# NativeScript Modules Coding Convention ## Linting We use [TSLint](https://palantir.github.io/tslint/) for linting. Rules are defined in `build/tslint.json`. Run the tslint from the root of the repo with: ```bash npm run tslint ``` ## Tabs vs Spaces Use 4 spaces indentation. ## Line length Try to limit your lines to 80 characters. ## Semicolons, statement Termination Always use semicolons where it is appropriate. *Right:* ```TypeScript let x = 1; ``` *Wrong:* ```TypeScript let x = 1 ``` ## Quotes Use double quotes for strings: *Right:* ```TypeScript let foo = "bar"; ``` *Wrong:* ```TypeScript let foo = 'bar'; ``` ## Braces Your opening braces go on the same line as the statement. *Right:* ```TypeScript if (true) { console.log("winning"); } ``` *Wrong:* ```TypeScript if (true) { console.log("losing"); } ``` Also, notice the use of whitespace before and after the condition statement. Follow the JavaScript convention of stacking `else/catch` clauses on the same line as the previous closing brace. *Right:* ```TypeScript if (i % 2 === 0) { console.log("even"); } else { console.log("odd"); } ``` *Wrong:* ```TypeScript if (i % 2 === 0) { console.log("even"); } else { console.log("odd"); } ``` ## Variable declarations Declare variables with `let` instead of `var`. Use `const` when possible. *Right:* ```TypeScript const button = new Button(); for (let i = 0; i < items.length; i++) { // do something } ``` *Wrong:* ```TypeScript var button = new Button(); for (var i = 0; i < items.length; i++) { // do something } ``` ## Variable and property names Variables and properties should use [lower camel case][camelcase] capitalization. They should also be descriptive. Single character variables and uncommon abbreviations should generally be avoided unless it is something well known as **i** in for loops *Right:* ```TypeScript let adminUser = db.query("SELECT * FROM users ..."); ``` *Wrong:* ```TypeScript let admin_user = db.query("SELECT * FROM users ..."); ``` [camelcase]: https://en.wikipedia.org/wiki/camelCase#Variations_and_synonyms ## Type names Type names should be capitalized using [upper camel case][camelcase]. *Right:* ```TypeScript class UserAccount() { this.field = "a"; } ``` *Wrong:* ```TypeScript class userAccount() { this.field = "a"; } ``` ## Constants Constants should be declared with CAPITAL letters and `const` keyword. Use underscore to name constants with complex wording. *Right:* ```TypeScript const SECOND = 1 * 1000; const MY_SECOND = SECOND; ``` *Wrong:* ```TypeScript var second = 1 * 1000; ``` ## Object / Array creation Use trailing commas and put *short* declarations on a single line. Only quote keys when your interpreter complains: *Right:* ```TypeScript let a = ["hello", "world"]; let b = { good: "code", "is generally": "pretty", }; ``` *Wrong:* ```TypeScript let a = [ "hello", "world" ]; let b = {"good": "code" , is generally: "pretty" }; ``` ## Equality operator Use the [strict comparison operators][comparisonoperators]. The triple equality operator helps to maintain data type integrity throughout code. *Right:* ```TypeScript let a = 0; if (a === "") { console.log("winning"); } ``` *Wrong:* ```TypeScript let a = 0; if (a == "") { console.log("losing"); } ``` [comparisonoperators]: https://developer.mozilla.org/en/JavaScript/Reference/Operators/Comparison_Operators ## Short-hand operators Try to avoid short-hand operators except in very simple scenarios. *Right:* ```TypeScript let default = x || 50; let extraLarge = "xxl"; let small = "s" let big = (x > 10) ? extraLarge : small; ``` *Wrong:* ```TypeScript let default = checkX(x) || getDefaultSize(); let big = (x > 10) ? checkX(x) ? getExtraLarge() : getDefaultSize() : getSmallValue(); ``` ## Curly braces Always use curly braces even in the cases of one line conditional operations. *Right:* ```TypeScript if (a) { return "winning"; } ``` *Wrong:* ```TypeScript if (a) return "winning"; if (a) return "winning"; ``` ## Boolean comparisons **Do not** directly compare with `true` or `false`. *Right:* ```TypeScript if(condition) { console.log("winning"); } if (!condition) { console.log("winning"); } ``` *Wrong:* ```TypeScript if(condition === true) { console.log("losing"); } if(condition !== true) { console.log("losing"); } if(condition !== false) { console.log("losing"); } ``` ## Boolean conditions format Do not use the **Yoda Conditions** when writing boolean expressions: *Right:* ```TypeScript let num; if(num >= 0) { console.log("winning"); } ``` *Wrong:* ```TypeScript let num; if(0 <= num) { console.log("losing"); } ``` **NOTE** It is OK to use constants on the left when comparing for a range. ```TypeScript if(0 <= num && num <= 100) { console.log("winning"); } ``` ## Function length Keep your functions short. A good function fits on a slide that the people in the last row of a big room can comfortably read. So don't count on them having perfect vision and limit yourself to 1/2 of your screen height per function (no screen rotation :). ## Return statements There are few important considerations here: + To avoid deep nesting of if-statements, always