Add iOS 10 .d.ts-es

This commit is contained in:
Panayot Cankov
2016-09-12 10:31:14 +03:00
parent 2ee9f2c794
commit e9c7c5a749
78 changed files with 17182 additions and 7657 deletions

View File

@@ -28,6 +28,8 @@ declare class GCController extends NSObject {
handlerQueue: NSObject;
/* readonly */ microGamepad: GCMicroGamepad;
/* readonly */ motion: GCMotion;
playerIndex: GCControllerPlayerIndex;
@@ -117,6 +119,15 @@ interface GCEulerAngles {
}
declare var GCEulerAngles: interop.StructType<GCEulerAngles>;
declare class GCEventViewController extends UIViewController {
static alloc(): GCEventViewController; // inherited from NSObject
static new(): GCEventViewController; // inherited from NSObject
controllerUserInteractionEnabled: boolean;
}
declare class GCExtendedGamepad extends NSObject {
static alloc(): GCExtendedGamepad; // inherited from NSObject
@@ -251,6 +262,58 @@ declare class GCGamepadSnapshot extends GCGamepad {
initWithSnapshotData(data: NSData): this;
}
declare class GCMicroGamepad extends NSObject {
static alloc(): GCMicroGamepad; // inherited from NSObject
static new(): GCMicroGamepad; // inherited from NSObject
allowsRotation: boolean;
/* readonly */ buttonA: GCControllerButtonInput;
/* readonly */ buttonX: GCControllerButtonInput;
/* readonly */ controller: GCController;
/* readonly */ dpad: GCControllerDirectionPad;
reportsAbsoluteDpadValues: boolean;
valueChangedHandler: (p1: GCMicroGamepad, p2: GCControllerElement) => void;
saveSnapshot(): GCMicroGamepadSnapshot;
}
interface GCMicroGamepadSnapShotDataV100 {
version: number;
size: number;
dpadX: number;
dpadY: number;
buttonA: number;
buttonX: number;
}
declare var GCMicroGamepadSnapShotDataV100: interop.StructType<GCMicroGamepadSnapShotDataV100>;
declare function GCMicroGamepadSnapShotDataV100FromNSData(snapshotData: interop.Pointer | interop.Reference<GCMicroGamepadSnapShotDataV100>, data: NSData): boolean;
declare class GCMicroGamepadSnapshot extends GCMicroGamepad {
static alloc(): GCMicroGamepadSnapshot; // inherited from NSObject
static new(): GCMicroGamepadSnapshot; // inherited from NSObject
snapshotData: NSData;
constructor(o: { controller: GCController; snapshotData: NSData; });
constructor(o: { snapshotData: NSData; });
initWithControllerSnapshotData(controller: GCController, data: NSData): this;
initWithSnapshotData(data: NSData): this;
}
declare class GCMotion extends NSObject {
static alloc(): GCMotion; // inherited from NSObject
@@ -288,3 +351,5 @@ declare var GCRotationRate: interop.StructType<GCRotationRate>;
declare function NSDataFromGCExtendedGamepadSnapShotDataV100(snapshotData: interop.Pointer | interop.Reference<GCExtendedGamepadSnapShotDataV100>): NSData;
declare function NSDataFromGCGamepadSnapShotDataV100(snapshotData: interop.Pointer | interop.Reference<GCGamepadSnapShotDataV100>): NSData;
declare function NSDataFromGCMicroGamepadSnapShotDataV100(snapshotData: interop.Pointer | interop.Reference<GCMicroGamepadSnapShotDataV100>): NSData;