Files
Hristo Hristov 19ee47ba24 got to layouts
2016-12-13 15:51:18 +02:00

256 lines
9.4 KiB
TypeScript

import {
CubicBezierAnimationCurve as CubicBezierAnimationCurveDefinition,
AnimationPromise as AnimationPromiseDefinition,
Animation as AnimationBaseDefinition,
AnimationDefinition,
Pair
} from "ui/animation";
import { View, Color, traceEnabled, traceWrite, traceCategories } from "ui/core/view";
export * from "ui/core/view";
export module Properties {
export var opacity = "opacity";
export var backgroundColor = "backgroundColor";
export var translate = "translate";
export var rotate = "rotate";
export var scale = "scale";
}
export interface PropertyAnimation {
target: View;
property: string;
value: any;
duration?: number;
delay?: number;
iterations?: number;
curve?: any;
}
export class CubicBezierAnimationCurve implements CubicBezierAnimationCurveDefinition {
public x1: number;
public y1: number;
public x2: number;
public y2: number;
constructor(x1: number, y1: number, x2: number, y2: number) {
this.x1 = x1;
this.y1 = y1;
this.x2 = x2;
this.y2 = y2;
}
}
// This is a BOGUS Class to make TypeScript happy - This is not needed other than to make TS happy.
// We didn't want to actually modify Promise; as the cancel() is ONLY valid for animations "Promise"
export class AnimationPromise implements AnimationPromiseDefinition {
public cancel(): void { /* Do Nothing */ }
public then(onFulfilled?: (value?: any) => void, onRejected?: (error?: any) => void): AnimationPromise { return new AnimationPromise(); }
public catch(onRejected?: (error?: any) => void): AnimationPromise { return new AnimationPromise(); }
}
export abstract class AnimationBase implements AnimationBaseDefinition {
public _propertyAnimations: Array<PropertyAnimation>;
public _playSequentially: boolean;
private _isPlaying: boolean;
private _resolve;
private _reject;
constructor(animationDefinitions: Array<AnimationDefinition>, playSequentially?: boolean) {
if (!animationDefinitions || animationDefinitions.length === 0) {
throw new Error("No animation definitions specified");
}
if (traceEnabled) {
traceWrite("Analyzing " + animationDefinitions.length + " animation definitions...", traceCategories.Animation);
}
this._propertyAnimations = new Array<PropertyAnimation>();
for (let i = 0, length = animationDefinitions.length; i < length; i++) {
animationDefinitions[i].curve = this._resolveAnimationCurve(animationDefinitions[i].curve);
this._propertyAnimations = this._propertyAnimations.concat(AnimationBase._createPropertyAnimations(animationDefinitions[i]));
}
if (this._propertyAnimations.length === 0) {
throw new Error("Nothing to animate.");
}
if (traceEnabled) {
traceWrite("Created " + this._propertyAnimations.length + " individual property animations.", traceCategories.Animation);
}
this._playSequentially = playSequentially;
}
abstract _resolveAnimationCurve(curve: any): any;
public play(): AnimationPromise {
if (this.isPlaying) {
throw new Error("Animation is already playing.");
}
// We have to actually create a "Promise" due to a bug in the v8 engine and decedent promises
// We just cast it to a animationPromise so that all the rest of the code works fine
var animationFinishedPromise = <AnimationPromise>new Promise<void>((resolve, reject) => {
this._resolve = resolve;
this._reject = reject;
});
this.fixupAnimationPromise(animationFinishedPromise);
this._isPlaying = true;
return animationFinishedPromise;
}
private fixupAnimationPromise(promise: AnimationPromise): void {
// Since we are using function() below because of arguments, TS won't automatically do a _this for those functions.
