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https://github.com/NativeScript/NativeScript.git
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* feat(platform-declarations): generate typings from iOS 13.0 SDK * fix(platform-declarations): typings generation script Delete Material Components typings from `tns-platform-declarations`, they are part of `tns-core-modules` package. * refactor(platform-declarations): workaround a TypeScript error Error: ``` tns-platform-declarations/ios/objc-x86_64/objc!OSLog.d.ts(178,15): error TS2417: Class static side 'typeof OSLogEnumerator' incorrectly extends base class static side 'typeof NSEnumerator'. Types of property 'alloc' are incompatible. Type '() => OSLogEnumerator' is not assignable to type '<ObjectType>() => NSEnumerator<ObjectType>'. Type 'OSLogEnumerator' is not assignable to type 'NSEnumerator<ObjectType>'. Types of property 'allObjects' are incompatible. Type 'NSArray<NSObject>' is not assignable to type 'NSArray<ObjectType>'. Type 'NSObject' is not assignable to type 'ObjectType'. 'NSObject' is assignable to the constraint of type 'ObjectType', but 'ObjectType' could be instantiated with a different subtype of constraint '{}'. ``` References: https://github.com/Microsoft/TypeScript/issues/17575 https://stackoverflow.com/questions/52518125/workaround-for-accessing-class-type-arguments-in-static-method-in-typescript * docs(platform-declarations): note a manual step on generating typings * chore(platform-declarations): exclude ios-typings-prj from transpilation * refactor(platform-declarations): delete references to MDC types ``` ios/objc-x86_64/objc!QuartzCore.d.ts:676:36 - error TS2304: Cannot find name 'MDCAnimationTimingFunction'. 676 static mdc_functionWithType(type: MDCAnimationTimingFunction): CAMediaTimingFunction; ios/objc-x86_64/objc!UIKit.d.ts:7717:54 - error TS2304: Cannot find name 'MDCFontTextStyle'. 7717 static mdc_preferredFontForMaterialTextStyle(style: MDCFontTextStyle): UIFont; ios/objc-x86_64/objc!UIKit.d.ts:7719:53 - error TS2304: Cannot find name 'MDCFontTextStyle'. 7719 static mdc_standardFontForMaterialTextStyle(style: MDCFontTextStyle): UIFont; ios/objc-x86_64/objc!UIKit.d.ts:7771:63 - error TS2304: Cannot find name 'MDCFontTextStyle'. 7771 mdc_fontSizedForMaterialTextStyleScaledForDynamicType(style: MDCFontTextStyle, scaled: boolean): UIFont; ios/objc-x86_64/objc!UIKit.d.ts:7794:64 - error TS2304: Cannot find name 'MDCFontTextStyle'. 7794 static mdc_preferredFontDescriptorForMaterialTextStyle(style: MDCFontTextStyle): UIFontDescriptor; ios/objc-x86_64/objc!UIKit.d.ts:7796:63 - error TS2304: Cannot find name 'MDCFontTextStyle'. 7796 static mdc_standardFontDescriptorForMaterialTextStyle(style: MDCFontTextStyle): UIFontDescriptor; ```
2908 lines
92 KiB
TypeScript
2908 lines
92 KiB
TypeScript
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declare class MDLAnimatedMatrix4x4 extends MDLAnimatedValue {
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static alloc(): MDLAnimatedMatrix4x4; // inherited from NSObject
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static new(): MDLAnimatedMatrix4x4; // inherited from NSObject
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double4x4AtTime(time: number): simd_double4x4;
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float4x4AtTime(time: number): simd_float4x4;
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getDouble4x4ArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<simd_double4x4>, maxCount: number): number;
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getFloat4x4ArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<simd_float4x4>, maxCount: number): number;
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resetWithDouble4x4ArrayAtTimesCount(valuesArray: interop.Pointer | interop.Reference<simd_double4x4>, timesArray: interop.Pointer | interop.Reference<number>, count: number): void;
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resetWithFloat4x4ArrayAtTimesCount(valuesArray: interop.Pointer | interop.Reference<simd_float4x4>, timesArray: interop.Pointer | interop.Reference<number>, count: number): void;
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setDouble4x4AtTime(value: simd_double4x4, time: number): void;
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setFloat4x4AtTime(value: simd_float4x4, time: number): void;
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}
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declare class MDLAnimatedQuaternion extends MDLAnimatedValue {
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static alloc(): MDLAnimatedQuaternion; // inherited from NSObject
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static new(): MDLAnimatedQuaternion; // inherited from NSObject
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doubleQuaternionAtTime(time: number): simd_quatd;
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floatQuaternionAtTime(time: number): simd_quatf;
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getDoubleQuaternionArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<simd_quatd>, maxCount: number): number;
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getFloatQuaternionArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<simd_quatf>, maxCount: number): number;
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resetWithDoubleQuaternionArrayAtTimesCount(valuesArray: interop.Pointer | interop.Reference<simd_quatd>, timesArray: interop.Pointer | interop.Reference<number>, count: number): void;
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resetWithFloatQuaternionArrayAtTimesCount(valuesArray: interop.Pointer | interop.Reference<simd_quatf>, timesArray: interop.Pointer | interop.Reference<number>, count: number): void;
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setDoubleQuaternionAtTime(value: simd_quatd, time: number): void;
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setFloatQuaternionAtTime(value: simd_quatf, time: number): void;
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}
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declare class MDLAnimatedQuaternionArray extends MDLAnimatedValue {
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static alloc(): MDLAnimatedQuaternionArray; // inherited from NSObject
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static new(): MDLAnimatedQuaternionArray; // inherited from NSObject
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readonly elementCount: number;
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constructor(o: { elementCount: number; });
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getDoubleQuaternionArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<simd_quatd>, maxCount: number): number;
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getDoubleQuaternionArrayMaxCountAtTime(array: interop.Pointer | interop.Reference<simd_quatd>, maxCount: number, time: number): number;
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getFloatQuaternionArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<simd_quatf>, maxCount: number): number;
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getFloatQuaternionArrayMaxCountAtTime(array: interop.Pointer | interop.Reference<simd_quatf>, maxCount: number, time: number): number;
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initWithElementCount(arrayElementCount: number): this;
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resetWithDoubleQuaternionArrayCountAtTimesCount(valuesArray: interop.Pointer | interop.Reference<simd_quatd>, valuesCount: number, timesArray: interop.Pointer | interop.Reference<number>, timesCount: number): void;
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resetWithFloatQuaternionArrayCountAtTimesCount(valuesArray: interop.Pointer | interop.Reference<simd_quatf>, valuesCount: number, timesArray: interop.Pointer | interop.Reference<number>, timesCount: number): void;
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setDoubleQuaternionArrayCountAtTime(array: interop.Pointer | interop.Reference<simd_quatd>, count: number, time: number): void;
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setFloatQuaternionArrayCountAtTime(array: interop.Pointer | interop.Reference<simd_quatf>, count: number, time: number): void;
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}
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declare class MDLAnimatedScalar extends MDLAnimatedValue {
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static alloc(): MDLAnimatedScalar; // inherited from NSObject
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static new(): MDLAnimatedScalar; // inherited from NSObject
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doubleAtTime(time: number): number;
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floatAtTime(time: number): number;
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getDoubleArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<number>, maxCount: number): number;
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getFloatArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<number>, maxCount: number): number;
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resetWithDoubleArrayAtTimesCount(valuesArray: interop.Pointer | interop.Reference<number>, timesArray: interop.Pointer | interop.Reference<number>, count: number): void;
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resetWithFloatArrayAtTimesCount(valuesArray: interop.Pointer | interop.Reference<number>, timesArray: interop.Pointer | interop.Reference<number>, count: number): void;
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setDoubleAtTime(value: number, time: number): void;
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setFloatAtTime(value: number, time: number): void;
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}
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declare class MDLAnimatedScalarArray extends MDLAnimatedValue {
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static alloc(): MDLAnimatedScalarArray; // inherited from NSObject
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static new(): MDLAnimatedScalarArray; // inherited from NSObject
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readonly elementCount: number;
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constructor(o: { elementCount: number; });
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getDoubleArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<number>, maxCount: number): number;
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getDoubleArrayMaxCountAtTime(array: interop.Pointer | interop.Reference<number>, maxCount: number, time: number): number;
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getFloatArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<number>, maxCount: number): number;
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getFloatArrayMaxCountAtTime(array: interop.Pointer | interop.Reference<number>, maxCount: number, time: number): number;
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initWithElementCount(arrayElementCount: number): this;
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resetWithDoubleArrayCountAtTimesCount(valuesArray: interop.Pointer | interop.Reference<number>, valuesCount: number, timesArray: interop.Pointer | interop.Reference<number>, timesCount: number): void;
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resetWithFloatArrayCountAtTimesCount(valuesArray: interop.Pointer | interop.Reference<number>, valuesCount: number, timesArray: interop.Pointer | interop.Reference<number>, timesCount: number): void;
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setDoubleArrayCountAtTime(array: interop.Pointer | interop.Reference<number>, count: number, time: number): void;
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setFloatArrayCountAtTime(array: interop.Pointer | interop.Reference<number>, count: number, time: number): void;
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}
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declare class MDLAnimatedValue extends NSObject implements NSCopying {
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static alloc(): MDLAnimatedValue; // inherited from NSObject
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static new(): MDLAnimatedValue; // inherited from NSObject
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interpolation: MDLAnimatedValueInterpolation;
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readonly keyTimes: NSArray<number>;
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readonly maximumTime: number;
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readonly minimumTime: number;
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readonly precision: MDLDataPrecision;
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readonly timeSampleCount: number;
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clear(): void;
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copyWithZone(zone: interop.Pointer | interop.Reference<any>): any;
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getTimesMaxCount(timesArray: interop.Pointer | interop.Reference<number>, maxCount: number): number;
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isAnimated(): boolean;
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}
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declare const enum MDLAnimatedValueInterpolation {
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Constant = 0,
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Linear = 1
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}
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declare class MDLAnimatedVector2 extends MDLAnimatedValue {
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static alloc(): MDLAnimatedVector2; // inherited from NSObject
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static new(): MDLAnimatedVector2; // inherited from NSObject
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double2AtTime(time: number): interop.Reference<number>;
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float2AtTime(time: number): interop.Reference<number>;
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getDouble2ArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<interop.Reference<number>>, maxCount: number): number;
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getFloat2ArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<interop.Reference<number>>, maxCount: number): number;
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resetWithDouble2ArrayAtTimesCount(valuesArray: interop.Pointer | interop.Reference<interop.Reference<number>>, timesArray: interop.Pointer | interop.Reference<number>, count: number): void;
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resetWithFloat2ArrayAtTimesCount(valuesArray: interop.Pointer | interop.Reference<interop.Reference<number>>, timesArray: interop.Pointer | interop.Reference<number>, count: number): void;
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setDouble2AtTime(value: interop.Reference<number>, time: number): void;
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setFloat2AtTime(value: interop.Reference<number>, time: number): void;
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}
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declare class MDLAnimatedVector3 extends MDLAnimatedValue {
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static alloc(): MDLAnimatedVector3; // inherited from NSObject
