Files
NativeScript/apps/automated/src/animation-frame/animation-frame.ts

86 lines
2.7 KiB
TypeScript

import * as TKUnit from '../tk-unit';
import * as animationFrame from '@nativescript/core/animation-frame';
import * as fpsNative from '@nativescript/core/fps-meter/fps-native';
export function test_requestAnimationFrame_isDefined() {
TKUnit.assertNotEqual(animationFrame.requestAnimationFrame, undefined, 'Method animationFrame.requestAnimationFrame() should be defined!');
}
export function test_cancelAnimationFrame_isDefined() {
TKUnit.assertNotEqual(animationFrame.cancelAnimationFrame, undefined, 'Method animationFrame.cancelAnimationFrame() should be defined!');
}
export function test_requestAnimationFrame() {
let completed: boolean;
const id = animationFrame.requestAnimationFrame(() => {
completed = true;
});
TKUnit.waitUntilReady(() => completed, 0.5, false);
animationFrame.cancelAnimationFrame(id);
TKUnit.assert(completed, 'Callback should be called!');
}
export function test_requestAnimationFrame_callbackCalledInCurrentFrame() {
let completed: boolean;
let currentFrameTime = 0;
const frameCb = new fpsNative.FPSCallback((time) => {
currentFrameTime = time;
});
frameCb.start();
TKUnit.waitUntilReady(() => currentFrameTime > 0, 0.5);
let calledTime = 0;
animationFrame.requestAnimationFrame((frameTime) => {
calledTime = frameTime;
completed = calledTime >= frameTime;
});
TKUnit.waitUntilReady(() => completed, 0.5, false);
frameCb.stop();
TKUnit.assert(completed, 'Callback should be called in current frame!');
}
export function test_requestAnimationFrame_nextCallbackCalledInNextFrame() {
let completed: boolean;
let currentFrameTime = 0;
const frameCb = new fpsNative.FPSCallback((time) => {
currentFrameTime = time;
});
frameCb.start();
TKUnit.waitUntilReady(() => currentFrameTime > 0, 0.5);
animationFrame.requestAnimationFrame((firstFrameTime) => {
animationFrame.requestAnimationFrame((frameTime) => {
frameCb.stop();
completed = frameTime > firstFrameTime && frameTime === currentFrameTime;
});
});
TKUnit.waitUntilReady(() => completed, 0.5, false);
frameCb.stop();
TKUnit.assert(completed, 'Callback should be called in next frame!');
}
export function test_requestAnimationFrame_shouldBeCancelled() {
let completed: boolean;
let currentFrameTime = 0;
const frameCb = new fpsNative.FPSCallback((time) => {
currentFrameTime = time;
});
frameCb.start();
TKUnit.waitUntilReady(() => currentFrameTime > 0, 0.5);
animationFrame.requestAnimationFrame((firstFrameTime) => {
const cbId = animationFrame.requestAnimationFrame((frameTime) => {
completed = true;
});
animationFrame.cancelAnimationFrame(cbId);
});
TKUnit.wait(1);
frameCb.stop();
TKUnit.assert(!completed, 'Callback should not be called');
}