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			140 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			140 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
import { View } from '../core/view';
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import { CoreTypes } from '../../core-types';
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import { Color } from '../../color';
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export { KeyframeAnimation, KeyframeAnimationInfo, KeyframeDeclaration, KeyframeInfo } from './keyframe-animation';
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/**
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 * Defines animation options for the View.animate method.
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 */
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export interface AnimationDefinition {
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	/**
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	 * The view whose property is to be animated.
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	 */
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	target?: View;
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	/**
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	 * Animates the opacity of the view. Value should be a number between 0.0 and 1.0
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	 */
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	opacity?: number;
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	/**
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	 * Animates the backgroundColor of the view.
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	 */
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	backgroundColor?: Color;
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	/**
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	 * Animates the translate affine transform of the view.
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	 */
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	translate?: Pair;
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	/**
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	 * Animates the scale affine transform of the view.
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	 */
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	scale?: Pair;
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	/**
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	 * Animates the height of a view.
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	 */
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	height?: CoreTypes.PercentLengthType | string;
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	/**
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	 * Animates the width of a view.
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	 */
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	width?: CoreTypes.PercentLengthType | string;
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	/**
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	 * Animates the rotate affine transform of the view. Value should be a number specifying the rotation amount in degrees.
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	 */
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	rotate?: number | Point3D;
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	/**
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	 * The length of the animation in milliseconds. The default duration is 300 milliseconds.
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	 */
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	duration?: number;
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	/**
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	 * The amount of time, in milliseconds, to delay starting the animation.
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	 */
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	delay?: number;
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	/**
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	 * Specifies how many times the animation should be played. Default is 1.
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	 * iOS animations support fractional iterations, i.e. 1.5.
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	 * To repeat an animation infinitely, use Number.POSITIVE_INFINITY
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	 */
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	iterations?: number;
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	/**
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	 * An optional animation curve. Possible values are contained in the [AnimationCurve enumeration](../modules/_ui_enums_.animationcurve.html).
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	 * Alternatively, you can pass an instance of type UIViewAnimationCurve for iOS or android.animation.TimeInterpolator for Android.
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	 */
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	curve?: any;
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}
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/**
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 * Defines a key-value pair for css transformation
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 */
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export type Transformation = {
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	property: TransformationType;
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	value: TransformationValue;
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};
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/**
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 * Defines possible css transformations
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 */
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export type TransformationType = 'rotate' | 'rotate3d' | 'rotateX' | 'rotateY' | 'translate' | 'translate3d' | 'translateX' | 'translateY' | 'scale' | 'scale3d' | 'scaleX' | 'scaleY';
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/**
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 * Defines possible css transformation values
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 */
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export type TransformationValue = Point3D | Pair | number;
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/**
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 * Defines a point in 3d space (x, y and z) for rotation in 3d animations.
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 */
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export interface Point3D {
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	x: number;
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	y: number;
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	z: number;
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}
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/**
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 * Defines a pair of values (horizontal and vertical) for translate and scale animations.
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 */
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export interface Pair {
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	x: number;
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	y: number;
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}
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/**
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 * Defines full information for css transformation
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 */
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export type TransformFunctionsInfo = {
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	translate: Pair;
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	rotate: Point3D;
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	scale: Pair;
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};
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export interface Cancelable {
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	cancel(): void;
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}
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/**
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 * A Promise that can cancel the animation.
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 */
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export type AnimationPromise = Promise<void> & Cancelable;
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/**
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 * Defines a animation set.
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 */
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export class Animation {
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	constructor(animationDefinitions: Array<AnimationDefinition>, playSequentially?: boolean);
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	public play: (resetOnFinish?: boolean) => AnimationPromise;
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	public cancel: () => void;
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	public isPlaying: boolean;
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	public _resolveAnimationCurve(curve: any): any;
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}
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export function _resolveAnimationCurve(curve: any): any;
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