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static new(): MDLAnimatedVector3; // inherited from NSObject
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double3AtTime(time: number): interop.Reference<number>;
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float3AtTime(time: number): interop.Reference<number>;
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getDouble3ArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<interop.Reference<number>>, maxCount: number): number;
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getFloat3ArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<interop.Reference<number>>, maxCount: number): number;
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resetWithDouble3ArrayAtTimesCount(valuesArray: interop.Pointer | interop.Reference<interop.Reference<number>>, timesArray: interop.Pointer | interop.Reference<number>, count: number): void;
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resetWithFloat3ArrayAtTimesCount(valuesArray: interop.Pointer | interop.Reference<interop.Reference<number>>, timesArray: interop.Pointer | interop.Reference<number>, count: number): void;
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setDouble3AtTime(value: interop.Reference<number>, time: number): void;
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setFloat3AtTime(value: interop.Reference<number>, time: number): void;
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}
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declare class MDLAnimatedVector3Array extends MDLAnimatedValue {
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static alloc(): MDLAnimatedVector3Array; // inherited from NSObject
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static new(): MDLAnimatedVector3Array; // inherited from NSObject
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readonly elementCount: number;
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constructor(o: { elementCount: number; });
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getDouble3ArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<interop.Reference<number>>, maxCount: number): number;
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getDouble3ArrayMaxCountAtTime(array: interop.Pointer | interop.Reference<interop.Reference<number>>, maxCount: number, time: number): number;
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getFloat3ArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<interop.Reference<number>>, maxCount: number): number;
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getFloat3ArrayMaxCountAtTime(array: interop.Pointer | interop.Reference<interop.Reference<number>>, maxCount: number, time: number): number;
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initWithElementCount(arrayElementCount: number): this;
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resetWithDouble3ArrayCountAtTimesCount(valuesArray: interop.Pointer | interop.Reference<interop.Reference<number>>, valuesCount: number, timesArray: interop.Pointer | interop.Reference<number>, timesCount: number): void;
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resetWithFloat3ArrayCountAtTimesCount(valuesArray: interop.Pointer | interop.Reference<interop.Reference<number>>, valuesCount: number, timesArray: interop.Pointer | interop.Reference<number>, timesCount: number): void;
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setDouble3ArrayCountAtTime(array: interop.Pointer | interop.Reference<interop.Reference<number>>, count: number, time: number): void;
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setFloat3ArrayCountAtTime(array: interop.Pointer | interop.Reference<interop.Reference<number>>, count: number, time: number): void;
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}
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declare class MDLAnimatedVector4 extends MDLAnimatedValue {
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static alloc(): MDLAnimatedVector4; // inherited from NSObject
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static new(): MDLAnimatedVector4; // inherited from NSObject
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double4AtTime(time: number): interop.Reference<number>;
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float4AtTime(time: number): interop.Reference<number>;
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getDouble4ArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<interop.Reference<number>>, maxCount: number): number;
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getFloat4ArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<interop.Reference<number>>, maxCount: number): number;
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resetWithDouble4ArrayAtTimesCount(valuesArray: interop.Pointer | interop.Reference<interop.Reference<number>>, timesArray: interop.Pointer | interop.Reference<number>, count: number): void;
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resetWithFloat4ArrayAtTimesCount(valuesArray: interop.Pointer | interop.Reference<interop.Reference<number>>, timesArray: interop.Pointer | interop.Reference<number>, count: number): void;
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setDouble4AtTime(value: interop.Reference<number>, time: number): void;
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setFloat4AtTime(value: interop.Reference<number>, time: number): void;
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}
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declare class MDLAnimationBindComponent extends NSObject implements MDLComponent, NSCopying {
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static alloc(): MDLAnimationBindComponent; // inherited from NSObject
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static new(): MDLAnimationBindComponent; // inherited from NSObject
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geometryBindTransform: simd_double4x4;
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jointAnimation: MDLJointAnimation;
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jointPaths: NSArray<string>;
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skeleton: MDLSkeleton;
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readonly debugDescription: string; // inherited from NSObjectProtocol
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readonly description: string; // inherited from NSObjectProtocol
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readonly hash: number; // inherited from NSObjectProtocol
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readonly isProxy: boolean; // inherited from NSObjectProtocol
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readonly superclass: typeof NSObject; // inherited from NSObjectProtocol
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readonly // inherited from NSObjectProtocol
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class(): typeof NSObject;
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conformsToProtocol(aProtocol: any /* Protocol */): boolean;
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copyWithZone(zone: interop.Pointer | interop.Reference<any>): any;
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isEqual(object: any): boolean;
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isKindOfClass(aClass: typeof NSObject): boolean;
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isMemberOfClass(aClass: typeof NSObject): boolean;
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performSelector(aSelector: string): any;
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performSelectorWithObject(aSelector: string, object: any): any;
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performSelectorWithObjectWithObject(aSelector: string, object1: any, object2: any): any;
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respondsToSelector(aSelector: string): boolean;
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retainCount(): number;
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self(): this;
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}
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declare class MDLAreaLight extends MDLPhysicallyPlausibleLight {
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static alloc(): MDLAreaLight; // inherited from NSObject
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static lightWithSCNLight(scnLight: SCNLight): MDLAreaLight; // inherited from MDLLight
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static new(): MDLAreaLight; // inherited from NSObject
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static objectWithSCNNode(scnNode: SCNNode): MDLAreaLight; // inherited from MDLObject
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static objectWithSCNNodeBufferAllocator(scnNode: SCNNode, bufferAllocator: MDLMeshBufferAllocator): MDLAreaLight; // inherited from MDLObject
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areaRadius: number;
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aspect: number;
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superEllipticPower: interop.Reference<number>;
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}
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declare class MDLAsset extends NSObject implements NSCopying, NSFastEnumeration {
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static alloc(): MDLAsset; // inherited from NSObject
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static assetWithSCNScene(scnScene: SCNScene): MDLAsset;
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static assetWithSCNSceneBufferAllocator(scnScene: SCNScene, bufferAllocator: MDLMeshBufferAllocator): MDLAsset;
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static canExportFileExtension(extension: string): boolean;
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static canImportFileExtension(extension: string): boolean;
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static new(): MDLAsset; // inherited from NSObject
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static placeLightProbesWithDensityHeuristicUsingIrradianceDataSource(value: number, type: MDLProbePlacement, dataSource: MDLLightProbeIrradianceDataSource): NSArray<MDLLightProbe>;
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readonly URL: NSURL;
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animations: MDLObjectContainerComponent;
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readonly boundingBox: MDLAxisAlignedBoundingBox;
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readonly bufferAllocator: MDLMeshBufferAllocator;
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readonly count: number;
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endTime: number;
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frameInterval: number;
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masters: MDLObjectContainerComponent;
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resolver: MDLAssetResolver;
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startTime: number;
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upAxis: interop.Reference<number>;
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readonly vertexDescriptor: MDLVertexDescriptor;
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[index: number]: MDLObject;
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[Symbol.iterator](): Iterator<any>;
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constructor(o: { bufferAllocator: MDLMeshBufferAllocator; });
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constructor(o: { URL: NSURL; });
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constructor(o: { URL: NSURL; vertexDescriptor: MDLVertexDescriptor; bufferAllocator: MDLMeshBufferAllocator; });
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constructor(o: { URL: NSURL; vertexDescriptor: MDLVertexDescriptor; bufferAllocator: MDLMeshBufferAllocator; preserveTopology: boolean; });
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addObject(object: MDLObject): void;
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boundingBoxAtTime(time: number): MDLAxisAlignedBoundingBox;
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childObjectsOfClass(objectClass: typeof NSObject): NSArray<MDLObject>;
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copyWithZone(zone: interop.Pointer | interop.Reference<any>): any;
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exportAssetToURL(URL: NSURL): boolean;
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exportAssetToURLError(URL: NSURL): boolean;
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initWithBufferAllocator(bufferAllocator: MDLMeshBufferAllocator): this;
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initWithURL(URL: NSURL): this;
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initWithURLVertexDescriptorBufferAllocator(URL: NSURL, vertexDescriptor: MDLVertexDescriptor, bufferAllocator: MDLMeshBufferAllocator): this;
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initWithURLVertexDescriptorBufferAllocatorPreserveTopologyError(URL: NSURL, vertexDescriptor: MDLVertexDescriptor, bufferAllocator: MDLMeshBufferAllocator, preserveTopology: boolean): this;
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loadTextures(): void;
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objectAtIndex(index: number): MDLObject;
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objectAtIndexedSubscript(index: number): MDLObject;
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objectAtPath(path: string): MDLObject;
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removeObject(object: MDLObject): void;
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}
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interface MDLAssetResolver extends NSObjectProtocol {
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canResolveAssetNamed(name: string): boolean;
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resolveAssetNamed(name: string): NSURL;
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}
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declare var MDLAssetResolver: {
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prototype: MDLAssetResolver;
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};
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interface MDLAxisAlignedBoundingBox {
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maxBounds: interop.Reference<number>;
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minBounds: interop.Reference<number>;
|
|
}
|
|
declare var MDLAxisAlignedBoundingBox: interop.StructType<MDLAxisAlignedBoundingBox>;
|
|
|
|
declare class MDLBundleAssetResolver extends NSObject implements MDLAssetResolver {
|
|
|
|
static alloc(): MDLBundleAssetResolver; // inherited from NSObject
|
|
|
|
static new(): MDLBundleAssetResolver; // inherited from NSObject
|
|
|
|
path: string;
|
|
|
|
readonly debugDescription: string; // inherited from NSObjectProtocol
|
|
|
|
readonly description: string; // inherited from NSObjectProtocol
|
|
|
|
readonly hash: number; // inherited from NSObjectProtocol
|
|
|
|
readonly isProxy: boolean; // inherited from NSObjectProtocol
|
|
|
|
readonly superclass: typeof NSObject; // inherited from NSObjectProtocol
|
|
|
|
readonly // inherited from NSObjectProtocol
|
|
|
|
constructor(o: { bundle: string; });
|
|
|
|
canResolveAssetNamed(name: string): boolean;
|
|
|
|
class(): typeof NSObject;
|
|
|
|
conformsToProtocol(aProtocol: any /* Protocol */): boolean;
|
|
|
|
initWithBundle(path: string): this;
|
|
|
|
