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Martin Bektchiev 1c0218ea15 feat(tns-platform-declarations): Generate iOS typings from iOS 12.1 SDK (#6693)
* feat(tns-platform-declarations): Generate iOS typings from iOS 12.1 SDK

* Instructions for generating iOS typescript definitions
* Refactor `typings-gen.sh` to use {N} CLI and generate fuller
metadata for the system libraries
* Automatically generate `ios.d.ts` wrapper
* Add interop pointers and references as alternatives
to `string` for `char*` args
(implemented in https://github.com/NativeScript/ios-runtime/pull/1022)

BREAKING CHANGE: Several enum values have changed because
    they have been wrongly generated.

    To migrate your app or plugin code use the new names of the
    following:
    *  enum NSUnderlineStyle:
        - `StyleNone` -> `None`
        - `StyleSingle` -> `Single`
        - `StyleThick` -> `Thick`
        - `StyleDouble` -> `Double`
     * enum AVAudioSessionErrorCode:
        - `CodeNone` -> `None`
        - `CodeMediaServicesFailed` -> `MediaServicesFailed`
        - `CodeIsBusy` -> `IsBusy`
        - `CodeIncompatibleCategory` -> `IncompatibleCategory`
        - `CodeCannotInterruptOthers` -> `CannotInterruptOthers`
        - `CodeMissingEntitlement` -> `MissingEntitlement`
        - `CodeSiriIsRecording` -> `SiriIsRecording`
        - `CodeCannotStartPlaying` -> `CannotStartPlaying`
        - `CodeCannotStartRecording` -> `CannotStartRecording`
        - `CodeBadParam` -> `BadParam`
        - `CodeResourceNotAvailable` -> `ResourceNotAvailable`
        - `CodeUnspecified` -> `Unspecified`

* fix(ui/text-base): Update NSUnderlineStyle.StyleSingle constant

After the typings regeneration its and several others' names have
changed to the expected `NSUnderlineStyle.Single`.

* fix(tns-platform-declarations): Restore deprecated enum values

In order to not introduce a breaking change in a patch version, we
are keeping `Style...` and `Code...` values that have been wrongly
generated till now. In the next major/minor release of the package
when the typings are regenerated we can safely remove them.

Revert to using the deprecated one's in `text-base.ios.ts` so that
the introduction of this breaking change doesn't slip in undetected.

* fix(application.ios): Directly call presetnNativeScriptApp

We've been using `performSelectorWithObject` but it's
declaration has been manually added. Moreover it's more
convenient to directly call the method.
2018-12-13 17:04:13 +02:00

