declare module "ui/animation/keyframe-animation" { import view = require("ui/core/view"); export interface KeyframeDeclaration { property: string; value: any; } export interface KeyframeInfo { duration: number; curve: any; declarations: Array; } /** * Defines animation options for the View.animate method. */ export class KeyframeAnimationInfo { /** * The animation name. */ name: string; /** * The length of the animation in milliseconds. The default duration is 300 milliseconds. */ duration: number; /** * The amount of time, in milliseconds, to delay starting the animation. */ delay: number; /** * Specifies how many times the animation should be played. Default is 1. * iOS animations support fractional iterations, i.e. 1.5. * To repeat an animation infinitely, use Number.POSITIVE_INFINITY */ iterations: number; /** * An optional animation curve. Possible values are contained in the [AnimationCurve enumeration](../enums/AnimationCurve/README.md). * Alternatively, you can pass an instance of type UIViewAnimationCurve for iOS or android.animation.TimeInterpolator for Android. */ curve: any; /** * Determines whether the animation values will be applied on the animated object after the animation finishes. */ isForwards: boolean; /** * If true the animation will be played backwards. */ isReverse: boolean; /** * Return animation keyframes. */ keyframes: Array; } export class KeyframeAnimation { /** * The amount of time, in milliseconds, to delay starting the animation. */ delay: number; /** * Specifies how many times the animation should be played. Default is 1. * iOS animations support fractional iterations, i.e. 1.5. * To repeat an animation infinitely, use Number.POSITIVE_INFINITY */ iterations: number; /** * Returns true if the application is currently running. */ isPlaying: boolean; /** * Plays the animation. */ public play: (view: view.View) => Promise; /** * Cancels a playing animation. */ public cancel: () => void; /** * Creates a keyframe animation from animation definition. */ public static keyframeAnimationFromInfo(info: KeyframeAnimationInfo, valueSourceModifier: number); } }