feat: implement BoxShadowDrawable

This commit is contained in:
Igor Randjelovic
2021-03-15 18:08:12 +01:00
committed by Nathan Walker
parent a822f2affb
commit 9a7d3ecb34
7 changed files with 234 additions and 142 deletions

View File

@@ -0,0 +1,154 @@
package org.nativescript.widgets;
import android.graphics.BlurMaskFilter;
import android.graphics.Color;
import android.graphics.drawable.Drawable;
import android.graphics.drawable.LayerDrawable;
import android.graphics.drawable.ShapeDrawable;
import android.graphics.drawable.shapes.RectShape;
import android.graphics.drawable.shapes.RoundRectShape;
import android.os.Build;
import android.util.Log;
import androidx.annotation.RequiresApi;
import org.json.JSONException;
import org.json.JSONObject;
import java.util.Arrays;
@RequiresApi(api = Build.VERSION_CODES.M)
public class BoxShadowDrawable extends LayerDrawable {
// Static parameters
protected final static int DEFAULT_BACKGROUND_COLOR = Color.WHITE;
protected final static String TAG = "BoxShadowDrawable";
// BoxShadow Parameters
protected int offsetX = 0;
protected int offsetY = 0;
protected int blurRadius = 0;
protected int spreadRadius = 0;
protected int shadowColor = Color.BLACK;
// Layers
protected final ShapeDrawable shadowLayer;
protected final ShapeDrawable overlayLayer;
protected final Drawable wrappedLayer;
protected float[] currentCornerRadii;
public BoxShadowDrawable(Drawable wrappedDrawable, String value) {
super(new Drawable[]{});
Log.d(TAG, "Constructing BoxShadowDrawable!");
this.shadowLayer = new ShapeDrawable(new RectShape());
this.overlayLayer = this.createOverlayLayer();
this.wrappedLayer = wrappedDrawable;
// add our layers
this.addLayer(shadowLayer);
this.addLayer(overlayLayer);
this.addLayer(wrappedLayer);
this.setValue(value);
}
// to allow applying any bg changes on original Drawable
public Drawable getWrappedDrawable() {
return this.wrappedLayer;
}
public void setValue(String value) {
try {
JSONObject config = new JSONObject(value);
offsetX = config.getInt("offsetX");
offsetY = config.getInt("offsetY");
blurRadius = config.getInt("blurRadius");
spreadRadius = config.getInt("spreadRadius");
shadowColor = config.getInt("shadowColor");
float[] outerRadius;
// if we are wrapping a BorderDrawable - we can get the radii from it
if(wrappedLayer instanceof BorderDrawable) {
BorderDrawable b = (BorderDrawable) wrappedLayer;
outerRadius = new float[]{
b.getBorderTopLeftRadius(),
b.getBorderTopLeftRadius(),
b.getBorderTopRightRadius(),
b.getBorderTopRightRadius(),
b.getBorderBottomRightRadius(),
b.getBorderBottomRightRadius(),
b.getBorderBottomLeftRadius(),
b.getBorderBottomLeftRadius(),
};
} else {
int cornerRadius = 0;
try {
cornerRadius = config.getInt("cornerRadius");
} catch (JSONException ignore) {}
outerRadius = new float[8];
Arrays.fill(outerRadius, cornerRadius);
}
if(!Arrays.equals(outerRadius, currentCornerRadii)) {
Log.d(TAG, "Update layer shape");
shadowLayer.setShape(new RoundRectShape(outerRadius, null, null));
overlayLayer.setShape(new RoundRectShape(outerRadius, null, null));
// update current
currentCornerRadii = outerRadius;
}
// apply new shadow parameters
this.applyShadow();
} catch (JSONException exception) {
Log.d(TAG, "Caught JSONException...");
exception.printStackTrace();
}
}
private void applyShadow() {
Log.d(TAG, "applyShadow: " + this);
// apply boxShadow
shadowLayer.getPaint().setColor(shadowColor);
shadowLayer.getPaint().setMaskFilter(new BlurMaskFilter(
Float.MIN_VALUE + blurRadius,
BlurMaskFilter.Blur.NORMAL
));
shadowLayer.getPaint().setAntiAlias(true);
// apply insets that mimic offsets/spread to the shadowLayer
int inset = -spreadRadius;
Log.d(TAG, "Insets:"
+ "\n l: " + (inset + offsetX)
+ "\n t: " + (inset + offsetY)
+ "\n r: " + (inset - offsetX)
+ "\n b: " + (inset - offsetY)
);
this.setLayerInset(0,
inset + offsetX,
inset + offsetY,
inset - offsetX,
inset - offsetY
);
}
private ShapeDrawable createOverlayLayer() {
ShapeDrawable shapeDrawable = new ShapeDrawable(new RectShape());
shapeDrawable.getPaint().setColor(DEFAULT_BACKGROUND_COLOR);
return shapeDrawable;
}
@Override
public String toString() {
return "BoxShadowDrawable { oX:" + offsetX + " oY:" + offsetY + " br:" + blurRadius + " sr:" + spreadRadius + " c:" + shadowColor + " }";
}
}

