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https://github.com/NativeScript/NativeScript.git
synced 2025-08-16 11:42:04 +08:00
This adds the ability to Cancel the Animation via the Promise returned via a play command.
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@ -83,21 +83,69 @@ export var test_CancellingAnimation = function (done) {
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// <snippet module="ui/animation" title="animation">
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// # Cancelling animation
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// ``` JavaScript
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var animation1 = label.createAnimation({ translate: { x: 100, y: 100 } });
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var animation1 = label.createAnimation({ translate: { x: 100, y: 100}, duration: 500 });
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animation1.play()
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.then(() => {
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////console.log("Animation finished");
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// <hide>
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assertIOSNativeTransformIsCorrect(label);
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helper.goBack();
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done();
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throw new Error("Cancelling Animation - Should not be in the Promise Then()");
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// </hide>
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})
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.catch((e) => {
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////console.log("Animation cancelled");
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// <hide>
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helper.goBack();
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done();
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if (!e) {
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done(new Error("Cancel path did not have proper error"));
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} else if (e.toString() === "Error: Animation cancelled.") {
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done()
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} else {
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done(e);
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}
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// </hide>
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});
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animation1.cancel();
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// ```
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// </snippet>
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}
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export var test_CancellingAnimate = function (done) {
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var mainPage: pageModule.Page;
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var label: labelModule.Label;
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var pageFactory = function (): pageModule.Page {
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label = new labelModule.Label();
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label.text = "label";
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var stackLayout = new stackLayoutModule.StackLayout();
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stackLayout.addChild(label);
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mainPage = new pageModule.Page();
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mainPage.content = stackLayout;
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return mainPage;
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};
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helper.navigate(pageFactory);
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TKUnit.waitUntilReady(() => { return label.isLoaded });
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// <snippet module="ui/animation" title="animation">
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// # Cancelling animation
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// ``` JavaScript
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var animation1 = label.animate({ translate: { x: 100, y: 100 }, duration: 500 })
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.then(() => {
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////console.log("Animation finished");
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// <hide>
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throw new Error("Cancelling Animate - Should not be in Promise Then()");
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// </hide>
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})
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.catch((e) => {
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////console.log("Animation cancelled");
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// <hide>
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helper.goBack();
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if (!e) {
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done(new Error("Cancel path did not have proper error"));
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} else if (e.toString() === "Error: Animation cancelled.") {
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done()
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} else {
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done(e);
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}
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// </hide>
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});
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animation1.cancel();
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@ -42,6 +42,14 @@ export class CubicBezierAnimationCurve implements definition.CubicBezierAnimatio
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}
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}
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// This is a BOGUS Class to make TypeScript happy - This is not needed other than to make TS happy.
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// We didn't want to actually modify Promise; as the cancel() is ONLY valid for animations "Promise"
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export class AnimationPromise implements definition.AnimationPromise {
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public cancel(): void { /* Do Nothing */ }
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public then(onFulfilled?: (value?: any) => void, onRejected?: (error?: any) => void): AnimationPromise { return new AnimationPromise();}
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public catch(onRejected?: (error?: any) => void): AnimationPromise { return new AnimationPromise();}
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}
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export class Animation implements definition.Animation {
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public _propertyAnimations: Array<PropertyAnimation>;
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public _playSequentially: boolean;
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@ -49,20 +57,44 @@ export class Animation implements definition.Animation {
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private _resolve;
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private _reject;
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public play(): Promise<void> {
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public play(): AnimationPromise {
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if (this.isPlaying) {
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throw new Error("Animation is already playing.");
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}
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var animationFinishedPromise = new Promise<void>((resolve, reject) => {
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// We have to actually create a "Promise" due to a bug in the v8 engine and decedent promises
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// We just cast it to a animationPromise so that all the rest of the code works fine
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var animationFinishedPromise = <AnimationPromise>new Promise<void>((resolve, reject) => {
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this._resolve = resolve;
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this._reject = reject;
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});
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this.fixupAnimationPromise(animationFinishedPromise);
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this._isPlaying = true;
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return animationFinishedPromise;
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}
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private fixupAnimationPromise(promise: AnimationPromise): void {
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// Since we are using function() below because of arguments, TS won't automatically do a _this for those functions.
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var _this = this;
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promise.cancel = () => {
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_this.cancel();
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};
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var _then = promise.then;
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promise.then = function() {
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var r = _then.apply(promise, arguments);
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_this.fixupAnimationPromise(r);
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return r;
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};
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var _catch = promise.catch;
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promise.catch = function() {
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var r = _catch.apply(promise, arguments);
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_this.fixupAnimationPromise(r);
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return r;
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};
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}
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public cancel(): void {
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if (!this.isPlaying) {
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throw new Error("Animation is not currently playing.");
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@ -31,7 +31,7 @@ export class Animation extends common.Animation implements definition.Animation
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private _propertyUpdateCallbacks: Array<Function>;
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private _propertyResetCallbacks: Array<Function>;
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public play(): Promise<void> {
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public play(): definition.AnimationPromise {
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var animationFinishedPromise = super.play();
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var i: number;
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15
ui/animation/animation.d.ts
vendored
15
ui/animation/animation.d.ts
vendored
@ -1,7 +1,7 @@
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declare module "ui/animation" {
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import viewModule = require("ui/core/view");
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import colorModule = require("color");
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/**
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* Defines animation options for the View.animate method.
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*/
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@ -82,12 +82,23 @@
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y: number;
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}
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/**
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* Create Promise that can cancel the animation, we have to pretend our returns itself along with the cancel
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*/
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export class AnimationPromise extends Promise<void> {
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cancel(): void;
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then(onFulfilled?: (value?: any) => Thenable<void>, onRejected?: (error?: any) => Thenable<void>): AnimationPromise;
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then(onFulfilled?: (value?: any) => void, onRejected?: (error?: any) => void): AnimationPromise;
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catch(onRejected?: (error?: any) => Thenable<void>): AnimationPromise;
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catch(onRejected?: (error?: any) => void): AnimationPromise;
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}
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/**
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* Defines a animation set.
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*/
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export class Animation {
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constructor(animationDefinitions: Array<AnimationDefinition>, playSequentially?: boolean);
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public play: () => Promise<void>;
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public play: () => AnimationPromise;
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public cancel: () => void;
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public isPlaying: boolean;
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}
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@ -88,7 +88,7 @@ export class Animation extends common.Animation implements definition.Animation
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private _cancelledAnimations: number;
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private _mergedPropertyAnimations: Array<common.PropertyAnimation>;
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public play(): Promise<void> {
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public play(): definition.AnimationPromise {
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var animationFinishedPromise = super.play();
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this._finishedAnimations = 0;
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this._cancelledAnimations = 0;
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@ -1164,7 +1164,7 @@ export class View extends ProxyObject implements definition.View {
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}
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}
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public animate(animation: any): Promise<void> {
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public animate(animation: any): animModule.AnimationPromise {
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return this.createAnimation(animation).play();
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}
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2
ui/core/view.d.ts
vendored
2
ui/core/view.d.ts
vendored
@ -518,7 +518,7 @@ declare module "ui/core/view" {
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/**
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* Animates one or more properties of the view based on the supplied options.
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*/
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public animate(options: animation.AnimationDefinition): Promise<void>;
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public animate(options: animation.AnimationDefinition): animation.AnimationPromise;
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/**
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* Creates an Animation object based on the supplied options.
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