Add some docs and PoC in the nativescript modules

This commit is contained in:
Panayot Cankov
2016-04-28 16:05:13 +03:00
parent 5f1a79ad5a
commit ad0eb8cb29
3 changed files with 48 additions and 12 deletions

View File

@@ -1,5 +1,6 @@
#!/bin/sh
echo "Clean dist"
rm -rf dist
mkdir dist
mkdir dist/package
@@ -25,7 +26,6 @@ cp LICENSE.md dist/package/LICENSE.md
cp README.md dist/package/README.md
cp package.json dist/package/package.json
# npm pack
echo "NPM pack"
cd dist/package
PACKAGE="$(npm pack)"

View File

@@ -6,10 +6,18 @@
// Copyright © 2016 Telerik A D. All rights reserved.
//
@interface UIImage (TNSBlocks)
+ (void) tns_imageNamed: (NSString*) name completion: (void (^) (UIImage*))callback;
/**
* Similar to imageNamed: however it runs on a separate queue so the UI thread is not blocked.
* It also draws the UIImage in a small thumb to force decoding potentially avoiding UI hicckups when displayed.
*/
+ (void) tns_safeDecodeImageNamed: (NSString*) name completion: (void (^) (UIImage*))callback;
/**
* Same as imageNamed, however calls to this method are sinchronized to be thread safe in iOS8 along with calls to tns_safeImageNamed and tns_safeDecodeImageNamed:completion:
* imageNamed is thread safe in iOS 9 and later so in later versions this methods simply fallbacks to imageNamed:
*/
+ (UIImage*) tns_safeImageNamed: (NSString*) name;
@end

View File

@@ -10,28 +10,56 @@
@implementation UIImage (TNSBlocks)
static NSLock* image_lock_handle;
static dispatch_queue_t image_queue;
void image_lock() {
if (image_lock_handle) {
[image_lock_handle lock];
}
}
void image_unlock() {
if (image_lock_handle) {
[image_lock_handle unlock];
}
}
+ (void) initialize {
image_queue = dispatch_queue_create("org.nativescript.TNSWidgets.image", NULL);
if ([[NSProcessInfo processInfo] operatingSystemVersion].majorVersion >= 9) {
// UIImage imageNamed: is said to be thread safe, in iOS9 and later, in offical Apple reference.
image_lock_handle = nil;
} else {
image_lock_handle = [NSLock new];
}
}
- (void) tns_decompressImage {
CGImageRef cgImg = [self CGImage];
// TODO: Do performance tests if actual drawing is necessary
// UIGraphicsBeginImageContext(CGSizeMake(1, 1));
// [self drawAtPoint:CGPointZero];
// UIGraphicsEndImageContext();
UIGraphicsBeginImageContext(CGSizeMake(1, 1));
[self drawAtPoint:CGPointZero];
UIGraphicsEndImageContext();
}
+ (void) tns_imageNamed: (NSString*) name completion: (void (^) (UIImage*))callback {
+ (void) tns_safeDecodeImageNamed: (NSString*) name completion: (void (^) (UIImage*))callback {
dispatch_async(image_queue, ^(void){
image_lock();
UIImage* image = [UIImage imageNamed: name];
if (image) {
[image tns_decompressImage];
}
image_unlock();
dispatch_async(dispatch_get_main_queue(), ^(void) {
callback(image);
});
});
}
+ (UIImage*) tns_safeImageNamed: (NSString*) name {
image_lock();
UIImage* image = [UIImage imageNamed: name];
image_unlock();
return image;
}
@end