mirror of
https://github.com/NativeScript/NativeScript.git
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381 lines
12 KiB
TypeScript
381 lines
12 KiB
TypeScript
import { FileSystemAccess } from './file-system-access';
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export enum AndroidDirectory {
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ALARMS,
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AUDIOBOOKS,
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DCIM,
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DOCUMENTS,
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DOWNLOADS,
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MOVIES,
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MUSIC,
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NOTIFICATIONS,
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PICTURES,
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PODCASTS,
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RINGTONES,
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SCREENSHOTS,
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}
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/**
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* Returns FileSystemAccess, a shared singleton utility class to provide methods to access and work with the file system. This is used under the hood of all the file system apis in @nativescript/core and provided as a lower level convenience if needed.
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* @returns FileSystemAccess
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*/
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export function getFileAccess(): FileSystemAccess;
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/**
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* Represents a single entity on the file system.
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*/
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export class FileSystemEntity {
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/**
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* Gets the Date object specifying the last time this entity was modified.
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*/
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lastModified: Date;
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/**
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* Gets the name of the entity.
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*/
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name: string;
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/**
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* Gets the fully-qualified path (including the extension for a File) of the entity.
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*/
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path: string;
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/**
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* Gets the Folder object representing the parent of this entity.
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* Will be null for a root folder like Documents or Temporary.
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* This property is readonly.
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*/
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parent: Folder;
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/**
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* Removes (deletes) the current Entity from the file system.
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*/
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remove(): Promise<any>;
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/**
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* Removes (deletes) the current Entity from the file system synchronously.
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*/
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removeSync(onError?: (error: any) => any): void;
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/**
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* Renames the current entity using the specified name.
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* @param newName The new name to be applied to the entity.
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*/
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rename(newName: string): Promise<any>;
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/**
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* Renames the current entity synchronously, using the specified name.
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* @param newName The new name to be applied to the entity.
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*/
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renameSync(newName: string, onError?: (error: any) => any): void;
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}
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/**
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* Contains Android-specific the file system helpers.
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*/
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class Android {
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createFile(options: { relativePath?: string; name: string; mime: string; directory: AndroidDirectory }): File;
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}
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/**
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* Contains iOS-specific the file system helpers.
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*/
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class iOS {}
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/**
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* Represents a File entity on the file system.
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*/
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export class File extends FileSystemEntity {
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static readonly android: Android;
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static readonly ios: iOS;
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/**
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* Checks whether a File with the specified path already exists.
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* @param path The path to check for.
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*/
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static exists(path: string): boolean;
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/**
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* Gets the extension of the file.
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*/
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extension: string;
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/**
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* Gets the size in bytes of the file.
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*/
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size: number;
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/**
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* Gets a value indicating whether the file is currently locked, meaning a background operation associated with this file is running.
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*/
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isLocked: boolean;
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/**
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* Appends the provided string to the file, using the specified encoding (defaults to UTF-8).
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* @param content The content to be saved to the file.
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* @param encoding An optional value specifying the preferred encoding (defaults to UTF-8).
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*/
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appendText(content: string, encoding?: string): Promise<any>;
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/**
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* Appends the provided string to the file synchronously, using the specified encoding (defaults to UTF-8).
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* @param content The content to be saved to the file.
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* @param onError An optional function to be called if some IO-error occurs.
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* @param encoding An optional value specifying the preferred encoding (defaults to UTF-8).
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*/
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appendTextSync(content: string, onError?: (error: any) => any, encoding?: string): void;
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/**
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* Appends the provided binary content to the file.
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* @param content The binary content to be saved to the file.
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*/
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append(content: any): Promise<void>;
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/**
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* Appends the provided binary content to the file synchronously.
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* @param content The binary content to be saved to the file.
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* @param onError An optional function to be called if some IO-error occurs.
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*/
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appendSync(content: any, onError?: (error: any) => any): void;
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/**
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* Copies a file to a given path.
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* @param dest The path to the destination file.
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* Returns a Promise with a boolean.
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*/
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copy(dest: string): Promise<boolean>;
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/**
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* Copies a file to a given path.
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* @param dest The path to the destination file.
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* @param onError (optional) A callback function to use if any error occurs.
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* Returns a Promise with a boolean.
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*/
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copySync(dest: string, onError?: (error: any) => any): any;
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/**
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* Gets or creates a File entity at the specified path.
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* @param path The path to get/create the file at.
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* @param copy An optional value when set, copies the content-uri to a temp file enabling the legacy behaviour
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*/
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static fromPath(path: string, copy?: boolean): File;
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/**
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* Reads the content of the file as a string using the specified encoding (defaults to UTF-8).
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* @param encoding An optional value specifying the preferred encoding (defaults to UTF-8).
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*/
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readText(encoding?: string): Promise<string>;
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/**
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* Reads the content of the file as a string synchronously, using the specified encoding (defaults to UTF-8).
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* @param onError An optional function to be called if some IO-error occurs.
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* @param encoding An optional value specifying the preferred encoding (defaults to UTF-8).
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*/
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readTextSync(onError?: (error: any) => any, encoding?: string): string;
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/**
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* Reads the binary content of the file asynchronously.
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*/
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read(): Promise<any>;
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/**
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* Reads the binary content of the file synchronously.
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* @param onError An optional function to be called if some IO-error occurs.
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*/
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readSync(onError?: (error: any) => any): any;
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/**
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* Writes the provided string to the file, using the specified encoding (defaults to UTF-8).
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* @param content The content to be saved to the file.
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* @param encoding An optional value specifying the preferred encoding (defaults to UTF-8).
