Files
NativeScript/tns-core-modules/ui/transition/flip-transition.android.ts
Manol Donev cf034dd04d feat(android): migrate to support library apis (#6129)
Switch Activity / Fragment / FragmentManager implementation from native framework to support library APIs

BREAKING CHANGE:


NativeScript core framework now extends support library APIs versus native framework classes as per Google's latest guidelines:
- NativeScript activities now extend `android.support.v7.app.AppCompatActivity` (vs android.app.Activity)
- NativeScript fragments now extend `android.support.v4.app.Fragment` (vs android.app.Fragment)
- NativeScript now works internally with `android.support.v4.app.FragmentManager` (vs android.app.FragmentManager) 

The implications of these changes should be mostly transparent to the developer except for the fact that the support library Fragment / FragmentManager work with Animation APIs versus Animator APIs.

For Android API Levels lower than 28 the new Fragment API uses a different fragment enter animation by default. You can customise the transition per navigation entry or globally via the [navigation transitions API](https://docs.nativescript.org/core-concepts/navigation#navigation-transitions)
Before:
Default fragment enter animation was fade animation

After:
Default fragment enter animation for API levels lower than 28 is now a fast "push fade" animation; default fragment enter animation for API levels equal to or greater than 28 remains fade animation

Before:
AndroidFragmentCallbacks interface exposed the following `onCreateAnimator(...)` method
``` ts
export interface AndroidFragmentCallbacks {
    onCreateAnimator(fragment: any, transit: number, enter: boolean, nextAnim: number, superFunc: Function): any;
    // ...
}
```

After:
AndroidFragmentCallbacks interface now exposes the following `onCreateAnimation(...)` method instead (and `onCreateAnimator(...)` is now removed)
``` ts
export interface AndroidFragmentCallbacks {
    onCreateAnimation(fragment: any, transit: number, enter: boolean, nextAnim: number, superFunc: Function): any;
    // ...
}
```

Before:
Transition class exposed the following abstract `createAndroidAnimator(...)` method
``` ts
export class Transition {
    public createAndroidAnimator(transitionType: string): any;
    // ...
}
```

After:
Transition class now exposes the following abstract `createAndroidAnimation(...)` method instead (and `createAndroidAnimation(...) is now removed)
``` ts
export class Transition {
    public createAndroidAnimation(transitionType: string): any;
    // ...
}
```

To migrate the code of your custom transitions follow the example below:

Before:
``` ts
import * as transition from "tns-core-modules/ui/transition";

export class CustomTransition extends transition.Transition {
    constructor(duration: number, curve: any) {
        super(duration, curve);
    }

    public createAndroidAnimator(transitionType: string): android.animation.Animator {
        var scaleValues = Array.create("float", 2);
        switch (transitionType) {
            case transition.AndroidTransitionType.enter:
            case transition.AndroidTransitionType.popEnter:
                scaleValues[0] = 0;
                scaleValues[1] = 1;
                break;
            case transition.AndroidTransitionType.exit:
            case transition.AndroidTransitionType.popExit:
                scaleValues[0] = 1;
                scaleValues[1] = 0;
                break;
        }
        var objectAnimators = Array.create(android.animation.Animator, 2);
        objectAnimators[0] = android.animation.ObjectAnimator.ofFloat(null, "scaleX", scaleValues);
        objectAnimators[1] = android.animation.ObjectAnimator.ofFloat(null, "scaleY", scaleValues);
        var animatorSet = new android.animation.AnimatorSet();
        animatorSet.playTogether(objectAnimators);

        var duration = this.getDuration();
        if (duration !== undefined) {
            animatorSet.setDuration(duration);
        }
        animatorSet.setInterpolator(this.getCurve());

        return animatorSet;
    }
}
```

After:
``` ts
import * as transition from "tns-core-modules/ui/transition";

export class CustomTransition extends transition.Transition {
    constructor(duration: number, curve: any) {
        super(duration, curve);
    }

    public createAndroidAnimation(transitionType: string): android.view.animation.Animation {
        const scaleValues = [];

        switch (transitionType) {
            case transition.AndroidTransitionType.enter:
            case transition.AndroidTransitionType.popEnter:
                scaleValues[0] = 0;
                scaleValues[1] = 1;
                break;
            case transition.AndroidTransitionType.exit:
            case transition.AndroidTransitionType.popExit:
                scaleValues[0] = 1;
                scaleValues[1] = 0;
                break;
        }
            
        const animationSet = new android.view.animation.AnimationSet(false);
        const duration = this.getDuration();
        if (duration !== undefined) {
            animationSet.setDuration(duration);
        }

        animationSet.setInterpolator(this.getCurve());
        animationSet.addAnimation(
            new android.view.animation.ScaleAnimation(
                scaleValues[0], 
                scaleValues[1], 
                scaleValues[0], 
                scaleValues[1]
            ));

        return animationSet;
    }
}
```
2018-07-31 18:48:34 +03:00

