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https://github.com/NativeScript/NativeScript.git
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352 lines
14 KiB
TypeScript
352 lines
14 KiB
TypeScript
import { ImageAsset } from '../image-asset';
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import { Font } from '../ui/styling/font';
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import { Color } from '../color';
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import type { ImageBase } from '../ui/image/image-common';
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/**
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* Encapsulates the common abstraction behind a platform specific object (typically a Bitmap) that is used as a source for images.
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*/
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export class ImageSource {
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/**
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* Gets the height of this instance. This is a read-only property.
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*/
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height: number;
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/**
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* Gets the width of this instance. This is a read-only property.
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*/
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width: number;
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/**
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* Gets or sets the rotation angle that should be applied to the image. (Used in android)
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*/
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rotationAngle: number;
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/**
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* The iOS-specific [UIImage](https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIImage_Class/) instance. Will be undefined when running on Android.
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*/
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ios: any /* UIImage */;
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/**
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* The Android-specific [image](http://developer.android.com/reference/android/graphics/Bitmap.html) instance. Will be undefined when running on iOS.
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*/
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android: any /* android.graphics.Bitmap */;
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/**
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* Loads this instance from the specified asset asynchronously.
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* @param asset The ImageAsset instance used to create ImageSource.
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*/
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static fromAsset(asset: ImageAsset): Promise<ImageSource>;
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/**
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* Downloads the image from the provided Url and creates a new ImageSource instance from it.
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* @param url The link to the remote image object. This operation will download and decode the image.
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*/
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static fromUrl(url: string): Promise<ImageSource>;
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/**
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* Loads this instance from the specified resource name.
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* @param name The name of the resource (without its extension).
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*/
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static fromResourceSync(name: string): ImageSource;
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/**
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* Loads this instance from the specified resource name asynchronously.
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* @param name The name of the resource (without its extension).
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*/
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static fromResource(name: string): Promise<ImageSource>;
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/**
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* (iOS only) Get system symbol scale
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* @param scale symbol scale type
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*/
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static iosSymbolScaleFor(scale: iosSymbolScaleType): number;
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/**
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* Loads this instance from the specified system image name.
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* @param name the name of the system image
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*/
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static fromSystemImageSync(name: string, instance: ImageBase): ImageSource;
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/**
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* Loads this instance from the specified system image name asynchronously.
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* @param name the name of the system image
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*/
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static fromSystemImage(name: string, instance: ImageBase): Promise<ImageSource>;
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/**
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* Loads this instance from the specified file.
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* @param path The location of the file on the file system.
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*/
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static fromFileSync(path: string): ImageSource;
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/**
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* Loads this instance from the specified file asynchronously.
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* @param path The location of the file on the file system.
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*/
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static fromFile(path: string): Promise<ImageSource>;
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/**
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* Creates a new ImageSource instance and loads it from the specified local file or resource (if specified with the "res://" prefix).
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* @param path The location of the file on the file system.
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*/
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static fromFileOrResourceSync(path: string): ImageSource;
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/**
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* Loads this instance from the specified native image data.
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* @param data The native data (byte array) to load the image from. This will be either Stream for Android or NSData for iOS.
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*/
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static fromDataSync(data: any): ImageSource;
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/**
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* Loads this instance from the specified native image data asynchronously.
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* @param data The native data (byte array) to load the image from. This will be either Stream for Android or NSData for iOS.
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*/
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static fromData(data: any): Promise<ImageSource>;
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/**
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* Loads this instance from the specified base64 encoded string.
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* @param source The Base64 string to load the image from.
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*/
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static fromBase64Sync(source: string): ImageSource;
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/**
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* Loads this instance from the specified base64 encoded string asynchronously.
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* @param source The Base64 string to load the image from.
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*/
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static fromBase64(source: string): Promise<ImageSource>;
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/**
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* Creates a new ImageSource instance and loads it from the specified font icon code.
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* @param source The hex font icon code string
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* @param font The font for the corresponding font icon code
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* @param color The color of the generated icon image
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*/
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static fromFontIconCodeSync(source: string, font: Font, color: Color): ImageSource;
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/**
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* Creates a new ImageSource instance and sets the provided native source object (typically a Bitmap).
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* The native source object will update either the android or ios properties, depending on the target os.
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* @param nativeSource The native image object. Will be either a Bitmap for Android or a UIImage for iOS.
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*/
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constructor(nativeSource?: any);
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/**
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* @deprecated Use ImageSource.fromAsset() instead.
