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Add dev-setup to figure out links Update development workflow Update package.json and dts-ios Update the iOS declarations grunt is now fine
356 lines
9.1 KiB
TypeScript
356 lines
9.1 KiB
TypeScript
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interface GCAcceleration {
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x: number;
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y: number;
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z: number;
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}
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declare var GCAcceleration: interop.StructType<GCAcceleration>;
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declare class GCController extends NSObject {
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static alloc(): GCController; // inherited from NSObject
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static controllers(): NSArray<GCController>;
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static new(): GCController; // inherited from NSObject
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static startWirelessControllerDiscoveryWithCompletionHandler(completionHandler: () => void): void;
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static stopWirelessControllerDiscovery(): void;
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/* readonly */ attachedToDevice: boolean;
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controllerPausedHandler: (p1: GCController) => void;
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/* readonly */ extendedGamepad: GCExtendedGamepad;
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/* readonly */ gamepad: GCGamepad;
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handlerQueue: NSObject;
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/* readonly */ microGamepad: GCMicroGamepad;
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/* readonly */ motion: GCMotion;
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playerIndex: GCControllerPlayerIndex;
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/* readonly */ vendorName: string;
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}
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declare class GCControllerAxisInput extends GCControllerElement {
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static alloc(): GCControllerAxisInput; // inherited from NSObject
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static new(): GCControllerAxisInput; // inherited from NSObject
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/* readonly */ value: number;
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valueChangedHandler: (p1: GCControllerAxisInput, p2: number) => void;
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}
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declare class GCControllerButtonInput extends GCControllerElement {
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static alloc(): GCControllerButtonInput; // inherited from NSObject
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static new(): GCControllerButtonInput; // inherited from NSObject
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/* readonly */ pressed: boolean;
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pressedChangedHandler: (p1: GCControllerButtonInput, p2: number, p3: boolean) => void;
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/* readonly */ value: number;
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valueChangedHandler: (p1: GCControllerButtonInput, p2: number, p3: boolean) => void;
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}
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declare var GCControllerDidConnectNotification: string;
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declare var GCControllerDidDisconnectNotification: string;
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declare class GCControllerDirectionPad extends GCControllerElement {
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static alloc(): GCControllerDirectionPad; // inherited from NSObject
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static new(): GCControllerDirectionPad; // inherited from NSObject
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/* readonly */ down: GCControllerButtonInput;
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/* readonly */ left: GCControllerButtonInput;
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/* readonly */ right: GCControllerButtonInput;
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/* readonly */ up: GCControllerButtonInput;
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valueChangedHandler: (p1: GCControllerDirectionPad, p2: number, p3: number) => void;
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/* readonly */ xAxis: GCControllerAxisInput;
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/* readonly */ yAxis: GCControllerAxisInput;
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}
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declare class GCControllerElement extends NSObject {
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static alloc(): GCControllerElement; // inherited from NSObject
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static new(): GCControllerElement; // inherited from NSObject
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/* readonly */ analog: boolean;
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/* readonly */ collection: GCControllerElement;
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}
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declare const enum GCControllerPlayerIndex {
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IndexUnset = -1,
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Index1 = 0,
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Index2 = 1,
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Index3 = 2,
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Index4 = 3
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}
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interface GCEulerAngles {
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pitch: number;
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yaw: number;
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roll: number;
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}
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declare var GCEulerAngles: interop.StructType<GCEulerAngles>;
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declare class GCEventViewController extends UIViewController {
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static alloc(): GCEventViewController; // inherited from NSObject
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static new(): GCEventViewController; // inherited from NSObject
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controllerUserInteractionEnabled: boolean;
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}
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declare class GCExtendedGamepad extends NSObject {
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static alloc(): GCExtendedGamepad; // inherited from NSObject
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static new(): GCExtendedGamepad; // inherited from NSObject
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/* readonly */ buttonA: GCControllerButtonInput;
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/* readonly */ buttonB: GCControllerButtonInput;
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/* readonly */ buttonX: GCControllerButtonInput;
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/* readonly */ buttonY: GCControllerButtonInput;
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/* readonly */ controller: GCController;
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/* readonly */ dpad: GCControllerDirectionPad;
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/* readonly */ leftShoulder: GCControllerButtonInput;
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/* readonly */ leftThumbstick: GCControllerDirectionPad;
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/* readonly */ leftTrigger: GCControllerButtonInput;
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/* readonly */ rightShoulder: GCControllerButtonInput;
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/* readonly */ rightThumbstick: GCControllerDirectionPad;
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/* readonly */ rightTrigger: GCControllerButtonInput;
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valueChangedHandler: (p1: GCExtendedGamepad, p2: GCControllerElement) => void;
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saveSnapshot(): GCExtendedGamepadSnapshot;
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}
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interface GCExtendedGamepadSnapShotDataV100 {
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version: number;
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size: number;
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dpadX: number;
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dpadY: number;
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buttonA: number;
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buttonB: number;
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buttonX: number;
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buttonY: number;
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leftShoulder: number;
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rightShoulder: number;
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leftThumbstickX: number;
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leftThumbstickY: number;
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rightThumbstickX: number;
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rightThumbstickY: number;
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leftTrigger: number;
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rightTrigger: number;
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}
