatchEvent(event);
expect(item.onTap).toHaveBeenCalled();
});
it('Should unbind item on destroy', function() {
var item = items[0];
spyOn(item, 'onTap');
var event = new CustomEvent('tap', {
target: item.el
});
item.el.dispatchEvent(event);
expect(item.onTap).toHaveBeenCalled();
item.onTap.isSpy = false;
spyOn(item, 'onTap');
item.destroy();
var event = new CustomEvent('tap', {
target: item.el
});
item.el.dispatchEvent(event);
expect(item.onTap).not.toHaveBeenCalled();
});
});

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@ -1,6 +1,8 @@
TabBarController = function(options) {
this.tabBar = options.tabBar;
this._bindEvents();
this.controllers = [];
// Bind or set our tabWillChange callback
@ -9,6 +11,12 @@ TabBarController = function(options) {
};
TabBarController.prototype = {
// Start listening for events on our tab bar
_bindEvents: function() {
this.tabBar.onTabSelected = function(e) {
};
},
selectController: function(index) {
var shouldChange = true;

View File

@ -19,6 +19,9 @@ module.exports = function(config) {
'https://ajax.googleapis.com/ajax/libs/jquery/1.10.2/jquery.min.js',
'vendor/angular/1.2.0rc1/*',
'js/ionic-events.js',
'js/ionic-gestures.js',
'test/utils/**/*.js',
//'ext/angular/src/**/*.js',
//'ext/angular/test/**/*.js',
'hacking/**/*.js',

View File

@ -11,7 +11,8 @@
*/
(function(window, document, ion) {
ion.EventController = {
ionic.EventController = {
VIRTUALIZED_EVENTS: ['tap', 'swipe', 'swiperight', 'swipeleft', 'drag', 'hold', 'release'],
// Trigger a new event
trigger: function(eventType, data) {
@ -26,6 +27,17 @@
// Bind an event
on: function(type, callback, element) {
var e = element || window;
// Bind a gesture if it's a virtual event
for(var i = 0, j = this.VIRTUALIZED_EVENTS.length; i < j; i++) {
if(type == this.VIRTUALIZED_EVENTS[i]) {
var gesture = new ionic.Gesture(element);
gesture.on(type, callback);
return gesture;
}
}
// Otherwise bind a normal event
e.addEventListener(type, callback);
},
@ -35,7 +47,7 @@
// Register for a new gesture event on the given element
onGesture: function(type, callback, element) {
var gesture = new ion.Gesture(element);
var gesture = new ionic.Gesture(element);
gesture.on(type, callback);
return gesture;
},
@ -51,7 +63,7 @@
handleClick: function(e) {
var target = e.target;
if(ion.Gestures.HAS_TOUCHEVENTS) {
if(ionic.Gestures.HAS_TOUCHEVENTS) {
// We don't allow any clicks on mobile
e.preventDefault();
return false;
@ -85,14 +97,13 @@
// Map some convenient top-level functions for event handling
ion.on = ion.EventController.on;
ion.off = ion.EventController.off;
ion.trigger = ion.EventController.trigger;
ion.onGesture = ion.EventController.onGesture;
ion.offGesture = ion.EventController.offGesture;
ionic.on = function() { ionic.EventController.on.apply(ionic.EventController, arguments); }
ionic.off = function() { ionic.EventController.off.apply(ionic.EventController, arguments); }
ionic.trigger = function() { ionic.EventController.trigger.apply(ionic.EventController.trigger, arguments); }
ionic.onGensture = function() { ionic.EventController.onGesture.apply(ionic.EventController.onGesture, arguments); }
ionic.offGensture = function() { ionic.EventController.offGesture.apply(ionic.EventController.offGesture, arguments); }
// Set up various listeners
window.addEventListener('click', ion.EventController.handleClick);
//window.addEventListener('popstate', ion.EventController.handlePopState);
window.addEventListener('click', ionic.EventController.handleClick);
})(this, document, ion = this.ion || {});
})(this, document, ionic = this.ionic || {});

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@ -2,26 +2,26 @@
* Simple gesture controllers with some common gestures that emit
* gesture events.
*
* Ported from github.com/EightMedia/ion.Gestures.js - thanks!
* Ported from github.com/EightMedia/ionic.Gestures.js - thanks!