isEqual(object: any): boolean;
|
|
|
|
isKindOfClass(aClass: typeof NSObject): boolean;
|
|
|
|
isMemberOfClass(aClass: typeof NSObject): boolean;
|
|
|
|
performSelector(aSelector: string): any;
|
|
|
|
performSelectorWithObject(aSelector: string, object: any): any;
|
|
|
|
performSelectorWithObjectWithObject(aSelector: string, object1: any, object2: any): any;
|
|
|
|
resolveAssetNamed(name: string): NSURL;
|
|
|
|
respondsToSelector(aSelector: string): boolean;
|
|
|
|
retainCount(): number;
|
|
|
|
self(): this;
|
|
}
|
|
|
|
declare class MDLCamera extends MDLObject {
|
|
|
|
static alloc(): MDLCamera; // inherited from NSObject
|
|
|
|
static cameraWithSCNCamera(scnCamera: SCNCamera): MDLCamera;
|
|
|
|
static new(): MDLCamera; // inherited from NSObject
|
|
|
|
static objectWithSCNNode(scnNode: SCNNode): MDLCamera; // inherited from MDLObject
|
|
|
|
static objectWithSCNNodeBufferAllocator(scnNode: SCNNode, bufferAllocator: MDLMeshBufferAllocator): MDLCamera; // inherited from MDLObject
|
|
|
|
apertureBladeCount: number;
|
|
|
|
barrelDistortion: number;
|
|
|
|
chromaticAberration: number;
|
|
|
|
exposure: interop.Reference<number>;
|
|
|
|
exposureCompression: interop.Reference<number>;
|
|
|
|
fStop: number;
|
|
|
|
farVisibilityDistance: number;
|
|
|
|
fieldOfView: number;
|
|
|
|
fisheyeDistortion: number;
|
|
|
|
flash: interop.Reference<number>;
|
|
|
|
focalLength: number;
|
|
|
|
focusDistance: number;
|
|
|
|
maximumCircleOfConfusion: number;
|
|
|
|
nearVisibilityDistance: number;
|
|
|
|
opticalVignetting: number;
|
|
|
|
projection: MDLCameraProjection;
|
|
|
|
readonly projectionMatrix: simd_float4x4;
|
|
|
|
sensorAspect: number;
|
|
|
|
sensorEnlargement: interop.Reference<number>;
|
|
|
|
sensorShift: interop.Reference<number>;
|
|
|
|
sensorVerticalAperture: number;
|
|
|
|
shutterOpenInterval: number;
|
|
|
|
worldToMetersConversionScale: number;
|
|
|
|
bokehKernelWithSize(size: interop.Reference<number>): MDLTexture;
|
|
|
|
frameBoundingBoxSetNearAndFar(boundingBox: MDLAxisAlignedBoundingBox, setNearAndFar: boolean): void;
|
|
|
|
lookAt(focusPosition: interop.Reference<number>): void;
|
|
|
|
lookAtFrom(focusPosition: interop.Reference<number>, cameraPosition: interop.Reference<number>): void;
|
|
|
|
rayToForViewPort(pixel: interop.Reference<number>, size: interop.Reference<number>): interop.Reference<number>;
|
|
}
|
|
|
|
declare const enum MDLCameraProjection {
|
|
|
|
Perspective = 0,
|
|
|
|
Orthographic = 1
|
|
}
|
|
|
|
declare class MDLCheckerboardTexture extends MDLTexture {
|
|
|
|
static alloc(): MDLCheckerboardTexture; // inherited from NSObject
|
|
|
|
static irradianceTextureCubeWithTextureNameDimensions(texture: MDLTexture, name: string, dimensions: interop.Reference<number>): MDLCheckerboardTexture; // inherited from MDLTexture
|
|
|
|
static irradianceTextureCubeWithTextureNameDimensionsRoughness(texture: MDLTexture, name: string, dimensions: interop.Reference<number>, roughness: number): MDLCheckerboardTexture; // inherited from MDLTexture
|
|
|
|
static new(): MDLCheckerboardTexture; // inherited from NSObject
|
|
|
|
static textureCubeWithImagesNamed(names: NSArray<string> | string[]): MDLCheckerboardTexture; // inherited from MDLTexture
|
|
|
|
static textureCubeWithImagesNamedBundle(names: NSArray<string> | string[], bundleOrNil: NSBundle): MDLCheckerboardTexture; // inherited from MDLTexture
|
|
|
|
static textureNamed(name: string): MDLCheckerboardTexture; // inherited from MDLTexture
|
|
|
|
static textureNamedAssetResolver(name: string, resolver: MDLAssetResolver): MDLCheckerboardTexture; // inherited from MDLTexture
|
|
|
|
static textureNamedBundle(name: string, bundleOrNil: NSBundle): MDLCheckerboardTexture; // inherited from MDLTexture
|
|
|
|
color1: any;
|
|
|
|
color2: any;
|
|
|
|
divisions: number;
|
|
|
|
constructor(o: { divisions: number; name: string; dimensions: interop.Reference<number>; channelCount: number; channelEncoding: MDLTextureChannelEncoding; color1: any; color2: any; });
|
|
|
|
initWithDivisionsNameDimensionsChannelCountChannelEncodingColor1Color2(divisions: number, name: string, dimensions: interop.Reference<number>, channelCount: number, channelEncoding: MDLTextureChannelEncoding, color1: any, color2: any): this;
|
|
}
|
|
|
|
declare class MDLColorSwatchTexture extends MDLTexture {
|
|
|
|
static alloc(): MDLColorSwatchTexture; // inherited from NSObject
|
|
|
|
static irradianceTextureCubeWithTextureNameDimensions(texture: MDLTexture, name: string, dimensions: interop.Reference<number>): MDLColorSwatchTexture; // inherited from MDLTexture
|
|
|
|
static irradianceTextureCubeWithTextureNameDimensionsRoughness(texture: MDLTexture, name: string, dimensions: interop.Reference<number>, roughness: number): MDLColorSwatchTexture; // inherited from MDLTexture
|
|
|
|
static new(): MDLColorSwatchTexture; // inherited from NSObject
|
|
|
|
static textureCubeWithImagesNamed(names: NSArray<string> | string[]): MDLColorSwatchTexture; // inherited from MDLTexture
|
|
|
|
static textureCubeWithImagesNamedBundle(names: NSArray<string> | string[], bundleOrNil: NSBundle): MDLColorSwatchTexture; // inherited from MDLTexture
|
|
|
|
static textureNamed(name: string): MDLColorSwatchTexture; // inherited from MDLTexture
|
|
|
|
static textureNamedAssetResolver(name: string, resolver: MDLAssetResolver): MDLColorSwatchTexture; // inherited from MDLTexture
|
|
|
|
static textureNamedBundle(name: string, bundleOrNil: NSBundle): MDLColorSwatchTexture; // inherited from MDLTexture
|
|
|
|
constructor(o: { colorGradientFrom: any; toColor: any; name: string; textureDimensions: interop.Reference<number>; });
|
|
|
|
constructor(o: { colorTemperatureGradientFrom: number; toColorTemperature: number; name: string; textureDimensions: interop.Reference<number>; });
|
|
|
|
initWithColorGradientFromToColorNameTextureDimensions(color1: any, color2: any, name: string, textureDimensions: interop.Reference<number>): this;
|
|
|
|
initWithColorTemperatureGradientFromToColorTemperatureNameTextureDimensions(colorTemperature1: number, colorTemperature2: number, name: string, textureDimensions: interop.Reference<number>): this;
|
|
}
|
|
|
|
interface MDLComponent extends NSObjectProtocol {
|
|
}
|
|
declare var MDLComponent: {
|
|
|
|
prototype: MDLComponent;
|
|
};
|
|
|
|
declare const enum MDLDataPrecision {
|
|
|
|
Undefined = 0,
|
|
|
|
Float = 1,
|
|
|
|
Double = 2
|
|
}
|
|
|
|
declare const enum MDLGeometryType {
|
|
|
|
Points = 0,
|
|
|
|
Lines = 1,
|
|
|
|
Triangles = 2,
|
|
|
|
TriangleStrips = 3,
|
|
|
|
Quads = 4,
|
|
|
|
VariableTopology = 5
|
|
}
|
|
|
|
declare const enum MDLIndexBitDepth {
|
|
|
|
Invalid = 0,
|
|
|
|
UInt8 = 8,
|
|
|
|
Uint8 = 8,
|
|
|
|
UInt16 = 16,
|
|
|
|
Uint16 = 16,
|
|
|
|
UInt32 = 32,
|
|
|
|
Uint32 = 32
|
|
}
|
|
|
|
interface MDLJointAnimation {
|
|
}
|
|
declare var MDLJointAnimation: {
|
|
|
|
prototype: MDLJointAnimation;
|
|
};
|
|
|
|
declare class MDLLight extends MDLObject {
|
|
|
|
static alloc(): MDLLight; // inherited from NSObject
|
|
|
|
static lightWithSCNLight(scnLight: SCNLight): MDLLight;
|
|
|
|
static new(): MDLLight; // inherited from NSObject
|
|
|
|
static objectWithSCNNode(scnNode: SCNNode): MDLLight; // inherited from MDLObject
|
|
|
|
static objectWithSCNNodeBufferAllocator(scnNode: SCNNode, bufferAllocator: MDLMeshBufferAllocator): MDLLight; // inherited from MDLObject
|
|
|
|
colorSpace: string;
|
|
|
|
lightType: MDLLightType;
|
|
|
|
irradianceAtPoint(point: interop.Reference<number>): any;
|
|
|
|
irradianceAtPointColorSpace(point: interop.Reference<number>, colorSpace: any): any;
|
|
}
|
|
|
|
declare class MDLLightProbe extends MDLLight {
|
|
|
|
static alloc(): MDLLightProbe; // inherited from NSObject
|
|
|
|
static lightProbeWithTextureSizeForLocationLightsToConsiderObjectsToConsiderReflectiveCubemapIrradianceCubemap(textureSize: number, transform: MDLTransform, lightsToConsider: NSArray<MDLLight> | MDLLight[], objectsToConsider: NSArray<MDLObject> | MDLObject[], reflectiveCubemap: MDLTexture, irradianceCubemap: MDLTexture): MDLLightProbe;
|
|
|
|
static lightWithSCNLight(scnLight: SCNLight): MDLLightProbe; // inherited from MDLLight
|
|
|
|
static new(): MDLLightProbe; // inherited from NSObject
|
|
|
|
static objectWithSCNNode(scnNode: SCNNode): MDLLightProbe; // inherited from MDLObject
|
|
|
|
static objectWithSCNNodeBufferAllocator(scnNode: SCNNode, bufferAllocator: MDLMeshBufferAllocator): MDLLightProbe; // inherited from MDLObject
|
|
|
|
readonly irradianceTexture: MDLTexture;
|
|
|
|
readonly reflectiveTexture: MDLTexture;
|
|
|
|
readonly sphericalHarmonicsCoefficients: NSData;
|
|
|
|
readonly sphericalHarmonicsLevel: number;
|
|
|
|
constructor(o: { reflectiveTexture: MDLTexture; irradianceTexture: MDLTexture; });
|
|
|
|
generateSphericalHarmonicsFromIrradiance(sphericalHarmonicsLevel: number): void;
|
|
|
|
initWithReflectiveTextureIrradianceTexture(reflectiveTexture: MDLTexture, irradianceTexture: MDLTexture): this;
|
|
}
|
|
|
|
interface MDLLightProbeIrradianceDataSource extends NSObjectProtocol {
|
|
|
|
boundingBox: MDLAxisAlignedBoundingBox;
|
|
|
|
sphericalHarmonicsLevel?: number;
|
|
|
|
sphericalHarmonicsCoefficientsAtPosition?(position: interop.Reference<number>): NSData;
|
|
}
|
|
declare var MDLLightProbeIrradianceDataSource: {
|
|
|
|
prototype: MDLLightProbeIrradianceDataSource;
|
|
};
|
|
|
|
declare const enum MDLLightType {
|
|
|
|
Unknown = 0,
|
|
|
|
Ambient = 1,
|
|
|
|
Directional = 2,
|
|
|
|
Spot = 3,
|
|
|
|
Point = 4,
|
|
|
|
Linear = 5,
|
|
|
|
DiscArea = 6,
|
|
|
|
RectangularArea = 7,
|
|
|
|
SuperElliptical = 8,
|
|
|
|
Photometric = 9,
|
|
|
|
Probe = 10,
|
|
|
|
Environment = 11
|
|
}
|
|
|
|
declare class MDLMaterial extends NSObject implements MDLNamed, NSFastEnumeration {
|
|
|
|
static alloc(): MDLMaterial; // inherited from NSObject
|
|
|
|
static materialWithSCNMaterial(scnMaterial: SCNMaterial): MDLMaterial;
|
|
|
|
static new(): MDLMaterial; // inherited from NSObject
|
|
|
|
baseMaterial: MDLMaterial;
|
|
|
|
readonly count: number;
|
|
|
|
materialFace: MDLMaterialFace;
|
|
|
|
readonly scatteringFunction: MDLScatteringFunction;
|
|
|
|
name: string; // inherited from MDLNamed
|
|
[index: number]: MDLMaterialProperty;
|
|
[Symbol.iterator](): Iterator<any>;
|
|
|
|
constructor(o: { name: string; scatteringFunction: MDLScatteringFunction; });
|
|
|
|
initWithNameScatteringFunction(name: string, scatteringFunction: MDLScatteringFunction): this;
|
|
|
|
loadTexturesUsingResolver(resolver: MDLAssetResolver): void;
|
|
|
|
objectAtIndexedSubscript(idx: number): MDLMaterialProperty;
|
|
|
|
objectForKeyedSubscript(name: string): MDLMaterialProperty;
|
|
|
|
propertiesWithSemantic(semantic: MDLMaterialSemantic): NSArray<MDLMaterialProperty>;
|
|
|
|
propertyNamed(name: string): MDLMaterialProperty;
|
|
|
|
propertyWithSemantic(semantic: MDLMaterialSemantic): MDLMaterialProperty;
|
|
|
|
removeAllProperties(): void;
|
|
|
|
removeProperty(property: MDLMaterialProperty): void;
|
|
|
|
resolveTexturesWithResolver(resolver: MDLAssetResolver): void;
|
|
|
|
setProperty(property: MDLMaterialProperty): void;
|
|
}
|
|
|
|
declare const enum MDLMaterialFace {
|
|
|
|
Front = 0,
|
|
|
|
Back = 1,
|
|
|
|
DoubleSided = 2
|
|
}
|
|
|
|
declare const enum MDLMaterialMipMapFilterMode {
|
|
|
|
Nearest = 0,
|
|
|
|
Linear = 1
|
|
}
|
|
|
|
declare class MDLMaterialProperty extends NSObject implements MDLNamed, NSCopying {
|
|
|
|
static alloc(): MDLMaterialProperty; // inherited from NSObject
|
|
|
|
static new(): MDLMaterialProperty; // inherited from NSObject
|
|
|
|
URLValue: NSURL;
|
|
|
|
color: any;
|
|
|
|
float2Value: interop.Reference<number>;
|
|
|
|
float3Value: interop.Reference<number>;
|
|
|
|
float4Value: interop.Reference<number>;
|
|
|
|
floatValue: number;
|
|
|
|
luminance: number;
|
|
|
|
matrix4x4: simd_float4x4;
|
|
|
|
semantic: MDLMaterialSemantic;
|
|
|
|
stringValue: string;
|
|
|
|
textureSamplerValue: MDLTextureSampler;
|
|
|
|
type: MDLMaterialPropertyType;
|
|
|
|
name: string; // inherited from MDLNamed
|
|
|
|
constructor(o: { name: string; semantic: MDLMaterialSemantic; });
|
|
|
|
constructor(o: { name: string; semantic: MDLMaterialSemantic; color: any; });
|
|
|
|
constructor(o: { name: string; semantic: MDLMaterialSemantic; float: number; });
|
|
|
|
constructor(o: { name: string; semantic: MDLMaterialSemantic; float2: interop.Reference<number>; });
|
|
|
|
constructor(o: { name: string; semantic: MDLMaterialSemantic; float3: interop.Reference<number>; });
|
|
|
|
constructor(o: { name: string; semantic: MDLMaterialSemantic; float4: interop.Reference<number>; });
|
|
|
|
constructor(o: { name: string; semantic: MDLMaterialSemantic; matrix4x4: simd_float4x4; });
|
|
|
|
constructor(o: { name: string; semantic: MDLMaterialSemantic; string: string; });
|
|
|
|
constructor(o: { name: string; semantic: MDLMaterialSemantic; textureSampler: MDLTextureSampler; });
|
|
|
|
constructor(o: { name: string; semantic: MDLMaterialSemantic; URL: NSURL; });
|
|
|
|
copyWithZone(zone: interop.Pointer | interop.Reference<any>): any;
|
|
|
|
initWithNameSemantic(name: string, semantic: MDLMaterialSemantic): this;
|
|
|
|
initWithNameSemanticColor(name: string, semantic: MDLMaterialSemantic, color: any): this;
|
|
|
|
initWithNameSemanticFloat(name: string, semantic: MDLMaterialSemantic, value: number): this;
|
|
|
|
initWithNameSemanticFloat2(name: string, semantic: MDLMaterialSemantic, value: interop.Reference<number>): this;
|
|
|
|
initWithNameSemanticFloat3(name: string, semantic: MDLMaterialSemantic, value: interop.Reference<number>): this;
|
|
|
|
initWithNameSemanticFloat4(name: string, semantic: MDLMaterialSemantic, value: interop.Reference<number>): this;
|
|
|
|
initWithNameSemanticMatrix4x4(name: string, semantic: MDLMaterialSemantic, value: simd_float4x4): this;
|
|
|
|
initWithNameSemanticString(name: string, semantic: MDLMaterialSemantic, string: string): this;
|
|
|
|
initWithNameSemanticTextureSampler(name: string, semantic: MDLMaterialSemantic, textureSampler: MDLTextureSampler): this;
|
|
|
|
initWithNameSemanticURL(name: string, semantic: MDLMaterialSemantic, URL: NSURL): this;
|
|
|
|
setProperties(property: MDLMaterialProperty): void;
|
|
}
|
|
|
|
declare class MDLMaterialPropertyConnection extends NSObject implements MDLNamed {
|
|
|
|
static alloc(): MDLMaterialPropertyConnection; // inherited from NSObject
|
|
|
|
static new(): MDLMaterialPropertyConnection; // inherited from NSObject
|
|
|
|
readonly input: MDLMaterialProperty;
|
|
|
|
readonly output: MDLMaterialProperty;
|
|
|
|
name: string; // inherited from MDLNamed
|
|
|
|
constructor(o: { output: MDLMaterialProperty; input: MDLMaterialProperty; });
|
|
|
|
initWithOutputInput(output: MDLMaterialProperty, input: MDLMaterialProperty): this;
|
|
}
|
|
|
|
declare class MDLMaterialPropertyGraph extends MDLMaterialPropertyNode {
|
|
|
|
static alloc(): MDLMaterialPropertyGraph; // inherited from NSObject
|
|
|
|
static new(): MDLMaterialPropertyGraph; // inherited from NSObject
|
|
|
|
readonly connections: NSArray<MDLMaterialPropertyConnection>;
|
|
|
|
readonly nodes: NSArray<MDLMaterialPropertyNode>;
|
|
|
|
constructor(o: { nodes: NSArray<MDLMaterialPropertyNode> | MDLMaterialPropertyNode[]; connections: NSArray<MDLMaterialPropertyConnection> | MDLMaterialPropertyConnection[]; });
|
|
|
|
evaluate(): void;
|
|
|
|
initWithNodesConnections(nodes: NSArray<MDLMaterialPropertyNode> | MDLMaterialPropertyNode[], connections: NSArray<MDLMaterialPropertyConnection> | MDLMaterialPropertyConnection[]): this;
|
|
}
|
|
|
|
declare class MDLMaterialPropertyNode extends NSObject implements MDLNamed {
|
|
|
|