var _this = this;
promise.cancel = () => {
_this.cancel();
};
var _then = promise.then;
promise.then = function () {
var r = _then.apply(promise, arguments);
_this.fixupAnimationPromise(r);
return r;
};
var _catch = promise.catch;
promise.catch = function () {
var r = _catch.apply(promise, arguments);
_this.fixupAnimationPromise(r);
return r;
};
}
public cancel(): void {
if (!this.isPlaying) {
throw new Error("Animation is not currently playing.");
}
}
public get isPlaying(): boolean {
return this._isPlaying;
}
public _resolveAnimationFinishedPromise() {
this._isPlaying = false;
this._resolve();
}
public _rejectAnimationFinishedPromise() {
this._isPlaying = false;
this._reject(new Error("Animation cancelled."));
}
private static _createPropertyAnimations(animationDefinition: AnimationDefinition): Array<PropertyAnimation> {
if (!animationDefinition.target) {
throw new Error("No animation target specified.");
}
for (let item in animationDefinition) {
if (typeof animationDefinition[item] === "undefined") {
continue;
}
if ((item === Properties.opacity ||
item === Properties.rotate ||
item === "duration" ||
item === "delay" ||
item === "iterations") && typeof animationDefinition[item] !== "number") {
throw new Error(`Property ${item} must be valid number. Value: ${animationDefinition[item]}`);
} else if ((item === Properties.scale || item === Properties.translate) &&
(typeof (<Pair>animationDefinition[item]).x !== "number" || typeof (<Pair>animationDefinition[item]).y !== "number")) {
throw new Error(`Property ${item} must be valid Pair. Value: ${animationDefinition[item]}`);
} else if (item === Properties.backgroundColor && !Color.isValid(animationDefinition.backgroundColor)) {
throw new Error(`Property ${item} must be valid color. Value: ${animationDefinition[item]}`);
}
}
const propertyAnimations = new Array<PropertyAnimation>();
// opacity
if (animationDefinition.opacity !== undefined) {
propertyAnimations.push({
target: animationDefinition.target,
property: Properties.opacity,
value: animationDefinition.opacity,
duration: animationDefinition.duration,
delay: animationDefinition.delay,
iterations: animationDefinition.iterations,
curve: animationDefinition.curve
});
}
// backgroundColor
if (animationDefinition.backgroundColor !== undefined) {
propertyAnimations.push({
target: animationDefinition.target,
property: Properties.backgroundColor,
value: typeof animationDefinition.backgroundColor === "string" ?
new Color(<any>animationDefinition.backgroundColor) : animationDefinition.backgroundColor,
duration: animationDefinition.duration,
delay: animationDefinition.delay,
iterations: animationDefinition.iterations,
curve: animationDefinition.curve
});
}
// translate
if (animationDefinition.translate !== undefined) {
propertyAnimations.push({
target: animationDefinition.target,
property: Properties.translate,
value: animationDefinition.translate,
duration: animationDefinition.duration,
delay: animationDefinition.delay,
iterations: animationDefinition.iterations,
curve: animationDefinition.curve
});
}
// scale
if (animationDefinition.scale !== undefined) {
propertyAnimations.push({
target: animationDefinition.target,
property: Properties.scale,
value: animationDefinition.scale,
duration: animationDefinition.duration,
delay: animationDefinition.delay,
iterations: animationDefinition.iterations,
curve: animationDefinition.curve
});
}
// rotate
if (animationDefinition.rotate !== undefined) {
propertyAnimations.push({
target: animationDefinition.target,
property: Properties.rotate,
value: animationDefinition.rotate,
duration: animationDefinition.duration,
delay: animationDefinition.delay,
iterations: animationDefinition.iterations,
curve: animationDefinition.curve
});
}
if (propertyAnimations.length === 0) {
throw new Error("No animation property specified.");
}
return propertyAnimations;
}
public static _getAnimationInfo(animation: PropertyAnimation): string {
return JSON.stringify({
target: animation.target.id,
property: animation.property,
value: animation.value,
duration: animation.duration,
delay: animation.delay,
iterations: animation.iterations,
curve: animation.curve
});
}
}