*/
(function(window, document, ion) {
(function(window, document, ionic) {
/**
* ion.Gestures
* ionic.Gestures
* use this to create instances
* @param {HTMLElement} element
* @param {Object} options
* @returns {ion.Gestures.Instance}
* @returns {ionic.Gestures.Instance}
* @constructor
*/
ion.Gesture = function(element, options) {
return new ion.Gestures.Instance(element, options || {});
ionic.Gesture = function(element, options) {
return new ionic.Gestures.Instance(element, options || {});
};
ion.Gestures = {};
ionic.Gestures = {};
// default settings
ion.Gestures.defaults = {
ionic.Gestures.defaults = {
// add styles and attributes to the element to prevent the browser from doing
// its native behavior. this doesnt prevent the scrolling, but cancels
// the contextmenu, tap highlighting etc
@ -42,66 +42,66 @@
};
// detect touchevents
ion.Gestures.HAS_POINTEREVENTS = window.navigator.pointerEnabled || window.navigator.msPointerEnabled;
ion.Gestures.HAS_TOUCHEVENTS = ('ontouchstart' in window);
ionic.Gestures.HAS_POINTEREVENTS = window.navigator.pointerEnabled || window.navigator.msPointerEnabled;
ionic.Gestures.HAS_TOUCHEVENTS = ('ontouchstart' in window);
// dont use mouseevents on mobile devices
ion.Gestures.MOBILE_REGEX = /mobile|tablet|ip(ad|hone|od)|android|silk/i;
ion.Gestures.NO_MOUSEEVENTS = ion.Gestures.HAS_TOUCHEVENTS && window.navigator.userAgent.match(ion.Gestures.MOBILE_REGEX);
ionic.Gestures.MOBILE_REGEX = /mobile|tablet|ip(ad|hone|od)|android|silk/i;
ionic.Gestures.NO_MOUSEEVENTS = ionic.Gestures.HAS_TOUCHEVENTS && window.navigator.userAgent.match(ionic.Gestures.MOBILE_REGEX);
// eventtypes per touchevent (start, move, end)
// are filled by ion.Gestures.event.determineEventTypes on setup
ion.Gestures.EVENT_TYPES = {};
// are filled by ionic.Gestures.event.determineEventTypes on setup
ionic.Gestures.EVENT_TYPES = {};
// direction defines
ion.Gestures.DIRECTION_DOWN = 'down';
ion.Gestures.DIRECTION_LEFT = 'left';
ion.Gestures.DIRECTION_UP = 'up';
ion.Gestures.DIRECTION_RIGHT = 'right';
ionic.Gestures.DIRECTION_DOWN = 'down';
ionic.Gestures.DIRECTION_LEFT = 'left';
ionic.Gestures.DIRECTION_UP = 'up';
ionic.Gestures.DIRECTION_RIGHT = 'right';
// pointer type
ion.Gestures.POINTER_MOUSE = 'mouse';
ion.Gestures.POINTER_TOUCH = 'touch';
ion.Gestures.POINTER_PEN = 'pen';
ionic.Gestures.POINTER_MOUSE = 'mouse';
ionic.Gestures.POINTER_TOUCH = 'touch';
ionic.Gestures.POINTER_PEN = 'pen';
// touch event defines
ion.Gestures.EVENT_START = 'start';
ion.Gestures.EVENT_MOVE = 'move';
ion.Gestures.EVENT_END = 'end';
ionic.Gestures.EVENT_START = 'start';
ionic.Gestures.EVENT_MOVE = 'move';
ionic.Gestures.EVENT_END = 'end';
// hammer document where the base events are added at
ion.Gestures.DOCUMENT = window.document;
ionic.Gestures.DOCUMENT = window.document;
// plugins namespace
ion.Gestures.plugins = {};
ionic.Gestures.plugins = {};
// if the window events are set...
ion.Gestures.READY = false;
ionic.Gestures.READY = false;
/**
* setup events to detect gestures on the document
*/
function setup() {
if(ion.Gestures.READY) {
if(ionic.Gestures.READY) {
return;
}
// find what eventtypes we add listeners to
ion.Gestures.event.determineEventTypes();
ionic.Gestures.event.determineEventTypes();
// Register all gestures inside ion.Gestures.gestures
for(var name in ion.Gestures.gestures) {
if(ion.Gestures.gestures.hasOwnProperty(name)) {
ion.Gestures.detection.register(ion.Gestures.gestures[name]);
// Register all gestures inside ionic.Gestures.gestures
for(var name in ionic.Gestures.gestures) {
if(ionic.Gestures.gestures.hasOwnProperty(name)) {
ionic.Gestures.detection.register(ionic.Gestures.gestures[name]);
}
}
// Add touch events on the document
ion.Gestures.event.onTouch(ion.Gestures.DOCUMENT, ion.Gestures.EVENT_MOVE, ion.Gestures.detection.detect);
ion.Gestures.event.onTouch(ion.Gestures.DOCUMENT, ion.Gestures.EVENT_END, ion.Gestures.detection.detect);
ionic.Gestures.event.onTouch(ionic.Gestures.DOCUMENT, ionic.Gestures.EVENT_MOVE, ionic.Gestures.detection.detect);
ionic.Gestures.event.onTouch(ionic.Gestures.DOCUMENT, ionic.Gestures.EVENT_END, ionic.Gestures.detection.detect);
// ion.Gestures is ready...!
ion.Gestures.READY = true;
// ionic.Gestures is ready...!
ionic.Gestures.READY = true;
}
/**
@ -109,10 +109,10 @@
* all methods should return the instance itself, so it is chainable.
