mirror of
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* feat(tns-platform-declarations): Generate iOS typings from iOS 12.1 SDK
* Instructions for generating iOS typescript definitions
* Refactor `typings-gen.sh` to use {N} CLI and generate fuller
metadata for the system libraries
* Automatically generate `ios.d.ts` wrapper
* Add interop pointers and references as alternatives
to `string` for `char*` args
(implemented in https://github.com/NativeScript/ios-runtime/pull/1022)
BREAKING CHANGE: Several enum values have changed because
they have been wrongly generated.
To migrate your app or plugin code use the new names of the
following:
* enum NSUnderlineStyle:
- `StyleNone` -> `None`
- `StyleSingle` -> `Single`
- `StyleThick` -> `Thick`
- `StyleDouble` -> `Double`
* enum AVAudioSessionErrorCode:
- `CodeNone` -> `None`
- `CodeMediaServicesFailed` -> `MediaServicesFailed`
- `CodeIsBusy` -> `IsBusy`
- `CodeIncompatibleCategory` -> `IncompatibleCategory`
- `CodeCannotInterruptOthers` -> `CannotInterruptOthers`
- `CodeMissingEntitlement` -> `MissingEntitlement`
- `CodeSiriIsRecording` -> `SiriIsRecording`
- `CodeCannotStartPlaying` -> `CannotStartPlaying`
- `CodeCannotStartRecording` -> `CannotStartRecording`
- `CodeBadParam` -> `BadParam`
- `CodeResourceNotAvailable` -> `ResourceNotAvailable`
- `CodeUnspecified` -> `Unspecified`
* fix(ui/text-base): Update NSUnderlineStyle.StyleSingle constant
After the typings regeneration its and several others' names have
changed to the expected `NSUnderlineStyle.Single`.
* fix(tns-platform-declarations): Restore deprecated enum values
In order to not introduce a breaking change in a patch version, we
are keeping `Style...` and `Code...` values that have been wrongly
generated till now. In the next major/minor release of the package
when the typings are regenerated we can safely remove them.
Revert to using the deprecated one's in `text-base.ios.ts` so that
the introduction of this breaking change doesn't slip in undetected.
* fix(application.ios): Directly call presetnNativeScriptApp
We've been using `performSelectorWithObject` but it's
declaration has been manually added. Moreover it's more
convenient to directly call the method.
362 lines
9.0 KiB
TypeScript
362 lines
9.0 KiB
TypeScript
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interface GCAcceleration {
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x: number;
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y: number;
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z: number;
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}
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declare var GCAcceleration: interop.StructType<GCAcceleration>;
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declare class GCController extends NSObject {
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static alloc(): GCController; // inherited from NSObject
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static controllers(): NSArray<GCController>;
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static new(): GCController; // inherited from NSObject
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static startWirelessControllerDiscoveryWithCompletionHandler(completionHandler: () => void): void;
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static stopWirelessControllerDiscovery(): void;
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readonly attachedToDevice: boolean;
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controllerPausedHandler: (p1: GCController) => void;
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readonly extendedGamepad: GCExtendedGamepad;
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readonly gamepad: GCGamepad;
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handlerQueue: NSObject;
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readonly microGamepad: GCMicroGamepad;
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readonly motion: GCMotion;
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playerIndex: GCControllerPlayerIndex;
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readonly vendorName: string;
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}
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declare class GCControllerAxisInput extends GCControllerElement {
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static alloc(): GCControllerAxisInput; // inherited from NSObject
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static new(): GCControllerAxisInput; // inherited from NSObject
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readonly value: number;
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valueChangedHandler: (p1: GCControllerAxisInput, p2: number) => void;
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}
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declare class GCControllerButtonInput extends GCControllerElement {
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static alloc(): GCControllerButtonInput; // inherited from NSObject
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static new(): GCControllerButtonInput; // inherited from NSObject
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readonly pressed: boolean;
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pressedChangedHandler: (p1: GCControllerButtonInput, p2: number, p3: boolean) => void;
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readonly value: number;
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valueChangedHandler: (p1: GCControllerButtonInput, p2: number, p3: boolean) => void;
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}
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declare var GCControllerDidConnectNotification: string;
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declare var GCControllerDidDisconnectNotification: string;
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declare class GCControllerDirectionPad extends GCControllerElement {
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static alloc(): GCControllerDirectionPad; // inherited from NSObject
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static new(): GCControllerDirectionPad; // inherited from NSObject
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readonly down: GCControllerButtonInput;
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readonly left: GCControllerButtonInput;
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readonly right: GCControllerButtonInput;
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readonly up: GCControllerButtonInput;
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valueChangedHandler: (p1: GCControllerDirectionPad, p2: number, p3: number) => void;
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readonly xAxis: GCControllerAxisInput;
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readonly yAxis: GCControllerAxisInput;
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}
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declare class GCControllerElement extends NSObject {
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static alloc(): GCControllerElement; // inherited from NSObject
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static new(): GCControllerElement; // inherited from NSObject
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readonly analog: boolean;
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readonly collection: GCControllerElement;
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}