125 lines
5.3 KiB
TypeScript

import { Transition, AndroidTransitionType } from "./transition";
// http://developer.android.com/training/animation/cardflip.html
export class FlipTransition extends Transition {
private _direction: string;
constructor(direction: string, duration: number, curve: any) {
super(duration, curve);
this._direction = direction;
}
public createAndroidAnimation(transitionType: string): android.view.animation.Animation {
ensureRotate3dAnimationClass();
let animation: android.view.animation.Animation;
let animationSet: android.view.animation.AnimationSet
let rotateAnimation: android.view.animation.Animation;
let alphaAnimation: android.view.animation.Animation;
const fullDuration = this.getDuration() || 300;
const interpolator = this.getCurve();
const rotationY = this._direction === "right" ? 180 : -180;
switch (transitionType) {
case AndroidTransitionType.enter: // card_flip_right_in
animation = new Rotate3dAnimationClass(rotationY, 0.0, 0.5, 0.5);
animation.setInterpolator(interpolator);
animation.setDuration(fullDuration);
break;
case AndroidTransitionType.exit: // card_flip_right_out
animation = animationSet = new android.view.animation.AnimationSet(false /* shareInterpolator */);
rotateAnimation = new Rotate3dAnimationClass(0.0, -rotationY, 0.5, 0.5);
rotateAnimation.setInterpolator(interpolator);
rotateAnimation.setDuration(fullDuration);
animationSet.addAnimation(rotateAnimation);
alphaAnimation = new android.view.animation.AlphaAnimation(1.0, 0.0);
alphaAnimation.setStartOffset(fullDuration / 2);
alphaAnimation.setDuration(1);
animationSet.addAnimation(alphaAnimation);
break;
case AndroidTransitionType.popEnter: // card_flip_left_in
animation = new Rotate3dAnimationClass(-rotationY, 0.0, 0.5, 0.5);
animation.setInterpolator(interpolator);
animation.setDuration(fullDuration);
break;
case AndroidTransitionType.popExit: // card_flip_left_out
animation = animationSet = new android.view.animation.AnimationSet(false /* shareInterpolator */);
rotateAnimation = new Rotate3dAnimationClass(0.0, rotationY, 0.5, 0.5);
rotateAnimation.setInterpolator(interpolator);
rotateAnimation.setDuration(fullDuration);
animationSet.addAnimation(rotateAnimation);
alphaAnimation = new android.view.animation.AlphaAnimation(1.0, 0.0);
alphaAnimation.setStartOffset(fullDuration / 2);
alphaAnimation.setDuration(1);
animationSet.addAnimation(alphaAnimation);
break;
}
return animation;
}
}
let Rotate3dAnimationClass;
function ensureRotate3dAnimationClass() {
if (Rotate3dAnimationClass) {
return;
}
/**
* Creates a new 3D rotation on the Y axis. The rotation is defined by its
* start angle and its end angle. Both angles are in degrees. The rotation
* is performed around a center point on the 2D space, definied by a pair
* of X and Y coordinates, called centerX and centerY.
*
* @param fromDegrees the start angle of the 3D rotation
* @param toDegrees the end angle of the 3D rotation
* @param centerX the X center of the 3D rotation (relative to self)
* @param centerY the Y center of the 3D rotation (relative to self)
*/
class Rotate3dAnimation extends android.view.animation.Animation {
private _camera: android.graphics.Camera;
private _pivotX: number;
private _pivotY: number;
constructor(
private _fromDegrees: number,
private _toDegrees: number,
private _centerX: number,
private _centerY: number) {
super();
return global.__native(this);
}
public initialize(width: number, height: number, parentWidth: number, parentHeight: number) {
super.initialize(width, height, parentWidth, parentHeight);
this._pivotX = this.resolveSize(android.view.animation.Animation.RELATIVE_TO_SELF, this._centerX, width, parentWidth);
this._pivotY = this.resolveSize(android.view.animation.Animation.RELATIVE_TO_SELF, this._centerY, height, parentHeight);
this._camera = new android.graphics.Camera();
}
public applyTransformation(interpolatedTime: number, t: android.view.animation.Transformation) {
const fromDegrees = this._fromDegrees;
const degrees = fromDegrees + ((this._toDegrees - fromDegrees) * interpolatedTime);
const pivotX = this._pivotX;
const pivotY = this._pivotY;
const camera = this._camera;
const matrix: android.graphics.Matrix = t.getMatrix();
camera.save();
camera.rotateY(degrees);
camera.getMatrix(matrix);
camera.restore();
matrix.preTranslate(-pivotX, -pivotY);
matrix.postTranslate(pivotX, pivotY);
}
}
Rotate3dAnimationClass = Rotate3dAnimation;
}