* @param {HTMLElement} element
* @param {Object} [options={}]
* @returns {ion.Gestures.Instance}
* @returns {ionic.Gestures.Instance}
* @constructor
*/
ion.Gestures.Instance = function(element, options) {
ionic.Gestures.Instance = function(element, options) {
var self = this;
// A null element was passed into the instance, which means
@ -123,7 +123,7 @@
return;
}
// setup ion.GesturesJS window events and register all gestures
// setup ionic.GesturesJS window events and register all gestures
// this also sets up the default options
setup();
@ -133,19 +133,19 @@
this.enabled = true;
// merge options
this.options = ion.Gestures.utils.extend(
ion.Gestures.utils.extend({}, ion.Gestures.defaults),
this.options = ionic.Gestures.utils.extend(
ionic.Gestures.utils.extend({}, ionic.Gestures.defaults),
options || {});
// add some css to the element to prevent the browser from doing its native behavoir
if(this.options.stop_browser_behavior) {
ion.Gestures.utils.stopDefaultBrowserBehavior(this.element, this.options.stop_browser_behavior);
ionic.Gestures.utils.stopDefaultBrowserBehavior(this.element, this.options.stop_browser_behavior);
}
// start detection on touchstart
ion.Gestures.event.onTouch(element, ion.Gestures.EVENT_START, function(ev) {
ionic.Gestures.event.onTouch(element, ionic.Gestures.EVENT_START, function(ev) {
if(self.enabled) {
ion.Gestures.detection.startDetect(self, ev);
ionic.Gestures.detection.startDetect(self, ev);
}
});
@ -154,12 +154,12 @@
};
ion.Gestures.Instance.prototype = {
ionic.Gestures.Instance.prototype = {
/**
* bind events to the instance
* @param {String} gesture
* @param {Function} handler
* @returns {ion.Gestures.Instance}
* @returns {ionic.Gestures.Instance}
*/
on: function onEvent(gesture, handler){
var gestures = gesture.split(' ');
@ -174,7 +174,7 @@
* unbind events to the instance
* @param {String} gesture
* @param {Function} handler
* @returns {ion.Gestures.Instance}
* @returns {ionic.Gestures.Instance}
*/
off: function offEvent(gesture, handler){
var gestures = gesture.split(' ');
@ -189,18 +189,18 @@
* trigger gesture event
* @param {String} gesture
* @param {Object} eventData
* @returns {ion.Gestures.Instance}
* @returns {ionic.Gestures.Instance}
*/
trigger: function triggerEvent(gesture, eventData){
// create DOM event
var event = ion.Gestures.DOCUMENT.createEvent('Event');
var event = ionic.Gestures.DOCUMENT.createEvent('Event');
event.initEvent(gesture, true, true);
event.gesture = eventData;
// trigger on the target if it is in the instance element,
// this is for event delegation tricks
var element = this.element;
if(ion.Gestures.utils.hasParent(eventData.target, element)) {
if(ionic.Gestures.utils.hasParent(eventData.target, element)) {
element = eventData.target;
}
@ -212,7 +212,7 @@
/**
* enable of disable hammer.js detection
* @param {Boolean} state
* @returns {ion.Gestures.Instance}
* @returns {ionic.Gestures.Instance}
*/
enable: function enable(state) {
this.enabled = state;
@ -243,7 +243,7 @@
var touch_triggered = false;
ion.Gestures.event = {
ionic.Gestures.event = {
/**
* simple addEventListener
* @param {HTMLElement} element
@ -261,13 +261,13 @@
/**
* touch events with mouse fallback
* @param {HTMLElement} element
* @param {String} eventType like ion.Gestures.EVENT_MOVE
* @param {String} eventType like ionic.Gestures.EVENT_MOVE
* @param {Function} handler
*/
onTouch: function onTouch(element, eventType, handler) {
var self = this;
this.bindDom(element, ion.Gestures.EVENT_TYPES[eventType], function bindDomOnTouch(ev) {
this.bindDom(element, ionic.Gestures.EVENT_TYPES[eventType], function bindDomOnTouch(ev) {
var sourceEventType = ev.type.toLowerCase();
// onmouseup, but when touchend has been fired we do nothing.
@ -303,8 +303,8 @@
// and we are now handling a mouse event, we stop that to prevent conflicts
if(enable_detect) {
// update pointerevent
if(ion.Gestures.HAS_POINTEREVENTS && eventType != ion.Gestures.EVENT_END) {
count_touches = ion.Gestures.PointerEvent.updatePointer(eventType, ev);
if(ionic.Gestures.HAS_POINTEREVENTS && eventType != ionic.Gestures.EVENT_END) {
count_touches = ionic.Gestures.PointerEvent.updatePointer(eventType, ev);
}
// touch
else if(sourceEventType.match(/touch/)) {
@ -317,12 +317,12 @@
// if we are in a end event, but when we remove one touch and
// we still have enough, set eventType to move
if(count_touches > 0 && eventType == ion.Gestures.EVENT_END) {
eventType = ion.Gestures.EVENT_MOVE;
if(count_touches > 0 && eventType == ionic.Gestures.EVENT_END) {
eventType = ionic.Gestures.EVENT_MOVE;
}
// no touches, force the end event
else if(!count_touches) {
eventType = ion.Gestures.EVENT_END;
eventType = ionic.Gestures.EVENT_END;
}
// store the last move event
@ -331,11 +331,11 @@
}
// trigger the handler
