mirror of
https://github.com/NativeScript/NativeScript.git
synced 2025-11-05 13:26:48 +08:00
Add some docs and PoC in the nativescript modules
This commit is contained in:
2
build.sh
2
build.sh
@@ -1,5 +1,6 @@
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#!/bin/sh
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echo "Clean dist"
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rm -rf dist
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mkdir dist
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mkdir dist/package
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@@ -25,7 +26,6 @@ cp LICENSE.md dist/package/LICENSE.md
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cp README.md dist/package/README.md
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cp package.json dist/package/package.json
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# npm pack
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echo "NPM pack"
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cd dist/package
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PACKAGE="$(npm pack)"
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@@ -6,10 +6,18 @@
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// Copyright © 2016 Telerik A D. All rights reserved.
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//
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@interface UIImage (TNSBlocks)
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+ (void) tns_imageNamed: (NSString*) name completion: (void (^) (UIImage*))callback;
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/**
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* Similar to imageNamed: however it runs on a separate queue so the UI thread is not blocked.
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* It also draws the UIImage in a small thumb to force decoding potentially avoiding UI hicckups when displayed.
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*/
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+ (void) tns_safeDecodeImageNamed: (NSString*) name completion: (void (^) (UIImage*))callback;
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/**
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* Same as imageNamed, however calls to this method are sinchronized to be thread safe in iOS8 along with calls to tns_safeImageNamed and tns_safeDecodeImageNamed:completion:
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* imageNamed is thread safe in iOS 9 and later so in later versions this methods simply fallbacks to imageNamed:
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*/
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+ (UIImage*) tns_safeImageNamed: (NSString*) name;
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@end
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@@ -10,28 +10,56 @@
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@implementation UIImage (TNSBlocks)
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static NSLock* image_lock_handle;
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static dispatch_queue_t image_queue;
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void image_lock() {
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if (image_lock_handle) {
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[image_lock_handle lock];
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}
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}
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void image_unlock() {
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if (image_lock_handle) {
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[image_lock_handle unlock];
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}
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}
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+ (void) initialize {
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image_queue = dispatch_queue_create("org.nativescript.TNSWidgets.image", NULL);
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if ([[NSProcessInfo processInfo] operatingSystemVersion].majorVersion >= 9) {
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// UIImage imageNamed: is said to be thread safe, in iOS9 and later, in offical Apple reference.
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image_lock_handle = nil;
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} else {
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image_lock_handle = [NSLock new];
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}
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}
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- (void) tns_decompressImage {
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CGImageRef cgImg = [self CGImage];
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// TODO: Do performance tests if actual drawing is necessary
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// UIGraphicsBeginImageContext(CGSizeMake(1, 1));
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// [self drawAtPoint:CGPointZero];
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// UIGraphicsEndImageContext();
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UIGraphicsBeginImageContext(CGSizeMake(1, 1));
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[self drawAtPoint:CGPointZero];
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UIGraphicsEndImageContext();
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}
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+ (void) tns_imageNamed: (NSString*) name completion: (void (^) (UIImage*))callback {
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+ (void) tns_safeDecodeImageNamed: (NSString*) name completion: (void (^) (UIImage*))callback {
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dispatch_async(image_queue, ^(void){
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image_lock();
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UIImage* image = [UIImage imageNamed: name];
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if (image) {
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[image tns_decompressImage];
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}
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image_unlock();
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dispatch_async(dispatch_get_main_queue(), ^(void) {
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callback(image);
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});
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});
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}
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+ (UIImage*) tns_safeImageNamed: (NSString*) name {
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image_lock();
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UIImage* image = [UIImage imageNamed: name];
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image_unlock();
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return image;
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}
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@end
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