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* Loads this instance from the specified asset asynchronously.
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* @param asset The ImageAsset instance used to create ImageSource.
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*/
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fromAsset(asset: ImageAsset): Promise<ImageSource>;
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/**
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* @deprecated Use ImageSource.fromResourceSync() instead.
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* Loads this instance from the specified resource name.
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* @param name The name of the resource (without its extension).
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*/
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loadFromResource(name: string): boolean;
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/**
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* @deprecated Use ImageSource.fromResource() instead.
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* Loads this instance from the specified resource name asynchronously.
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* @param name The name of the resource (without its extension).
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*/
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fromResource(name: string): Promise<boolean>;
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/**
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* @deprecated Use ImageSource.fromFileSync() instead.
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* Loads this instance from the specified file.
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* @param path The location of the file on the file system.
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*/
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loadFromFile(path: string): boolean;
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/**
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* @deprecated Use ImageSource.fromFile() instead.
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* Loads this instance from the specified file asynchronously.
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* @param path The location of the file on the file system.
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*/
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fromFile(path: string): Promise<boolean>;
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/**
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* @deprecated Use ImageSource.fromDataSync() instead.
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* Loads this instance from the specified native image data.
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* @param data The native data (byte array) to load the image from. This will be either Stream for Android or NSData for iOS.
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*/
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loadFromData(data: any): boolean;
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/**
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* @deprecated Use ImageSource.fromData() instead.
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* Loads this instance from the specified native image data asynchronously.
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* @param data The native data (byte array) to load the image from. This will be either Stream for Android or NSData for iOS.
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*/
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fromData(data: any): Promise<boolean>;
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/**
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* @deprecated Use ImageSource.fromBase64Sync() instead.
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* Loads this instance from the specified base64 encoded string.
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* @param source The Base64 string to load the image from.
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*/
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loadFromBase64(source: string): boolean;
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/**
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* @deprecated Use ImageSource.fromBase64() instead.
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* Loads this instance from the specified base64 encoded string asynchronously.
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* @param source The Base64 string to load the image from.
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*/
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fromBase64(source: string): Promise<boolean>;
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/**
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* @deprecated Use ImageSource.fromFontIconCode() instead.
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* Loads this instance from the specified font icon code.
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* @param source The hex font icon code string
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* @param font The font for the corresponding font icon code
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* @param color The color of the generated icon image
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*/
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loadFromFontIconCode(source: string, font: Font, color: Color): boolean;
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/**
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* Gets the native source object (typically a Bitmap or a UIImage).
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*/
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getNativeSource(): any;
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/**
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* Sets the provided native source object (typically a Bitmap or a UIImage).
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* This will update either the android or ios properties, depending on the target os.
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* @param nativeSource The native image object. Will be either a Bitmap for Android or a UIImage for iOS.
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*/
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setNativeSource(nativeSource: any): void;
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/**
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* Saves this instance to the specified file, using the provided image format and quality.
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* @param path The path of the file on the file system to save to.
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* @param format The format (encoding) of the image.
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* @param quality Optional parameter, specifying the quality of the encoding. Defaults to the maximum available quality. Quality varies on a scale of 0 to 100.
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*/
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saveToFile(path: string, format: 'png' | 'jpeg' | 'jpg', quality?: number): boolean;
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/**
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* Saves this instance to the specified file, using the provided image format and quality asynchronously.
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* @param path The path of the file on the file system to save to.
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* @param format The format (encoding) of the image.
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* @param quality Optional parameter, specifying the quality of the encoding. Defaults to the maximum available quality. Quality varies on a scale of 0 to 100.
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*/
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saveToFileAsync(path: string, format: 'png' | 'jpeg' | 'jpg', quality?: number): Promise<boolean>;
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/**
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* Converts the image to base64 encoded string, using the provided image format and quality.
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* @param format The format (encoding) of the image.
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* @param quality Optional parameter, specifying the quality of the encoding. Defaults to the maximum available quality. Quality varies on a scale of 0 to 100.
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*/
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toBase64String(format: 'png' | 'jpeg' | 'jpg', quality?: number): string;
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/**
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* Converts the image to base64 encoded string, using the provided image format and quality asynchronously.
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* @param format The format (encoding) of the image.
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* @param quality Optional parameter, specifying the quality of the encoding. Defaults to the maximum available quality. Quality varies on a scale of 0 to 100.
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*/
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toBase64StringAsync(format: 'png' | 'jpeg' | 'jpg', quality?: number): Promise<string>;
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/**
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* Returns a new ImageSource that is a resized version of this image with the same aspect ratio, but the max dimension set to the provided maxSize.