static alloc(): MDLMaterialPropertyNode; // inherited from NSObject
|
|
|
|
static new(): MDLMaterialPropertyNode; // inherited from NSObject
|
|
|
|
evaluationFunction: (p1: MDLMaterialPropertyNode) => void;
|
|
|
|
readonly inputs: NSArray<MDLMaterialProperty>;
|
|
|
|
readonly outputs: NSArray<MDLMaterialProperty>;
|
|
|
|
name: string; // inherited from MDLNamed
|
|
|
|
constructor(o: { inputs: NSArray<MDLMaterialProperty> | MDLMaterialProperty[]; outputs: NSArray<MDLMaterialProperty> | MDLMaterialProperty[]; evaluationFunction: (p1: MDLMaterialPropertyNode) => void; });
|
|
|
|
initWithInputsOutputsEvaluationFunction(inputs: NSArray<MDLMaterialProperty> | MDLMaterialProperty[], outputs: NSArray<MDLMaterialProperty> | MDLMaterialProperty[], _function: (p1: MDLMaterialPropertyNode) => void): this;
|
|
}
|
|
|
|
declare const enum MDLMaterialPropertyType {
|
|
|
|
None = 0,
|
|
|
|
String = 1,
|
|
|
|
URL = 2,
|
|
|
|
Texture = 3,
|
|
|
|
Color = 4,
|
|
|
|
Float = 5,
|
|
|
|
Float2 = 6,
|
|
|
|
Float3 = 7,
|
|
|
|
Float4 = 8,
|
|
|
|
Matrix44 = 9
|
|
}
|
|
|
|
declare const enum MDLMaterialSemantic {
|
|
|
|
BaseColor = 0,
|
|
|
|
Subsurface = 1,
|
|
|
|
Metallic = 2,
|
|
|
|
Specular = 3,
|
|
|
|
SpecularExponent = 4,
|
|
|
|
SpecularTint = 5,
|
|
|
|
Roughness = 6,
|
|
|
|
Anisotropic = 7,
|
|
|
|
AnisotropicRotation = 8,
|
|
|
|
Sheen = 9,
|
|
|
|
SheenTint = 10,
|
|
|
|
Clearcoat = 11,
|
|
|
|
ClearcoatGloss = 12,
|
|
|
|
Emission = 13,
|
|
|
|
Bump = 14,
|
|
|
|
Opacity = 15,
|
|
|
|
InterfaceIndexOfRefraction = 16,
|
|
|
|
MaterialIndexOfRefraction = 17,
|
|
|
|
ObjectSpaceNormal = 18,
|
|
|
|
TangentSpaceNormal = 19,
|
|
|
|
Displacement = 20,
|
|
|
|
DisplacementScale = 21,
|
|
|
|
AmbientOcclusion = 22,
|
|
|
|
AmbientOcclusionScale = 23,
|
|
|
|
None = 32768,
|
|
|
|
UserDefined = 32769
|
|
}
|
|
|
|
declare const enum MDLMaterialTextureFilterMode {
|
|
|
|
Nearest = 0,
|
|
|
|
Linear = 1
|
|
}
|
|
|
|
declare const enum MDLMaterialTextureWrapMode {
|
|
|
|
Clamp = 0,
|
|
|
|
Repeat = 1,
|
|
|
|
Mirror = 2
|
|
}
|
|
|
|
declare class MDLMatrix4x4Array extends NSObject implements NSCopying {
|
|
|
|
static alloc(): MDLMatrix4x4Array; // inherited from NSObject
|
|
|
|
static new(): MDLMatrix4x4Array; // inherited from NSObject
|
|
|
|
readonly elementCount: number;
|
|
|
|
readonly precision: MDLDataPrecision;
|
|
|
|
constructor(o: { elementCount: number; });
|
|
|
|
clear(): void;
|
|
|
|
copyWithZone(zone: interop.Pointer | interop.Reference<any>): any;
|
|
|
|
getDouble4x4ArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<simd_double4x4>, maxCount: number): number;
|
|
|
|
getFloat4x4ArrayMaxCount(valuesArray: interop.Pointer | interop.Reference<simd_float4x4>, maxCount: number): number;
|
|
|
|
initWithElementCount(arrayElementCount: number): this;
|
|
|
|
setDouble4x4ArrayCount(valuesArray: interop.Pointer | interop.Reference<simd_double4x4>, count: number): void;
|
|
|
|
setFloat4x4ArrayCount(valuesArray: interop.Pointer | interop.Reference<simd_float4x4>, count: number): void;
|
|
}
|
|
|
|
declare class MDLMesh extends MDLObject {
|
|
|
|
static alloc(): MDLMesh; // inherited from NSObject
|
|
|
|
static meshWithSCNGeometry(scnGeometry: SCNGeometry): MDLMesh;
|
|
|
|
static meshWithSCNGeometryBufferAllocator(scnGeometry: SCNGeometry, bufferAllocator: MDLMeshBufferAllocator): MDLMesh;
|
|
|
|
static new(): MDLMesh; // inherited from NSObject
|
|
|
|
static newBoxWithDimensionsSegmentsGeometryTypeInwardNormalsAllocator(dimensions: interop.Reference<number>, segments: interop.Reference<number>, geometryType: MDLGeometryType, inwardNormals: boolean, allocator: MDLMeshBufferAllocator): MDLMesh;
|
|
|
|
static newCapsuleWithHeightRadiiRadialSegmentsVerticalSegmentsHemisphereSegmentsGeometryTypeInwardNormalsAllocator(height: number, radii: interop.Reference<number>, radialSegments: number, verticalSegments: number, hemisphereSegments: number, geometryType: MDLGeometryType, inwardNormals: boolean, allocator: MDLMeshBufferAllocator): MDLMesh;
|
|
|
|
static newCylinderWithHeightRadiiRadialSegmentsVerticalSegmentsGeometryTypeInwardNormalsAllocator(height: number, radii: interop.Reference<number>, radialSegments: number, verticalSegments: number, geometryType: MDLGeometryType, inwardNormals: boolean, allocator: MDLMeshBufferAllocator): MDLMesh;
|
|
|
|
static newEllipsoidWithRadiiRadialSegmentsVerticalSegmentsGeometryTypeInwardNormalsHemisphereAllocator(radii: interop.Reference<number>, radialSegments: number, verticalSegments: number, geometryType: MDLGeometryType, inwardNormals: boolean, hemisphere: boolean, allocator: MDLMeshBufferAllocator): MDLMesh;
|
|
|
|
static newEllipticalConeWithHeightRadiiRadialSegmentsVerticalSegmentsGeometryTypeInwardNormalsAllocator(height: number, radii: interop.Reference<number>, radialSegments: number, verticalSegments: number, geometryType: MDLGeometryType, inwardNormals: boolean, allocator: MDLMeshBufferAllocator): MDLMesh;
|
|
|
|
static newIcosahedronWithRadiusInwardNormalsAllocator(radius: number, inwardNormals: boolean, allocator: MDLMeshBufferAllocator): MDLMesh;
|
|
|
|
static newIcosahedronWithRadiusInwardNormalsGeometryTypeAllocator(radius: number, inwardNormals: boolean, geometryType: MDLGeometryType, allocator: MDLMeshBufferAllocator): MDLMesh;
|
|
|
|
static newPlaneWithDimensionsSegmentsGeometryTypeAllocator(dimensions: interop.Reference<number>, segments: interop.Reference<number>, geometryType: MDLGeometryType, allocator: MDLMeshBufferAllocator): MDLMesh;
|
|
|
|
static newSubdividedMeshSubmeshIndexSubdivisionLevels(mesh: MDLMesh, submeshIndex: number, subdivisionLevels: number): MDLMesh;
|
|
|
|
static objectWithSCNNode(scnNode: SCNNode): MDLMesh; // inherited from MDLObject
|
|
|
|
static objectWithSCNNodeBufferAllocator(scnNode: SCNNode, bufferAllocator: MDLMeshBufferAllocator): MDLMesh; // inherited from MDLObject
|
|
|
|
readonly allocator: MDLMeshBufferAllocator;
|
|
|
|
readonly boundingBox: MDLAxisAlignedBoundingBox;
|
|
|
|
submeshes: NSMutableArray<MDLSubmesh>;
|
|
|
|
vertexBuffers: NSArray<MDLMeshBuffer>;
|
|
|
|
vertexCount: number;
|
|
|
|
vertexDescriptor: MDLVertexDescriptor;
|
|
|
|
constructor(o: { boxWithExtent: interop.Reference<number>; segments: interop.Reference<number>; inwardNormals: boolean; geometryType: MDLGeometryType; allocator: MDLMeshBufferAllocator; });
|
|
|
|
constructor(o: { capsuleWithExtent: interop.Reference<number>; cylinderSegments: interop.Reference<number>; hemisphereSegments: number; inwardNormals: boolean; geometryType: MDLGeometryType; allocator: MDLMeshBufferAllocator; });
|
|
|
|
constructor(o: { coneWithExtent: interop.Reference<number>; segments: interop.Reference<number>; inwardNormals: boolean; cap: boolean; geometryType: MDLGeometryType; allocator: MDLMeshBufferAllocator; });
|
|
|
|
constructor(o: { cylinderWithExtent: interop.Reference<number>; segments: interop.Reference<number>; inwardNormals: boolean; topCap: boolean; bottomCap: boolean; geometryType: MDLGeometryType; allocator: MDLMeshBufferAllocator; });
|
|
|
|
constructor(o: { hemisphereWithExtent: interop.Reference<number>; segments: interop.Reference<number>; inwardNormals: boolean; cap: boolean; geometryType: MDLGeometryType; allocator: MDLMeshBufferAllocator; });
|
|
|
|
constructor(o: { icosahedronWithExtent: interop.Reference<number>; inwardNormals: boolean; geometryType: MDLGeometryType; allocator: MDLMeshBufferAllocator; });
|
|
|
|
constructor(o: { meshBySubdividingMesh: MDLMesh; submeshIndex: number; subdivisionLevels: number; allocator: MDLMeshBufferAllocator; });
|
|
|
|
constructor(o: { planeWithExtent: interop.Reference<number>; segments: interop.Reference<number>; geometryType: MDLGeometryType; allocator: MDLMeshBufferAllocator; });
|
|
|
|
constructor(o: { sphereWithExtent: interop.Reference<number>; segments: interop.Reference<number>; inwardNormals: boolean; geometryType: MDLGeometryType; allocator: MDLMeshBufferAllocator; });
|
|
|
|
constructor(o: { bufferAllocator: MDLMeshBufferAllocator; });
|
|
|
|
constructor(o: { vertexBuffer: MDLMeshBuffer; vertexCount: number; descriptor: MDLVertexDescriptor; submeshes: NSArray<MDLSubmesh> | MDLSubmesh[]; });
|
|
|
|
constructor(o: { vertexBuffers: NSArray<MDLMeshBuffer> | MDLMeshBuffer[]; vertexCount: number; descriptor: MDLVertexDescriptor; submeshes: NSArray<MDLSubmesh> | MDLSubmesh[]; });
|
|
|
|
addAttributeWithNameFormat(name: string, format: MDLVertexFormat): void;
|
|
|
|
addAttributeWithNameFormatTypeDataStride(name: string, format: MDLVertexFormat, type: string, data: NSData, stride: number): void;
|
|
|
|
addAttributeWithNameFormatTypeDataStrideTime(name: string, format: MDLVertexFormat, type: string, data: NSData, stride: number, time: number): void;
|
|
|
|
addNormalsWithAttributeNamedCreaseThreshold(attributeName: string, creaseThreshold: number): void;
|
|
|
|
addOrthTanBasisForTextureCoordinateAttributeNamedNormalAttributeNamedTangentAttributeNamed(textureCoordinateAttributeName: string, normalAttributeName: string, tangentAttributeName: string): void;
|
|
|
|
addTangentBasisForTextureCoordinateAttributeNamedNormalAttributeNamedTangentAttributeNamed(textureCoordinateAttributeName: string, normalAttributeName: string, tangentAttributeName: string): void;
|
|
|
|
addTangentBasisForTextureCoordinateAttributeNamedTangentAttributeNamedBitangentAttributeNamed(textureCoordinateAttributeName: string, tangentAttributeName: string, bitangentAttributeName: string): void;
|
|
|
|
addUnwrappedTextureCoordinatesForAttributeNamed(textureCoordinateAttributeName: string): void;
|
|
|
|
flipTextureCoordinatesInAttributeNamed(textureCoordinateAttributeName: string): void;
|
|
|
|
generateAmbientOcclusionTextureWithQualityAttenuationFactorObjectsToConsiderVertexAttributeNamedMaterialPropertyNamed(bakeQuality: number, attenuationFactor: number, objectsToConsider: NSArray<MDLObject> | MDLObject[], vertexAttributeName: string, materialPropertyName: string): boolean;
|
|
|
|
generateAmbientOcclusionTextureWithSizeRaysPerSampleAttenuationFactorObjectsToConsiderVertexAttributeNamedMaterialPropertyNamed(textureSize: interop.Reference<number>, raysPerSample: number, attenuationFactor: number, objectsToConsider: NSArray<MDLObject> | MDLObject[], vertexAttributeName: string, materialPropertyName: string): boolean;
|
|
|
|
generateAmbientOcclusionVertexColorsWithQualityAttenuationFactorObjectsToConsiderVertexAttributeNamed(bakeQuality: number, attenuationFactor: number, objectsToConsider: NSArray<MDLObject> | MDLObject[], vertexAttributeName: string): boolean;
|
|
|
|
generateAmbientOcclusionVertexColorsWithRaysPerSampleAttenuationFactorObjectsToConsiderVertexAttributeNamed(raysPerSample: number, attenuationFactor: number, objectsToConsider: NSArray<MDLObject> | MDLObject[], vertexAttributeName: string): boolean;
|
|
|
|
generateLightMapTextureWithQualityLightsToConsiderObjectsToConsiderVertexAttributeNamedMaterialPropertyNamed(bakeQuality: number, lightsToConsider: NSArray<MDLLight> | MDLLight[], objectsToConsider: NSArray<MDLObject> | MDLObject[], vertexAttributeName: string, materialPropertyName: string): boolean;
|
|
|
|
generateLightMapTextureWithTextureSizeLightsToConsiderObjectsToConsiderVertexAttributeNamedMaterialPropertyNamed(textureSize: interop.Reference<number>, lightsToConsider: NSArray<MDLLight> | MDLLight[], objectsToConsider: NSArray<MDLObject> | MDLObject[], vertexAttributeName: string, materialPropertyName: string): boolean;
|
|
|
|
generateLightMapVertexColorsWithLightsToConsiderObjectsToConsiderVertexAttributeNamed(lightsToConsider: NSArray<MDLLight> | MDLLight[], objectsToConsider: NSArray<MDLObject> | MDLObject[], vertexAttributeName: string): boolean;
|
|
|
|
initBoxWithExtentSegmentsInwardNormalsGeometryTypeAllocator(extent: interop.Reference<number>, segments: interop.Reference<number>, inwardNormals: boolean, geometryType: MDLGeometryType, allocator: MDLMeshBufferAllocator): this;
|
|
|
|
initCapsuleWithExtentCylinderSegmentsHemisphereSegmentsInwardNormalsGeometryTypeAllocator(extent: interop.Reference<number>, segments: interop.Reference<number>, hemisphereSegments: number, inwardNormals: boolean, geometryType: MDLGeometryType, allocator: MDLMeshBufferAllocator): this;
|
|
|
|
initConeWithExtentSegmentsInwardNormalsCapGeometryTypeAllocator(extent: interop.Reference<number>, segments: interop.Reference<number>, inwardNormals: boolean, cap: boolean, geometryType: MDLGeometryType, allocator: MDLMeshBufferAllocator): this;
|
|
|
|
initCylinderWithExtentSegmentsInwardNormalsTopCapBottomCapGeometryTypeAllocator(extent: interop.Reference<number>, segments: interop.Reference<number>, inwardNormals: boolean, topCap: boolean, bottomCap: boolean, geometryType: MDLGeometryType, allocator: MDLMeshBufferAllocator): this;
|
|
|
|
initHemisphereWithExtentSegmentsInwardNormalsCapGeometryTypeAllocator(extent: interop.Reference<number>, segments: interop.Reference<number>, inwardNormals: boolean, cap: boolean, geometryType: MDLGeometryType, allocator: MDLMeshBufferAllocator): this;
|
|
|
|
initIcosahedronWithExtentInwardNormalsGeometryTypeAllocator(extent: interop.Reference<number>, inwardNormals: boolean, geometryType: MDLGeometryType, allocator: MDLMeshBufferAllocator): this;
|
|
|
|
initMeshBySubdividingMeshSubmeshIndexSubdivisionLevelsAllocator(mesh: MDLMesh, submeshIndex: number, subdivisionLevels: number, allocator: MDLMeshBufferAllocator): this;
|
|
|
|
initPlaneWithExtentSegmentsGeometryTypeAllocator(extent: interop.Reference<number>, segments: interop.Reference<number>, geometryType: MDLGeometryType, allocator: MDLMeshBufferAllocator): this;
|
|
|
|
initSphereWithExtentSegmentsInwardNormalsGeometryTypeAllocator(extent: interop.Reference<number>, segments: interop.Reference<number>, inwardNormals: boolean, geometryType: MDLGeometryType, allocator: MDLMeshBufferAllocator): this;
|
|
|
|
initWithBufferAllocator(bufferAllocator: MDLMeshBufferAllocator): this;
|
|
|
|
initWithVertexBufferVertexCountDescriptorSubmeshes(vertexBuffer: MDLMeshBuffer, vertexCount: number, descriptor: MDLVertexDescriptor, submeshes: NSArray<MDLSubmesh> | MDLSubmesh[]): this;
|
|
|
|
initWithVertexBuffersVertexCountDescriptorSubmeshes(vertexBuffers: NSArray<MDLMeshBuffer> | MDLMeshBuffer[], vertexCount: number, descriptor: MDLVertexDescriptor, submeshes: NSArray<MDLSubmesh> | MDLSubmesh[]): this;
|
|
|
|
makeVerticesUnique(): void;
|
|
|
|
makeVerticesUniqueAndReturnError(): boolean;
|
|
|
|
removeAttributeNamed(name: string): void;
|
|
|
|
replaceAttributeNamedWithData(name: string, newData: MDLVertexAttributeData): void;
|
|
|
|
updateAttributeNamedWithData(name: string, newData: MDLVertexAttributeData): void;
|
|
|
|
vertexAttributeDataForAttributeNamed(name: string): MDLVertexAttributeData;
|
|
|
|
vertexAttributeDataForAttributeNamedAsFormat(name: string, format: MDLVertexFormat): MDLVertexAttributeData;
|
|
}
|
|
|
|
interface MDLMeshBuffer extends NSCopying, NSObjectProtocol {
|
|
|
|
allocator: MDLMeshBufferAllocator;
|
|
|
|
length: number;
|
|
|
|
type: MDLMeshBufferType;
|
|
|
|
|
|
|
|
fillDataOffset(data: NSData, offset: number): void;
|
|
|
|
map(): MDLMeshBufferMap;
|
|
}
|
|
declare var MDLMeshBuffer: {
|
|
|
|
prototype: MDLMeshBuffer;
|
|
};
|
|
|
|
interface MDLMeshBufferAllocator extends NSObjectProtocol {
|
|
|
|
newBufferFromZoneDataType(zone: MDLMeshBufferZone, data: NSData, type: MDLMeshBufferType): MDLMeshBuffer;
|
|
|
|
newBufferFromZoneLengthType(zone: MDLMeshBufferZone, length: number, type: MDLMeshBufferType): MDLMeshBuffer;
|
|
|
|
newBufferType(length: number, type: MDLMeshBufferType): MDLMeshBuffer;
|
|
|
|
newBufferWithDataType(data: NSData, type: MDLMeshBufferType): MDLMeshBuffer;
|
|
|
|
newZone(capacity: number): MDLMeshBufferZone;
|
|
|
|