362 lines
9.0 KiB
TypeScript

interface GCAcceleration {
x: number;
y: number;
z: number;
}
declare var GCAcceleration: interop.StructType<GCAcceleration>;
declare class GCController extends NSObject {
static alloc(): GCController; // inherited from NSObject
static controllers(): NSArray<GCController>;
static new(): GCController; // inherited from NSObject
static startWirelessControllerDiscoveryWithCompletionHandler(completionHandler: () => void): void;
static stopWirelessControllerDiscovery(): void;
readonly attachedToDevice: boolean;
controllerPausedHandler: (p1: GCController) => void;
readonly extendedGamepad: GCExtendedGamepad;
readonly gamepad: GCGamepad;
handlerQueue: NSObject;
readonly microGamepad: GCMicroGamepad;
readonly motion: GCMotion;
playerIndex: GCControllerPlayerIndex;
readonly vendorName: string;
}
declare class GCControllerAxisInput extends GCControllerElement {
static alloc(): GCControllerAxisInput; // inherited from NSObject
static new(): GCControllerAxisInput; // inherited from NSObject
readonly value: number;
valueChangedHandler: (p1: GCControllerAxisInput, p2: number) => void;
}
declare class GCControllerButtonInput extends GCControllerElement {
static alloc(): GCControllerButtonInput; // inherited from NSObject
static new(): GCControllerButtonInput; // inherited from NSObject
readonly pressed: boolean;
pressedChangedHandler: (p1: GCControllerButtonInput, p2: number, p3: boolean) => void;
readonly value: number;
valueChangedHandler: (p1: GCControllerButtonInput, p2: number, p3: boolean) => void;
}
declare var GCControllerDidConnectNotification: string;
declare var GCControllerDidDisconnectNotification: string;
declare class GCControllerDirectionPad extends GCControllerElement {
static alloc(): GCControllerDirectionPad; // inherited from NSObject
static new(): GCControllerDirectionPad; // inherited from NSObject
readonly down: GCControllerButtonInput;
readonly left: GCControllerButtonInput;
readonly right: GCControllerButtonInput;
readonly up: GCControllerButtonInput;
valueChangedHandler: (p1: GCControllerDirectionPad, p2: number, p3: number) => void;
readonly xAxis: GCControllerAxisInput;
readonly yAxis: GCControllerAxisInput;
}
declare class GCControllerElement extends NSObject {
static alloc(): GCControllerElement; // inherited from NSObject
static new(): GCControllerElement; // inherited from NSObject
readonly analog: boolean;
readonly collection: GCControllerElement;
}
declare const enum GCControllerPlayerIndex {
IndexUnset = -1,
Index1 = 0,
Index2 = 1,
Index3 = 2,
Index4 = 3
}
interface GCEulerAngles {
pitch: number;
yaw: number;
roll: number;
}
declare var GCEulerAngles: interop.StructType<GCEulerAngles>;
declare class GCEventViewController extends UIViewController {
static alloc(): GCEventViewController; // inherited from NSObject
static new(): GCEventViewController; // inherited from NSObject
controllerUserInteractionEnabled: boolean;
}
declare class GCExtendedGamepad extends NSObject {
static alloc(): GCExtendedGamepad; // inherited from NSObject
static new(): GCExtendedGamepad; // inherited from NSObject
readonly buttonA: GCControllerButtonInput;
readonly buttonB: GCControllerButtonInput;
readonly buttonX: GCControllerButtonInput;
readonly buttonY: GCControllerButtonInput;
readonly controller: GCController;
readonly dpad: GCControllerDirectionPad;
readonly leftShoulder: GCControllerButtonInput;
readonly leftThumbstick: GCControllerDirectionPad;
readonly leftThumbstickButton: GCControllerButtonInput;
readonly leftTrigger: GCControllerButtonInput;
readonly rightShoulder: GCControllerButtonInput;
readonly rightThumbstick: GCControllerDirectionPad;
readonly rightThumbstickButton: GCControllerButtonInput;
readonly rightTrigger: GCControllerButtonInput;
valueChangedHandler: (p1: GCExtendedGamepad, p2: GCControllerElement) => void;
saveSnapshot(): GCExtendedGamepadSnapshot;
}
interface GCExtendedGamepadSnapShotDataV100 {
version: number;
size: number;
dpadX: number;
dpadY: number;
buttonA: number;
buttonB: number;
buttonX: number;
buttonY: number;
leftShoulder: number;
rightShoulder: number;
leftThumbstickX: number;
leftThumbstickY: number;
rightThumbstickX: number;
rightThumbstickY: number;
leftTrigger: number;
rightTrigger: number;
}
declare var GCExtendedGamepadSnapShotDataV100: interop.StructType<GCExtendedGamepadSnapShotDataV100>;
declare function GCExtendedGamepadSnapShotDataV100FromNSData(snapshotData: interop.Pointer | interop.Reference<GCExtendedGamepadSnapShotDataV100>, data: NSData): boolean;