handler.call(ion.Gestures.detection, self.collectEventData(element, eventType, self.getTouchList(last_move_event, eventType), ev));
handler.call(ionic.Gestures.detection, self.collectEventData(element, eventType, self.getTouchList(last_move_event, eventType), ev));
// remove pointerevent from list
if(ion.Gestures.HAS_POINTEREVENTS && eventType == ion.Gestures.EVENT_END) {
count_touches = ion.Gestures.PointerEvent.updatePointer(eventType, ev);
if(ionic.Gestures.HAS_POINTEREVENTS && eventType == ionic.Gestures.EVENT_END) {
count_touches = ionic.Gestures.PointerEvent.updatePointer(eventType, ev);
}
}
@ -346,7 +346,7 @@
last_move_event = null;
enable_detect = false;
touch_triggered = false;
ion.Gestures.PointerEvent.reset();
ionic.Gestures.PointerEvent.reset();
}
});
},
@ -354,18 +354,18 @@
/**
* we have different events for each device/browser
* determine what we need and set them in the ion.Gestures.EVENT_TYPES constant
* determine what we need and set them in the ionic.Gestures.EVENT_TYPES constant
*/
determineEventTypes: function determineEventTypes() {
// determine the eventtype we want to set
var types;
// pointerEvents magic
if(ion.Gestures.HAS_POINTEREVENTS) {
types = ion.Gestures.PointerEvent.getEvents();
if(ionic.Gestures.HAS_POINTEREVENTS) {
types = ionic.Gestures.PointerEvent.getEvents();
}
// on Android, iOS, blackberry, windows mobile we dont want any mouseevents
else if(ion.Gestures.NO_MOUSEEVENTS) {
else if(ionic.Gestures.NO_MOUSEEVENTS) {
types = [
'touchstart',
'touchmove',
@ -380,9 +380,9 @@
'touchend touchcancel mouseup'];
}
ion.Gestures.EVENT_TYPES[ion.Gestures.EVENT_START] = types[0];
ion.Gestures.EVENT_TYPES[ion.Gestures.EVENT_MOVE] = types[1];
ion.Gestures.EVENT_TYPES[ion.Gestures.EVENT_END] = types[2];
ionic.Gestures.EVENT_TYPES[ionic.Gestures.EVENT_START] = types[0];
ionic.Gestures.EVENT_TYPES[ionic.Gestures.EVENT_MOVE] = types[1];
ionic.Gestures.EVENT_TYPES[ionic.Gestures.EVENT_END] = types[2];
},
@ -393,8 +393,8 @@
*/
getTouchList: function getTouchList(ev/*, eventType*/) {
// get the fake pointerEvent touchlist
if(ion.Gestures.HAS_POINTEREVENTS) {
return ion.Gestures.PointerEvent.getTouchList();
if(ionic.Gestures.HAS_POINTEREVENTS) {
return ionic.Gestures.PointerEvent.getTouchList();
}
// get the touchlist
else if(ev.touches) {
@ -409,21 +409,21 @@
/**
* collect event data for ion.Gestures js
* collect event data for ionic.Gestures js
* @param {HTMLElement} element
* @param {String} eventType like ion.Gestures.EVENT_MOVE
* @param {String} eventType like ionic.Gestures.EVENT_MOVE
* @param {Object} eventData
*/
collectEventData: function collectEventData(element, eventType, touches, ev) {
// find out pointerType
var pointerType = ion.Gestures.POINTER_TOUCH;
if(ev.type.match(/mouse/) || ion.Gestures.PointerEvent.matchType(ion.Gestures.POINTER_MOUSE, ev)) {
pointerType = ion.Gestures.POINTER_MOUSE;
var pointerType = ionic.Gestures.POINTER_TOUCH;
if(ev.type.match(/mouse/) || ionic.Gestures.PointerEvent.matchType(ionic.Gestures.POINTER_MOUSE, ev)) {
pointerType = ionic.Gestures.POINTER_MOUSE;
}
return {
center : ion.Gestures.utils.getCenter(touches),
center : ionic.Gestures.utils.getCenter(touches),
timeStamp : new Date().getTime(),
target : ev.target,
touches : touches,
@ -458,13 +458,13 @@
* @return {*}
*/
stopDetect: function() {
return ion.Gestures.detection.stopDetect();
return ionic.Gestures.detection.stopDetect();
}
};
}
};
ion.Gestures.PointerEvent = {
ionic.Gestures.PointerEvent = {
/**
* holds all pointers
* @type {Object}
@ -488,11 +488,11 @@
/**
* update the position of a pointer
* @param {String} type ion.Gestures.EVENT_END
* @param {String} type ionic.Gestures.EVENT_END
* @param {Object} pointerEvent
*/
updatePointer: function(type, pointerEvent) {
if(type == ion.Gestures.EVENT_END) {
if(type == ionic.Gestures.EVENT_END) {
this.pointers = {};
}
else {
@ -505,7 +505,7 @@
/**
* check if ev matches pointertype
* @param {String} pointerType ion.Gestures.POINTER_MOUSE
* @param {String} pointerType ionic.Gestures.POINTER_MOUSE
* @param {PointerEvent} ev
*/
matchType: function(pointerType, ev) {
@ -514,9 +514,9 @@
}
var types = {};
types[ion.Gestures.POINTER_MOUSE] = (ev.pointerType == ev.MSPOINTER_TYPE_MOUSE || ev.pointerType == ion.Gestures.POINTER_MOUSE);
types[ion.Gestures.POINTER_TOUCH] = (ev.pointerType == ev.MSPOINTER_TYPE_TOUCH || ev.pointerType == ion.Gestures.POINTER_TOUCH);
types[ion.Gestures.POINTER_PEN] = (ev.pointerType == ev.MSPOINTER_TYPE_PEN || ev.pointerType == ion.Gestures.POINTER_PEN);
types[ionic.Gestures.POINTER_MOUSE] = (ev.pointerType == ev.MSPOINTER_TYPE_MOUSE || ev.pointerType == ionic.Gestures.POINTER_MOUSE);
types[ionic.Gestures.POINTER_TOUCH] = (ev.pointerType == ev.MSPOINTER_TYPE_TOUCH || ev.pointerType == ionic.Gestures.POINTER_TOUCH);
types[ionic.Gestures.POINTER_PEN] = (ev.pointerType == ev.MSPOINTER_TYPE_PEN || ev.pointerType == ionic.Gestures.POINTER_PEN);