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* @param maxSize The maximum pixel dimension of the resulting image.
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* @param options Optional parameter, Only used for android, options.filter is a boolean which
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* determines whether or not bilinear filtering should be used when scaling the bitmap.
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* If this is true then bilinear filtering will be used when scaling which has
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* better image quality at the cost of worse performance. If this is false then
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* nearest-neighbor scaling is used instead which will have worse image quality
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* but is faster. Recommended default is to set filter to 'true' as the cost of
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* bilinear filtering is typically minimal and the improved image quality is significant.
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*/
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resize(maxSize: number, options?: any): ImageSource;
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/**
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* Returns a new ImageSource that is a resized version of this image with the same aspect ratio, but the max dimension set to the provided maxSize asynchronously.
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* @param maxSize The maximum pixel dimension of the resulting image.
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* @param options Optional parameter, Only used for android, options.filter is a boolean which
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* determines whether or not bilinear filtering should be used when scaling the bitmap.
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* If this is true then bilinear filtering will be used when scaling which has
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* better image quality at the cost of worse performance. If this is false then
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* nearest-neighbor scaling is used instead which will have worse image quality
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* but is faster. Recommended default is to set filter to 'true' as the cost of
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* bilinear filtering is typically minimal and the improved image quality is significant.
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*/
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resizeAsync(maxSize: number, options?: any): Promise<ImageSource>;
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}
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/**
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* iOS only
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* SF Symbol scale
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*/
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export type iosSymbolScaleType = 'default' | 'small' | 'medium' | 'large';
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/**
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* @deprecated Use ImageSource.fromAsset() instead.
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* Creates a new ImageSource instance and loads it from the specified image asset asynchronously.
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* @param asset The image asset.
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*/
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export function fromAsset(asset: ImageAsset): Promise<ImageSource>;
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/**
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* @deprecated Use ImageSource.fromResourceSync() instead.
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* Creates a new ImageSource instance and loads it from the specified resource name.
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* @param name The name of the resource (without its extension).
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*/
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export function fromResource(name: string): ImageSource;
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/**
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* @deprecated Use ImageSource.fromFileSync() instead.
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* Creates a new ImageSource instance and loads it from the specified file.
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* @param path The location of the file on the file system.
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*/
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export function fromFile(path: string): ImageSource;
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/**
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* @deprecated Use ImageSource.fromDataSync() instead.
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* Creates a new ImageSource instance and loads it from the specified native image data.
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* @param data The native data (byte array) to load the image from. This will be either Stream for Android or NSData for iOS.
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*/
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export function fromData(data: any): ImageSource;
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/**
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* @deprecated Use ImageSource.fromBase64Sync() instead.
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* Creates a new ImageSource instance and loads it from the specified base64 encoded string.
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* @param source The base64 encoded string to load the image from.
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*/
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export function fromBase64(source: string): ImageSource;
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/**
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* @deprecated Use ImageSource constructor instead.
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* Creates a new ImageSource instance and sets the provided native source object (typically a Bitmap).
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* The native source object will update either the android or ios properties, depending on the target os.
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* @param source The native image object. Will be either a Bitmap for Android or a UIImage for iOS.
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*/
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export function fromNativeSource(source: any): ImageSource;
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/**
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* @deprecated Use ImageSource.fromFontIconCodeSync() instead.
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* Creates a new ImageSource instance and loads it from the specified font icon code.
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* @param source The hex font icon code string
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* @param font The font for the corresponding font icon code
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* @param color The color of the generated icon image
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*/
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export function fromFontIconCode(source: string, font: Font, color: Color): ImageSource;
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/**
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* @deprecated Use ImageSource.fromUrl() instead.
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* Downloads the image from the provided Url and creates a new ImageSource instance from it.
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* @param url The link to the remote image object. This operation will download and decode the image.
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*/
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export function fromUrl(url: string): Promise<ImageSource>;
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/**
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* @deprecated Use ImageSource.fromFileOrResourceSync() instead.
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* Creates a new ImageSource instance and loads it from the specified local file or resource (if specified with the "res://" prefix).
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* @param path The location of the file on the file system.
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*/
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export function fromFileOrResource(path: string): ImageSource;
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/**
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* @deprecated Please use utils.isFileOrResourcePath instead.
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* Returns true if the specified path points to a resource or local file.
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* @param path The path.
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*/
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export function isFileOrResourcePath(path: string): boolean;
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