We want webpack's uglification to mangle function and class names
but that's what the current implementation of the CSS in {N} relys on
to get the CSS type for each view when targeted by CSS type selectors.
The implementation is changed a little so now the CSS type can be set
directly on the prototype of each View class or for TS, through decorator.
BREAKING CHANGES:
Extending classes requires marking the derived class with @CSSType
The root classes are not marked with CSSType and classes derived from ViewBase and View
will continue to work as expected. More concrete view classes (Button, Label, etc.) are
marked with @CSSType now and store their cssType on the prototype suppressing the previous
implementation that looked up the class function name. So clien classes that derive from one of
our @CSSType decorated classes will now have to be marked with @CSSType.
* fix(animations): change throw -> trace to avoid unnecessary app crash
Fixes major cause of crashes/bugs in production apps using animation.
* Fix fix animation throw (#1)
* chore(tests): Cleanup code snippets comments
* refactor(animations): Plat-specific cancel and play methods refactored
BREAKING CHANGE: [Android] NativeScript no longer overwrites the horizontal/vertical alignment on the user-defined root visual element when opening it in modal dialog window (i.e. not fullscreen).
If your application logic relied on the previous behavior you need to manually set `horizontalAlignment="center"` and `verticalAlignment="middle"` on the root visual element you are showing modally.
* Do not depend on current device screen while calculating Image Asset size.
* Scale the image asset to the exact requested size.
* Process image assets natively, pass keepAspectRatio based on the stretch property and Asset options.
* Fixed the splashscreen resource name as it cannot be read when containing a dot.
* Updated the Image Asset scale and rotate logic based on the Native one.
* Make the ImageAsset size more important than the Image decode size as its more specific.
* Fixed tslint errors.
* Added filePath support in the ImageAsset constructor for iOS in order to unify it with the Android implementation, support for relative files and file not found support errors.
* Added unit tests for ImageAssets.
* Added a sample app for UI testing of image-view with ImageAsset src.
* chore: apply PR comments
* Fixed the inSampleSize calculations based on total pixels (double inSampleSize size -> 4x less pixels)
* Fixed the inSampleSize calculations when only hight or widths is requested.
Added rotation and scaling while processing images.
Added keepAspectRatio property for further flexibility and accuracy.
* Fixed the ExifInterface creation based on the API level.
* Handle file not found in the native images handling.
* chore: apply PR comments
* docs: add more on Contributing and Get Help
* chore: update build scripts
* docs: update DevelopmentWorkflow.md
* docs: update .md files
* docs: update DevelopmentWorkflow.md
* docs: update development workflow on Win
* feat: add option to set a different root view at run time
* feat: expose application getRootView method
* refactor: Introduce ViewEntry interface
* fix: Respect root view rturned from launch event in Android
* refactor: getRootView() code + caching root view per activity.
* refactor: add app-root.xml in apps
* refactor: http test made async
* refactor(console): remove the console module
Removing the console module implementation eliminates some error-prone
formatting logic, and certain platform-specific checks. The
implementation was also android-specific. Left a stub Console class
implementation as one is necessary to avoid errors with `console` being
undefined during the snapshot stage for android.
The console module is replaced by a 'console' implementation in the Android Runtime. See
android-runtime/PR #884
* fix(tests): update console module tests