return types[pointerType];
},
@ -541,7 +541,7 @@
};
ion.Gestures.utils = {
ionic.Gestures.utils = {
/**
* extend method,
* also used for cloning when dest is an empty object
@ -631,17 +631,17 @@
* angle to direction define
* @param {Touch} touch1
* @param {Touch} touch2
* @returns {String} direction constant, like ion.Gestures.DIRECTION_LEFT
* @returns {String} direction constant, like ionic.Gestures.DIRECTION_LEFT
*/
getDirection: function getDirection(touch1, touch2) {
var x = Math.abs(touch1.pageX - touch2.pageX),
y = Math.abs(touch1.pageY - touch2.pageY);
if(x >= y) {
return touch1.pageX - touch2.pageX > 0 ? ion.Gestures.DIRECTION_LEFT : ion.Gestures.DIRECTION_RIGHT;
return touch1.pageX - touch2.pageX > 0 ? ionic.Gestures.DIRECTION_LEFT : ionic.Gestures.DIRECTION_RIGHT;
}
else {
return touch1.pageY - touch2.pageY > 0 ? ion.Gestures.DIRECTION_UP : ion.Gestures.DIRECTION_DOWN;
return touch1.pageY - touch2.pageY > 0 ? ionic.Gestures.DIRECTION_UP : ionic.Gestures.DIRECTION_DOWN;
}
},
@ -698,7 +698,7 @@
* @returns {Boolean} is_vertical
*/
isVertical: function isVertical(direction) {
return (direction == ion.Gestures.DIRECTION_UP || direction == ion.Gestures.DIRECTION_DOWN);
return (direction == ionic.Gestures.DIRECTION_UP || direction == ionic.Gestures.DIRECTION_DOWN);
},
@ -742,14 +742,14 @@
};
ion.Gestures.detection = {
// contains all registred ion.Gestures.gestures in the correct order
ionic.Gestures.detection = {
// contains all registred ionic.Gestures.gestures in the correct order
gestures: [],
// data of the current ion.Gestures.gesture detection session
// data of the current ionic.Gestures.gesture detection session
current: null,
// the previous ion.Gestures.gesture session data
// the previous ionic.Gestures.gesture session data
// is a full clone of the previous gesture.current object
previous: null,
@ -758,12 +758,12 @@
/**
* start ion.Gestures.gesture detection
* @param {ion.Gestures.Instance} inst
* start ionic.Gestures.gesture detection
* @param {ionic.Gestures.Instance} inst
* @param {Object} eventData
*/
startDetect: function startDetect(inst, eventData) {
// already busy with a ion.Gestures.gesture detection on an element
// already busy with a ionic.Gestures.gesture detection on an element
if(this.current) {
return;
}
@ -771,8 +771,8 @@
this.stopped = false;
this.current = {
inst : inst, // reference to ion.GesturesInstance we're working for
startEvent : ion.Gestures.utils.extend({}, eventData), // start eventData for distances, timing etc
inst : inst, // reference to ionic.GesturesInstance we're working for
startEvent : ionic.Gestures.utils.extend({}, eventData), // start eventData for distances, timing etc
lastEvent : false, // last eventData
name : '' // current gesture we're in/detected, can be 'tap', 'hold' etc
};
@ -782,7 +782,7 @@
/**
* ion.Gestures.gesture detection
* ionic.Gestures.gesture detection
* @param {Object} eventData
*/
detect: function detect(eventData) {
@ -796,7 +796,7 @@
// instance options
var inst_options = this.current.inst.options;
// call ion.Gestures.gesture handlers
// call ionic.Gestures.gesture handlers
for(var g=0,len=this.gestures.length; g<len; g++) {
var gesture = this.gestures[g];
@ -816,7 +816,7 @@
}
// endevent, but not the last touch, so dont stop
if(eventData.eventType == ion.Gestures.EVENT_END && !eventData.touches.length-1) {
if(eventData.eventType == ionic.Gestures.EVENT_END && !eventData.touches.length-1) {
this.stopDetect();
}
@ -825,14 +825,14 @@
/**
* clear the ion.Gestures.gesture vars
* this is called on endDetect, but can also be used when a final ion.Gestures.gesture has been detected
* to stop other ion.Gestures.gestures from being fired
* clear the ionic.Gestures.gesture vars
* this is called on endDetect, but can also be used when a final ionic.Gestures.gesture has been detected
* to stop other ionic.Gestures.gestures from being fired
*/
stopDetect: function stopDetect() {
// clone current data to the store as the previous gesture
// used for the double tap gesture, since this is an other gesture detect session
this.previous = ion.Gestures.utils.extend({}, this.current);
this.previous = ionic.Gestures.utils.extend({}, this.current);
// reset the current
this.current = null;
@ -843,7 +843,7 @@
/**
* extend eventData for ion.Gestures.gestures
* extend eventData for ionic.Gestures.gestures
* @param {Object} ev
* @returns {Object} ev
*/
@ -858,16 +858,16 @@
// extend 1 level deep to get the touchlist with the touch objects
startEv.touches = [];
for(var i=0,len=ev.touches.length; i<len; i++) {
startEv.touches.push(ion.Gestures.utils.extend({}, ev.touches[i]));
startEv.touches.push(ionic.Gestures.utils.extend({}, ev.touches[i]));
}
}
var delta_time = ev.timeStamp - startEv.timeStamp,