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*/
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writeText(content: string, encoding?: string): Promise<any>;
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/**
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* Writes the provided string to the file synchronously, using the specified encoding (defaults to UTF-8).
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* @param content The content to be saved to the file.
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* @param onError An optional function to be called if some IO-error occurs.
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* @param encoding An optional value specifying the preferred encoding (defaults to UTF-8).
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*/
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writeTextSync(content: string, onError?: (error: any) => any, encoding?: string): void;
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/**
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* Writes the provided binary content to the file.
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* @param content The binary content to be saved to the file.
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*/
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write(content: any): Promise<void>;
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/**
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* Writes the provided binary content to the file synchronously.
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* @param content The binary content to be saved to the file.
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* @param onError An optional function to be called if some IO-error occurs.
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*/
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writeSync(content: any, onError?: (error: any) => any): void;
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}
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/**
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* Represents a Folder (directory) entity on the file system.
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*/
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export class Folder extends FileSystemEntity {
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/**
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* Determines whether this instance is a KnownFolder (accessed through the KnownFolders object).
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*/
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isKnown: boolean;
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/**
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* Gets or creates a Folder entity at the specified path.
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* @param path The path to get/create the folder at.
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*/
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static fromPath(path: string): Folder;
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/**
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* Checks whether a Folder with the specified path already exists.
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* @param path The path to check for.
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*/
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static exists(path: string): boolean;
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/**
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* Checks whether this Folder contains an Entity with the specified name.
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* The path of the folder is added to the name to resolve the complete path to check for.
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* @param name The name of the entity to check for.
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*/
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contains(name: string): boolean;
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/**
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* Deletes all the files and folders (recursively), contained within this Folder.
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*/
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clear(): Promise<any>;
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/**
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* Deletes all the files and folders (recursively), contained within this Folder synchronously.
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* @param onError An optional function to be called if some error occurs.
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*/
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clearSync(onError?: (error: any) => void): void;
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/**
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* Gets or creates a File entity with the specified name within this Folder.
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* @param name The name of the file to get/create.
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*/
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getFile(name: string): File;
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/**
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* Gets or creates a Folder entity with the specified name within this Folder.
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* @param name The name of the folder to get/create.
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*/
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getFolder(name: string): Folder;
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/**
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* Gets all the top-level entities residing within this folder.
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*/
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getEntities(): Promise<Array<FileSystemEntity>>;
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/**
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* Gets all the top-level entities residing within this folder synchronously.
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* @param onError An optional function to be called if some error occurs.
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*/
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getEntitiesSync(onError?: (error: any) => any): Array<FileSystemEntity>;
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/**
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* Enumerates all the top-level FileSystem entities residing within this folder.
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* @param onEntity A callback that receives the current entity. If the callback returns false this will mean for the iteration to stop.
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*/
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eachEntity(onEntity: (entity: FileSystemEntity) => boolean);
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}
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/**
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* Provides access to the top-level Folders instances that are accessible from the application. Use these as entry points to access the FileSystem.
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*/
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export module knownFolders {
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/**
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* Gets the Documents folder available for the current application. This Folder is private for the application and not accessible from Users/External apps.
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*/
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export function documents(): Folder;
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/**
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* Gets the Documents folder available for the current application on an external storage. This Folder is private for the application and not accessible from Users/External apps.
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* On android this requires READ_EXTERNAL_STORAGE/WRITE_EXTERNAL_STORAGE permissions
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* There is no external storage on iOS os it is the same as `documents()`
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*/
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export function externalDocuments(): Folder;
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/**
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* Gets the Temporary (Caches) folder available for the current application. This Folder is private for the application and not accessible from Users/External apps.
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*/
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export function temp(): Folder;
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/**
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* Gets the root folder for the current application. This Folder is private for the application and not accessible from Users/External apps.
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* iOS - this folder is read-only and contains the app and all its resources.
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*/
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export function currentApp(): Folder;
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/**
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* Contains iOS-specific known folders.
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*/
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module ios {
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/**
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* Gets the NSLibraryDirectory. Note that the folder will not be created if it did not exist.
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*/
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export function library(): Folder;
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/**
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* Gets the NSDeveloperDirectory. Note that the folder will not be created if it did not exist.
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*/
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export function developer(): Folder;
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/**
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* Gets the NSDesktopDirectory. Note that the folder will not be created if it did not exist.
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*/
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export function desktop(): Folder;
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/**
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* Gets the NSDownloadsDirectory. Note that the folder will not be created if it did not exist.
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*/
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export function downloads(): Folder;
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/**
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* Gets the NSMoviesDirectory. Note that the folder will not be created if it did not exist.
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*/
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export function movies(): Folder;
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/**
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* Gets the NSMusicDirectory. Note that the folder will not be created if it did not exist.
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*/
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export function music(): Folder;
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/**
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* Gets the NSPicturesDirectory. Note that the folder will not be created if it did not exist.
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*/
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export function pictures(): Folder;
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/**
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* Gets the NSSharedPublicDirectory. Note that the folder will not be created if it did not exist.
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*/
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export function sharedPublic(): Folder;
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}
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}
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/**
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* Enables path-specific operations like join, extension, etc.
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*/
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export module path {
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/**
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* Normalizes a path, taking care of occurrances like ".." and "//".
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* @param path The path to be normalized.
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*/
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export function normalize(path: string): string;
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/**
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* Joins all the provided string components, forming a valid and normalized path.
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* @param paths An array of string components to be joined.
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*/
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export function join(...paths: string[]): string;
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/**
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* Gets the string used to separate file paths.
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*/
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export const separator: string;
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}
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