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			205 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			205 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
import { CssAnimationProperty } from '../core/properties';
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import { KeyframeAnimationInfo, KeyframeDeclaration, KeyframeInfo, UnparsedKeyframe } from '../animation/keyframe-animation';
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import { timeConverter, animationTimingFunctionConverter } from '../styling/converters';
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import { transformConverter } from '../styling/css-transform';
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import { cleanupImportantFlags } from './css-utils';
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const ANIMATION_PROPERTY_HANDLERS = Object.freeze({
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	'animation-name': (info: any, value: any) => (info.name = value.replace(/['"]/g, '')),
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	'animation-duration': (info: any, value: any) => (info.duration = timeConverter(value)),
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	'animation-delay': (info: any, value: any) => (info.delay = timeConverter(value)),
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	'animation-timing-function': (info: any, value: any) => (info.curve = animationTimingFunctionConverter(value)),
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	'animation-iteration-count': (info: any, value: any) => (info.iterations = value === 'infinite' ? Number.POSITIVE_INFINITY : parseFloat(value)),
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	'animation-direction': (info: any, value: any) => (info.isReverse = value === 'reverse'),
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	'animation-fill-mode': (info: any, value: any) => (info.isForwards = value === 'forwards' || value === 'both'),
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});
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export class CssAnimationParser {
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	public static keyframeAnimationsFromCSSDeclarations(declarations: KeyframeDeclaration[]): KeyframeAnimationInfo[] {
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		if (declarations === null || declarations === undefined) {
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			return undefined;
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		}
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		const animations = new Array<KeyframeAnimationInfo>();
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		let animationInfo: KeyframeAnimationInfo = undefined;
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		declarations.forEach(({ property, value }) => {
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			if (property === 'animation') {
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				keyframeAnimationsFromCSSProperty(value, animations);
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			} else {
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				const propertyHandler = ANIMATION_PROPERTY_HANDLERS[property];
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				if (propertyHandler) {
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					if (animationInfo === undefined) {
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						animationInfo = new KeyframeAnimationInfo();
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						animations.push(animationInfo);
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					}
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					propertyHandler(animationInfo, value);
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				}
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			}
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		});
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		return animations.length === 0 ? undefined : animations;
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	}
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	public static keyframesArrayFromCSS(keyframes: UnparsedKeyframe[]): KeyframeInfo[] {
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		const parsedKeyframes = new Array<KeyframeInfo>();
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		for (const keyframe of keyframes) {
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			const declarations = parseKeyframeDeclarations(keyframe.declarations);
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			for (let time of keyframe.values) {
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				if (time === 'from') {
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					time = 0;
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				} else if (time === 'to') {
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					time = 1;
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				} else {
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					time = parseFloat(time) / 100;
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					if (time < 0) {
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						time = 0;
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					}
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					if (time > 100) {
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						time = 100;
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					}
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				}
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				let current = parsedKeyframes[time];
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				if (current === undefined) {
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					current = <KeyframeInfo>{};
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					current.duration = time;
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					current.declarations = [];
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					parsedKeyframes[time] = current;
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				}
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				for (const declaration of keyframe.declarations) {
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					if (declaration.property === 'animation-timing-function') {
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						current.curve = animationTimingFunctionConverter(declaration.value);
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					}
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				}
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				current.declarations = current.declarations.concat(declarations);
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			}
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		}
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		const array = [];
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		for (const parsedKeyframe in parsedKeyframes) {
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			array.push(parsedKeyframes[parsedKeyframe]);
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		}
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		array.sort(function (a, b) {
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			return a.duration - b.duration;
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		});
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		return array;
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	}
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}
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/**
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 * @see https://w3c.github.io/csswg-drafts/css-animations/#propdef-animation
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 * @see https://developer.mozilla.org/en-US/docs/Web/CSS/animation
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 * @internal - exported for testing
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 * @param value
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 * @param animations
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 */
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export function keyframeAnimationsFromCSSProperty(value: any, animations: KeyframeAnimationInfo[]) {
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	if (typeof value !== 'string') {
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		return;
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	}
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	if (value.trim().length === 0) {
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		return;
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	}
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	/**
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	 * Matches whitespace except if the whitespace is contained in parenthesis - ex. cubic-bezier(1, 1, 1, 1).