delta_x = ev.center.pageX - startEv.center.pageX,
delta_y = ev.center.pageY - startEv.center.pageY,
velocity = ion.Gestures.utils.getVelocity(delta_time, delta_x, delta_y);
velocity = ionic.Gestures.utils.getVelocity(delta_time, delta_x, delta_y);
ion.Gestures.utils.extend(ev, {
ionic.Gestures.utils.extend(ev, {
deltaTime : delta_time,
deltaX : delta_x,
@ -876,12 +876,12 @@
velocityX : velocity.x,
velocityY : velocity.y,
distance : ion.Gestures.utils.getDistance(startEv.center, ev.center),
angle : ion.Gestures.utils.getAngle(startEv.center, ev.center),
direction : ion.Gestures.utils.getDirection(startEv.center, ev.center),
distance : ionic.Gestures.utils.getDistance(startEv.center, ev.center),
angle : ionic.Gestures.utils.getAngle(startEv.center, ev.center),
direction : ionic.Gestures.utils.getDirection(startEv.center, ev.center),
scale : ion.Gestures.utils.getScale(startEv.touches, ev.touches),
rotation : ion.Gestures.utils.getRotation(startEv.touches, ev.touches),
scale : ionic.Gestures.utils.getScale(startEv.touches, ev.touches),
rotation : ionic.Gestures.utils.getRotation(startEv.touches, ev.touches),
startEvent : startEv
});
@ -902,13 +902,13 @@
options[gesture.name] = true;
}
// extend ion.Gestures default options with the ion.Gestures.gesture options
ion.Gestures.utils.extend(ion.Gestures.defaults, options, true);
// extend ionic.Gestures default options with the ionic.Gestures.gesture options
ionic.Gestures.utils.extend(ionic.Gestures.defaults, options, true);
// set its index
gesture.index = gesture.index || 1000;
// add ion.Gestures.gesture to the list
// add ionic.Gestures.gesture to the list
this.gestures.push(gesture);
// sort the list by index
@ -927,7 +927,7 @@
};
ion.Gestures.gestures = ion.Gestures.gestures || {};
ionic.Gestures.gestures = ionic.Gestures.gestures || {};
/**
* Custom gestures
@ -971,7 +971,7 @@
* timeStamp {Number} time the event occurred
* target {HTMLElement} target element
* touches {Array} touches (fingers, pointers, mouse) on the screen
* pointerType {String} kind of pointer that was used. matches ion.Gestures.POINTER_MOUSE|TOUCH
* pointerType {String} kind of pointer that was used. matches ionic.Gestures.POINTER_MOUSE|TOUCH
* center {Object} center position of the touches. contains pageX and pageY
* deltaTime {Number} the total time of the touches in the screen
* deltaX {Number} the delta on x axis we haved moved
@ -979,46 +979,46 @@
* velocityX {Number} the velocity on the x
* velocityY {Number} the velocity on y
* angle {Number} the angle we are moving
* direction {String} the direction we are moving. matches ion.Gestures.DIRECTION_UP|DOWN|LEFT|RIGHT
* direction {String} the direction we are moving. matches ionic.Gestures.DIRECTION_UP|DOWN|LEFT|RIGHT
* distance {Number} the distance we haved moved
* scale {Number} scaling of the touches, needs 2 touches
* rotation {Number} rotation of the touches, needs 2 touches *
* eventType {String} matches ion.Gestures.EVENT_START|MOVE|END
* eventType {String} matches ionic.Gestures.EVENT_START|MOVE|END
* srcEvent {Object} the source event, like TouchStart or MouseDown *
* startEvent {Object} contains the same properties as above,
* but from the first touch. this is used to calculate
* distances, deltaTime, scaling etc
*
* @param {ion.Gestures.Instance} inst
* @param {ionic.Gestures.Instance} inst
* the instance we are doing the detection for. you can get the options from
* the inst.options object and trigger the gesture event by calling inst.trigger
*
*
* Handle gestures
* --------------------
* inside the handler you can get/set ion.Gestures.detection.current. This is the current
* detection session. It has the following properties
* inside the handler you can get/set ionic.Gestures.detectionic.current. This is the current
* detection sessionic. It has the following properties
* @param {String} name
* contains the name of the gesture we have detected. it has not a real function,
* only to check in other gestures if something is detected.
* like in the drag gesture we set it to 'drag' and in the swipe gesture we can
* check if the current gesture is 'drag' by accessing ion.Gestures.detection.current.name
* check if the current gesture is 'drag' by accessing ionic.Gestures.detectionic.current.name
*
* @readonly
* @param {ion.Gestures.Instance} inst
* @param {ionic.Gestures.Instance} inst
* the instance we do the detection for
*
* @readonly
* @param {Object} startEvent
* contains the properties of the first gesture detection in this session.
* contains the properties of the first gesture detection in this sessionic.
* Used for calculations about timing, distance, etc.
*
* @readonly
* @param {Object} lastEvent
* contains all the properties of the last gesture detect in this session.
* contains all the properties of the last gesture detect in this sessionic.