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declare var GCExtendedGamepadSnapShotDataV100: interop.StructType<GCExtendedGamepadSnapShotDataV100>;
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declare function GCExtendedGamepadSnapShotDataV100FromNSData(snapshotData: interop.Pointer | interop.Reference<GCExtendedGamepadSnapShotDataV100>, data: NSData): boolean;
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declare class GCExtendedGamepadSnapshot extends GCExtendedGamepad {
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static alloc(): GCExtendedGamepadSnapshot; // inherited from NSObject
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static new(): GCExtendedGamepadSnapshot; // inherited from NSObject
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snapshotData: NSData;
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constructor(o: { controller: GCController; snapshotData: NSData; });
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constructor(o: { snapshotData: NSData; });
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initWithControllerSnapshotData(controller: GCController, data: NSData): this;
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initWithSnapshotData(data: NSData): this;
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}
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declare class GCGamepad extends NSObject {
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static alloc(): GCGamepad; // inherited from NSObject
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static new(): GCGamepad; // inherited from NSObject
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/* readonly */ buttonA: GCControllerButtonInput;
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/* readonly */ buttonB: GCControllerButtonInput;
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/* readonly */ buttonX: GCControllerButtonInput;
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/* readonly */ buttonY: GCControllerButtonInput;
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/* readonly */ controller: GCController;
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/* readonly */ dpad: GCControllerDirectionPad;
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/* readonly */ leftShoulder: GCControllerButtonInput;
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/* readonly */ rightShoulder: GCControllerButtonInput;
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valueChangedHandler: (p1: GCGamepad, p2: GCControllerElement) => void;
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saveSnapshot(): GCGamepadSnapshot;
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}
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interface GCGamepadSnapShotDataV100 {
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version: number;
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size: number;
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dpadX: number;
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dpadY: number;
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buttonA: number;
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buttonB: number;
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buttonX: number;
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buttonY: number;
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leftShoulder: number;
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rightShoulder: number;
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}
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declare var GCGamepadSnapShotDataV100: interop.StructType<GCGamepadSnapShotDataV100>;
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declare function GCGamepadSnapShotDataV100FromNSData(snapshotData: interop.Pointer | interop.Reference<GCGamepadSnapShotDataV100>, data: NSData): boolean;
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declare class GCGamepadSnapshot extends GCGamepad {
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static alloc(): GCGamepadSnapshot; // inherited from NSObject
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static new(): GCGamepadSnapshot; // inherited from NSObject
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snapshotData: NSData;
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constructor(o: { controller: GCController; snapshotData: NSData; });
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constructor(o: { snapshotData: NSData; });
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initWithControllerSnapshotData(controller: GCController, data: NSData): this;
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initWithSnapshotData(data: NSData): this;
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}
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declare class GCMicroGamepad extends NSObject {
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static alloc(): GCMicroGamepad; // inherited from NSObject
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static new(): GCMicroGamepad; // inherited from NSObject
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allowsRotation: boolean;
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/* readonly */ buttonA: GCControllerButtonInput;
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/* readonly */ buttonX: GCControllerButtonInput;
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/* readonly */ controller: GCController;
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/* readonly */ dpad: GCControllerDirectionPad;
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reportsAbsoluteDpadValues: boolean;
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valueChangedHandler: (p1: GCMicroGamepad, p2: GCControllerElement) => void;
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saveSnapshot(): GCMicroGamepadSnapshot;
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}
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interface GCMicroGamepadSnapShotDataV100 {
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version: number;
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size: number;
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dpadX: number;
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dpadY: number;
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buttonA: number;
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buttonX: number;
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}
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declare var GCMicroGamepadSnapShotDataV100: interop.StructType<GCMicroGamepadSnapShotDataV100>;
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declare function GCMicroGamepadSnapShotDataV100FromNSData(snapshotData: interop.Pointer | interop.Reference<GCMicroGamepadSnapShotDataV100>, data: NSData): boolean;
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declare class GCMicroGamepadSnapshot extends GCMicroGamepad {
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static alloc(): GCMicroGamepadSnapshot; // inherited from NSObject
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static new(): GCMicroGamepadSnapshot; // inherited from NSObject
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snapshotData: NSData;
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constructor(o: { controller: GCController; snapshotData: NSData; });
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constructor(o: { snapshotData: NSData; });
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initWithControllerSnapshotData(controller: GCController, data: NSData): this;
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initWithSnapshotData(data: NSData): this;
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}
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declare class GCMotion extends NSObject {
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static alloc(): GCMotion; // inherited from NSObject
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static new(): GCMotion; // inherited from NSObject
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/* readonly */ attitude: GCQuaternion;
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/* readonly */ controller: GCController;
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/* readonly */ gravity: GCAcceleration;
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/* readonly */ rotationRate: GCRotationRate;
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/* readonly */ userAcceleration: GCAcceleration;
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valueChangedHandler: (p1: GCMotion) => void;
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}
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interface GCQuaternion {
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x: number;
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y: number;
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z: number;
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w: number;
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}
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declare var GCQuaternion: interop.StructType<GCQuaternion>;
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interface GCRotationRate {
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x: number;
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y: number;
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z: number;
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}
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declare var GCRotationRate: interop.StructType<GCRotationRate>;
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declare function NSDataFromGCExtendedGamepadSnapShotDataV100(snapshotData: interop.Pointer | interop.Reference<GCExtendedGamepadSnapShotDataV100>): NSData;
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declare function NSDataFromGCGamepadSnapShotDataV100(snapshotData: interop.Pointer | interop.Reference<GCGamepadSnapShotDataV100>): NSData;
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declare function NSDataFromGCMicroGamepadSnapShotDataV100(snapshotData: interop.Pointer | interop.Reference<GCMicroGamepadSnapShotDataV100>): NSData;
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