Files
Panayot Cankov 299203901e Move platform .d.ts-es to separate plugin folder
Add dev-setup to figure out links

Update development workflow

Update package.json and dts-ios

Update the iOS declarations

grunt is now fine
2016-09-26 11:53:39 +03:00

356 lines
9.1 KiB
TypeScript

interface GCAcceleration {
x: number;
y: number;
z: number;
}
declare var GCAcceleration: interop.StructType<GCAcceleration>;
declare class GCController extends NSObject {
static alloc(): GCController; // inherited from NSObject
static controllers(): NSArray<GCController>;
static new(): GCController; // inherited from NSObject
static startWirelessControllerDiscoveryWithCompletionHandler(completionHandler: () => void): void;
static stopWirelessControllerDiscovery(): void;
/* readonly */ attachedToDevice: boolean;
controllerPausedHandler: (p1: GCController) => void;
/* readonly */ extendedGamepad: GCExtendedGamepad;
/* readonly */ gamepad: GCGamepad;
handlerQueue: NSObject;
/* readonly */ microGamepad: GCMicroGamepad;
/* readonly */ motion: GCMotion;
playerIndex: GCControllerPlayerIndex;
/* readonly */ vendorName: string;
}
declare class GCControllerAxisInput extends GCControllerElement {
static alloc(): GCControllerAxisInput; // inherited from NSObject
static new(): GCControllerAxisInput; // inherited from NSObject
/* readonly */ value: number;
valueChangedHandler: (p1: GCControllerAxisInput, p2: number) => void;
}
declare class GCControllerButtonInput extends GCControllerElement {
static alloc(): GCControllerButtonInput; // inherited from NSObject
static new(): GCControllerButtonInput; // inherited from NSObject
/* readonly */ pressed: boolean;
pressedChangedHandler: (p1: GCControllerButtonInput, p2: number, p3: boolean) => void;
/* readonly */ value: number;
valueChangedHandler: (p1: GCControllerButtonInput, p2: number, p3: boolean) => void;
}
declare var GCControllerDidConnectNotification: string;
declare var GCControllerDidDisconnectNotification: string;
declare class GCControllerDirectionPad extends GCControllerElement {
static alloc(): GCControllerDirectionPad; // inherited from NSObject
static new(): GCControllerDirectionPad; // inherited from NSObject
/* readonly */ down: GCControllerButtonInput;
/* readonly */ left: GCControllerButtonInput;
/* readonly */ right: GCControllerButtonInput;
/* readonly */ up: GCControllerButtonInput;
valueChangedHandler: (p1: GCControllerDirectionPad, p2: number, p3: number) => void;
/* readonly */ xAxis: GCControllerAxisInput;
/* readonly */ yAxis: GCControllerAxisInput;
}
declare class GCControllerElement extends NSObject {
static alloc(): GCControllerElement; // inherited from NSObject
static new(): GCControllerElement; // inherited from NSObject
/* readonly */ analog: boolean;
/* readonly */ collection: GCControllerElement;
}
declare const enum GCControllerPlayerIndex {
IndexUnset = -1,
Index1 = 0,
Index2 = 1,
Index3 = 2,
Index4 = 3
}
interface GCEulerAngles {
pitch: number;
yaw: number;
roll: number;
}
declare var GCEulerAngles: interop.StructType<GCEulerAngles>;
declare class GCEventViewController extends UIViewController {
static alloc(): GCEventViewController; // inherited from NSObject
static new(): GCEventViewController; // inherited from NSObject
controllerUserInteractionEnabled: boolean;
}
declare class GCExtendedGamepad extends NSObject {
static alloc(): GCExtendedGamepad; // inherited from NSObject
static new(): GCExtendedGamepad; // inherited from NSObject
/* readonly */ buttonA: GCControllerButtonInput;
/* readonly */ buttonB: GCControllerButtonInput;
/* readonly */ buttonX: GCControllerButtonInput;
/* readonly */ buttonY: GCControllerButtonInput;
/* readonly */ controller: GCController;
/* readonly */ dpad: GCControllerDirectionPad;
/* readonly */ leftShoulder: GCControllerButtonInput;
/* readonly */ leftThumbstick: GCControllerDirectionPad;
/* readonly */ leftTrigger: GCControllerButtonInput;
/* readonly */ rightShoulder: GCControllerButtonInput;
/* readonly */ rightThumbstick: GCControllerDirectionPad;
/* readonly */ rightTrigger: GCControllerButtonInput;
valueChangedHandler: (p1: GCExtendedGamepad, p2: GCControllerElement) => void;
saveSnapshot(): GCExtendedGamepadSnapshot;
}
interface GCExtendedGamepadSnapShotDataV100 {
version: number;
size: number;
dpadX: number;
dpadY: number;
buttonA: number;
buttonB: number;
buttonX: number;
buttonY: number;
leftShoulder: number;
rightShoulder: number;
leftThumbstickX: number;
leftThumbstickY: number;
rightThumbstickX: number;
rightThumbstickY: number;
leftTrigger: number;
rightTrigger: number;
}
declare var GCExtendedGamepadSnapShotDataV100: interop.StructType<GCExtendedGamepadSnapShotDataV100>;