*
* after the gesture detection session has been completed (user has released the screen)
* the ion.Gestures.detection.current object is copied into ion.Gestures.detection.previous,
* the ionic.Gestures.detectionic.current object is copied into ionic.Gestures.detectionic.previous,
* this is usefull for gestures like doubletap, where you need to know if the
* previous gesture was a tap
*
@ -1030,8 +1030,8 @@
*
* Register gestures
* --------------------
* When an gesture is added to the ion.Gestures.gestures object, it is auto registered
* at the setup of the first ion.Gestures instance. You can also call ion.Gestures.detection.register
* When an gesture is added to the ionic.Gestures.gestures object, it is auto registered
* at the setup of the first ionic.Gestures instance. You can also call ionic.Gestures.detectionic.register
* manually and pass your gesture object as a param
*
*/
@ -1041,7 +1041,7 @@
* Touch stays at the same place for x time
* @events hold
*/
ion.Gestures.gestures.Hold = {
ionic.Gestures.gestures.Hold = {
name: 'hold',
index: 10,
defaults: {
@ -1051,30 +1051,30 @@
timer: null,
handler: function holdGesture(ev, inst) {
switch(ev.eventType) {
case ion.Gestures.EVENT_START:
case ionic.Gestures.EVENT_START:
// clear any running timers
clearTimeout(this.timer);
// set the gesture so we can check in the timeout if it still is
ion.Gestures.detection.current.name = this.name;
ionic.Gestures.detection.current.name = this.name;
// set timer and if after the timeout it still is hold,
// we trigger the hold event
this.timer = setTimeout(function() {
if(ion.Gestures.detection.current.name == 'hold') {
if(ionic.Gestures.detection.current.name == 'hold') {
inst.trigger('hold', ev);
}
}, inst.options.hold_timeout);
break;
// when you move or end we clear the timer
case ion.Gestures.EVENT_MOVE:
case ionic.Gestures.EVENT_MOVE:
if(ev.distance > inst.options.hold_threshold) {
clearTimeout(this.timer);
}
break;
case ion.Gestures.EVENT_END:
case ionic.Gestures.EVENT_END:
clearTimeout(this.timer);
break;
}
@ -1087,7 +1087,7 @@
* Quick touch at a place or double at the same place
* @events tap, doubletap
*/
ion.Gestures.gestures.Tap = {
ionic.Gestures.gestures.Tap = {
name: 'tap',
index: 100,
defaults: {
@ -1098,9 +1098,9 @@
doubletap_interval : 300
},
handler: function tapGesture(ev, inst) {
if(ev.eventType == ion.Gestures.EVENT_END) {
if(ev.eventType == ionic.Gestures.EVENT_END) {
// previous gesture, for the double tap since these are two different gesture detections
var prev = ion.Gestures.detection.previous,
var prev = ionic.Gestures.detection.previous,
did_doubletap = false;
// when the touchtime is higher then the max touch time
@ -1120,8 +1120,8 @@
// do a single tap
if(!did_doubletap || inst.options.tap_always) {
ion.Gestures.detection.current.name = 'tap';
inst.trigger(ion.Gestures.detection.current.name, ev);
ionic.Gestures.detection.current.name = 'tap';
inst.trigger(ionic.Gestures.detection.current.name, ev);
}
}
}
@ -1133,7 +1133,7 @@
* triggers swipe events when the end velocity is above the threshold
* @events swipe, swipeleft, swiperight, swipeup, swipedown
*/
ion.Gestures.gestures.Swipe = {
ionic.Gestures.gestures.Swipe = {
name: 'swipe',
index: 40,
defaults: {
@ -1142,7 +1142,7 @@
swipe_velocity : 0.7
},
handler: function swipeGesture(ev, inst) {
if(ev.eventType == ion.Gestures.EVENT_END) {
if(ev.eventType == ionic.Gestures.EVENT_END) {
// max touches
if(inst.options.swipe_max_touches > 0 &&
ev.touches.length > inst.options.swipe_max_touches) {
@ -1169,7 +1169,7 @@
* you disable scrolling on that area.
* @events drag, drapleft, dragright, dragup, dragdown
*/
ion.Gestures.gestures.Drag = {
ionic.Gestures.gestures.Drag = {
name: 'drag',
index: 50,
defaults: {
@ -1197,7 +1197,7 @@
handler: function dragGesture(ev, inst) {
// current gesture isnt drag, but dragged is true
// this means an other gesture is busy. now call dragend
if(ion.Gestures.detection.current.name != this.name && this.triggered) {
if(ionic.Gestures.detection.current.name != this.name && this.triggered) {
inst.trigger(this.name +'end', ev);
this.triggered = false;
return;
@ -1210,46 +1210,46 @@
}
switch(ev.eventType) {
case ion.Gestures.EVENT_START:
case ionic.Gestures.EVENT_START:
this.triggered = false;
break;
case ion.Gestures.EVENT_MOVE:
case ionic.Gestures.EVENT_MOVE:
// when the distance we moved is too small we skip this gesture
// or we can be already in dragging
if(ev.distance < inst.options.drag_min_distance &&
ion.Gestures.detection.current.name != this.name) {
ionic.Gestures.detection.current.name != this.name) {
return;
}
// we are dragging!
if(ion.Gestures.detection.current.name != this.name) {
ion.Gestures.detection.current.name = this.name;
if(ionic.Gestures.detection.current.name != this.name) {
ionic.Gestures.detection.current.name = this.name;
if (inst.options.correct_for_drag_min_distance) {
// When a drag is triggered, set the event center to drag_min_distance pixels from the original event center.
// Without this correction, the dragged distance would jumpstart at drag_min_distance pixels instead of at 0.