newZoneForBuffersWithSizeAndType(sizes: NSArray<number> | number[], types: NSArray<number> | number[]): MDLMeshBufferZone;
|
|
}
|
|
declare var MDLMeshBufferAllocator: {
|
|
|
|
prototype: MDLMeshBufferAllocator;
|
|
};
|
|
|
|
declare class MDLMeshBufferData extends NSObject implements MDLMeshBuffer {
|
|
|
|
static alloc(): MDLMeshBufferData; // inherited from NSObject
|
|
|
|
static new(): MDLMeshBufferData; // inherited from NSObject
|
|
|
|
readonly data: NSData;
|
|
|
|
readonly allocator: MDLMeshBufferAllocator; // inherited from MDLMeshBuffer
|
|
|
|
readonly debugDescription: string; // inherited from NSObjectProtocol
|
|
|
|
readonly description: string; // inherited from NSObjectProtocol
|
|
|
|
readonly hash: number; // inherited from NSObjectProtocol
|
|
|
|
readonly isProxy: boolean; // inherited from NSObjectProtocol
|
|
|
|
readonly length: number; // inherited from MDLMeshBuffer
|
|
|
|
readonly superclass: typeof NSObject; // inherited from NSObjectProtocol
|
|
|
|
readonly type: MDLMeshBufferType; // inherited from MDLMeshBuffer
|
|
|
|
readonly // inherited from MDLMeshBuffer
|
|
|
|
constructor(o: { type: MDLMeshBufferType; data: NSData; });
|
|
|
|
constructor(o: { type: MDLMeshBufferType; length: number; });
|
|
|
|
class(): typeof NSObject;
|
|
|
|
conformsToProtocol(aProtocol: any /* Protocol */): boolean;
|
|
|
|
copyWithZone(zone: interop.Pointer | interop.Reference<any>): any;
|
|
|
|
fillDataOffset(data: NSData, offset: number): void;
|
|
|
|
initWithTypeData(type: MDLMeshBufferType, data: NSData): this;
|
|
|
|
initWithTypeLength(type: MDLMeshBufferType, length: number): this;
|
|
|
|
isEqual(object: any): boolean;
|
|
|
|
isKindOfClass(aClass: typeof NSObject): boolean;
|
|
|
|
isMemberOfClass(aClass: typeof NSObject): boolean;
|
|
|
|
map(): MDLMeshBufferMap;
|
|
|
|
performSelector(aSelector: string): any;
|
|
|
|
performSelectorWithObject(aSelector: string, object: any): any;
|
|
|
|
performSelectorWithObjectWithObject(aSelector: string, object1: any, object2: any): any;
|
|
|
|
respondsToSelector(aSelector: string): boolean;
|
|
|
|
retainCount(): number;
|
|
|
|
self(): this;
|
|
}
|
|
|
|
declare class MDLMeshBufferDataAllocator extends NSObject implements MDLMeshBufferAllocator {
|
|
|
|
static alloc(): MDLMeshBufferDataAllocator; // inherited from NSObject
|
|
|
|
static new(): MDLMeshBufferDataAllocator; // inherited from NSObject
|
|
|
|
readonly debugDescription: string; // inherited from NSObjectProtocol
|
|
|
|
readonly description: string; // inherited from NSObjectProtocol
|
|
|
|
readonly hash: number; // inherited from NSObjectProtocol
|
|
|
|
readonly isProxy: boolean; // inherited from NSObjectProtocol
|
|
|
|
readonly superclass: typeof NSObject; // inherited from NSObjectProtocol
|
|
|
|
readonly // inherited from NSObjectProtocol
|
|
|
|
class(): typeof NSObject;
|
|
|
|
conformsToProtocol(aProtocol: any /* Protocol */): boolean;
|
|
|
|
isEqual(object: any): boolean;
|
|
|
|
isKindOfClass(aClass: typeof NSObject): boolean;
|
|
|
|
isMemberOfClass(aClass: typeof NSObject): boolean;
|
|
|
|
newBufferFromZoneDataType(zone: MDLMeshBufferZone, data: NSData, type: MDLMeshBufferType): MDLMeshBuffer;
|
|
|
|
newBufferFromZoneLengthType(zone: MDLMeshBufferZone, length: number, type: MDLMeshBufferType): MDLMeshBuffer;
|
|
|
|
newBufferType(length: number, type: MDLMeshBufferType): MDLMeshBuffer;
|
|
|
|
newBufferWithDataType(data: NSData, type: MDLMeshBufferType): MDLMeshBuffer;
|
|
|
|
newZone(capacity: number): MDLMeshBufferZone;
|
|
|
|
newZoneForBuffersWithSizeAndType(sizes: NSArray<number> | number[], types: NSArray<number> | number[]): MDLMeshBufferZone;
|
|
|
|
performSelector(aSelector: string): any;
|
|
|
|
performSelectorWithObject(aSelector: string, object: any): any;
|
|
|
|
performSelectorWithObjectWithObject(aSelector: string, object1: any, object2: any): any;
|
|
|
|
respondsToSelector(aSelector: string): boolean;
|
|
|
|
retainCount(): number;
|
|
|
|
self(): this;
|
|
}
|
|
|
|
declare class MDLMeshBufferMap extends NSObject {
|
|
|
|
static alloc(): MDLMeshBufferMap; // inherited from NSObject
|
|
|
|
static new(): MDLMeshBufferMap; // inherited from NSObject
|
|
|
|
readonly bytes: interop.Pointer | interop.Reference<any>;
|
|
|
|
constructor(o: { bytes: interop.Pointer | interop.Reference<any>; deallocator: () => void; });
|
|
|
|
initWithBytesDeallocator(bytes: interop.Pointer | interop.Reference<any>, deallocator: () => void): this;
|
|
}
|
|
|
|
declare const enum MDLMeshBufferType {
|
|
|
|
Vertex = 1,
|
|
|
|
Index = 2
|
|
}
|
|
|
|
interface MDLMeshBufferZone extends NSObjectProtocol {
|
|
|
|
allocator: MDLMeshBufferAllocator;
|
|
|
|
capacity: number;
|
|
}
|
|
declare var MDLMeshBufferZone: {
|
|
|
|
prototype: MDLMeshBufferZone;
|
|
};
|
|
|
|
declare class MDLMeshBufferZoneDefault extends NSObject implements MDLMeshBufferZone {
|
|
|
|
static alloc(): MDLMeshBufferZoneDefault; // inherited from NSObject
|
|
|
|
static new(): MDLMeshBufferZoneDefault; // inherited from NSObject
|
|
|
|
readonly allocator: MDLMeshBufferAllocator; // inherited from MDLMeshBufferZone
|
|
|
|
readonly capacity: number; // inherited from MDLMeshBufferZone
|
|
|
|
readonly debugDescription: string; // inherited from NSObjectProtocol
|
|
|
|
readonly description: string; // inherited from NSObjectProtocol
|
|
|
|
readonly hash: number; // inherited from NSObjectProtocol
|
|
|
|
readonly isProxy: boolean; // inherited from NSObjectProtocol
|
|
|
|
readonly superclass: typeof NSObject; // inherited from NSObjectProtocol
|
|
|
|
readonly // inherited from NSObjectProtocol
|
|
|
|
class(): typeof NSObject;
|
|
|
|
conformsToProtocol(aProtocol: any /* Protocol */): boolean;
|
|
|
|
isEqual(object: any): boolean;
|
|
|
|
isKindOfClass(aClass: typeof NSObject): boolean;
|
|
|
|
isMemberOfClass(aClass: typeof NSObject): boolean;
|
|
|
|
performSelector(aSelector: string): any;
|
|
|
|
performSelectorWithObject(aSelector: string, object: any): any;
|
|
|
|
performSelectorWithObjectWithObject(aSelector: string, object1: any, object2: any): any;
|
|
|
|
respondsToSelector(aSelector: string): boolean;
|
|
|
|
retainCount(): number;
|
|
|
|
self(): this;
|
|
}
|
|
|
|
interface MDLNamed {
|
|
|
|
name: string;
|
|
}
|
|
declare var MDLNamed: {
|
|
|
|
prototype: MDLNamed;
|
|
};
|
|
|
|
declare class MDLNoiseTexture extends MDLTexture {
|
|
|
|
static alloc(): MDLNoiseTexture; // inherited from NSObject
|
|
|
|
static irradianceTextureCubeWithTextureNameDimensions(texture: MDLTexture, name: string, dimensions: interop.Reference<number>): MDLNoiseTexture; // inherited from MDLTexture
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|
|
static irradianceTextureCubeWithTextureNameDimensionsRoughness(texture: MDLTexture, name: string, dimensions: interop.Reference<number>, roughness: number): MDLNoiseTexture; // inherited from MDLTexture
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|
|
static new(): MDLNoiseTexture; // inherited from NSObject
|
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|
static textureCubeWithImagesNamed(names: NSArray<string> | string[]): MDLNoiseTexture; // inherited from MDLTexture
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|
|
static textureCubeWithImagesNamedBundle(names: NSArray<string> | string[], bundleOrNil: NSBundle): MDLNoiseTexture; // inherited from MDLTexture
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|
|
static textureNamed(name: string): MDLNoiseTexture; // inherited from MDLTexture
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|
|
static textureNamedAssetResolver(name: string, resolver: MDLAssetResolver): MDLNoiseTexture; // inherited from MDLTexture
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|
|
static textureNamedBundle(name: string, bundleOrNil: NSBundle): MDLNoiseTexture; // inherited from MDLTexture
|
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|
|
constructor(o: { cellularNoiseWithFrequency: number; name: string; textureDimensions: interop.Reference<number>; channelEncoding: MDLTextureChannelEncoding; });
|
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|
|
constructor(o: { scalarNoiseWithSmoothness: number; name: string; textureDimensions: interop.Reference<number>; channelCount: number; channelEncoding: MDLTextureChannelEncoding; grayscale: boolean; });
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|
|
|
constructor(o: { vectorNoiseWithSmoothness: number; name: string; textureDimensions: interop.Reference<number>; channelEncoding: MDLTextureChannelEncoding; });
|
|
|
|
initCellularNoiseWithFrequencyNameTextureDimensionsChannelEncoding(frequency: number, name: string, textureDimensions: interop.Reference<number>, channelEncoding: MDLTextureChannelEncoding): this;
|
|
|
|
initScalarNoiseWithSmoothnessNameTextureDimensionsChannelCountChannelEncodingGrayscale(smoothness: number, name: string, textureDimensions: interop.Reference<number>, channelCount: number, channelEncoding: MDLTextureChannelEncoding, grayscale: boolean): this;
|
|
|
|
initVectorNoiseWithSmoothnessNameTextureDimensionsChannelEncoding(smoothness: number, name: string, textureDimensions: interop.Reference<number>, channelEncoding: MDLTextureChannelEncoding): this;
|
|
}
|
|
|
|
declare class MDLNormalMapTexture extends MDLTexture {
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|
|
static alloc(): MDLNormalMapTexture; // inherited from NSObject
|
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|
|
static irradianceTextureCubeWithTextureNameDimensions(texture: MDLTexture, name: string, dimensions: interop.Reference<number>): MDLNormalMapTexture; // inherited from MDLTexture
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|
|
static irradianceTextureCubeWithTextureNameDimensionsRoughness(texture: MDLTexture, name: string, dimensions: interop.Reference<number>, roughness: number): MDLNormalMapTexture; // inherited from MDLTexture
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|
|
static new(): MDLNormalMapTexture; // inherited from NSObject
|
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|
|
static textureCubeWithImagesNamed(names: NSArray<string> | string[]): MDLNormalMapTexture; // inherited from MDLTexture
|
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|
|
static textureCubeWithImagesNamedBundle(names: NSArray<string> | string[], bundleOrNil: NSBundle): MDLNormalMapTexture; // inherited from MDLTexture
|
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|
|
static textureNamed(name: string): MDLNormalMapTexture; // inherited from MDLTexture
|
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|
|
static textureNamedAssetResolver(name: string, resolver: MDLAssetResolver): MDLNormalMapTexture; // inherited from MDLTexture
|
|
|
|
static textureNamedBundle(name: string, bundleOrNil: NSBundle): MDLNormalMapTexture; // inherited from MDLTexture
|
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|
|
constructor(o: { byGeneratingNormalMapWithTexture: MDLTexture; name: string; smoothness: number; contrast: number; });
|
|
|
|
initByGeneratingNormalMapWithTextureNameSmoothnessContrast(sourceTexture: MDLTexture, name: string, smoothness: number, contrast: number): this;
|
|
}
|
|
|
|
declare class MDLObject extends NSObject implements MDLNamed {
|
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|
|
static alloc(): MDLObject; // inherited from NSObject
|
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|
|
static new(): MDLObject; // inherited from NSObject
|
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|
|
static objectWithSCNNode(scnNode: SCNNode): MDLObject;
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|
|
static objectWithSCNNodeBufferAllocator(scnNode: SCNNode, bufferAllocator: MDLMeshBufferAllocator): MDLObject;
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|
|
children: MDLObjectContainerComponent;
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|
|
readonly components: NSArray<MDLComponent>;
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|
|
hidden: boolean;
|
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|
|
instance: MDLObject;
|
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|
|
parent: MDLObject;
|
|
|
|
readonly path: string;
|
|
|
|
transform: MDLTransformComponent;
|
|
|
|
name: string; // inherited from MDLNamed
|
|
|
|
addChild(child: MDLObject): void;
|
|
|
|
boundingBoxAtTime(time: number): MDLAxisAlignedBoundingBox;
|
|
|
|
componentConformingToProtocol(protocol: any /* Protocol */): MDLComponent;
|
|
|
|
enumerateChildObjectsOfClassRootUsingBlockStopPointer(objectClass: typeof NSObject, root: MDLObject, block: (p1: MDLObject, p2: interop.Pointer | interop.Reference<boolean>) => void, stopPointer: interop.Pointer | interop.Reference<boolean>): void;
|
|
|
|
objectAtPath(path: string): MDLObject;
|
|
|
|
objectForKeyedSubscript(key: any /* Protocol */): MDLComponent;
|
|
|
|
setComponentForProtocol(component: MDLComponent, protocol: any /* Protocol */): void;
|
|
|
|
setObjectForKeyedSubscript(obj: MDLComponent, key: any /* Protocol */): void;
|
|
}
|
|
|
|
declare class MDLObjectContainer extends NSObject implements MDLObjectContainerComponent {
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|
|
static alloc(): MDLObjectContainer; // inherited from NSObject
|
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|
|
static new(): MDLObjectContainer; // inherited from NSObject
|
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|
|
readonly count: number; // inherited from MDLObjectContainerComponent
|
|
|
|
readonly debugDescription: string; // inherited from NSObjectProtocol
|
|
|
|
readonly description: string; // inherited from NSObjectProtocol
|
|
|
|
readonly hash: number; // inherited from NSObjectProtocol
|
|
|
|
readonly isProxy: boolean; // inherited from NSObjectProtocol
|
|
|
|
readonly objects: NSArray<MDLObject>; // inherited from MDLObjectContainerComponent
|
|
|
|
readonly superclass: typeof NSObject; // inherited from NSObjectProtocol
|
|
|
|
readonly // inherited from NSObjectProtocol
|
|
[index: number]: MDLObject;
|
|
[Symbol.iterator](): Iterator<any>;
|
|
|
|
addObject(object: MDLObject): void;
|
|
|
|
class(): typeof NSObject;
|
|
|
|
conformsToProtocol(aProtocol: any /* Protocol */): boolean;
|
|
|
|
isEqual(object: any): boolean;
|
|
|
|
isKindOfClass(aClass: typeof NSObject): boolean;
|
|
|
|
isMemberOfClass(aClass: typeof NSObject): boolean;
|
|
|
|
objectAtIndexedSubscript(index: number): MDLObject;
|
|
|
|
performSelector(aSelector: string): any;
|
|
|
|
performSelectorWithObject(aSelector: string, object: any): any;
|
|
|
|
performSelectorWithObjectWithObject(aSelector: string, object1: any, object2: any): any;
|
|
|
|
removeObject(object: MDLObject): void;
|
|
|
|
respondsToSelector(aSelector: string): boolean;
|
|
|
|
retainCount(): number;
|
|
|
|
self(): this;
|
|
}
|
|
|
|
interface MDLObjectContainerComponent extends MDLComponent, NSFastEnumeration {
|
|
|
|
count: number;
|
|
|
|
objects: NSArray<MDLObject>;
|
|
|
|
addObject(object: MDLObject): void;
|
|
|
|
objectAtIndexedSubscript(index: number): MDLObject;
|
|
|
|
removeObject(object: MDLObject): void;
|
|
}
|
|
declare var MDLObjectContainerComponent: {
|
|
|
|
prototype: MDLObjectContainerComponent;
|
|
};
|
|
|
|
declare class MDLPackedJointAnimation extends MDLObject implements MDLJointAnimation, NSCopying {
|
|
|
|
static alloc(): MDLPackedJointAnimation; // inherited from NSObject
|
|
|
|
static new(): MDLPackedJointAnimation; // inherited from NSObject
|
|
|
|
static objectWithSCNNode(scnNode: SCNNode): MDLPackedJointAnimation; // inherited from MDLObject
|
|
|
|
static objectWithSCNNodeBufferAllocator(scnNode: SCNNode, bufferAllocator: MDLMeshBufferAllocator): MDLPackedJointAnimation; // inherited from MDLObject