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declare const enum GCControllerPlayerIndex {
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IndexUnset = -1,
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Index1 = 0,
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Index2 = 1,
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Index3 = 2,
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Index4 = 3
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}
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interface GCEulerAngles {
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pitch: number;
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yaw: number;
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roll: number;
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}
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declare var GCEulerAngles: interop.StructType<GCEulerAngles>;
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declare class GCEventViewController extends UIViewController {
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static alloc(): GCEventViewController; // inherited from NSObject
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static new(): GCEventViewController; // inherited from NSObject
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controllerUserInteractionEnabled: boolean;
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}
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declare class GCExtendedGamepad extends NSObject {
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static alloc(): GCExtendedGamepad; // inherited from NSObject
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static new(): GCExtendedGamepad; // inherited from NSObject
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readonly buttonA: GCControllerButtonInput;
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readonly buttonB: GCControllerButtonInput;
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readonly buttonX: GCControllerButtonInput;
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readonly buttonY: GCControllerButtonInput;
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readonly controller: GCController;
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readonly dpad: GCControllerDirectionPad;
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readonly leftShoulder: GCControllerButtonInput;
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readonly leftThumbstick: GCControllerDirectionPad;
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readonly leftThumbstickButton: GCControllerButtonInput;
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readonly leftTrigger: GCControllerButtonInput;
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readonly rightShoulder: GCControllerButtonInput;
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readonly rightThumbstick: GCControllerDirectionPad;
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readonly rightThumbstickButton: GCControllerButtonInput;
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readonly rightTrigger: GCControllerButtonInput;
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valueChangedHandler: (p1: GCExtendedGamepad, p2: GCControllerElement) => void;
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saveSnapshot(): GCExtendedGamepadSnapshot;
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}
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interface GCExtendedGamepadSnapShotDataV100 {
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version: number;
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size: number;
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dpadX: number;
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dpadY: number;
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buttonA: number;
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buttonB: number;
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buttonX: number;
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buttonY: number;
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leftShoulder: number;
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rightShoulder: number;
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leftThumbstickX: number;
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leftThumbstickY: number;
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rightThumbstickX: number;
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rightThumbstickY: number;
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leftTrigger: number;
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rightTrigger: number;
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}
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declare var GCExtendedGamepadSnapShotDataV100: interop.StructType<GCExtendedGamepadSnapShotDataV100>;
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declare function GCExtendedGamepadSnapShotDataV100FromNSData(snapshotData: interop.Pointer | interop.Reference<GCExtendedGamepadSnapShotDataV100>, data: NSData): boolean;
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declare class GCExtendedGamepadSnapshot extends GCExtendedGamepad {
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static alloc(): GCExtendedGamepadSnapshot; // inherited from NSObject
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static new(): GCExtendedGamepadSnapshot; // inherited from NSObject
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snapshotData: NSData;
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constructor(o: { controller: GCController; snapshotData: NSData; });
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constructor(o: { snapshotData: NSData; });
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initWithControllerSnapshotData(controller: GCController, data: NSData): this;
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initWithSnapshotData(data: NSData): this;
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}
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declare class GCGamepad extends NSObject {
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static alloc(): GCGamepad; // inherited from NSObject
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static new(): GCGamepad; // inherited from NSObject
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readonly buttonA: GCControllerButtonInput;
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readonly buttonB: GCControllerButtonInput;
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readonly buttonX: GCControllerButtonInput;
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readonly buttonY: GCControllerButtonInput;
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readonly controller: GCController;
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readonly dpad: GCControllerDirectionPad;
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readonly leftShoulder: GCControllerButtonInput;
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readonly rightShoulder: GCControllerButtonInput;
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valueChangedHandler: (p1: GCGamepad, p2: GCControllerElement) => void;
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saveSnapshot(): GCGamepadSnapshot;
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}
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interface GCGamepadSnapShotDataV100 {
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version: number;