// It might be useful to save the original start point somewhere
var factor = Math.abs(inst.options.drag_min_distance/ev.distance);
ion.Gestures.detection.current.startEvent.center.pageX += ev.deltaX * factor;
ion.Gestures.detection.current.startEvent.center.pageY += ev.deltaY * factor;
ionic.Gestures.detection.current.startEvent.center.pageX += ev.deltaX * factor;
ionic.Gestures.detection.current.startEvent.center.pageY += ev.deltaY * factor;
// recalculate event data using new start point
ev = ion.Gestures.detection.extendEventData(ev);
ev = ionic.Gestures.detection.extendEventData(ev);
}
}
// lock drag to axis?
if(ion.Gestures.detection.current.lastEvent.drag_locked_to_axis || (inst.options.drag_lock_to_axis && inst.options.drag_lock_min_distance<=ev.distance)) {
if(ionic.Gestures.detection.current.lastEvent.drag_locked_to_axis || (inst.options.drag_lock_to_axis && inst.options.drag_lock_min_distance<=ev.distance)) {
ev.drag_locked_to_axis = true;
}
var last_direction = ion.Gestures.detection.current.lastEvent.direction;
var last_direction = ionic.Gestures.detection.current.lastEvent.direction;
if(ev.drag_locked_to_axis && last_direction !== ev.direction) {
// keep direction on the axis that the drag gesture started on
if(ion.Gestures.utils.isVertical(last_direction)) {
ev.direction = (ev.deltaY < 0) ? ion.Gestures.DIRECTION_UP : ion.Gestures.DIRECTION_DOWN;
if(ionic.Gestures.utils.isVertical(last_direction)) {
ev.direction = (ev.deltaY < 0) ? ionic.Gestures.DIRECTION_UP : ionic.Gestures.DIRECTION_DOWN;
}
else {
ev.direction = (ev.deltaX < 0) ? ion.Gestures.DIRECTION_LEFT : ion.Gestures.DIRECTION_RIGHT;
ev.direction = (ev.deltaX < 0) ? ionic.Gestures.DIRECTION_LEFT : ionic.Gestures.DIRECTION_RIGHT;
}
}
@ -1266,13 +1266,13 @@
inst.trigger(this.name + ev.direction, ev);
// block the browser events
if( (inst.options.drag_block_vertical && ion.Gestures.utils.isVertical(ev.direction)) ||
(inst.options.drag_block_horizontal && !ion.Gestures.utils.isVertical(ev.direction))) {
if( (inst.options.drag_block_vertical && ionic.Gestures.utils.isVertical(ev.direction)) ||
(inst.options.drag_block_horizontal && !ionic.Gestures.utils.isVertical(ev.direction))) {
ev.preventDefault();
}
break;
case ion.Gestures.EVENT_END:
case ionic.Gestures.EVENT_END:
// trigger dragend
if(this.triggered) {
inst.trigger(this.name +'end', ev);
@ -1290,7 +1290,7 @@
* User want to scale or rotate with 2 fingers
* @events transform, pinch, pinchin, pinchout, rotate
*/
ion.Gestures.gestures.Transform = {
ionic.Gestures.gestures.Transform = {
name: 'transform',
index: 45,
defaults: {
@ -1307,7 +1307,7 @@
handler: function transformGesture(ev, inst) {
// current gesture isnt drag, but dragged is true
// this means an other gesture is busy. now call dragend
if(ion.Gestures.detection.current.name != this.name && this.triggered) {
if(ionic.Gestures.detection.current.name != this.name && this.triggered) {
inst.trigger(this.name +'end', ev);
this.triggered = false;
return;
@ -1324,11 +1324,11 @@
}
switch(ev.eventType) {
case ion.Gestures.EVENT_START:
case ionic.Gestures.EVENT_START:
this.triggered = false;
break;
case ion.Gestures.EVENT_MOVE:
case ionic.Gestures.EVENT_MOVE:
var scale_threshold = Math.abs(1-ev.scale);
var rotation_threshold = Math.abs(ev.rotation);
@ -1340,7 +1340,7 @@
}
// we are transforming!
ion.Gestures.detection.current.name = this.name;
ionic.Gestures.detection.current.name = this.name;
// first time, trigger dragstart event
if(!this.triggered) {
@ -1362,7 +1362,7 @@
}
break;
case ion.Gestures.EVENT_END:
case ionic.Gestures.EVENT_END:
// trigger dragend
if(this.triggered) {
inst.trigger(this.name +'end', ev);
@ -1380,7 +1380,7 @@
* Called as first, tells the user has touched the screen
* @events touch
*/
ion.Gestures.gestures.Touch = {
ionic.Gestures.gestures.Touch = {
name: 'touch',
index: -Infinity,
defaults: {
@ -1395,7 +1395,7 @@
prevent_mouseevents: false
},
handler: function touchGesture(ev, inst) {
if(inst.options.prevent_mouseevents && ev.pointerType == ion.Gestures.POINTER_MOUSE) {
if(inst.options.prevent_mouseevents && ev.pointerType == ionic.Gestures.POINTER_MOUSE) {
ev.stopDetect();
return;
}
@ -1404,7 +1404,7 @@
ev.preventDefault();
}
if(ev.eventType == ion.Gestures.EVENT_START) {
if(ev.eventType == ionic.Gestures.EVENT_START) {
inst.trigger(this.name, ev);
}
}
@ -1416,13 +1416,13 @@
* Called as last, tells the user has released the screen
* @events release
*/
ion.Gestures.gestures.Release = {
ionic.Gestures.gestures.Release = {
name: 'release',
index: Infinity,
handler: function releaseGesture(ev, inst) {
if(ev.eventType == ion.Gestures.EVENT_END) {
if(ev.eventType == ionic.Gestures.EVENT_END) {
inst.trigger(this.name, ev);
}
}
};
})(this, document, ion = this.ion || {});
})(this, document, ionic = this.ionic || {});

View File

@ -1,10 +0,0 @@
describe('Bar view', function() {
beforeEach(function() {
});
it('Should initialize', function() {
});
});