Files
NativeScript/nativescript-core/ui/animation/keyframe-animation.d.ts
Alexander Vakrilov cc97a16800 feat: Scoped Packages (#7911)
* chore: move tns-core-modules to nativescript-core

* chore: preparing compat generate script

* chore: add missing definitions

* chore: no need for http-request to be private

* chore: packages chore

* test: generate tests for tns-core-modules

* chore: add anroid module for consistency

* chore: add .npmignore

* chore: added privateModulesWhitelist

* chore(webpack): added bundle-entry-points

* chore: scripts

* chore: tests changed to use @ns/core

* test: add scoped-packages test project

* test: fix types

* test: update test project

* chore: build scripts

* chore: update build script

* chore: npm scripts cleanup

* chore: make the compat pgk work with old wp config

* test: generate diff friendly tests

* chore: create barrel exports

* chore: move files after rebase

* chore: typedoc config

* chore: compat mode

* chore: review of barrels

* chore: remove tns-core-modules import after rebase

* chore: dev workflow setup

* chore: update developer-workflow

* docs: experiment with API extractor

* chore: api-extractor and barrel exports

* chore: api-extractor configs

* chore: generate d.ts rollup with api-extractor

* refactor: move methods inside Frame

* chore: fic tests to use Frame static methods

* refactor: create Builder class

* refactor: use Builder class in tests

* refactor: include Style in ui barrel

* chore: separate compat build script

* chore: fix tslint errors

* chore: update NATIVESCRIPT_CORE_ARGS

* chore: fix compat pack

* chore: fix ui-test-app build with linked modules

* chore: Application, ApplicationSettings, Connectivity and Http

* chore: export Trace, Profiling and Utils

* refactor: Static create methods for ImageSource

* chore: fix deprecated usages of ImageSource

* chore: move Span and FormattedString to ui

* chore: add events-args and ImageSource to index files

* chore: check for CLI >= 6.2 when building for IOS

* chore: update travis build

* chore: copy Pod file to compat package

* chore: update error msg ui-tests-app

* refactor: Apply suggestions from code review

Co-Authored-By: Martin Yankov <m.i.yankov@gmail.com>

* chore: typings and refs

* chore: add missing d.ts files for public API

* chore: adress code review FB

* chore: update api-report

* chore: dev-workflow for other apps

* chore: api update

* chore: update api-report
2019-10-17 00:45:33 +03:00

113 lines
2.7 KiB
TypeScript

/**
* @module "ui/animation/keyframe-animation"
*/ /** */
import { View } from "../core/view";
export declare const ANIMATION_PROPERTIES;
export interface Keyframes {
name: string;
keyframes: Array<UnparsedKeyframe>;
}
export interface UnparsedKeyframe {
values: Array<any>;
declarations: Array<KeyframeDeclaration>;
}
export interface KeyframeDeclaration {
property: string;
value: any;
}
export interface KeyframeInfo {
duration: number;
declarations: Array<KeyframeDeclaration>;
curve?: any;
}
/**
* Defines animation options for the View.animate method.
*/
export class KeyframeAnimationInfo {
/**
* Return animation keyframes.
*/
keyframes: Array<KeyframeInfo>;
/**
* The animation name.
*/
name?: string;
/**
* The length of the animation in milliseconds. The default duration is 300 milliseconds.
*/
duration?: number;
/**
* The amount of time, in milliseconds, to delay starting the animation.
*/
delay?: number;
/**
* Specifies how many times the animation should be played. Default is 1.
* iOS animations support fractional iterations, i.e. 1.5.
* To repeat an animation infinitely, use Number.POSITIVE_INFINITY
*/
iterations?: number;
/**
* An optional animation curve. Possible values are contained in the [AnimationCurve enumeration](../modules/_ui_enums_.animationcurve.html).
* Alternatively, you can pass an instance of type UIViewAnimationCurve for iOS or android.animation.TimeInterpolator for Android.
*/
curve?: any;
/**
* Determines whether the animation values will be applied on the animated object after the animation finishes.
*/
isForwards: boolean;
/**
* If true the animation will be played backwards.
*/
isReverse?: boolean;
}
export class KeyframeAnimation {
/**
* The amount of time, in milliseconds, to delay starting the animation.
*/
delay: number;
/**
* Specifies how many times the animation should be played. Default is 1.
* iOS animations support fractional iterations, i.e. 1.5.
* To repeat an animation infinitely, use Number.POSITIVE_INFINITY
*/
iterations: number;
/**
* Returns true if the application is currently running.
*/
isPlaying: boolean;
/**
* Plays the animation.
*/
public play: (view: View) => Promise<void>;
/**
* Cancels a playing animation.
*/
public cancel: () => void;
/**
* Creates a keyframe animation from animation definition.
*/
public static keyframeAnimationFromInfo(info: KeyframeAnimationInfo): KeyframeAnimation;
}