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* chore: move tns-core-modules to nativescript-core * chore: preparing compat generate script * chore: add missing definitions * chore: no need for http-request to be private * chore: packages chore * test: generate tests for tns-core-modules * chore: add anroid module for consistency * chore: add .npmignore * chore: added privateModulesWhitelist * chore(webpack): added bundle-entry-points * chore: scripts * chore: tests changed to use @ns/core * test: add scoped-packages test project * test: fix types * test: update test project * chore: build scripts * chore: update build script * chore: npm scripts cleanup * chore: make the compat pgk work with old wp config * test: generate diff friendly tests * chore: create barrel exports * chore: move files after rebase * chore: typedoc config * chore: compat mode * chore: review of barrels * chore: remove tns-core-modules import after rebase * chore: dev workflow setup * chore: update developer-workflow * docs: experiment with API extractor * chore: api-extractor and barrel exports * chore: api-extractor configs * chore: generate d.ts rollup with api-extractor * refactor: move methods inside Frame * chore: fic tests to use Frame static methods * refactor: create Builder class * refactor: use Builder class in tests * refactor: include Style in ui barrel * chore: separate compat build script * chore: fix tslint errors * chore: update NATIVESCRIPT_CORE_ARGS * chore: fix compat pack * chore: fix ui-test-app build with linked modules * chore: Application, ApplicationSettings, Connectivity and Http * chore: export Trace, Profiling and Utils * refactor: Static create methods for ImageSource * chore: fix deprecated usages of ImageSource * chore: move Span and FormattedString to ui * chore: add events-args and ImageSource to index files * chore: check for CLI >= 6.2 when building for IOS * chore: update travis build * chore: copy Pod file to compat package * chore: update error msg ui-tests-app * refactor: Apply suggestions from code review Co-Authored-By: Martin Yankov <m.i.yankov@gmail.com> * chore: typings and refs * chore: add missing d.ts files for public API * chore: adress code review FB * chore: update api-report * chore: dev-workflow for other apps * chore: api update * chore: update api-report
113 lines
2.7 KiB
TypeScript
113 lines
2.7 KiB
TypeScript
/**
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* @module "ui/animation/keyframe-animation"
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*/ /** */
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import { View } from "../core/view";
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export declare const ANIMATION_PROPERTIES;
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export interface Keyframes {
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name: string;
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keyframes: Array<UnparsedKeyframe>;
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}
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export interface UnparsedKeyframe {
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values: Array<any>;
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declarations: Array<KeyframeDeclaration>;
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}
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export interface KeyframeDeclaration {
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property: string;
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value: any;
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}
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export interface KeyframeInfo {
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duration: number;
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declarations: Array<KeyframeDeclaration>;
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curve?: any;
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}
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/**
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* Defines animation options for the View.animate method.
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*/
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export class KeyframeAnimationInfo {
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/**
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* Return animation keyframes.
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*/
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keyframes: Array<KeyframeInfo>;
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/**
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* The animation name.
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*/
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name?: string;
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/**
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* The length of the animation in milliseconds. The default duration is 300 milliseconds.
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*/
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duration?: number;
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/**
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* The amount of time, in milliseconds, to delay starting the animation.
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*/
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delay?: number;
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/**
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* Specifies how many times the animation should be played. Default is 1.
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* iOS animations support fractional iterations, i.e. 1.5.
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* To repeat an animation infinitely, use Number.POSITIVE_INFINITY
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*/
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iterations?: number;
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/**
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* An optional animation curve. Possible values are contained in the [AnimationCurve enumeration](../modules/_ui_enums_.animationcurve.html).
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* Alternatively, you can pass an instance of type UIViewAnimationCurve for iOS or android.animation.TimeInterpolator for Android.
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*/
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curve?: any;
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/**
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* Determines whether the animation values will be applied on the animated object after the animation finishes.
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*/
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isForwards: boolean;
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/**
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* If true the animation will be played backwards.
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*/
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isReverse?: boolean;
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}
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export class KeyframeAnimation {
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/**
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* The amount of time, in milliseconds, to delay starting the animation.
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*/
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delay: number;
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/**
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* Specifies how many times the animation should be played. Default is 1.
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* iOS animations support fractional iterations, i.e. 1.5.
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* To repeat an animation infinitely, use Number.POSITIVE_INFINITY
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*/
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iterations: number;
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/**
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* Returns true if the application is currently running.
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*/
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isPlaying: boolean;
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/**
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* Plays the animation.
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*/
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public play: (view: View) => Promise<void>;
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/**
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* Cancels a playing animation.
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*/
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public cancel: () => void;
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/**
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* Creates a keyframe animation from animation definition.
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*/
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public static keyframeAnimationFromInfo(info: KeyframeAnimationInfo): KeyframeAnimation;
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}
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