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	 */
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	const VALUE_SPLIT_RE = /\s(?![^(]*\))/;
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	/**
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	 * Matches commas except if the comma is contained in parenthesis - ex. cubic-bezier(1, 1, 1, 1).
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	 */
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	const MULTIPLE_SPLIT_RE = /,(?![^(]*\))/;
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	const isTime = (v: string) => !!v.match(/\dm?s$/g);
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	const isTimingFunction = (v: string) => !!v.match(/ease|linear|ease-in|ease-out|ease-in-out|spring|cubic-bezier/g);
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	const isIterationCount = (v: string) => !!v.match(/infinite|[\d.]+$/g);
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	const isDirection = (v: string) => !!v.match(/normal|reverse|alternate|alternate-reverse/g);
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	const isFillMode = (v: string) => !!v.match(/none|forwards|backwards|both/g);
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	const isPlayState = (v: string) => !!v.match(/running|paused/g);
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	const values = value.split(MULTIPLE_SPLIT_RE);
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	for (const parsedValue of values) {
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		const animationInfo = new KeyframeAnimationInfo();
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		const parts = (<string>parsedValue).trim().split(VALUE_SPLIT_RE);
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		const [duration, delay] = parts.filter(isTime);
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		const [timing] = parts.filter(isTimingFunction);
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		const [iterationCount] = parts.filter(isIterationCount);
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		const [direction] = parts.filter(isDirection);
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		const [fillMode] = parts.filter(isFillMode);
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		const [playState] = parts.filter(isPlayState);
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		const [name] = parts.filter((v) => {
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			// filter out "consumed" values
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			return ![duration, delay, timing, iterationCount, direction, fillMode, playState].filter(Boolean).includes(v);
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		});
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		// console.log({
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		// 	duration,
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		// 	delay,
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		// 	timing,
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		// 	iterationCount,
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		// 	direction,
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		// 	fillMode,
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		// 	playState,
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		// 	name,
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		// });
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		if (duration) {
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			ANIMATION_PROPERTY_HANDLERS['animation-duration'](animationInfo, duration);
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		}
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		if (delay) {
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			ANIMATION_PROPERTY_HANDLERS['animation-delay'](animationInfo, delay);
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		}
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		if (timing) {
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			ANIMATION_PROPERTY_HANDLERS['animation-timing-function'](animationInfo, timing);
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		}
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		if (iterationCount) {
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			ANIMATION_PROPERTY_HANDLERS['animation-iteration-count'](animationInfo, iterationCount);
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		}
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		if (direction) {
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			ANIMATION_PROPERTY_HANDLERS['animation-direction'](animationInfo, direction);
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		}
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		if (fillMode) {
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			ANIMATION_PROPERTY_HANDLERS['animation-fill-mode'](animationInfo, fillMode);
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		}
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		if (playState) {
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			// TODO: implement play state? Currently not supported...
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		}
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		if (name) {
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			ANIMATION_PROPERTY_HANDLERS['animation-name'](animationInfo, name);
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		} else {
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			// based on the SPEC we should set the name to 'none' if no name is provided
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			// however we just don't set the name at all.
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			// perhaps we should set it to 'none' and handle it accordingly.
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			// animationInfo.name = 'none'
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		}
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		animations.push(animationInfo);
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	}
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}
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export function parseKeyframeDeclarations(unparsedKeyframeDeclarations: KeyframeDeclaration[]): KeyframeDeclaration[] {
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	const declarations = unparsedKeyframeDeclarations.reduce((declarations, { property: unparsedProperty, value: unparsedValue }) => {
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		const property = CssAnimationProperty._getByCssName(unparsedProperty);
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		unparsedValue = cleanupImportantFlags(unparsedValue, property?.cssLocalName);
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		if (typeof unparsedProperty === 'string' && property?._valueConverter) {
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			declarations[property.name] = property._valueConverter(<string>unparsedValue);
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		} else if (unparsedProperty === 'transform') {
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			const transformations = transformConverter(unparsedValue);
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			Object.assign(declarations, transformations);
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		}
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		return declarations;
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	}, {});
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	return Object.keys(declarations).map((property) => ({
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		property,
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		value: declarations[property],
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	}));
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}
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