Files
NativeScript/tns-core-modules/ui/styling/background.ios.ts
Hristo Hristov f539dd5f95 Improve background setter in iOS (#3582)
CoercableProperty now inherits from Property
VS Code typescript sdk removed
ViewBase will no longer clear native view if recycleNativeView is false
2017-02-06 11:49:54 +02:00

439 lines
16 KiB
TypeScript

import { Background, View, Point, layout, Color } from "./background-common";
import { ios as utilsIos } from "utils/utils";
export * from "./background-common";
interface NativeView extends UIView {
hasNonUniformBorder: boolean;
topBorderLayer: CAShapeLayer;
rightBorderLayer: CAShapeLayer;
bottomBorderLayer: CAShapeLayer;
leftBorderLayer: CAShapeLayer;
}
interface Rect {
left: number;
top: number;
right: number;
bottom: number;
}
const clearCGColor = utilsIos.getter(UIColor, UIColor.clearColor).CGColor;
export module ios {
export function createBackgroundUIColor(view: View, flip?: boolean): UIColor {
const background = <Background>view.style.backgroundInternal;
const nativeView = <NativeView>view.nativeView;
if (background.hasUniformBorder()) {
if (nativeView.hasNonUniformBorder) {
clearNonUniformBorders(nativeView);
}
const layer = nativeView.layer;
const borderColor = background.getUniformBorderColor();
layer.borderColor = !borderColor ? undefined : borderColor.ios.CGColor;
layer.borderWidth = background.getUniformBorderWidth();
layer.cornerRadius = background.getUniformBorderRadius();
}
else {
drawNonUniformBorders(nativeView, background);
}
// Clip-path should be called after borders are applied.
// It will eventually move them to different layer if uniform.
if (background.clipPath) {
drawClipPath(nativeView, background);
}
if (!background.image) {
return background.color ? background.color.ios : undefined;
} else {
return getUIColorFromImage(view, nativeView, background, flip);
}
}
}
function clearNonUniformBorders(nativeView: NativeView): void {
if (nativeView.topBorderLayer) {
nativeView.topBorderLayer.removeFromSuperlayer();
}
if (nativeView.rightBorderLayer) {
nativeView.rightBorderLayer.removeFromSuperlayer();
}
if (nativeView.bottomBorderLayer) {
nativeView.bottomBorderLayer.removeFromSuperlayer();
}
if (nativeView.leftBorderLayer) {
nativeView.leftBorderLayer.removeFromSuperlayer();
}
}
function getUIColorFromImage(view: View, nativeView: UIView, background: Background, flip?: boolean): UIColor {
const frame = nativeView.frame;
const boundsWidth = view.scaleX ? frame.size.width / view.scaleX : frame.size.width;
const boundsHeight = view.scaleY ? frame.size.height / view.scaleY : frame.size.height;
if (!boundsWidth || !boundsHeight) {
return undefined;
}
// We have an image for a background
let img = <UIImage>background.image.ios;
const params = background.getDrawParams(boundsWidth, boundsHeight);
if (params.sizeX > 0 && params.sizeY > 0) {
const resizeRect = CGRectMake(0, 0, params.sizeX, params.sizeY);
UIGraphicsBeginImageContext(resizeRect.size);
img.drawInRect(resizeRect);
img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}
UIGraphicsBeginImageContextWithOptions(CGSizeFromString(`{${boundsWidth},${boundsHeight}}`), false, 0.0);
const context = UIGraphicsGetCurrentContext();
if (background.color && background.color.ios) {
CGContextSetFillColorWithColor(context, background.color.ios.CGColor);
CGContextFillRect(context, CGRectMake(0, 0, boundsWidth, boundsHeight));
}
if (!params.repeatX && !params.repeatY) {
img.drawAtPoint(CGPointMake(params.posX, params.posY));
} else {
const w = params.repeatX ? boundsWidth : img.size.width;
const h = params.repeatY ? boundsHeight : img.size.height;
CGContextSetPatternPhase(context, CGSizeMake(params.posX, params.posY));
