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fix(ios): Shadow layer origin point update (#10376)
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@ -169,8 +169,9 @@ export class View extends ViewCommon implements ViewDefinition {
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CATransaction.setDisableActions(true);
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if (nativeView.outerShadowContainerLayer) {
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const { x: originX, y: originY }: CGPoint = nativeView.outerShadowContainerLayer.anchorPoint;
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nativeView.outerShadowContainerLayer.bounds = nativeView.bounds;
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nativeView.outerShadowContainerLayer.position = CGPointMake(frame.origin.x + frame.size.width / 2, frame.origin.y + frame.size.height / 2);
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nativeView.outerShadowContainerLayer.position = CGPointMake(frame.origin.x + frame.size.width * originX, frame.origin.y + frame.size.height * originY);
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}
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CATransaction.setDisableActions(false);
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@ -450,11 +451,27 @@ export class View extends ViewCommon implements ViewDefinition {
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}
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public updateOriginPoint(originX: number, originY: number) {
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const nativeView: NativeScriptUIView = <NativeScriptUIView>this.nativeViewProtected;
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const newPoint = CGPointMake(originX, originY);
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this.nativeViewProtected.layer.anchorPoint = newPoint;
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// Disable CALayer animatable property changes
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CATransaction.setDisableActions(true);
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nativeView.layer.anchorPoint = newPoint;
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if (this._cachedFrame) {
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this._setNativeViewFrame(this.nativeViewProtected, this._cachedFrame);
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this._setNativeViewFrame(nativeView, this._cachedFrame);
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}
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// Make sure new origin also applies to outer shadow layers
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if (nativeView.outerShadowContainerLayer) {
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// This is the new frame after view origin point update
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const frame = nativeView.frame;
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nativeView.outerShadowContainerLayer.anchorPoint = newPoint;
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nativeView.outerShadowContainerLayer.position = CGPointMake(frame.origin.x + frame.size.width * originX, frame.origin.y + frame.size.height * originY);
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}
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CATransaction.setDisableActions(false);
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}
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// By default we update the view's presentation layer when setting backgroundColor and opacity properties.
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@ -1125,9 +1125,12 @@ function drawBoxShadow(view: View): void {
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}
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}
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// Since shadow layer is added to view layer's superlayer, we have to be more specific about shadow layer position
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outerShadowContainerLayer.bounds = bounds;
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outerShadowContainerLayer.position = CGPointMake(viewFrame.origin.x + viewFrame.size.width / 2, viewFrame.origin.y + viewFrame.size.height / 2);
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outerShadowContainerLayer.anchorPoint = layer.anchorPoint;
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// Since shadow uses superlayer's coordinate system, we have to be more specific about shadow layer position
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const { x: originX, y: originY }: CGPoint = outerShadowContainerLayer.anchorPoint;
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outerShadowContainerLayer.position = CGPointMake(viewFrame.origin.x + viewFrame.size.width * originX, viewFrame.origin.y + viewFrame.size.height * originY);
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// Inherit view visibility values
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outerShadowContainerLayer.opacity = layer.opacity;
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