|
|
|
|
readonly jointPaths: NSArray<string>;
|
|
|
|
readonly rotations: MDLAnimatedQuaternionArray;
|
|
|
|
readonly scales: MDLAnimatedVector3Array;
|
|
|
|
readonly translations: MDLAnimatedVector3Array;
|
|
|
|
constructor(o: { name: string; jointPaths: NSArray<string> | string[]; });
|
|
|
|
copyWithZone(zone: interop.Pointer | interop.Reference<any>): any;
|
|
|
|
initWithNameJointPaths(name: string, jointPaths: NSArray<string> | string[]): this;
|
|
}
|
|
|
|
declare class MDLPathAssetResolver extends NSObject implements MDLAssetResolver {
|
|
|
|
static alloc(): MDLPathAssetResolver; // inherited from NSObject
|
|
|
|
static new(): MDLPathAssetResolver; // inherited from NSObject
|
|
|
|
path: string;
|
|
|
|
readonly debugDescription: string; // inherited from NSObjectProtocol
|
|
|
|
readonly description: string; // inherited from NSObjectProtocol
|
|
|
|
readonly hash: number; // inherited from NSObjectProtocol
|
|
|
|
readonly isProxy: boolean; // inherited from NSObjectProtocol
|
|
|
|
readonly superclass: typeof NSObject; // inherited from NSObjectProtocol
|
|
|
|
readonly // inherited from NSObjectProtocol
|
|
|
|
constructor(o: { path: string; });
|
|
|
|
canResolveAssetNamed(name: string): boolean;
|
|
|
|
class(): typeof NSObject;
|
|
|
|
conformsToProtocol(aProtocol: any /* Protocol */): boolean;
|
|
|
|
initWithPath(path: string): this;
|
|
|
|
isEqual(object: any): boolean;
|
|
|
|
isKindOfClass(aClass: typeof NSObject): boolean;
|
|
|
|
isMemberOfClass(aClass: typeof NSObject): boolean;
|
|
|
|
performSelector(aSelector: string): any;
|
|
|
|
performSelectorWithObject(aSelector: string, object: any): any;
|
|
|
|
performSelectorWithObjectWithObject(aSelector: string, object1: any, object2: any): any;
|
|
|
|
resolveAssetNamed(name: string): NSURL;
|
|
|
|
respondsToSelector(aSelector: string): boolean;
|
|
|
|
retainCount(): number;
|
|
|
|
self(): this;
|
|
}
|
|
|
|
declare class MDLPhotometricLight extends MDLPhysicallyPlausibleLight {
|
|
|
|
static alloc(): MDLPhotometricLight; // inherited from NSObject
|
|
|
|
static lightWithSCNLight(scnLight: SCNLight): MDLPhotometricLight; // inherited from MDLLight
|
|
|
|
static new(): MDLPhotometricLight; // inherited from NSObject
|
|
|
|
static objectWithSCNNode(scnNode: SCNNode): MDLPhotometricLight; // inherited from MDLObject
|
|
|
|
static objectWithSCNNodeBufferAllocator(scnNode: SCNNode, bufferAllocator: MDLMeshBufferAllocator): MDLPhotometricLight; // inherited from MDLObject
|
|
|
|
readonly lightCubeMap: MDLTexture;
|
|
|
|
readonly sphericalHarmonicsCoefficients: NSData;
|
|
|
|
readonly sphericalHarmonicsLevel: number;
|
|
|
|
constructor(o: { IESProfile: NSURL; });
|
|
|
|
generateCubemapFromLight(textureSize: number): void;
|
|
|
|
generateSphericalHarmonicsFromLight(sphericalHarmonicsLevel: number): void;
|
|
|
|
generateTexture(textureSize: number): MDLTexture;
|
|
|
|
initWithIESProfile(URL: NSURL): this;
|
|
}
|
|
|
|
declare class MDLPhysicallyPlausibleLight extends MDLLight {
|
|
|
|
static alloc(): MDLPhysicallyPlausibleLight; // inherited from NSObject
|
|
|
|
static lightWithSCNLight(scnLight: SCNLight): MDLPhysicallyPlausibleLight; // inherited from MDLLight
|
|
|
|
static new(): MDLPhysicallyPlausibleLight; // inherited from NSObject
|
|
|
|
static objectWithSCNNode(scnNode: SCNNode): MDLPhysicallyPlausibleLight; // inherited from MDLObject
|
|
|
|
static objectWithSCNNodeBufferAllocator(scnNode: SCNNode, bufferAllocator: MDLMeshBufferAllocator): MDLPhysicallyPlausibleLight; // inherited from MDLObject
|
|
|
|
attenuationEndDistance: number;
|
|
|
|
attenuationStartDistance: number;
|
|
|
|
color: any;
|
|
|
|
innerConeAngle: number;
|
|
|
|
lumens: number;
|
|
|
|
outerConeAngle: number;
|
|
|
|
setColorByTemperature(temperature: number): void;
|
|
}
|
|
|
|
declare class MDLPhysicallyPlausibleScatteringFunction extends MDLScatteringFunction {
|
|
|
|
static alloc(): MDLPhysicallyPlausibleScatteringFunction; // inherited from NSObject
|
|
|
|
static new(): MDLPhysicallyPlausibleScatteringFunction; // inherited from NSObject
|
|
|
|
readonly anisotropic: MDLMaterialProperty;
|
|
|
|
readonly anisotropicRotation: MDLMaterialProperty;
|
|
|
|
readonly clearcoat: MDLMaterialProperty;
|
|
|
|
readonly clearcoatGloss: MDLMaterialProperty;
|
|
|
|
readonly metallic: MDLMaterialProperty;
|
|
|
|
readonly roughness: MDLMaterialProperty;
|
|
|
|
readonly sheen: MDLMaterialProperty;
|
|
|
|
readonly sheenTint: MDLMaterialProperty;
|
|
|
|
readonly specularAmount: MDLMaterialProperty;
|
|
|
|
readonly specularTint: MDLMaterialProperty;
|
|
|
|
readonly subsurface: MDLMaterialProperty;
|
|
|
|
readonly version: number;
|
|
}
|
|
|
|
declare const enum MDLProbePlacement {
|
|
|
|
UniformGrid = 0,
|
|
|
|
IrradianceDistribution = 1
|
|
}
|
|
|
|
declare class MDLRelativeAssetResolver extends NSObject implements MDLAssetResolver {
|
|
|
|
static alloc(): MDLRelativeAssetResolver; // inherited from NSObject
|
|
|
|
static new(): MDLRelativeAssetResolver; // inherited from NSObject
|
|
|
|
asset: MDLAsset;
|
|
|
|
readonly debugDescription: string; // inherited from NSObjectProtocol
|
|
|
|
readonly description: string; // inherited from NSObjectProtocol
|
|
|
|
readonly hash: number; // inherited from NSObjectProtocol
|
|
|
|
readonly isProxy: boolean; // inherited from NSObjectProtocol
|
|
|
|
readonly superclass: typeof NSObject; // inherited from NSObjectProtocol
|
|
|
|
readonly // inherited from NSObjectProtocol
|
|
|
|
constructor(o: { asset: MDLAsset; });
|
|
|
|
canResolveAssetNamed(name: string): boolean;
|
|
|
|
class(): typeof NSObject;
|
|
|
|
conformsToProtocol(aProtocol: any /* Protocol */): boolean;
|
|
|
|
initWithAsset(asset: MDLAsset): this;
|
|
|
|
isEqual(object: any): boolean;
|
|
|
|
isKindOfClass(aClass: typeof NSObject): boolean;
|
|
|
|
isMemberOfClass(aClass: typeof NSObject): boolean;
|
|
|
|
performSelector(aSelector: string): any;
|
|
|
|
performSelectorWithObject(aSelector: string, object: any): any;
|
|
|
|
performSelectorWithObjectWithObject(aSelector: string, object1: any, object2: any): any;
|
|
|
|
resolveAssetNamed(name: string): NSURL;
|
|
|
|
respondsToSelector(aSelector: string): boolean;
|
|
|
|
retainCount(): number;
|
|
|
|
self(): this;
|
|
}
|
|
|
|
declare class MDLScatteringFunction extends NSObject implements MDLNamed {
|
|
|
|
static alloc(): MDLScatteringFunction; // inherited from NSObject
|
|
|
|
static new(): MDLScatteringFunction; // inherited from NSObject
|
|
|
|
readonly ambientOcclusion: MDLMaterialProperty;
|
|
|
|
readonly ambientOcclusionScale: MDLMaterialProperty;
|
|
|
|
readonly baseColor: MDLMaterialProperty;
|
|
|
|
readonly emission: MDLMaterialProperty;
|
|
|
|
readonly interfaceIndexOfRefraction: MDLMaterialProperty;
|
|
|
|
readonly materialIndexOfRefraction: MDLMaterialProperty;
|
|
|
|
readonly normal: MDLMaterialProperty;
|
|
|
|
readonly specular: MDLMaterialProperty;
|
|
|
|
name: string; // inherited from MDLNamed
|
|
}
|
|
|
|
declare class MDLSkeleton extends MDLObject implements NSCopying {
|
|
|
|
static alloc(): MDLSkeleton; // inherited from NSObject
|
|
|
|
static new(): MDLSkeleton; // inherited from NSObject
|
|
|
|
static objectWithSCNNode(scnNode: SCNNode): MDLSkeleton; // inherited from MDLObject
|
|
|
|
static objectWithSCNNodeBufferAllocator(scnNode: SCNNode, bufferAllocator: MDLMeshBufferAllocator): MDLSkeleton; // inherited from MDLObject
|
|
|
|
readonly jointBindTransforms: MDLMatrix4x4Array;
|
|
|
|
readonly jointPaths: NSArray<string>;
|
|
|
|
readonly jointRestTransforms: MDLMatrix4x4Array;
|
|
|
|
constructor(o: { name: string; jointPaths: NSArray<string> | string[]; });
|
|
|
|
copyWithZone(zone: interop.Pointer | interop.Reference<any>): any;
|
|
|
|
initWithNameJointPaths(name: string, jointPaths: NSArray<string> | string[]): this;
|
|
}
|
|
|
|
declare class MDLSkyCubeTexture extends MDLTexture {
|
|
|
|
static alloc(): MDLSkyCubeTexture; // inherited from NSObject
|
|
|
|
static irradianceTextureCubeWithTextureNameDimensions(texture: MDLTexture, name: string, dimensions: interop.Reference<number>): MDLSkyCubeTexture; // inherited from MDLTexture
|
|
|
|
static irradianceTextureCubeWithTextureNameDimensionsRoughness(texture: MDLTexture, name: string, dimensions: interop.Reference<number>, roughness: number): MDLSkyCubeTexture; // inherited from MDLTexture
|
|
|
|
static new(): MDLSkyCubeTexture; // inherited from NSObject
|
|
|
|
static textureCubeWithImagesNamed(names: NSArray<string> | string[]): MDLSkyCubeTexture; // inherited from MDLTexture
|
|
|
|
static textureCubeWithImagesNamedBundle(names: NSArray<string> | string[], bundleOrNil: NSBundle): MDLSkyCubeTexture; // inherited from MDLTexture
|
|
|
|
static textureNamed(name: string): MDLSkyCubeTexture; // inherited from MDLTexture
|
|
|
|
static textureNamedAssetResolver(name: string, resolver: MDLAssetResolver): MDLSkyCubeTexture; // inherited from MDLTexture
|
|
|
|
static textureNamedBundle(name: string, bundleOrNil: NSBundle): MDLSkyCubeTexture; // inherited from MDLTexture
|
|
|
|
brightness: number;
|
|
|
|
contrast: number;
|
|
|
|
exposure: number;
|
|
|
|
gamma: number;
|
|
|
|
groundAlbedo: number;
|
|
|
|
groundColor: any;
|
|
|
|
highDynamicRangeCompression: interop.Reference<number>;
|
|
|
|
horizonElevation: number;
|
|
|
|
saturation: number;
|
|
|
|
sunAzimuth: number;
|
|
|
|
sunElevation: number;
|
|
|
|
turbidity: number;
|
|
|
|
upperAtmosphereScattering: number;
|
|
|
|
constructor(o: { name: string; channelEncoding: MDLTextureChannelEncoding; textureDimensions: interop.Reference<number>; turbidity: number; sunElevation: number; sunAzimuth: number; upperAtmosphereScattering: number; groundAlbedo: number; });
|
|
|
|
constructor(o: { name: string; channelEncoding: MDLTextureChannelEncoding; textureDimensions: interop.Reference<number>; turbidity: number; sunElevation: number; upperAtmosphereScattering: number; groundAlbedo: number; });
|
|
|
|
initWithNameChannelEncodingTextureDimensionsTurbiditySunElevationSunAzimuthUpperAtmosphereScatteringGroundAlbedo(name: string, channelEncoding: MDLTextureChannelEncoding, textureDimensions: interop.Reference<number>, turbidity: number, sunElevation: number, sunAzimuth: number, upperAtmosphereScattering: number, groundAlbedo: number): this;
|
|
|
|
initWithNameChannelEncodingTextureDimensionsTurbiditySunElevationUpperAtmosphereScatteringGroundAlbedo(name: string, channelEncoding: MDLTextureChannelEncoding, textureDimensions: interop.Reference<number>, turbidity: number, sunElevation: number, upperAtmosphereScattering: number, groundAlbedo: number): this;
|
|
|
|
updateTexture(): void;
|
|
}
|
|
|
|
declare class MDLStereoscopicCamera extends MDLCamera {
|
|
|
|
static alloc(): MDLStereoscopicCamera; // inherited from NSObject
|
|
|
|
static cameraWithSCNCamera(scnCamera: SCNCamera): MDLStereoscopicCamera; // inherited from MDLCamera
|
|
|
|
static new(): MDLStereoscopicCamera; // inherited from NSObject
|
|
|
|
static objectWithSCNNode(scnNode: SCNNode): MDLStereoscopicCamera; // inherited from MDLObject
|
|
|
|
static objectWithSCNNodeBufferAllocator(scnNode: SCNNode, bufferAllocator: MDLMeshBufferAllocator): MDLStereoscopicCamera; // inherited from MDLObject
|
|
|
|
interPupillaryDistance: number;
|
|
|
|
readonly leftProjectionMatrix: simd_float4x4;
|
|
|
|
leftVergence: number;
|
|
|
|
readonly leftViewMatrix: simd_float4x4;
|
|
|
|
overlap: number;
|
|
|
|
readonly rightProjectionMatrix: simd_float4x4;
|
|
|
|
rightVergence: number;
|
|
|
|
readonly rightViewMatrix: simd_float4x4;
|
|
}
|
|
|
|
declare class MDLSubmesh extends NSObject implements MDLNamed {
|
|
|
|
static alloc(): MDLSubmesh; // inherited from NSObject
|
|
|
|
static new(): MDLSubmesh; // inherited from NSObject
|
|
|
|
static submeshWithSCNGeometryElement(scnGeometryElement: SCNGeometryElement): MDLSubmesh;
|
|
|
|
static submeshWithSCNGeometryElementBufferAllocator(scnGeometryElement: SCNGeometryElement, bufferAllocator: MDLMeshBufferAllocator): MDLSubmesh;
|
|
|
|
readonly geometryType: MDLGeometryType;
|
|
|
|
readonly indexBuffer: MDLMeshBuffer;
|
|
|
|
readonly indexCount: number;
|
|
|
|
readonly indexType: MDLIndexBitDepth;
|
|
|
|
material: MDLMaterial;
|
|
|
|
topology: MDLSubmeshTopology;
|
|
|
|
name: string; // inherited from MDLNamed
|
|
|
|
constructor(o: { indexBuffer: MDLMeshBuffer; indexCount: number; indexType: MDLIndexBitDepth; geometryType: MDLGeometryType; material: MDLMaterial; });
|
|
|
|
constructor(o: { MDLSubmesh: MDLSubmesh; indexType: MDLIndexBitDepth; geometryType: MDLGeometryType; });
|
|
|
|
constructor(o: { name: string; indexBuffer: MDLMeshBuffer; indexCount: number; indexType: MDLIndexBitDepth; geometryType: MDLGeometryType; material: MDLMaterial; });
|
|
|
|
constructor(o: { name: string; indexBuffer: MDLMeshBuffer; indexCount: number; indexType: MDLIndexBitDepth; geometryType: MDLGeometryType; material: MDLMaterial; topology: MDLSubmeshTopology; });
|
|
|
|
indexBufferAsIndexType(indexType: MDLIndexBitDepth): MDLMeshBuffer;
|
|
|
|
initWithIndexBufferIndexCountIndexTypeGeometryTypeMaterial(indexBuffer: MDLMeshBuffer, indexCount: number, indexType: MDLIndexBitDepth, geometryType: MDLGeometryType, material: MDLMaterial): this;
|
|
|
|
initWithMDLSubmeshIndexTypeGeometryType(submesh: MDLSubmesh, indexType: MDLIndexBitDepth, geometryType: MDLGeometryType): this;
|
|
|
|
initWithNameIndexBufferIndexCountIndexTypeGeometryTypeMaterial(name: string, indexBuffer: MDLMeshBuffer, indexCount: number, indexType: MDLIndexBitDepth, geometryType: MDLGeometryType, material: MDLMaterial): this;
|
|
|
|
initWithNameIndexBufferIndexCountIndexTypeGeometryTypeMaterialTopology(name: string, indexBuffer: MDLMeshBuffer, indexCount: number, indexType: MDLIndexBitDepth, geometryType: MDLGeometryType, material: MDLMaterial, topology: MDLSubmeshTopology): this;
|
|
}
|
|
|
|
declare class MDLSubmeshTopology extends NSObject {
|
|
|
|
static alloc(): MDLSubmeshTopology; // inherited from NSObject
|
|
|
|
static new(): MDLSubmeshTopology; // inherited from NSObject
|
|
|
|
edgeCreaseCount: number;
|
|
|
|
edgeCreaseIndices: MDLMeshBuffer;
|
|
|
|
edgeCreases: MDLMeshBuffer;
|
|
|
|
faceCount: number;
|
|
|
|
faceTopology: MDLMeshBuffer;
|
|
|
|
holeCount: number;
|
|
|
|
holes: MDLMeshBuffer;
|
|
|
|
vertexCreaseCount: number;
|
|
|
|
vertexCreaseIndices: MDLMeshBuffer;
|
|
|
|
vertexCreases: MDLMeshBuffer;
|
|
|
|
constructor(o: { submesh: MDLSubmesh; });
|
|
|
|
initWithSubmesh(submesh: MDLSubmesh): this;
|
|
}
|
|
|
|
declare class MDLTexture extends NSObject implements MDLNamed {
|
|
|
|
static alloc(): MDLTexture; // inherited from NSObject
|
|
|
|
static irradianceTextureCubeWithTextureNameDimensions(texture: MDLTexture, name: string, dimensions: interop.Reference<number>): MDLTexture;
|
|
|
|
static irradianceTextureCubeWithTextureNameDimensionsRoughness(texture: MDLTexture, name: string, dimensions: interop.Reference<number>, roughness: number): MDLTexture;
|
|
|
|
static new(): MDLTexture; // inherited from NSObject
|
|
|
|
static textureCubeWithImagesNamed(names: NSArray<string> | string[]): MDLTexture;
|
|
|
|
static textureCubeWithImagesNamedBundle(names: NSArray<string> | string[], bundleOrNil: NSBundle): MDLTexture;
|
|
|
|
static textureNamed(name: string): MDLTexture;
|
|
|
|
static textureNamedAssetResolver(name: string, resolver: MDLAssetResolver): MDLTexture;
|
|
|
|
static textureNamedBundle(name: string, bundleOrNil: NSBundle): MDLTexture;
|
|
|
|
readonly channelCount: number;
|
|
|
|
readonly channelEncoding: MDLTextureChannelEncoding;
|
|
|
|
readonly dimensions: interop.Reference<number>;
|
|
|
|
hasAlphaValues: boolean;