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size: number;
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dpadX: number;
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dpadY: number;
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buttonA: number;
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buttonB: number;
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buttonX: number;
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buttonY: number;
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leftShoulder: number;
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rightShoulder: number;
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}
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declare var GCGamepadSnapShotDataV100: interop.StructType<GCGamepadSnapShotDataV100>;
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declare function GCGamepadSnapShotDataV100FromNSData(snapshotData: interop.Pointer | interop.Reference<GCGamepadSnapShotDataV100>, data: NSData): boolean;
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declare class GCGamepadSnapshot extends GCGamepad {
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static alloc(): GCGamepadSnapshot; // inherited from NSObject
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static new(): GCGamepadSnapshot; // inherited from NSObject
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snapshotData: NSData;
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constructor(o: { controller: GCController; snapshotData: NSData; });
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constructor(o: { snapshotData: NSData; });
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initWithControllerSnapshotData(controller: GCController, data: NSData): this;
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initWithSnapshotData(data: NSData): this;
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}
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declare class GCMicroGamepad extends NSObject {
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static alloc(): GCMicroGamepad; // inherited from NSObject
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static new(): GCMicroGamepad; // inherited from NSObject
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allowsRotation: boolean;
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readonly buttonA: GCControllerButtonInput;
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readonly buttonX: GCControllerButtonInput;
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readonly controller: GCController;
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readonly dpad: GCControllerDirectionPad;
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reportsAbsoluteDpadValues: boolean;
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valueChangedHandler: (p1: GCMicroGamepad, p2: GCControllerElement) => void;
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saveSnapshot(): GCMicroGamepadSnapshot;
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}
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interface GCMicroGamepadSnapShotDataV100 {
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version: number;
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size: number;
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dpadX: number;
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dpadY: number;
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buttonA: number;
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buttonX: number;
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}
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declare var GCMicroGamepadSnapShotDataV100: interop.StructType<GCMicroGamepadSnapShotDataV100>;
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declare function GCMicroGamepadSnapShotDataV100FromNSData(snapshotData: interop.Pointer | interop.Reference<GCMicroGamepadSnapShotDataV100>, data: NSData): boolean;
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declare class GCMicroGamepadSnapshot extends GCMicroGamepad {
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static alloc(): GCMicroGamepadSnapshot; // inherited from NSObject
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static new(): GCMicroGamepadSnapshot; // inherited from NSObject
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snapshotData: NSData;
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constructor(o: { controller: GCController; snapshotData: NSData; });
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constructor(o: { snapshotData: NSData; });
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initWithControllerSnapshotData(controller: GCController, data: NSData): this;
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initWithSnapshotData(data: NSData): this;
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}
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declare class GCMotion extends NSObject {
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static alloc(): GCMotion; // inherited from NSObject
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static new(): GCMotion; // inherited from NSObject
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readonly attitude: GCQuaternion;
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readonly controller: GCController;
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readonly gravity: GCAcceleration;
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readonly hasAttitudeAndRotationRate: boolean;
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readonly rotationRate: GCRotationRate;
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readonly userAcceleration: GCAcceleration;
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valueChangedHandler: (p1: GCMotion) => void;
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}
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interface GCQuaternion {
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x: number;
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y: number;
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z: number;
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w: number;
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}
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declare var GCQuaternion: interop.StructType<GCQuaternion>;
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interface GCRotationRate {
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x: number;
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y: number;
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z: number;
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}
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declare var GCRotationRate: interop.StructType<GCRotationRate>;
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declare function NSDataFromGCExtendedGamepadSnapShotDataV100(snapshotData: interop.Pointer | interop.Reference<GCExtendedGamepadSnapShotDataV100>): NSData;
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declare function NSDataFromGCGamepadSnapShotDataV100(snapshotData: interop.Pointer | interop.Reference<GCGamepadSnapShotDataV100>): NSData;
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declare function NSDataFromGCMicroGamepadSnapShotDataV100(snapshotData: interop.Pointer | interop.Reference<GCMicroGamepadSnapShotDataV100>): NSData;
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