Files
NativeScript/ui/animation/animation.ios.ts
Hristo Deshev 9fbcf5f143 Fix typescript 1.6 compile errors.
- Remove unknown properties in object literals.
- Don't use module-level `delete` statements.
2015-09-18 11:20:17 +03:00

302 lines
14 KiB
TypeScript

import definition = require("ui/animation");
import common = require("ui/animation/animation-common");
import trace = require("trace");
global.moduleMerge(common, exports);
var _transform = "_transform";
var _skip = "_skip";
var FLT_MAX = 340282346638528859811704183484516925440.000000;
class AnimationDelegateImpl extends NSObject {
static new(): AnimationDelegateImpl {
return <AnimationDelegateImpl>super.new();
}
private _finishedCallback: Function;
public initWithFinishedCallback(finishedCallback: Function): AnimationDelegateImpl {
this._finishedCallback = finishedCallback;
return this;
}
public animationWillStart(animationID: string, context: any): void {
trace.write("AnimationDelegateImpl.animationWillStart, animationID: " + animationID, trace.categories.Animation);
}
public animationDidStop(animationID: string, finished: boolean, context: any): void {
trace.write("AnimationDelegateImpl.animationDidStop, animationID: " + animationID + ", finished: " + finished, trace.categories.Animation);
if (this._finishedCallback) {
var cancelled = !finished;
// This could either be the master finishedCallback or an nextAnimationCallback depending on the playSequentially argument values.
this._finishedCallback(cancelled);
}
}
public static ObjCExposedMethods = {
"animationWillStart": { returns: interop.types.void, params: [NSString, NSObject] },
"animationDidStop": { returns: interop.types.void, params: [NSString, NSNumber, NSObject] }
};
}
export class Animation extends common.Animation implements definition.Animation {
private _iOSAnimationFunction: Function;
private _finishedAnimations: number;
private _cancelledAnimations: number;
private _mergedPropertyAnimations: Array<common.PropertyAnimation>;
public play(): Animation {
super.play();
this._finishedAnimations = 0;
this._cancelledAnimations = 0;
this._iOSAnimationFunction();
return this;
}
public cancel(): void {
super.cancel();
var i = 0;
var length = this._mergedPropertyAnimations.length;
for (; i < length; i++) {
(<UIView>this._mergedPropertyAnimations[i].target._nativeView).layer.removeAllAnimations();
if ((<any>this._mergedPropertyAnimations[i])._propertyResetCallback) {
(<any>this._mergedPropertyAnimations[i])._propertyResetCallback();
}
}
}
constructor(animationDefinitions: Array<definition.AnimationDefinition>, playSequentially?: boolean) {
super(animationDefinitions, playSequentially);
trace.write("Non-merged Property Animations: " + this._propertyAnimations.length, trace.categories.Animation);
this._mergedPropertyAnimations = Animation._mergeAffineTransformAnimations(this._propertyAnimations);
trace.write("Merged Property Animations: " + this._mergedPropertyAnimations.length, trace.categories.Animation);
var that = this;
var animationFinishedCallback = (cancelled: boolean) => {
if (that._playSequentially) {
// This function will be called by the last animation when done or by another animation if the user cancels them halfway through.
if (cancelled) {
that._rejectAnimationFinishedPromise();
}
else {
that._resolveAnimationFinishedPromise();
}
}
else {
// This callback will be called by each INDIVIDUAL animation when it finishes or is cancelled.
if (cancelled) {
that._cancelledAnimations++;
}
else {
that._finishedAnimations++;
}
if (that._cancelledAnimations > 0 && (that._cancelledAnimations + that._finishedAnimations) === that._mergedPropertyAnimations.length) {
trace.write(that._cancelledAnimations + " animations cancelled.", trace.categories.Animation);
that._rejectAnimationFinishedPromise();
}
else if (that._finishedAnimations === that._mergedPropertyAnimations.length) {
trace.write(that._finishedAnimations + " animations finished.", trace.categories.Animation);
// Update our properties on the view.
var i = 0;
var len = that._propertyAnimations.length;
var a: common.PropertyAnimation;
for (; i < len; i++) {
a = that._propertyAnimations[i];
switch (a.property) {
case common.Properties.translate:
a.target.translateX = a.value.x;
a.target.translateY = a.value.y;
break;
case common.Properties.rotate:
a.target.rotate = a.value;
break;
case common.Properties.scale:
a.target.scaleX = a.value.x;
a.target.scaleY = a.value.y;
break;
}
}
that._resolveAnimationFinishedPromise();
}
}
};
this._iOSAnimationFunction = Animation._createiOSAnimationFunction(this._mergedPropertyAnimations, 0, this._playSequentially, animationFinishedCallback);
}
private static _createiOSAnimationFunction(propertyAnimations: Array<common.PropertyAnimation>, index: number, playSequentially: boolean, finishedCallback: (cancelled?: boolean) => void): Function {
return (cancelled?: boolean) => {
if (cancelled && finishedCallback) {
trace.write("Animation " + (index - 1).toString() + " was cancelled. Will skip the rest of animations and call finishedCallback(true).", trace.categories.Animation);
finishedCallback(cancelled);
return;
}
var animation = propertyAnimations[index];
var nativeView = (<UIView>animation.target._nativeView);
var nextAnimationCallback: Function;
var animationDelegate: AnimationDelegateImpl;
if (index === propertyAnimations.length - 1) {
// This is the last animation, so tell it to call the master finishedCallback when done.
animationDelegate = AnimationDelegateImpl.new().initWithFinishedCallback(finishedCallback);
}
else {
nextAnimationCallback = Animation._createiOSAnimationFunction(propertyAnimations, index + 1, playSequentially, finishedCallback);
// If animations are to be played sequentially, tell it to start the next animation when done.