View File

@@ -1,109 +1,33 @@
/**
*
*/
package org.nativescript.widgets;
/**
* @author triniwiz
*/
import android.graphics.Color;
import android.graphics.drawable.ColorDrawable;
import android.graphics.drawable.Drawable;
import android.graphics.drawable.LayerDrawable;
import android.graphics.drawable.ShapeDrawable;
import android.graphics.drawable.shapes.RoundRectShape;
import android.util.Log;
import android.view.View;
import android.view.ViewGroup;
import org.json.JSONException;
import org.json.JSONObject;
public class Utils {
public static void drawBoxShadow(View view, String value) {
try {
JSONObject config = new JSONObject(value);
int shadowColor = config.getInt("shadowColor");
int cornerRadius = config.getInt("cornerRadius");
int spreadRadius = config.getInt("spreadRadius");
int blurRadius = config.getInt("blurRadius");
int configOffsetX = config.getInt("offsetX");
int configOffsetY = config.getInt("offsetY");
int scale = config.getInt("scale");
if (android.os.Build.VERSION.SDK_INT < android.os.Build.VERSION_CODES.M) {
return;
}
Log.d("BoxShadowDrawable", "drawBoxShadow");
Drawable wrap = view.getBackground();
if(wrap == null) {
wrap = new ColorDrawable(Color.TRANSPARENT);
} else if(wrap instanceof BoxShadowDrawable) {
wrap = ((BoxShadowDrawable) view.getBackground()).getWrappedDrawable();
Log.d("BoxShadowDrawable", "already a BoxShadowDrawable, getting wrapped drawable:" + wrap.getClass().getName());
}
float cornerRadiusValue = cornerRadius * scale;
// replace background
Log.d("BoxShadowDrawable", "replacing background with new BoxShadowDrawable...");
view.setBackground(new BoxShadowDrawable(wrap, value));
float shadowSpread = spreadRadius * scale;
// Set shadow layer
float[] outerRadius = {cornerRadiusValue, cornerRadiusValue, cornerRadiusValue, cornerRadiusValue, cornerRadiusValue, cornerRadiusValue, cornerRadiusValue, cornerRadiusValue};
// Default background for transparent/semi-transparent background so it doesn't see through the shadow
int defaultBackgroundColor = Color.WHITE;
RoundRectShape backgroundRectShape = new RoundRectShape(outerRadius, null, null);
ShapeDrawable backgroundDrawable = new ShapeDrawable(backgroundRectShape);
backgroundDrawable.getPaint().setColor(defaultBackgroundColor);
// shadow layer setup
RoundRectShape shadowRectShape = new RoundRectShape(outerRadius, null, null);
ShapeDrawable shadowShapeDrawable = new ShapeDrawable(shadowRectShape);
shadowShapeDrawable.getPaint().setShadowLayer(shadowSpread, 0, 0, shadowColor);
shadowShapeDrawable.getPaint().setAntiAlias(true);
// set shadow direction
Drawable[] drawableArray = new Drawable[3];
drawableArray[0] = shadowShapeDrawable;
drawableArray[1] = backgroundDrawable;
drawableArray[2] = view.getBackground();
LayerDrawable drawable = new LayerDrawable(drawableArray);
// workaround to show shadow offset (similar to ios's offsets)