params.posX = params.repeatX ? 0 : params.posX;
params.posY = params.repeatY ? 0 : params.posY;
const patternRect = CGRectMake(params.posX, params.posY, w, h);
img.drawAsPatternInRect(patternRect);
}
const bkgImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
if (flip) {
const flippedImage = _flipImage(bkgImage);
return UIColor.alloc().initWithPatternImage(flippedImage);
}
return UIColor.alloc().initWithPatternImage(bkgImage);
}
// Flipping the default coordinate system
// https://developer.apple.com/library/ios/documentation/2DDrawing/Conceptual/DrawingPrintingiOS/GraphicsDrawingOverview/GraphicsDrawingOverview.html
function _flipImage(originalImage: UIImage): UIImage {
UIGraphicsBeginImageContextWithOptions(originalImage.size, false, 0.0);
const context = UIGraphicsGetCurrentContext();
CGContextSaveGState(context);
CGContextTranslateCTM(context, 0.0, originalImage.size.height);
CGContextScaleCTM(context, 1.0, -1.0);
originalImage.drawInRect(CGRectMake(0, 0, originalImage.size.width, originalImage.size.height))
CGContextRestoreGState(context);
const flippedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return flippedImage;
}
function cssValueToDevicePixels(source: string, total: number): number {
let result;
source = source.trim();
if (source.indexOf("px") !== -1) {
result = parseFloat(source.replace("px", ""));
}
else if (source.indexOf("%") !== -1 && total > 0) {
result = (parseFloat(source.replace("%", "")) / 100) * layout.toDeviceIndependentPixels(total);
} else {
result = parseFloat(source);
}
return layout.toDevicePixels(result);
}
function drawNonUniformBorders(nativeView: NativeView, background: Background) {
const layer = nativeView.layer;
layer.borderColor = undefined;
layer.borderWidth = 0;
layer.cornerRadius = 0;
nativeView.clipsToBounds = true;
const layerBounds = layer.bounds;
const layerOrigin = layerBounds.origin;
const layerSize = layerBounds.size;
const nativeViewLayerBounds = {
left: layerOrigin.x,
top: layerOrigin.y,
bottom: layerSize.height,
right: layerSize.width
};
const top = background.borderTopWidth;
const right = background.borderRightWidth;
const bottom = background.borderBottomWidth;
const left = background.borderLeftWidth;
const lto: Point = { x: nativeViewLayerBounds.left, y: nativeViewLayerBounds.top };// left-top-outside
const lti: Point = { x: nativeViewLayerBounds.left + left, y: nativeViewLayerBounds.top + top }; // left-top-inside
const rto: Point = { x: nativeViewLayerBounds.right, y: nativeViewLayerBounds.top }; // right-top-outside
const rti: Point = { x: nativeViewLayerBounds.right - right, y: nativeViewLayerBounds.top + top }; // right-top-inside
const rbo: Point = { x: nativeViewLayerBounds.right, y: nativeViewLayerBounds.bottom }; // right-bottom-outside
const rbi: Point = { x: nativeViewLayerBounds.right - right, y: nativeViewLayerBounds.bottom - bottom }; // right-bottom-inside
const lbo: Point = { x: nativeViewLayerBounds.left, y: nativeViewLayerBounds.bottom }; // left-bottom-outside
const lbi: Point = { x: nativeViewLayerBounds.left + left, y: nativeViewLayerBounds.bottom - bottom }; // left-bottom-inside
let hasNonUniformBorder: boolean;
const borderTopColor = background.borderTopColor;
if (top > 0 && borderTopColor && borderTopColor.ios) {
const topBorderPath = CGPathCreateMutable();
CGPathMoveToPoint(topBorderPath, null, lto.x, lto.y);
CGPathAddLineToPoint(topBorderPath, null, rto.x, rto.y);
CGPathAddLineToPoint(topBorderPath, null, rti.x, rti.y);
CGPathAddLineToPoint(topBorderPath, null, lti.x, lti.y);
CGPathAddLineToPoint(topBorderPath, null, lto.x, lto.y);
const topBorderLayer = CAShapeLayer.layer();