// If played together, all individual animations will call the master finishedCallback, which increments a counter every time it is called.
animationDelegate = AnimationDelegateImpl.new().initWithFinishedCallback(playSequentially ? nextAnimationCallback : finishedCallback);
}
trace.write("UIView.beginAnimationsContext(" + index + "): " + common.Animation._getAnimationInfo(animation), trace.categories.Animation);
UIView.beginAnimationsContext(index.toString(), null);
if (animationDelegate) {
UIView.setAnimationDelegate(animationDelegate);
UIView.setAnimationWillStartSelector("animationWillStart");
UIView.setAnimationDidStopSelector("animationDidStop");
}
if (animation.duration !== undefined) {
UIView.setAnimationDuration(animation.duration / 1000.0);
}
else {
UIView.setAnimationDuration(0.3); //Default duration.
}
if (animation.delay !== undefined) {
UIView.setAnimationDelay(animation.delay / 1000.0);
}
if (animation.iterations !== undefined) {
if (animation.iterations === Number.POSITIVE_INFINITY) {
UIView.setAnimationRepeatCount(FLT_MAX);
}
else {
UIView.setAnimationRepeatCount(animation.iterations - 1);
}
}
if (animation.curve !== undefined) {
UIView.setAnimationCurve(animation.curve);
}
var originalValue;
switch (animation.property) {
case common.Properties.opacity:
originalValue = animation.target.opacity;
(<any>animation)._propertyResetCallback = () => { animation.target.opacity = originalValue };
animation.target.opacity = animation.value;
break;
case common.Properties.backgroundColor:
originalValue = animation.target.backgroundColor;
(<any>animation)._propertyResetCallback = () => { animation.target.backgroundColor = originalValue };
animation.target.backgroundColor = animation.value;
break;
case _transform:
originalValue = nativeView.transform;
(<any>animation)._propertyResetCallback = () => { nativeView.transform = originalValue };
nativeView.transform = animation.value;
break;
default:
throw new Error("Cannot animate " + animation.property);
break;
}
trace.write("UIView.commitAnimations " + index, trace.categories.Animation);
UIView.commitAnimations();
if (!playSequentially && nextAnimationCallback) {
nextAnimationCallback();
}
}
}
private static _isAffineTransform(property: string): boolean {
return property === _transform
|| property === common.Properties.translate
|| property === common.Properties.rotate
|| property === common.Properties.scale;
}
private static _canBeMerged(animation1: common.PropertyAnimation, animation2: common.PropertyAnimation) {
var result =
Animation._isAffineTransform(animation1.property) &&
Animation._isAffineTransform(animation2.property) &&
animation1.target === animation2.target &&
animation1.duration === animation2.duration &&
animation1.delay === animation2.delay &&
animation1.iterations === animation2.iterations &&
animation1.curve === animation2.curve;
return result;
}
private static _affineTransform(matrix: CGAffineTransform, property: string, value: any): CGAffineTransform {
switch (property) {
case common.Properties.translate:
return CGAffineTransformTranslate(matrix, value.x, value.y);
case common.Properties.rotate:
return CGAffineTransformRotate(matrix, value * Math.PI / 180);
case common.Properties.scale:
return CGAffineTransformScale(matrix, value.x, value.y);
default:
throw new Error("Cannot create transform for" + property);
break;
}
}
private static _mergeAffineTransformAnimations(propertyAnimations: Array<common.PropertyAnimation>): Array<common.PropertyAnimation> {
var result = new Array<common.PropertyAnimation>();
var i = 0;
var j;
var length = propertyAnimations.length;
for (; i < length; i++) {
if (propertyAnimations[i].property !== _skip) {
if (!Animation._isAffineTransform(propertyAnimations[i].property)) {
// This is not an affine transform animation, so there is nothing to merge.
result.push(propertyAnimations[i]);
}
else {
// This animation has not been merged anywhere. Create a new transform animation.
var newTransformAnimation: common.PropertyAnimation = {
target: propertyAnimations[i].target,
property: _transform,
value: Animation._affineTransform(CGAffineTransformIdentity, propertyAnimations[i].property, propertyAnimations[i].value),
duration: propertyAnimations[i].duration,
delay: propertyAnimations[i].delay,
iterations: propertyAnimations[i].iterations
};
trace.write("Created new transform animation: " + common.Animation._getAnimationInfo(newTransformAnimation), trace.categories.Animation);
j = i + 1;
if (j < length) {
// Merge all compatible affine transform animations to the right into this new animation.
for (; j < length; j++) {
if (Animation._canBeMerged(propertyAnimations[i], propertyAnimations[j])) {
trace.write("Merging animations: " + common.Animation._getAnimationInfo(newTransformAnimation) + " + " + common.Animation._getAnimationInfo(propertyAnimations[j]) + " = ", trace.categories.Animation);
trace.write("New native transform is: " + NSStringFromCGAffineTransform(newTransformAnimation.value), trace.categories.Animation);
newTransformAnimation.value = Animation._affineTransform(newTransformAnimation.value, propertyAnimations[j].property, propertyAnimations[j].value);
// Mark that it has been merged so we can skip it on our outer loop.
propertyAnimations[j].property = _skip;
}
}
}
result.push(newTransformAnimation);
}
}
}
return result;
}
}