|
|
|
|
isCube: boolean;
|
|
|
|
readonly mipLevelCount: number;
|
|
|
|
readonly rowStride: number;
|
|
|
|
name: string; // inherited from MDLNamed
|
|
|
|
constructor(o: { data: NSData; topLeftOrigin: boolean; name: string; dimensions: interop.Reference<number>; rowStride: number; channelCount: number; channelEncoding: MDLTextureChannelEncoding; isCube: boolean; });
|
|
|
|
imageFromTexture(): any;
|
|
|
|
imageFromTextureAtLevel(level: number): any;
|
|
|
|
initWithDataTopLeftOriginNameDimensionsRowStrideChannelCountChannelEncodingIsCube(pixelData: NSData, topLeftOrigin: boolean, name: string, dimensions: interop.Reference<number>, rowStride: number, channelCount: number, channelEncoding: MDLTextureChannelEncoding, isCube: boolean): this;
|
|
|
|
texelDataWithBottomLeftOrigin(): NSData;
|
|
|
|
texelDataWithBottomLeftOriginAtMipLevelCreate(level: number, create: boolean): NSData;
|
|
|
|
texelDataWithTopLeftOrigin(): NSData;
|
|
|
|
texelDataWithTopLeftOriginAtMipLevelCreate(level: number, create: boolean): NSData;
|
|
|
|
writeToURL(URL: NSURL): boolean;
|
|
|
|
writeToURLLevel(URL: NSURL, level: number): boolean;
|
|
|
|
writeToURLType(nsurl: NSURL, type: string): boolean;
|
|
|
|
writeToURLTypeLevel(nsurl: NSURL, type: string, level: number): boolean;
|
|
}
|
|
|
|
declare const enum MDLTextureChannelEncoding {
|
|
|
|
UInt8 = 1,
|
|
|
|
Uint8 = 1,
|
|
|
|
UInt16 = 2,
|
|
|
|
Uint16 = 2,
|
|
|
|
UInt24 = 3,
|
|
|
|
Uint24 = 3,
|
|
|
|
UInt32 = 4,
|
|
|
|
Uint32 = 4,
|
|
|
|
Float16 = 258,
|
|
|
|
Float16SR = 770,
|
|
|
|
Float32 = 260
|
|
}
|
|
|
|
declare class MDLTextureFilter extends NSObject {
|
|
|
|
static alloc(): MDLTextureFilter; // inherited from NSObject
|
|
|
|
static new(): MDLTextureFilter; // inherited from NSObject
|
|
|
|
magFilter: MDLMaterialTextureFilterMode;
|
|
|
|
minFilter: MDLMaterialTextureFilterMode;
|
|
|
|
mipFilter: MDLMaterialMipMapFilterMode;
|
|
|
|
rWrapMode: MDLMaterialTextureWrapMode;
|
|
|
|
sWrapMode: MDLMaterialTextureWrapMode;
|
|
|
|
tWrapMode: MDLMaterialTextureWrapMode;
|
|
}
|
|
|
|
declare class MDLTextureSampler extends NSObject {
|
|
|
|
static alloc(): MDLTextureSampler; // inherited from NSObject
|
|
|
|
static new(): MDLTextureSampler; // inherited from NSObject
|
|
|
|
hardwareFilter: MDLTextureFilter;
|
|
|
|
texture: MDLTexture;
|
|
|
|
transform: MDLTransform;
|
|
}
|
|
|
|
declare class MDLTransform extends NSObject implements MDLTransformComponent, NSCopying {
|
|
|
|
static alloc(): MDLTransform; // inherited from NSObject
|
|
|
|
static globalTransformWithObjectAtTime(object: MDLObject, time: number): simd_float4x4;
|
|
|
|
static new(): MDLTransform; // inherited from NSObject
|
|
|
|
rotation: interop.Reference<number>;
|
|
|
|
scale: interop.Reference<number>;
|
|
|
|
shear: interop.Reference<number>;
|
|
|
|
translation: interop.Reference<number>;
|
|
|
|
readonly debugDescription: string; // inherited from NSObjectProtocol
|
|
|
|
readonly description: string; // inherited from NSObjectProtocol
|
|
|
|
readonly hash: number; // inherited from NSObjectProtocol
|
|
|
|
readonly isProxy: boolean; // inherited from NSObjectProtocol
|
|
|
|
readonly keyTimes: NSArray<number>; // inherited from MDLTransformComponent
|
|
|
|
matrix: simd_float4x4; // inherited from MDLTransformComponent
|
|
|
|
readonly maximumTime: number; // inherited from MDLTransformComponent
|
|
|
|
readonly minimumTime: number; // inherited from MDLTransformComponent
|
|
|
|
resetsTransform: boolean; // inherited from MDLTransformComponent
|
|
|
|
readonly superclass: typeof NSObject; // inherited from NSObjectProtocol
|
|
|
|
readonly // inherited from NSObjectProtocol
|
|
|
|
constructor(o: { identity: void; });
|
|
|
|
constructor(o: { matrix: simd_float4x4; });
|
|
|
|
constructor(o: { matrix: simd_float4x4; resetsTransform: boolean; });
|
|
|
|
constructor(o: { transformComponent: MDLTransformComponent; });
|
|
|
|
constructor(o: { transformComponent: MDLTransformComponent; resetsTransform: boolean; });
|
|
|
|
class(): typeof NSObject;
|
|
|
|
conformsToProtocol(aProtocol: any /* Protocol */): boolean;
|
|
|
|
copyWithZone(zone: interop.Pointer | interop.Reference<any>): any;
|
|
|
|
initWithIdentity(): this;
|
|
|
|
initWithMatrix(matrix: simd_float4x4): this;
|
|
|
|
initWithMatrixResetsTransform(matrix: simd_float4x4, resetsTransform: boolean): this;
|
|
|
|
initWithTransformComponent(component: MDLTransformComponent): this;
|
|
|
|
initWithTransformComponentResetsTransform(component: MDLTransformComponent, resetsTransform: boolean): this;
|
|
|
|
isEqual(object: any): boolean;
|
|
|
|
isKindOfClass(aClass: typeof NSObject): boolean;
|
|
|
|
isMemberOfClass(aClass: typeof NSObject): boolean;
|
|
|
|
localTransformAtTime(time: number): simd_float4x4;
|
|
|
|
performSelector(aSelector: string): any;
|
|
|
|
performSelectorWithObject(aSelector: string, object: any): any;
|
|
|
|
performSelectorWithObjectWithObject(aSelector: string, object1: any, object2: any): any;
|
|
|
|
respondsToSelector(aSelector: string): boolean;
|
|
|
|
retainCount(): number;
|
|
|
|
rotationAtTime(time: number): interop.Reference<number>;
|
|
|
|
rotationMatrixAtTime(time: number): simd_float4x4;
|
|
|
|
scaleAtTime(time: number): interop.Reference<number>;
|
|
|
|
self(): this;
|
|
|
|
setIdentity(): void;
|
|
|
|
setLocalTransform(transform: simd_float4x4): void;
|
|
|
|
setLocalTransformForTime(transform: simd_float4x4, time: number): void;
|
|
|
|
setMatrixForTime(matrix: simd_float4x4, time: number): void;
|
|
|
|
setRotationForTime(rotation: interop.Reference<number>, time: number): void;
|
|
|
|
setScaleForTime(scale: interop.Reference<number>, time: number): void;
|
|
|
|
setShearForTime(shear: interop.Reference<number>, time: number): void;
|
|
|
|
setTranslationForTime(translation: interop.Reference<number>, time: number): void;
|
|
|
|
shearAtTime(time: number): interop.Reference<number>;
|
|
|
|
translationAtTime(time: number): interop.Reference<number>;
|
|
}
|
|
|
|
interface MDLTransformComponent extends MDLComponent {
|
|
|
|
keyTimes: NSArray<number>;
|
|
|
|
matrix: simd_float4x4;
|
|
|
|
maximumTime: number;
|
|
|
|
minimumTime: number;
|
|
|
|
resetsTransform: boolean;
|
|
|
|
localTransformAtTime?(time: number): simd_float4x4;
|
|
|
|
setLocalTransform?(transform: simd_float4x4): void;
|
|
|
|
setLocalTransformForTime?(transform: simd_float4x4, time: number): void;
|
|
}
|
|
declare var MDLTransformComponent: {
|
|
|
|
prototype: MDLTransformComponent;
|
|
|
|
globalTransformWithObjectAtTime?(object: MDLObject, time: number): simd_float4x4;
|
|
};
|
|
|
|
declare class MDLTransformMatrixOp extends NSObject implements MDLTransformOp {
|
|
|
|
static alloc(): MDLTransformMatrixOp; // inherited from NSObject
|
|
|
|
static new(): MDLTransformMatrixOp; // inherited from NSObject
|
|
|
|
readonly animatedValue: MDLAnimatedMatrix4x4;
|
|
|
|
readonly name: string; // inherited from MDLTransformOp
|
|
|
|
IsInverseOp(): boolean;
|
|
|
|
double4x4AtTime(time: number): simd_double4x4;
|
|
|
|
float4x4AtTime(time: number): simd_float4x4;
|
|
}
|
|
|
|
interface MDLTransformOp {
|
|
|
|
name: string;
|
|
|
|
IsInverseOp(): boolean;
|
|
|
|
double4x4AtTime(time: number): simd_double4x4;
|
|
|
|
float4x4AtTime(time: number): simd_float4x4;
|
|
}
|
|
declare var MDLTransformOp: {
|
|
|
|
prototype: MDLTransformOp;
|
|
};
|
|
|
|
declare const enum MDLTransformOpRotationOrder {
|
|
|
|
XYZ = 1,
|
|
|
|
XZY = 2,
|
|
|
|
YXZ = 3,
|
|
|
|
YZX = 4,
|
|
|
|
ZXY = 5,
|
|
|
|
ZYX = 6
|
|
}
|
|
|
|
declare class MDLTransformOrientOp extends NSObject implements MDLTransformOp {
|
|
|
|
static alloc(): MDLTransformOrientOp; // inherited from NSObject
|
|
|
|
static new(): MDLTransformOrientOp; // inherited from NSObject
|
|
|
|
readonly animatedValue: MDLAnimatedQuaternion;
|
|
|
|
readonly name: string; // inherited from MDLTransformOp
|
|
|
|
IsInverseOp(): boolean;
|
|
|
|
double4x4AtTime(time: number): simd_double4x4;
|
|
|
|
float4x4AtTime(time: number): simd_float4x4;
|
|
}
|
|
|
|
declare class MDLTransformRotateOp extends NSObject implements MDLTransformOp {
|
|
|
|
static alloc(): MDLTransformRotateOp; // inherited from NSObject
|
|
|
|
static new(): MDLTransformRotateOp; // inherited from NSObject
|
|
|
|
readonly animatedValue: MDLAnimatedVector3;
|
|
|
|
readonly name: string; // inherited from MDLTransformOp
|
|
|
|
IsInverseOp(): boolean;
|
|
|
|
double4x4AtTime(time: number): simd_double4x4;
|
|
|
|
float4x4AtTime(time: number): simd_float4x4;
|
|
}
|
|
|
|
declare class MDLTransformRotateXOp extends NSObject implements MDLTransformOp {
|
|
|
|
static alloc(): MDLTransformRotateXOp; // inherited from NSObject
|
|
|
|
static new(): MDLTransformRotateXOp; // inherited from NSObject
|
|
|
|
readonly animatedValue: MDLAnimatedScalar;
|
|
|
|
readonly name: string; // inherited from MDLTransformOp
|
|
|
|
IsInverseOp(): boolean;
|
|
|
|
double4x4AtTime(time: number): simd_double4x4;
|
|
|
|
float4x4AtTime(time: number): simd_float4x4;
|
|
}
|
|
|
|
declare class MDLTransformRotateYOp extends NSObject implements MDLTransformOp {
|
|
|
|
static alloc(): MDLTransformRotateYOp; // inherited from NSObject
|
|
|
|
static new(): MDLTransformRotateYOp; // inherited from NSObject
|
|
|
|
readonly animatedValue: MDLAnimatedScalar;
|
|
|
|
readonly name: string; // inherited from MDLTransformOp
|
|
|
|
IsInverseOp(): boolean;
|
|
|
|
double4x4AtTime(time: number): simd_double4x4;
|
|
|
|
float4x4AtTime(time: number): simd_float4x4;
|
|
}
|
|
|
|
declare class MDLTransformRotateZOp extends NSObject implements MDLTransformOp {
|
|
|
|
static alloc(): MDLTransformRotateZOp; // inherited from NSObject
|
|
|
|
static new(): MDLTransformRotateZOp; // inherited from NSObject
|
|
|
|
readonly animatedValue: MDLAnimatedScalar;
|
|
|
|
readonly name: string; // inherited from MDLTransformOp
|
|
|
|
IsInverseOp(): boolean;
|
|
|
|
double4x4AtTime(time: number): simd_double4x4;
|
|
|
|
float4x4AtTime(time: number): simd_float4x4;
|
|
}
|
|
|
|
declare class MDLTransformScaleOp extends NSObject implements MDLTransformOp {
|
|
|
|
static alloc(): MDLTransformScaleOp; // inherited from NSObject
|
|
|
|
static new(): MDLTransformScaleOp; // inherited from NSObject
|
|
|
|
readonly animatedValue: MDLAnimatedVector3;
|
|
|
|
readonly name: string; // inherited from MDLTransformOp
|
|
|
|
IsInverseOp(): boolean;
|
|
|
|
double4x4AtTime(time: number): simd_double4x4;
|
|
|
|
float4x4AtTime(time: number): simd_float4x4;
|
|
}
|
|
|
|
declare class MDLTransformStack extends NSObject implements MDLTransformComponent, NSCopying {
|
|
|
|
static alloc(): MDLTransformStack; // inherited from NSObject
|
|
|
|
static globalTransformWithObjectAtTime(object: MDLObject, time: number): simd_float4x4;
|
|
|
|
static new(): MDLTransformStack; // inherited from NSObject
|
|
|
|
readonly transformOps: NSArray<MDLTransformOp>;
|
|
|
|
readonly debugDescription: string; // inherited from NSObjectProtocol
|
|
|
|
readonly description: string; // inherited from NSObjectProtocol
|
|
|
|
readonly hash: number; // inherited from NSObjectProtocol
|
|
|
|
readonly isProxy: boolean; // inherited from NSObjectProtocol
|
|
|
|
readonly keyTimes: NSArray<number>; // inherited from MDLTransformComponent
|
|
|
|
matrix: simd_float4x4; // inherited from MDLTransformComponent
|
|
|
|
readonly maximumTime: number; // inherited from MDLTransformComponent
|
|
|
|
readonly minimumTime: number; // inherited from MDLTransformComponent
|
|
|
|
resetsTransform: boolean; // inherited from MDLTransformComponent
|
|
|
|
readonly superclass: typeof NSObject; // inherited from NSObjectProtocol
|
|
|
|
readonly // inherited from NSObjectProtocol
|
|
|
|
addMatrixOpInverse(animatedValueName: string, inverse: boolean): MDLTransformMatrixOp;
|
|
|
|
addOrientOpInverse(animatedValueName: string, inverse: boolean): MDLTransformOrientOp;
|
|
|
|
addRotateOpOrderInverse(animatedValueName: string, order: MDLTransformOpRotationOrder, inverse: boolean): MDLTransformRotateOp;
|
|
|
|
addRotateXOpInverse(animatedValueName: string, inverse: boolean): MDLTransformRotateXOp;
|
|
|
|
addRotateYOpInverse(animatedValueName: string, inverse: boolean): MDLTransformRotateYOp;
|
|
|
|
addRotateZOpInverse(animatedValueName: string, inverse: boolean): MDLTransformRotateZOp;
|
|
|
|
addScaleOpInverse(animatedValueName: string, inverse: boolean): MDLTransformScaleOp;
|
|
|
|
addTranslateOpInverse(animatedValueName: string, inverse: boolean): MDLTransformTranslateOp;
|
|
|
|
animatedValueWithName(name: string): MDLAnimatedValue;
|
|
|
|
class(): typeof NSObject;
|
|
|
|
conformsToProtocol(aProtocol: any /* Protocol */): boolean;
|
|
|
|
copyWithZone(zone: interop.Pointer | interop.Reference<any>): any;
|
|
|
|
count(): number;
|
|
|
|
double4x4AtTime(time: number): simd_double4x4;
|
|
|
|
float4x4AtTime(time: number): simd_float4x4;
|
|
|
|
isEqual(object: any): boolean;
|
|
|
|
isKindOfClass(aClass: typeof NSObject): boolean;
|
|
|
|
isMemberOfClass(aClass: typeof NSObject): boolean;
|
|
|
|
localTransformAtTime(time: number): simd_float4x4;
|
|
|
|
performSelector(aSelector: string): any;
|
|
|
|
performSelectorWithObject(aSelector: string, object: any): any;
|
|
|
|
performSelectorWithObjectWithObject(aSelector: string, object1: any, object2: any): any;
|
|
|
|
respondsToSelector(aSelector: string): boolean;
|
|
|
|
retainCount(): number;
|
|
|
|
self(): this;
|
|
|
|
setLocalTransform(transform: simd_float4x4): void;
|
|
|
|
setLocalTransformForTime(transform: simd_float4x4, time: number): void;
|
|
}
|
|
|
|
declare class MDLTransformTranslateOp extends NSObject implements MDLTransformOp {
|
|
|
|
static alloc(): MDLTransformTranslateOp; // inherited from NSObject
|
|
|
|
static new(): MDLTransformTranslateOp; // inherited from NSObject
|
|
|
|
readonly animatedValue: MDLAnimatedVector3;
|
|
|
|
readonly name: string; // inherited from MDLTransformOp
|
|
|
|
IsInverseOp(): boolean;
|
|
|
|
double4x4AtTime(time: number): simd_double4x4;
|
|
|
|
float4x4AtTime(time: number): simd_float4x4;
|
|
}
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declare class MDLURLTexture extends MDLTexture {
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static alloc(): MDLURLTexture; // inherited from NSObject
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static irradianceTextureCubeWithTextureNameDimensions(texture: MDLTexture, name: string, dimensions: interop.Reference<number>): MDLURLTexture; // inherited from MDLTexture
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static irradianceTextureCubeWithTextureNameDimensionsRoughness(texture: MDLTexture, name: string, dimensions: interop.Reference<number>, roughness: number): MDLURLTexture; // inherited from MDLTexture
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static new(): MDLURLTexture; // inherited from NSObject
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static textureCubeWithImagesNamed(names: NSArray<string> | string[]): MDLURLTexture; // inherited from MDLTexture
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static textureCubeWithImagesNamedBundle(names: NSArray<string> | string[], bundleOrNil: NSBundle): MDLURLTexture; // inherited from MDLTexture
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static textureNamed(name: string): MDLURLTexture; // inherited from MDLTexture
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static textureNamedAssetResolver(name: string, resolver: MDLAssetResolver): MDLURLTexture; // inherited from MDLTexture
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static textureNamedBundle(name: string, bundleOrNil: NSBundle): MDLURLTexture; // inherited from MDLTexture
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URL: NSURL;