return a functions value as early as possible. In certain routines, once you know the answer, you want to return it to the calling routine immediately. If the routine is defined in such a way that it doesn't require any cleanup, not returning immediately means that you have to write more code. + Minimize the number of returns in each routine. It's harder to understand a routine if, reading it at the bottom, you're unaware of the possibility that it *return*ed somewhere above. *Right:* ```TypeScript function getSomething(val) { if (val < 0) { return false; } if (val > 100) { return false; } let res1 = doOne(); let res2 = doTwo(); let options = { a: 1, b: 2 }; let result = doThree(res1, res2, options); return result; } ``` *Wrong:* ```TypeScript function getSomething(val) { if (val >= 0) { if (val < 100) { let res1 = doOne(); let res2 = doTwo(); let options = { a: 1, b: 2 }; let result = doThree(res1, res2, options); return result; } else { return false; } } else { return false; } } ``` ## Arrow Functions Use arrow functions over anonymous function expressions. Typescript will take care for `this`. *Right:* ```TypeScript req.on("end", () => { exp1(); exp2(); this.doSomething(); }); ``` *Wrong:* ```TypeScript let that = this; req.on("end", function () { exp1(); exp2(); that.doSomething(); }); ``` ## Comments Use the [JSDoc][JSDOC] convention for comments. When writing a comment always think how understandable will be for somebody who is new to this code. Even if it may look simple to you think how a guy that just joined will understand it. Always comment in the following cases: + When there is some non-trivial logic. + Some "external" knowledge is needed which is missing in the context - workaround for driver, module bug, special 'hack' because of a bug and so on; + When you are creating a new class + Public methods - include all the arguments and if possible the types {String}, {Number}. Optional arguments should be marked too. Check the [@param tag][param] [JSDOC]: http://usejsdoc.org/ [param]: http://usejsdoc.org/tags-param.html ## File/module structure Typical module should have the following structure: 1. required dependencies 2. module-private declarations - variables, functions, classes, etc. 3. export variables and functions 4. export class declarations For more information see [this file](https://github.com/telerik/xPlatCore/blob/master/JS/BCL/CreateNewModule.md) ## File naming Use lower case for file names. Use dash to separate different words. *Right:* file-system *Wrong:* FileSystem, fileSystem, file_system ## This, that, self When you **need** to keep reference to **this** use **that** as the name of the variable. Additionally, if you use the TypeScript lambda support, the compiler will take care of this automatically. *Right:* ```TypeScript let that = this; doSomething(function(){ that.doNothing(); }); ``` *Wrong:* ```TypeScript let me = this; doSomething(function(){ me.doNothing(); }); ``` ## Private (hidden) variables and methods Although there is the **private** keyword in TypeScript, it is only a syntax sugar. There is no such notation in JavaScript and everything is available to the users. Hence, always use underscore (**_**) to prefix private variables and methods. There are also methods which have the **public** visibility but they are meant to be used within our code ONLY. Such methods should also be prefixed with underscore. *Right:* ```TypeScript class Foo { private _myBoolean: boolean; public publicAPIMethod() { } public _frameworkMethod() { // this method is for internal use only } private _doSomething() { } } ``` *Wrong:* ```TypeScript class Foo { private myBoolean: boolean; public _publicAPIMethod() { } public frameworkMethod() { // this method is for internal use only } private doSomething() { } } ``` ## TypeScript optional parameters **Do not** use optional parameters in IMPLEMENTATION files. This is because the TS compiler generates additional array and populates its from the **arguments** object. Still, it is OK to use these in a definition file (as declarations ONLY). *Right:* ```TypeScript // declaration export declare function concat(...categories: string[]): string; // implementation export function concat(): string { let i; let result: string; // use the arguments object to iterate the parameters for (i = 0; i < arguments.length; i++) { // do something } return result; } ``` *Wrong:* ```TypeScript // declaration export declare function concat(...categories: string[]): string; // implementation export function concat(...categories: string[]): string { let i; let result: string; // use the arguments object to iterate the parameters for (i = 0; i < categories.length; i++) { // do something } return result; } ``` ## Naming test functions Name your test function with `test_` so that our test runner can find them and add 'underscore' tested method/property name. Different words should be capitalized (and optionally separated by 'underscore'). *Right:* ```TypeScript export function test_goToVisualState_NoState_ShouldResetStyledProperties() { // Test code here. } ```