Add inset CSS clip-path support

This commit is contained in:
Rossen Hristov
2016-11-10 12:07:25 +02:00
parent 2f83f6d882
commit 9ebc01b8e9
6 changed files with 99 additions and 13 deletions

View File

@@ -255,13 +255,46 @@ function drawClipPath(nativeView: UIView, background: common.Background) {
var arr = value.split(/[\s]+/);
var top = common.cssValueToDevicePixels(arr[0], bounds.top);
var left = common.cssValueToDevicePixels(arr[1], bounds.left);
var right = common.cssValueToDevicePixels(arr[1], bounds.right);
var bottom = common.cssValueToDevicePixels(arr[2], bounds.bottom);
var right = common.cssValueToDevicePixels(arr[3], bounds.right);
var left = common.cssValueToDevicePixels(arr[3], bounds.left);
path = UIBezierPath.bezierPathWithRect(CGRectMake(left, top, right, bottom)).CGPath;
path = UIBezierPath.bezierPathWithRect(CGRectMake(left, top, right - left, bottom - top)).CGPath;
}
else if (functionName === "inset") {
var arr = value.split(/[\s]+/);
let topString: string;
let rightString: string;
let bottomString: string;
let leftString: string;
if (arr.length === 1) {
topString = rightString = bottomString = leftString = arr[0];
}
else if (arr.length === 2) {
topString = bottomString = arr[0];
rightString = leftString = arr[1];
}
else if (arr.length === 3) {
topString = arr[0];
rightString = leftString = arr[1];
bottomString = arr[2];
}
else if (arr.length === 4) {
topString = arr[0];
rightString = arr[1];
bottomString = arr[2];
leftString = arr[3];
}
} else if (functionName === "circle") {
var top = common.cssValueToDevicePixels(topString, bounds.bottom);
var right = common.cssValueToDevicePixels("100%", bounds.right) - common.cssValueToDevicePixels(rightString, bounds.right);
var bottom = common.cssValueToDevicePixels("100%", bounds.bottom) - common.cssValueToDevicePixels(bottomString, bounds.bottom);
var left = common.cssValueToDevicePixels(leftString, bounds.right);
path = UIBezierPath.bezierPathWithRect(CGRectMake(left, top, right - left, bottom - top)).CGPath;
}
else if (functionName === "circle") {
var arr = value.split(/[\s]+/);
var radius = common.cssValueToDevicePixels(arr[0], (bounds.right > bounds.bottom ? bounds.bottom : bounds.right) / 2);
@@ -270,7 +303,8 @@ function drawClipPath(nativeView: UIView, background: common.Background) {
path = UIBezierPath.bezierPathWithArcCenterRadiusStartAngleEndAngleClockwise(CGPointMake(x, y), radius, 0, 360, true).CGPath;
} else if (functionName === "ellipse") {
}
else if (functionName === "ellipse") {
var arr = value.split(/[\s]+/);
var rX = common.cssValueToDevicePixels(arr[0], bounds.right);
@@ -285,7 +319,8 @@ function drawClipPath(nativeView: UIView, background: common.Background) {
path = UIBezierPath.bezierPathWithOvalInRect(CGRectMake(left, top, width, height)).CGPath;
} else if (functionName === "polygon") {
}
else if (functionName === "polygon") {
path = CGPathCreateMutable()

View File

@@ -300,7 +300,7 @@ function isNonNegativeFiniteNumber(value: number): boolean {
return isFinite(value) && !isNaN(value) && value >= 0;
}
var supportedPaths = ["rect", "circle", "ellipse", "polygon"];
var supportedPaths = ["rect", "circle", "ellipse", "polygon", "inset"];
function isClipPathValid(value: string): boolean {
if (!value) {
return true;