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fix(ios): shadow position after translate transform (#10413)
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@ -155,21 +155,13 @@ export class View extends ViewCommon implements ViewDefinition {
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private layoutOuterShadows(): void {
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private layoutOuterShadows(): void {
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const nativeView: NativeScriptUIView = <NativeScriptUIView>this.nativeViewProtected;
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const nativeView: NativeScriptUIView = <NativeScriptUIView>this.nativeViewProtected;
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if (nativeView) {
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if (nativeView?.outerShadowContainerLayer) {
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const frame = nativeView.frame;
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CATransaction.setDisableActions(true);
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const needsUpdate: boolean = nativeView.outerShadowContainerLayer != null;
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if (needsUpdate) {
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nativeView.outerShadowContainerLayer.bounds = nativeView.bounds;
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CATransaction.setDisableActions(true);
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nativeView.outerShadowContainerLayer.position = nativeView.center;
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if (nativeView.outerShadowContainerLayer) {
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CATransaction.setDisableActions(false);
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const { x: originX, y: originY }: CGPoint = nativeView.outerShadowContainerLayer.anchorPoint;
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nativeView.outerShadowContainerLayer.bounds = nativeView.bounds;
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nativeView.outerShadowContainerLayer.position = CGPointMake(frame.origin.x + frame.size.width * originX, frame.origin.y + frame.size.height * originY);
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}
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CATransaction.setDisableActions(false);
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}
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}
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}
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}
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}
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@ -1091,7 +1091,6 @@ function drawBoxShadow(view: View): void {
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}
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}
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const bounds = nativeView.bounds;
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const bounds = nativeView.bounds;
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const viewFrame = nativeView.frame;
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const boxShadow: BoxShadow = background.getBoxShadow();
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const boxShadow: BoxShadow = background.getBoxShadow();
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// Initialize outer shadows
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// Initialize outer shadows
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@ -1127,10 +1126,7 @@ function drawBoxShadow(view: View): void {
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outerShadowContainerLayer.bounds = bounds;
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outerShadowContainerLayer.bounds = bounds;
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outerShadowContainerLayer.anchorPoint = layer.anchorPoint;
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outerShadowContainerLayer.anchorPoint = layer.anchorPoint;
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outerShadowContainerLayer.position = nativeView.center;
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// Since shadow uses superlayer's coordinate system, we have to be more specific about shadow layer position
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const { x: originX, y: originY }: CGPoint = outerShadowContainerLayer.anchorPoint;
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outerShadowContainerLayer.position = CGPointMake(viewFrame.origin.x + viewFrame.size.width * originX, viewFrame.origin.y + viewFrame.size.height * originY);
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// Inherit view visibility values
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// Inherit view visibility values
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outerShadowContainerLayer.opacity = layer.opacity;
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outerShadowContainerLayer.opacity = layer.opacity;
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