/** * @module "ui/animation/keyframe-animation" */ /** */ import { View } from "../core/view"; export declare const ANIMATION_PROPERTIES; export interface Keyframes { name: string; keyframes: Array; } export interface UnparsedKeyframe { values: Array; declarations: Array; } export interface KeyframeDeclaration { property: string; value: any; } export interface KeyframeInfo { duration: number; declarations: Array; curve?: any; } /** * Defines animation options for the View.animate method. */ export class KeyframeAnimationInfo { /** * Return animation keyframes. */ keyframes: Array; /** * The animation name. */ name?: string; /** * The length of the animation in milliseconds. The default duration is 300 milliseconds. */ duration?: number; /** * The amount of time, in milliseconds, to delay starting the animation. */ delay?: number; /** * Specifies how many times the animation should be played. Default is 1. * iOS animations support fractional iterations, i.e. 1.5. * To repeat an animation infinitely, use Number.POSITIVE_INFINITY */ iterations?: number; /** * An optional animation curve. Possible values are contained in the [AnimationCurve enumeration](../modules/_ui_enums_.animationcurve.html). * Alternatively, you can pass an instance of type UIViewAnimationCurve for iOS or android.animation.TimeInterpolator for Android. */ curve?: any; /** * Determines whether the animation values will be applied on the animated object after the animation finishes. */ isForwards: boolean; /** * If true the animation will be played backwards. */ isReverse?: boolean; } export class KeyframeAnimation { /** * The amount of time, in milliseconds, to delay starting the animation. */ delay: number; /** * Specifies how many times the animation should be played. Default is 1. * iOS animations support fractional iterations, i.e. 1.5. * To repeat an animation infinitely, use Number.POSITIVE_INFINITY */ iterations: number; /** * Returns true if the application is currently running. */ isPlaying: boolean; /** * Plays the animation. */ public play: (view: View) => Promise; /** * Cancels a playing animation. */ public cancel: () => void; /** * Creates a keyframe animation from animation definition. */ public static keyframeAnimationFromInfo(info: KeyframeAnimationInfo): KeyframeAnimation; }