import appModule = require("Application/application"); export enum ImageFormat { PNG, JPEG, } export class Image { public android: android.graphics.Bitmap; constructor() { this.android = null; } public loadFromResource(name: string): boolean { var androidApp = appModule.android; var res = androidApp.context.getResources(); if (res) { var identifier: number = res.getIdentifier(name, 'drawable', androidApp.packageName); if (0 < identifier) { this.android = android.graphics.BitmapFactory.decodeResource(res, identifier); return (this.android != null); } } return false; } public loadFromFile(path: string): boolean { this.android = android.graphics.BitmapFactory.decodeFile(path, null); return (this.android != null); } public loadFromData(data: any): boolean { this.android = android.graphics.BitmapFactory.decodeStream(data); return (this.android != null); } public setNativeBitmap(source: any): boolean { this.android = source; return (this.android != null); } public saveToFile(path: string, format: ImageFormat, quality?: number): boolean { if (this.android) { var targetFormat = android.graphics.Bitmap.CompressFormat.PNG; switch (format) { case ImageFormat.JPEG: targetFormat = android.graphics.Bitmap.CompressFormat.JPEG; break; } // TODO add exception handling var outputStream = new java.io.BufferedOutputStream(new java.io.FileOutputStream(path)); if (typeof quality == "undefined") { quality = 100; } var res = this.android.compress(targetFormat, quality, outputStream); outputStream.close(); return res; } return false; } get height(): number { return (this.android) ? this.android.getHeight() : NaN; } get width(): number { return (this.android) ? this.android.getWidth() : NaN; } } // TODO: These functions are the same in each platform, think for some common code separation export function fromResource(name: string): Image { var image = new Image(); return image.loadFromResource(name) ? image : null; } export function fromFile(path: string): Image { var image = new Image(); return image.loadFromFile(path) ? image : null; } export function fromData(data: any): Image { var image = new Image(); return image.loadFromData(data) ? image : null; } export function fromNativeBitmap(source: any): Image { var image = new Image(); return image.setNativeBitmap(source) ? image : null; }