Added "External Ambient Module Declarations" for most modules.

Now they are required by module name e.g require("file-system") instead of by file name.
This commit is contained in:
PanayotCankov
2014-05-21 12:23:19 +03:00
parent f3446e4099
commit 9dd3ba70c5
30 changed files with 470 additions and 467 deletions

View File

@ -1,86 +1,89 @@
import promises = require("promises/promises");
/**
* Defines the recognized image formats.
*/
export declare enum ImageFormat {
PNG,
JPEG,
}
/**
* Encapsulates the common abstraction behind a platform specific object (typically a Bitmap) that is used as a source for images.
*/
export declare class ImageSource {
/**
* Gets the height of this instance. This is a read-only property.
*/
height: number;

declare module "image-source" {
import promises = require("promises/promises");
/**
* Gets the width of this instance. This is a read-only property.
* Defines the recognized image formats.
*/
width: number;
enum ImageFormat {
PNG,
JPEG,
}
/**
* The iOS-specific image instance. Will be undefined when running on Android.
* Encapsulates the common abstraction behind a platform specific object (typically a Bitmap) that is used as a source for images.
*/
ios: UIKit.UIImage;
class ImageSource {
/**
* Gets the height of this instance. This is a read-only property.
*/
height: number;
/**
* Gets the width of this instance. This is a read-only property.
*/
width: number;
/**
* The iOS-specific image instance. Will be undefined when running on Android.
*/
ios: UIKit.UIImage;
/**
* The Android-specific image instance. Will be undefined when running on iOS.
*/
android: android.graphics.Bitmap;
/**
* Loads this instance from the specified resource name.
*/
loadFromResource(name: string): boolean;
/**
* Loads this instance from the specified file.
*/
loadFromFile(path: string): boolean;
/**
* Loads this instance from the specified native image data.
*/
loadFromData(data: any): boolean;
/**
* Sets the provided native source object (typically a Bitmap).
* This will update either the android or ios properties, depending on the target os.
*/
setNativeSource(source: any): boolean;
/**
* Saves this instance to the specified file, using the provided image format and quality.
*/
saveToFile(path: string, format: ImageFormat, quality?: number): boolean;
}
/**
* The Android-specific image instance. Will be undefined when running on iOS.
* Creates a new Image instance and loads it from the specified resource name.
*/
android: android.graphics.Bitmap;
function fromResource(name: string): ImageSource;
/**
* Loads this instance from the specified resource name.
* Creates a new Image instance and loads it from the specified file.
*/
loadFromResource(name: string): boolean;
function fromFile(path: string): ImageSource;
/**
* Loads this instance from the specified file.
* Creates a new Image instance and loads it from the specified resource name.
*/
loadFromFile(path: string): boolean;
function fromData(data: any): ImageSource;
/**
* Loads this instance from the specified native image data.
* Creates a new Image instance and sets the provided native source object (typically a Bitmap).
* The native source object will update either the android or ios properties, depending on the target os.
*/
loadFromData(data: any): boolean;
function fromNativeSource(source: any): ImageSource;
/**
* Sets the provided native source object (typically a Bitmap).
* This will update either the android or ios properties, depending on the target os.
* Downloads the image from the provided Url and creates a new Image instance from it.
*/
setNativeSource(source: any): boolean;
/**
* Saves this instance to the specified file, using the provided image format and quality.
*/
saveToFile(path: string, format: ImageFormat, quality?: number): boolean;
}
/**
* Creates a new Image instance and loads it from the specified resource name.
*/
export declare function fromResource(name: string): ImageSource;
/**
* Creates a new Image instance and loads it from the specified file.
*/
export declare function fromFile(path: string): ImageSource;
/**
* Creates a new Image instance and loads it from the specified resource name.
*/
export declare function fromData(data: any): ImageSource;
/**
* Creates a new Image instance and sets the provided native source object (typically a Bitmap).
* The native source object will update either the android or ios properties, depending on the target os.
*/
export declare function fromNativeSource(source: any): ImageSource;
/**
* Downloads the image from the provided Url and creates a new Image instance from it.
*/
export declare function fromUrl(url: string): promises.Promise<ImageSource>;
function fromUrl(url: string): promises.Promise<ImageSource>;
}