declare function GCExtendedGamepadSnapShotDataV100FromNSData(snapshotData: interop.Pointer | interop.Reference<GCExtendedGamepadSnapShotDataV100>, data: NSData): boolean;
declare class GCExtendedGamepadSnapshot extends GCExtendedGamepad {
static alloc(): GCExtendedGamepadSnapshot; // inherited from NSObject
static new(): GCExtendedGamepadSnapshot; // inherited from NSObject
snapshotData: NSData;
constructor(o: { controller: GCController; snapshotData: NSData; });
constructor(o: { snapshotData: NSData; });
initWithControllerSnapshotData(controller: GCController, data: NSData): this;
initWithSnapshotData(data: NSData): this;
}
declare class GCGamepad extends NSObject {
static alloc(): GCGamepad; // inherited from NSObject
static new(): GCGamepad; // inherited from NSObject
/* readonly */ buttonA: GCControllerButtonInput;
/* readonly */ buttonB: GCControllerButtonInput;
/* readonly */ buttonX: GCControllerButtonInput;
/* readonly */ buttonY: GCControllerButtonInput;
/* readonly */ controller: GCController;
/* readonly */ dpad: GCControllerDirectionPad;
/* readonly */ leftShoulder: GCControllerButtonInput;
/* readonly */ rightShoulder: GCControllerButtonInput;
valueChangedHandler: (p1: GCGamepad, p2: GCControllerElement) => void;
saveSnapshot(): GCGamepadSnapshot;
}
interface GCGamepadSnapShotDataV100 {
version: number;
size: number;
dpadX: number;
dpadY: number;
buttonA: number;
buttonB: number;
buttonX: number;
buttonY: number;
leftShoulder: number;
rightShoulder: number;
}
declare var GCGamepadSnapShotDataV100: interop.StructType<GCGamepadSnapShotDataV100>;
declare function GCGamepadSnapShotDataV100FromNSData(snapshotData: interop.Pointer | interop.Reference<GCGamepadSnapShotDataV100>, data: NSData): boolean;
declare class GCGamepadSnapshot extends GCGamepad {
static alloc(): GCGamepadSnapshot; // inherited from NSObject
static new(): GCGamepadSnapshot; // inherited from NSObject
snapshotData: NSData;
constructor(o: { controller: GCController; snapshotData: NSData; });
constructor(o: { snapshotData: NSData; });
initWithControllerSnapshotData(controller: GCController, data: NSData): this;
initWithSnapshotData(data: NSData): this;
}
declare class GCMicroGamepad extends NSObject {
static alloc(): GCMicroGamepad; // inherited from NSObject
static new(): GCMicroGamepad; // inherited from NSObject
allowsRotation: boolean;
/* readonly */ buttonA: GCControllerButtonInput;
/* readonly */ buttonX: GCControllerButtonInput;
/* readonly */ controller: GCController;
/* readonly */ dpad: GCControllerDirectionPad;
reportsAbsoluteDpadValues: boolean;
valueChangedHandler: (p1: GCMicroGamepad, p2: GCControllerElement) => void;
saveSnapshot(): GCMicroGamepadSnapshot;
}
interface GCMicroGamepadSnapShotDataV100 {
version: number;
size: number;
dpadX: number;
dpadY: number;
buttonA: number;
buttonX: number;
}
declare var GCMicroGamepadSnapShotDataV100: interop.StructType<GCMicroGamepadSnapShotDataV100>;
declare function GCMicroGamepadSnapShotDataV100FromNSData(snapshotData: interop.Pointer | interop.Reference<GCMicroGamepadSnapShotDataV100>, data: NSData): boolean;
declare class GCMicroGamepadSnapshot extends GCMicroGamepad {
static alloc(): GCMicroGamepadSnapshot; // inherited from NSObject
static new(): GCMicroGamepadSnapshot; // inherited from NSObject
snapshotData: NSData;
constructor(o: { controller: GCController; snapshotData: NSData; });
constructor(o: { snapshotData: NSData; });
initWithControllerSnapshotData(controller: GCController, data: NSData): this;
initWithSnapshotData(data: NSData): this;
}
declare class GCMotion extends NSObject {
static alloc(): GCMotion; // inherited from NSObject
static new(): GCMotion; // inherited from NSObject
/* readonly */ attitude: GCQuaternion;
/* readonly */ controller: GCController;
/* readonly */ gravity: GCAcceleration;
/* readonly */ rotationRate: GCRotationRate;
/* readonly */ userAcceleration: GCAcceleration;
valueChangedHandler: (p1: GCMotion) => void;
}
interface GCQuaternion {
x: number;
y: number;
z: number;
w: number;
}
declare var GCQuaternion: interop.StructType<GCQuaternion>;
interface GCRotationRate {
x: number;
y: number;
z: number;
}
declare var GCRotationRate: interop.StructType<GCRotationRate>;
declare function NSDataFromGCExtendedGamepadSnapShotDataV100(snapshotData: interop.Pointer | interop.Reference<GCExtendedGamepadSnapShotDataV100>): NSData;
declare function NSDataFromGCGamepadSnapShotDataV100(snapshotData: interop.Pointer | interop.Reference<GCGamepadSnapShotDataV100>): NSData;
declare function NSDataFromGCMicroGamepadSnapShotDataV100(snapshotData: interop.Pointer | interop.Reference<GCMicroGamepadSnapShotDataV100>): NSData;