declare class GCExtendedGamepadSnapshot extends GCExtendedGamepad {
static alloc(): GCExtendedGamepadSnapshot; // inherited from NSObject
static new(): GCExtendedGamepadSnapshot; // inherited from NSObject
snapshotData: NSData;
constructor(o: { controller: GCController; snapshotData: NSData; });
constructor(o: { snapshotData: NSData; });
initWithControllerSnapshotData(controller: GCController, data: NSData): this;
initWithSnapshotData(data: NSData): this;
}
declare class GCGamepad extends NSObject {
static alloc(): GCGamepad; // inherited from NSObject
static new(): GCGamepad; // inherited from NSObject
readonly buttonA: GCControllerButtonInput;
readonly buttonB: GCControllerButtonInput;
readonly buttonX: GCControllerButtonInput;
readonly buttonY: GCControllerButtonInput;
readonly controller: GCController;
readonly dpad: GCControllerDirectionPad;
readonly leftShoulder: GCControllerButtonInput;
readonly rightShoulder: GCControllerButtonInput;
valueChangedHandler: (p1: GCGamepad, p2: GCControllerElement) => void;
saveSnapshot(): GCGamepadSnapshot;
}
interface GCGamepadSnapShotDataV100 {
version: number;
size: number;
dpadX: number;
dpadY: number;
buttonA: number;
buttonB: number;
buttonX: number;
buttonY: number;
leftShoulder: number;
rightShoulder: number;
}
declare var GCGamepadSnapShotDataV100: interop.StructType<GCGamepadSnapShotDataV100>;
declare function GCGamepadSnapShotDataV100FromNSData(snapshotData: interop.Pointer | interop.Reference<GCGamepadSnapShotDataV100>, data: NSData): boolean;
declare class GCGamepadSnapshot extends GCGamepad {
static alloc(): GCGamepadSnapshot; // inherited from NSObject
static new(): GCGamepadSnapshot; // inherited from NSObject
snapshotData: NSData;
constructor(o: { controller: GCController; snapshotData: NSData; });
constructor(o: { snapshotData: NSData; });
initWithControllerSnapshotData(controller: GCController, data: NSData): this;
initWithSnapshotData(data: NSData): this;
}
declare class GCMicroGamepad extends NSObject {
static alloc(): GCMicroGamepad; // inherited from NSObject
static new(): GCMicroGamepad; // inherited from NSObject
allowsRotation: boolean;
readonly buttonA: GCControllerButtonInput;
readonly buttonX: GCControllerButtonInput;
readonly controller: GCController;
readonly dpad: GCControllerDirectionPad;
reportsAbsoluteDpadValues: boolean;
valueChangedHandler: (p1: GCMicroGamepad, p2: GCControllerElement) => void;
saveSnapshot(): GCMicroGamepadSnapshot;
}
interface GCMicroGamepadSnapShotDataV100 {
version: number;
size: number;
dpadX: number;
dpadY: number;
buttonA: number;
buttonX: number;
}
declare var GCMicroGamepadSnapShotDataV100: interop.StructType<GCMicroGamepadSnapShotDataV100>;
declare function GCMicroGamepadSnapShotDataV100FromNSData(snapshotData: interop.Pointer | interop.Reference<GCMicroGamepadSnapShotDataV100>, data: NSData): boolean;
declare class GCMicroGamepadSnapshot extends GCMicroGamepad {
static alloc(): GCMicroGamepadSnapshot; // inherited from NSObject
static new(): GCMicroGamepadSnapshot; // inherited from NSObject
snapshotData: NSData;
constructor(o: { controller: GCController; snapshotData: NSData; });
constructor(o: { snapshotData: NSData; });
initWithControllerSnapshotData(controller: GCController, data: NSData): this;
initWithSnapshotData(data: NSData): this;
}
declare class GCMotion extends NSObject {
static alloc(): GCMotion; // inherited from NSObject
static new(): GCMotion; // inherited from NSObject
readonly attitude: GCQuaternion;
readonly controller: GCController;
readonly gravity: GCAcceleration;
readonly hasAttitudeAndRotationRate: boolean;
readonly rotationRate: GCRotationRate;
readonly userAcceleration: GCAcceleration;
valueChangedHandler: (p1: GCMotion) => void;
}
interface GCQuaternion {
x: number;
y: number;
z: number;
w: number;
}
declare var GCQuaternion: interop.StructType<GCQuaternion>;
interface GCRotationRate {
x: number;
y: number;
z: number;
}
declare var GCRotationRate: interop.StructType<GCRotationRate>;
declare function NSDataFromGCExtendedGamepadSnapShotDataV100(snapshotData: interop.Pointer | interop.Reference<GCExtendedGamepadSnapShotDataV100>): NSData;
declare function NSDataFromGCGamepadSnapShotDataV100(snapshotData: interop.Pointer | interop.Reference<GCGamepadSnapShotDataV100>): NSData;
declare function NSDataFromGCMicroGamepadSnapShotDataV100(snapshotData: interop.Pointer | interop.Reference<GCMicroGamepadSnapShotDataV100>): NSData;