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chore: format
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5
nativescript-core/matrix/index.d.ts
vendored
5
nativescript-core/matrix/index.d.ts
vendored
@@ -32,5 +32,6 @@ export declare function multiplyAffine2d(m1: number[], m2: number[]): number[];
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* Decomposes a css matrix to simple transforms - translate, rotate and scale.
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* @param matrix The css matrix array to decompose.
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*/
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export function decompose2DTransformMatrix(matrix: number[])
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: TransformFunctionsInfo;
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export function decompose2DTransformMatrix(
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matrix: number[]
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): TransformFunctionsInfo;
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@@ -3,79 +3,71 @@ import { TransformFunctionsInfo } from "../ui/animation";
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import { radiansToDegrees, degreesToRadians } from "../utils/number-utils";
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export const getTransformMatrix = ({ property, value }) =>
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TRANSFORM_MATRIXES[property](value);
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TRANSFORM_MATRIXES[property](value);
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const TRANSFORM_MATRIXES = {
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"scale": ({ x, y }) => [
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x, 0, 0,
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0, y, 0,
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0, 0, 1,
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],
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"translate": ({ x, y }) => [
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1, 0, x,
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0, 1, y,
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0, 0, 1,
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],
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"rotate": ({ x, y, z }) => {
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// TODO: Handle rotations over X and Y axis
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const radZ = degreesToRadians(z);
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const cosZ = Math.cos(radZ);
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const sinZ = Math.sin(radZ);
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scale: ({ x, y }) => [x, 0, 0, 0, y, 0, 0, 0, 1],
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translate: ({ x, y }) => [1, 0, x, 0, 1, y, 0, 0, 1],
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rotate: ({ x, y, z }) => {
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// TODO: Handle rotations over X and Y axis
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const radZ = degreesToRadians(z);
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const cosZ = Math.cos(radZ);
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const sinZ = Math.sin(radZ);
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return [
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cosZ, -sinZ, 0,
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sinZ, cosZ, 0,
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0, 0, 1,
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];
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},
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return [cosZ, -sinZ, 0, sinZ, cosZ, 0, 0, 0, 1];
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},
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};
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export const matrixArrayToCssMatrix = (m: number[]) => [
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m[0], m[3], m[1],
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m[4], m[2], m[5],
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m[0],
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m[3],
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m[1],
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m[4],
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m[2],
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m[5],
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];
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export function multiplyAffine2d(m1: number[], m2: number[]): number[] {
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return [
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m1[0] * m2[0] + m1[1] * m2[3],
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m1[0] * m2[1] + m1[1] * m2[4],
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m1[0] * m2[2] + m1[1] * m2[5] + m1[2],
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m1[3] * m2[0] + m1[4] * m2[3],
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m1[3] * m2[1] + m1[4] * m2[4],
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m1[3] * m2[2] + m1[4] * m2[5] + m1[5]
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];
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return [
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m1[0] * m2[0] + m1[1] * m2[3],
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m1[0] * m2[1] + m1[1] * m2[4],
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m1[0] * m2[2] + m1[1] * m2[5] + m1[2],
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m1[3] * m2[0] + m1[4] * m2[3],
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m1[3] * m2[1] + m1[4] * m2[4],
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m1[3] * m2[2] + m1[4] * m2[5] + m1[5],
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];
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}
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// TODO: Decompose rotations over X and Y axis
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export function decompose2DTransformMatrix(matrix: number[])
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: TransformFunctionsInfo {
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export function decompose2DTransformMatrix(
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matrix: number[]
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): TransformFunctionsInfo {
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verifyTransformMatrix(matrix);
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verifyTransformMatrix(matrix);
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const [A, B, C, D, E, F] = [...matrix];
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const determinant = A * D - B * C;
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const translate = { x: E || 0, y: F || 0 };
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const [A, B, C, D, E, F] = [...matrix];
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const determinant = A * D - B * C;
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const translate = { x: E || 0, y: F || 0 };
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// rewrite with obj destructuring using the identity matrix
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let rotate = 0;
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let scale = { x: 1, y: 1 };
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if (A || B) {
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const R = Math.sqrt(A * A + B * B);
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rotate = B > 0 ? Math.acos(A / R) : -Math.acos(A / R);
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scale = { x: R, y: determinant / R };
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} else if (C || D) {
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const R = Math.sqrt(C * C + D * D);
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rotate = Math.PI / 2 - (D > 0 ? Math.acos(-C / R) : -Math.acos(C / R));
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scale = { x: determinant / R, y: R };
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}
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// rewrite with obj destructuring using the identity matrix
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let rotate = 0;
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let scale = { x: 1, y: 1 };
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if (A || B) {
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const R = Math.sqrt(A * A + B * B);
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rotate = B > 0 ? Math.acos(A / R) : -Math.acos(A / R);
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scale = { x: R, y: determinant / R };
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} else if (C || D) {
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const R = Math.sqrt(C * C + D * D);
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rotate = Math.PI / 2 - (D > 0 ? Math.acos(-C / R) : -Math.acos(C / R));
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scale = { x: determinant / R, y: R };
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}
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rotate = radiansToDegrees(rotate);
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rotate = radiansToDegrees(rotate);
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return { translate, rotate: { x: 0, y: 0, z: rotate }, scale };
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return { translate, rotate: { x: 0, y: 0, z: rotate }, scale };
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}
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function verifyTransformMatrix(matrix: number[]) {
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if (matrix.length < 6) {
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throw new Error("Transform matrix should be 2x3.");
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}
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if (matrix.length < 6) {
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throw new Error("Transform matrix should be 2x3.");
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}
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}
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