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constructor(o: { URL: NSURL; name: string; });
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initWithURLName(URL: NSURL, name: string): this;
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}
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declare class MDLVertexAttribute extends NSObject implements NSCopying {
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static alloc(): MDLVertexAttribute; // inherited from NSObject
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static new(): MDLVertexAttribute; // inherited from NSObject
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bufferIndex: number;
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format: MDLVertexFormat;
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initializationValue: interop.Reference<number>;
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name: string;
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offset: number;
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time: number;
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constructor(o: { name: string; format: MDLVertexFormat; offset: number; bufferIndex: number; });
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copyWithZone(zone: interop.Pointer | interop.Reference<any>): any;
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initWithNameFormatOffsetBufferIndex(name: string, format: MDLVertexFormat, offset: number, bufferIndex: number): this;
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}
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declare var MDLVertexAttributeAnisotropy: string;
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declare var MDLVertexAttributeBinormal: string;
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declare var MDLVertexAttributeBitangent: string;
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declare var MDLVertexAttributeColor: string;
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declare class MDLVertexAttributeData extends NSObject {
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static alloc(): MDLVertexAttributeData; // inherited from NSObject
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static new(): MDLVertexAttributeData; // inherited from NSObject
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bufferSize: number;
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dataStart: interop.Pointer | interop.Reference<any>;
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format: MDLVertexFormat;
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map: MDLMeshBufferMap;
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stride: number;
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}
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declare var MDLVertexAttributeEdgeCrease: string;
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declare var MDLVertexAttributeJointIndices: string;
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declare var MDLVertexAttributeJointWeights: string;
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declare var MDLVertexAttributeNormal: string;
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declare var MDLVertexAttributeOcclusionValue: string;
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declare var MDLVertexAttributePosition: string;
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declare var MDLVertexAttributeShadingBasisU: string;
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declare var MDLVertexAttributeShadingBasisV: string;
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declare var MDLVertexAttributeSubdivisionStencil: string;
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declare var MDLVertexAttributeTangent: string;
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declare var MDLVertexAttributeTextureCoordinate: string;
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declare class MDLVertexBufferLayout extends NSObject implements NSCopying {
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static alloc(): MDLVertexBufferLayout; // inherited from NSObject
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static new(): MDLVertexBufferLayout; // inherited from NSObject
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stride: number;
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constructor(o: { stride: number; });
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copyWithZone(zone: interop.Pointer | interop.Reference<any>): any;
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initWithStride(stride: number): this;
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}
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declare class MDLVertexDescriptor extends NSObject implements NSCopying {
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static alloc(): MDLVertexDescriptor; // inherited from NSObject
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static new(): MDLVertexDescriptor; // inherited from NSObject
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attributes: NSMutableArray<MDLVertexAttribute>;
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layouts: NSMutableArray<MDLVertexBufferLayout>;
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constructor(o: { vertexDescriptor: MDLVertexDescriptor; });
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addOrReplaceAttribute(attribute: MDLVertexAttribute): void;
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attributeNamed(name: string): MDLVertexAttribute;
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copyWithZone(zone: interop.Pointer | interop.Reference<any>): any;
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initWithVertexDescriptor(vertexDescriptor: MDLVertexDescriptor): this;
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removeAttributeNamed(name: string): void;
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reset(): void;
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setPackedOffsets(): void;
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setPackedStrides(): void;
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}
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declare const enum MDLVertexFormat {
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Invalid = 0,
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PackedBit = 4096,
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UCharBits = 65536,
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CharBits = 131072,
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UCharNormalizedBits = 196608,
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CharNormalizedBits = 262144,
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UShortBits = 327680,
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ShortBits = 393216,
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UShortNormalizedBits = 458752,
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ShortNormalizedBits = 524288,
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UIntBits = 589824,
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IntBits = 655360,
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HalfBits = 720896,
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FloatBits = 786432,
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UChar = 65537,
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UChar2 = 65538,
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UChar3 = 65539,
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UChar4 = 65540,
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Char = 131073,
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Char2 = 131074,
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Char3 = 131075,
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Char4 = 131076,
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UCharNormalized = 196609,
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UChar2Normalized = 196610,
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UChar3Normalized = 196611,
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UChar4Normalized = 196612,
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CharNormalized = 262145,
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Char2Normalized = 262146,
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Char3Normalized = 262147,
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Char4Normalized = 262148,
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UShort = 327681,
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UShort2 = 327682,
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UShort3 = 327683,
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UShort4 = 327684,
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Short = 393217,
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Short2 = 393218,
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Short3 = 393219,
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Short4 = 393220,
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UShortNormalized = 458753,
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UShort2Normalized = 458754,
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UShort3Normalized = 458755,
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UShort4Normalized = 458756,
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ShortNormalized = 524289,
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Short2Normalized = 524290,
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Short3Normalized = 524291,
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Short4Normalized = 524292,
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UInt = 589825,
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UInt2 = 589826,
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UInt3 = 589827,
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UInt4 = 589828,
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Int = 655361,
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Int2 = 655362,
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Int3 = 655363,
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Int4 = 655364,
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Half = 720897,
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Half2 = 720898,
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Half3 = 720899,
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Half4 = 720900,
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Float = 786433,
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Float2 = 786434,
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Float3 = 786435,
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Float4 = 786436,
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Int1010102Normalized = 659460,
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UInt1010102Normalized = 593924
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}
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declare class MDLVoxelArray extends MDLObject {
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static alloc(): MDLVoxelArray; // inherited from NSObject
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static new(): MDLVoxelArray; // inherited from NSObject
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static objectWithSCNNode(scnNode: SCNNode): MDLVoxelArray; // inherited from MDLObject
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static objectWithSCNNodeBufferAllocator(scnNode: SCNNode, bufferAllocator: MDLMeshBufferAllocator): MDLVoxelArray; // inherited from MDLObject
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readonly boundingBox: MDLAxisAlignedBoundingBox;
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readonly count: number;
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readonly isValidSignedShellField: boolean;
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shellFieldExteriorThickness: number;
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shellFieldInteriorThickness: number;
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readonly voxelIndexExtent: MDLVoxelIndexExtent;
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constructor(o: { asset: MDLAsset; divisions: number; patchRadius: number; });
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constructor(o: { data: NSData; boundingBox: MDLAxisAlignedBoundingBox; voxelExtent: number; });
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coarseMesh(): MDLMesh;
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coarseMeshUsingAllocator(allocator: MDLMeshBufferAllocator): MDLMesh;
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convertToSignedShellField(): void;
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differenceWithVoxels(voxels: MDLVoxelArray): void;
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indexOfSpatialLocation(location: interop.Reference<number>): interop.Reference<number>;
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initWithAssetDivisionsPatchRadius(asset: MDLAsset, divisions: number, patchRadius: number): this;
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initWithDataBoundingBoxVoxelExtent(voxelData: NSData, boundingBox: MDLAxisAlignedBoundingBox, voxelExtent: number): this;
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intersectWithVoxels(voxels: MDLVoxelArray): void;
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meshUsingAllocator(allocator: MDLMeshBufferAllocator): MDLMesh;
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setVoxelAtIndex(index: interop.Reference<number>): void;
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setVoxelsForMeshDivisionsPatchRadius(mesh: MDLMesh, divisions: number, patchRadius: number): void;
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spatialLocationOfIndex(index: interop.Reference<number>): interop.Reference<number>;
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unionWithVoxels(voxels: MDLVoxelArray): void;
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voxelBoundingBoxAtIndex(index: interop.Reference<number>): MDLAxisAlignedBoundingBox;
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voxelExistsAtIndexAllowAnyXAllowAnyYAllowAnyZAllowAnyShell(index: interop.Reference<number>, allowAnyX: boolean, allowAnyY: boolean, allowAnyZ: boolean, allowAnyShell: boolean): boolean;
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voxelIndices(): NSData;
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voxelsWithinExtent(extent: MDLVoxelIndexExtent): NSData;
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}
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interface MDLVoxelIndexExtent {
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minimumExtent: interop.Reference<number>;
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maximumExtent: interop.Reference<number>;
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}
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declare var MDLVoxelIndexExtent: interop.StructType<MDLVoxelIndexExtent>;
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declare var kUTType3dObject: string;
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declare var kUTTypeAlembic: string;
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declare var kUTTypePolygon: string;
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declare var kUTTypeStereolithography: string;
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declare var kUTTypeUniversalSceneDescription: string;
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