topBorderLayer.fillColor = background.borderTopColor.ios.CGColor;
topBorderLayer.path = topBorderPath;
layer.addSublayer(topBorderLayer);
nativeView.topBorderLayer = topBorderLayer;
hasNonUniformBorder = true;
} else if (nativeView.topBorderLayer) {
nativeView.topBorderLayer.removeFromSuperlayer();
}
const borderRightColor = background.borderRightColor;
if (right > 0 && borderRightColor && borderRightColor.ios) {
const rightBorderPath = CGPathCreateMutable();
CGPathMoveToPoint(rightBorderPath, null, rto.x, rto.y);
CGPathAddLineToPoint(rightBorderPath, null, rbo.x, rbo.y);
CGPathAddLineToPoint(rightBorderPath, null, rbi.x, rbi.y);
CGPathAddLineToPoint(rightBorderPath, null, rti.x, rti.y);
CGPathAddLineToPoint(rightBorderPath, null, rto.x, rto.y);
const rightBorderLayer = CAShapeLayer.layer();
rightBorderLayer.fillColor = background.borderRightColor.ios.CGColor;
rightBorderLayer.path = rightBorderPath;
layer.addSublayer(rightBorderLayer);
nativeView.rightBorderLayer = rightBorderLayer;
hasNonUniformBorder = true;
} else if (nativeView.rightBorderLayer) {
nativeView.rightBorderLayer.removeFromSuperlayer();
}
const borderBottomColor = background.borderBottomColor;
if (bottom > 0 && borderBottomColor && borderBottomColor.ios) {
const bottomBorderPath = CGPathCreateMutable();
CGPathMoveToPoint(bottomBorderPath, null, rbo.x, rbo.y);
CGPathAddLineToPoint(bottomBorderPath, null, lbo.x, lbo.y);
CGPathAddLineToPoint(bottomBorderPath, null, lbi.x, lbi.y);
CGPathAddLineToPoint(bottomBorderPath, null, rbi.x, rbi.y);
CGPathAddLineToPoint(bottomBorderPath, null, rbo.x, rbo.y);
const bottomBorderLayer = CAShapeLayer.layer();
bottomBorderLayer.fillColor = background.borderBottomColor.ios.CGColor;
bottomBorderLayer.path = bottomBorderPath;
layer.addSublayer(bottomBorderLayer);
nativeView.bottomBorderLayer = bottomBorderLayer;
hasNonUniformBorder = true;
} else if (nativeView.bottomBorderLayer) {
nativeView.bottomBorderLayer.removeFromSuperlayer();
}
const borderLeftColor = background.borderLeftColor;
if (left > 0 && borderLeftColor && borderLeftColor.ios) {
const leftBorderPath = CGPathCreateMutable();
CGPathMoveToPoint(leftBorderPath, null, lbo.x, lbo.y);
CGPathAddLineToPoint(leftBorderPath, null, lto.x, lto.y);
CGPathAddLineToPoint(leftBorderPath, null, lti.x, lti.y);
CGPathAddLineToPoint(leftBorderPath, null, lbi.x, lbi.y);
CGPathAddLineToPoint(leftBorderPath, null, lbo.x, lbo.y);
const leftBorderLayer = CAShapeLayer.layer();
leftBorderLayer.fillColor = background.borderLeftColor.ios.CGColor;
leftBorderLayer.path = leftBorderPath;
layer.addSublayer(leftBorderLayer);
nativeView.leftBorderLayer = leftBorderLayer;
hasNonUniformBorder = true;
} else if (nativeView.leftBorderLayer) {
nativeView.leftBorderLayer.removeFromSuperlayer();
}
nativeView.hasNonUniformBorder = hasNonUniformBorder;
}
function drawClipPath(nativeView: UIView, background: Background) {
const layer = nativeView.layer;
const layerBounds = layer.bounds;
const layerOrigin = layerBounds.origin;
const layerSize = layerBounds.size;
const bounds = {
left: layerOrigin.x,
top: layerOrigin.y,
bottom: layerSize.height,
right: layerSize.width
};
if (bounds.right === 0 || bounds.bottom === 0) {
return;
}
let path: UIBezierPath;
const clipPath = background.clipPath;
const functionName = clipPath.substring(0, clipPath.indexOf("("));
const value = clipPath.replace(`${functionName}(`, "").replace(")", "");
switch (functionName) {
case "rect":
path = rectPath(value, bounds);
break;
case "inset":
path = insetPath(value, bounds);
break;
case "circle":
path = circlePath(value, bounds);
break;
case "ellipse":
path = ellipsePath(value, bounds);
break;
case "polygon":
path = polygonPath(value, bounds);