int shadowInsetsLeft;
int shadowInsetsTop;
int shadowInsetsRight;
int shadowInsetsBottom;
float offsetX = configOffsetX - spreadRadius;
// ignore the following line, this is similar to the adjustedShadowOffset on ios.
// it is just used to experiment the amount of insets that need to be applied based
// on the offset provided. Need to use some real calculation to gain parity (ask Osei)
float insetScaleFactor = 4f / 5f;
if (configOffsetX == 0) {
shadowInsetsLeft = 0;
shadowInsetsRight = 0;
} else if (configOffsetX > 0) {
shadowInsetsLeft = (int) (shadowSpread * insetScaleFactor);
shadowInsetsRight = (int) ((offsetX < 0 ? 0 : offsetX) * scale * insetScaleFactor);
} else {
shadowInsetsLeft = (int) ((offsetX < 0 ? 0 : offsetX) * scale * insetScaleFactor);
shadowInsetsRight = (int) (shadowSpread * insetScaleFactor);
}
float offsetY = configOffsetY - spreadRadius;
if (configOffsetY == 0) {
shadowInsetsTop = 0;
shadowInsetsBottom = 0;
} else if (configOffsetY >= 0) {
shadowInsetsTop = (int) (shadowSpread * insetScaleFactor);
shadowInsetsBottom = (int) ((offsetY < 0 ? 0 : offsetY) * scale * insetScaleFactor);
} else {
shadowInsetsTop = (int) ((offsetY < 0 ? 0 : offsetY) * scale * insetScaleFactor);
shadowInsetsBottom = (int) (shadowSpread * insetScaleFactor);
}
// TODO: this isn't really a shadow offset per se, but just having the some layer
// drawable layer have an inset to mimic an offset (feels very hacky ugh)
drawable.setLayerInset(0, shadowInsetsLeft, shadowInsetsTop, shadowInsetsRight, shadowInsetsBottom);
// this is what it shadows look like without offsets - uncomment the following line,
// and comment out line above to see what the shadow without any inset modification looks like
// on android
// drawable.setLayerInset(0, shadowSpread, shadowSpread, shadowSpread, shadowSpread);
// make sure parent doesn't clip the shadows
int count = 0;
View nativeView = view;
while (view.getParent() != null && view.getParent() instanceof ViewGroup) {
int count = 0;
while (view.getParent() != null && view.getParent() instanceof ViewGroup) {
count++;
ViewGroup parent = (ViewGroup) view.getParent();
parent.setClipChildren(false);
@@ -112,11 +36,20 @@ public class Utils {
if (count == 1) {
break;
}
nativeView = parent;
}
}
nativeView.setBackground(drawable);
} catch (JSONException ignore) {
public static void clearBoxShadow(View view) {
if (android.os.Build.VERSION.SDK_INT < android.os.Build.VERSION_CODES.M) {
return;
}
Log.d("BoxShadowDrawable", "clearBoxShadow.");
Drawable bg = view.getBackground();
if(bg instanceof BoxShadowDrawable) {
Drawable original = ((BoxShadowDrawable) view.getBackground()).getWrappedDrawable();
Log.d("BoxShadowDrawable", "BoxShadowDrawable found, resetting to original: " + original.getClass().getName());
view.setBackground(original);
}
}
}