mirror of
https://github.com/NativeScript/NativeScript.git
synced 2025-08-15 11:01:21 +08:00

* Do not depend on current device screen while calculating Image Asset size. * Scale the image asset to the exact requested size. * Process image assets natively, pass keepAspectRatio based on the stretch property and Asset options. * Fixed the splashscreen resource name as it cannot be read when containing a dot. * Updated the Image Asset scale and rotate logic based on the Native one. * Make the ImageAsset size more important than the Image decode size as its more specific. * Fixed tslint errors. * Added filePath support in the ImageAsset constructor for iOS in order to unify it with the Android implementation, support for relative files and file not found support errors. * Added unit tests for ImageAssets. * Added a sample app for UI testing of image-view with ImageAsset src. * chore: apply PR comments
This plugin contains type information about the native platforms as exposed by the NativeScript framework.
Offically supported entry points:
android.d.ts
- For android SDK and runtime types.ios.d.ts
- For iOS SDK and runtime types.
Using the declarations may conflict with DOM typings,
consider using TypeScript 2.x.x and the following settings in your tsconfig.json
:
{
"compilerOptions": {
"module": "commonjs",
"target": "es5",
"experimentalDecorators": true,
"lib": [
"es6",
"dom"
]
}
}
Create reference.d.ts
and add the following content:
/// <reference path="./node_modules/tns-platform-declarations/ios.d.ts" />
/// <reference path="./node_modules/tns-platform-declarations/android.d.ts" />
d.ts files require a lot of memory and CPU. Consider adding skipLibCheck option to tsconfig file.