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fix(ios): stability around canceling an animation
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@ -222,16 +222,20 @@ export class Animation extends AnimationBase {
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return;
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}
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let i = 0;
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const length = this._mergedPropertyAnimations.length;
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for (; i < length; i++) {
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if (this._mergedPropertyAnimations) {
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for (let i = 0; i < this._mergedPropertyAnimations.length; i++) {
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const propertyAnimation = this._mergedPropertyAnimations[i];
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if (propertyAnimation) {
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if (propertyAnimation.target?.nativeViewProtected?.layer) {
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propertyAnimation.target.nativeViewProtected.layer.removeAllAnimations();
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}
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if (propertyAnimation._propertyResetCallback) {
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propertyAnimation._propertyResetCallback(propertyAnimation._originalValue, this._valueSource);
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}
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}
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}
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}
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}
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public _resolveAnimationCurve(curve: string | CubicBezierAnimationCurve | CAMediaTimingFunction): CAMediaTimingFunction | string {
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return _resolveAnimationCurve(curve);
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@ -462,7 +466,6 @@ export class Animation extends AnimationBase {
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animationDelegate.nextAnimation = callback;
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}
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}
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}
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private static _createGroupAnimation(args: AnimationInfo, animation: PropertyAnimation) {
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