declare function vector_clamp(__x: number, __min: number, __max: number): number; declare function vector_clampFunction(__x: number, __min: number, __max: number): number; declare function vector_fast_recip(__x: number): number; declare function vector_fast_recipFunction(__x: number): number; declare function vector_fast_rsqrt(__x: number): number; declare function vector_fast_rsqrtFunction(__x: number): number; declare function vector_fract(__x: number): number; declare function vector_fractFunction(__x: number): number; declare function vector_mix(__x: number, __y: number, __t: number): number; declare function vector_mixFunction(__x: number, __y: number, __t: number): number; declare function vector_precise_recip(__x: number): number; declare function vector_precise_recipFunction(__x: number): number; declare function vector_precise_rsqrt(__x: number): number; declare function vector_precise_rsqrtFunction(__x: number): number; declare function vector_recip(__x: number): number; declare function vector_recipFunction(__x: number): number; declare function vector_rsqrt(__x: number): number; declare function vector_rsqrtFunction(__x: number): number; declare function vector_sign(__x: number): number; declare function vector_signFunction(__x: number): number; declare function vector_smoothstep(__edge0: number, __edge1: number, __x: number): number; declare function vector_smoothstepFunction(__edge0: number, __edge1: number, __x: number): number; declare function vector_step(__edge: number, __x: number): number; declare function vector_stepFunction(__edge: number, __x: number): number;