break;
}
if (path) {
const shape = CAShapeLayer.layer();
shape.path = path;
layer.mask = shape;
nativeView.clipsToBounds = true;
const borderWidth = background.getUniformBorderWidth();
const borderColor = background.getUniformBorderColor();
if (borderWidth > 0 && borderColor instanceof Color) {
const borderLayer = CAShapeLayer.layer();
borderLayer.path = path;
borderLayer.lineWidth = borderWidth * 2;
borderLayer.strokeColor = borderColor.ios.CGColor;
borderLayer.fillColor = clearCGColor;
borderLayer.frame = nativeView.bounds;
layer.borderColor = undefined;
layer.borderWidth = 0;
layer.addSublayer(borderLayer);
}
}
}
function rectPath(value: string, bounds: Rect): UIBezierPath {
const arr = value.split(/[\s]+/);
const top = cssValueToDevicePixels(arr[0], bounds.top);
const left = cssValueToDevicePixels(arr[1], bounds.left);
const bottom = cssValueToDevicePixels(arr[2], bounds.bottom);
const right = cssValueToDevicePixels(arr[3], bounds.right);
return UIBezierPath.bezierPathWithRect(CGRectMake(left, top, right - left, bottom - top)).CGPath;
}
function insetPath(value: string, bounds: Rect): UIBezierPath {
const arr = value.split(/[\s]+/);
let topString: string;
let rightString: string;
let bottomString: string;
let leftString: string;
if (arr.length === 1) {
topString = rightString = bottomString = leftString = arr[0];
}
else if (arr.length === 2) {
topString = bottomString = arr[0];
rightString = leftString = arr[1];
}
else if (arr.length === 3) {
topString = arr[0];
rightString = leftString = arr[1];
bottomString = arr[2];
}
else if (arr.length === 4) {
topString = arr[0];
rightString = arr[1];
bottomString = arr[2];
leftString = arr[3];
}
const top = cssValueToDevicePixels(topString, bounds.bottom);
const right = cssValueToDevicePixels("100%", bounds.right) - cssValueToDevicePixels(rightString, bounds.right);
const bottom = cssValueToDevicePixels("100%", bounds.bottom) - cssValueToDevicePixels(bottomString, bounds.bottom);
const left = cssValueToDevicePixels(leftString, bounds.right);
return UIBezierPath.bezierPathWithRect(CGRectMake(left, top, right - left, bottom - top)).CGPath;
}
function circlePath(value: string, bounds: Rect): UIBezierPath {
const arr = value.split(/[\s]+/);
const radius = cssValueToDevicePixels(arr[0], (bounds.right > bounds.bottom ? bounds.bottom : bounds.right) / 2);
const y = cssValueToDevicePixels(arr[2], bounds.bottom);
const x = cssValueToDevicePixels(arr[3], bounds.right);
return UIBezierPath.bezierPathWithArcCenterRadiusStartAngleEndAngleClockwise(CGPointMake(x, y), radius, 0, 360, true).CGPath;
}
function ellipsePath(value: string, bounds: Rect): UIBezierPath {
const arr = value.split(/[\s]+/);
const rX = cssValueToDevicePixels(arr[0], bounds.right);
const rY = cssValueToDevicePixels(arr[1], bounds.bottom);
const cX = cssValueToDevicePixels(arr[3], bounds.right);
const cY = cssValueToDevicePixels(arr[4], bounds.bottom);
const left = cX - rX;
const top = cY - rY;
const width = rX * 2;
const height = rY * 2;
return UIBezierPath.bezierPathWithOvalInRect(CGRectMake(left, top, width, height)).CGPath;
}
function polygonPath(value: string, bounds: Rect): UIBezierPath {
const path = CGPathCreateMutable();
let firstPoint: Point;
const arr = value.split(/[,]+/);
for (let i = 0; i < arr.length; i++) {
const xy = arr[i].trim().split(/[\s]+/);
const point: Point = {
x: cssValueToDevicePixels(xy[0], bounds.right),
y: cssValueToDevicePixels(xy[1], bounds.bottom)
};
if (!firstPoint) {
firstPoint = point;
CGPathMoveToPoint(path, null, point.x, point.y);
}
CGPathAddLineToPoint(path, null, point.x, point.y);
}
CGPathAddLineToPoint(path, null, firstPoint.x, firstPoint.y);
return path;
}