renamed folders with lower cases and renamed user preferences to local settings

This commit is contained in:
Stanimir Karoserov
2014-05-13 17:59:30 +03:00
parent b6313517db
commit ceff7bb368
58 changed files with 227 additions and 225 deletions

6
image/Readme.md Normal file
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The way we get local path here is different for now. Maybe we should get it from FS module in the future samples. Sample code Android:
```
var Image = require("Image").Image;
var baseImage = Image.imageFromResource('foxie');
```

94
image/image.android.ts Normal file
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import appModule = require("application/application");
export enum ImageFormat {
PNG,
JPEG,
}
export class Image {
public android: android.graphics.Bitmap;
constructor() {
this.android = null;
}
public loadFromResource(name: string): boolean {
var androidApp = appModule.android;
var res = androidApp.context.getResources();
if (res) {
var identifier: number = res.getIdentifier(name, 'drawable', androidApp.packageName);
if (0 < identifier) {
this.android = android.graphics.BitmapFactory.decodeResource(res, identifier);
return (this.android != null);
}
}
return false;
}
public loadFromFile(path: string): boolean {
this.android = android.graphics.BitmapFactory.decodeFile(path, null);
return (this.android != null);
}
public loadFromData(data: any): boolean {
this.android = android.graphics.BitmapFactory.decodeStream(data);
return (this.android != null);
}
public setNativeBitmap(source: any): boolean {
this.android = source;
return (this.android != null);
}
public saveToFile(path: string, format: ImageFormat, quality?: number): boolean {
if (this.android) {
var targetFormat = android.graphics.Bitmap.CompressFormat.PNG;
switch (format) {
case ImageFormat.JPEG:
targetFormat = android.graphics.Bitmap.CompressFormat.JPEG;
break;
}
// TODO add exception handling
var outputStream = new java.io.BufferedOutputStream(new java.io.FileOutputStream(path));
if (typeof quality == "undefined") {
quality = 100;
}
var res = this.android.compress(targetFormat, quality, outputStream);
outputStream.close();
return res;
}
return false;
}
get height(): number {
return (this.android) ? this.android.getHeight() : NaN;
}
get width(): number {
return (this.android) ? this.android.getWidth() : NaN;
}
}
// TODO: These functions are the same in each platform, think for some common code separation
export function fromResource(name: string): Image {
var image = new Image();
return image.loadFromResource(name) ? image : null;
}
export function fromFile(path: string): Image {
var image = new Image();
return image.loadFromFile(path) ? image : null;
}
export function fromData(data: any): Image {
var image = new Image();
return image.loadFromData(data) ? image : null;
}
export function fromNativeBitmap(source: any): Image {
var image = new Image();
return image.setNativeBitmap(source) ? image : null;
}

79
image/image.d.ts vendored Normal file
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/**
* Defines the recognized image formats.
*/
export declare enum ImageFormat {
PNG,
JPEG,
}
/**
* Encapsulates the common abstraction behind a platform specific image object.
*/
export declare class Image {
/**
* Gets the height of this instance. This is a read-only property.
*/
height: number;
/**
* Gets the width of this instance. This is a read-only property.
*/
width: number;
/**
* The iOS-specific image instance. Will be undefined when running on Android.
*/
ios: UIKit.UIImage;
/**
* The Android-specific image instance. Will be undefined when running on iOS.
*/
android: android.graphics.Bitmap;
/**
* Loads this instance from the specified resource name.
*/
loadFromResource(name: string): boolean;
/**
* Loads this instance from the specified file.
*/
loadFromFile(path: string): boolean;
/**
* Loads this instance from the specified native image data.
*/
loadFromData(data: any): boolean;
/**
* Sets the provided native bitmap object.
* This will update either the android or ios properties, depending on the target os.
*/
setNativeBitmap(source: any): boolean;
/**
* Saves this instance to the specified file, using the provided image format and quality.
*/
saveToFile(path: string, format: ImageFormat, quality?: number): boolean;
}
/**
* Creates a new Image instance and loads it from the specified resource name.
*/
export declare function fromResource(name: string): Image;
/**
* Creates a new Image instance and loads it from the specified file.
*/
export declare function fromFile(path: string): Image;
/**
* Creates a new Image instance and loads it from the specified resource name.
*/
export declare function fromData(data: any): Image;
/**
* Creates a new Image instance and sets the provided native bitmap object.
* The native bitmap object will update either the android or ios properties, depending on the target os.
*/
export declare function fromNativeBitmap(source: any): Image;

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image/image.ios.ts Normal file
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export enum ImageFormat {
PNG,
JPEG,
}
export class Image {
public ios: UIKit.UIImage;
constructor() {
this.ios = null;
}
public loadFromResource(name: string): boolean {
this.ios = UIKit.UIImage.imageNamed(name);
return (this.ios != null);
}
public loadFromFile(path: string): boolean {
this.ios = UIKit.UIImage.imageWithContentsOfFile(path);
return (this.ios != null);
}
public loadFromData(data: any): boolean {
this.ios = UIKit.UIImage.imageWithData(data);
return (this.ios != null);
}
public setNativeBitmap(source: any): boolean {
this.ios = source;
return (this.ios != null);
}
public saveToFile(path: string, format: ImageFormat, quality?: number): boolean {
if (null == this.ios) {
return false;
}
var res = false;
var data = null;
switch (format) {
case ImageFormat.JPEG:
data = UIKit.UIImageJPEGRepresentation(this.ios, ('undefined' == typeof quality) ? 1.0 : quality);
break;
case ImageFormat.PNG:
data = UIKit.UIImagePNGRepresentation(this.ios);
break;
}
if (null != data) {
res = data.writeToFileAtomically(path, true);
}
return res;
}
get height(): number {
return (this.ios) ? this.ios.size.height : NaN;
}
get width(): number {
return (this.ios) ? this.ios.size.width : NaN;
}
}
// TODO: These functions are the same in each platform, think for some common code separation
export function fromResource(name: string): Image {
var image = new Image();
return image.loadFromResource(name) ? image : null;
}
export function fromFile(path: string): Image {
var image = new Image();
return image.loadFromFile(path) ? image : null;
}
export function fromData(data: any): Image {
var image = new Image();
return image.loadFromData(data) ? image : null;
}
export function fromNativeBitmap(source: any): Image {
var image = new Image();
return image.setNativeBitmap(source) ? image : null;
}

2
image/index.ts Normal file
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declare var module, require;
module.exports = require("image/image");