Files
NativeScript/packages/core/utils/number-utils.ts
Dimitris-Rafail Katsampas 39eed526c1 feat(ios): improved shadow handling with background UI rework (#10374)
BREAKING CHANGES: 

`CSSShadow` was renamed into `ShadowCSSValues`
2023-09-06 08:17:29 -07:00

68 lines
1.8 KiB
TypeScript

const epsilon = 1e-5;
export function areClose(value1: number, value2: number): boolean {
return Math.abs(value1 - value2) < epsilon;
}
export function greaterThanOrClose(value1: number, value2: number): boolean {
return value1 > value2 || areClose(value1, value2);
}
export function greaterThan(value1: number, value2: number): boolean {
return value1 > value2 && !areClose(value1, value2);
}
export function lessThan(value1: number, value2: number): boolean {
return value1 < value2 && !areClose(value1, value2);
}
export function isZero(value: number): boolean {
return Math.abs(value) < epsilon;
}
export function greaterThanZero(value: Object): boolean {
return <number>value > 0;
}
export function notNegative(value: Object): boolean {
return <number>value >= 0;
}
export const radiansToDegrees = (a: number) => a * (180 / Math.PI);
export const degreesToRadians = (a: number) => a * (Math.PI / 180);
/**
* Map value changes across a set of criteria
* @param val value to map
* @param in_min minimum
* @param in_max maximum
* @param out_min starting value
* @param out_max ending value
* @returns
*/
export function valueMap(val: number, in_min: number, in_max: number, out_min: number, out_max: number) {
return ((val - in_min) * (out_max - out_min)) / (in_max - in_min) + out_min;
}
/**
* A method that calculates the target X based on the angle of 2 points and target Y.
*
* @param x1
* @param y1
* @param x2
* @param y2
* @param yTarget
* @returns
*/
export function extendPointsToTargetY(x1: number, y1: number, x2: number, y2: number, yTarget: number) {
const deltaX: number = x2 - x1;
const deltaY: number = y2 - y1;
const angleRadians: number = Math.atan2(deltaY, deltaX);
const targetDeltaY: number = yTarget - y1;
const targetDeltaX: number = targetDeltaY / Math.tan(angleRadians);
return x1 + targetDeltaX;
}