mirror of
https://github.com/NativeScript/NativeScript.git
synced 2025-11-05 13:26:48 +08:00
feat: implement BoxShadowDrawable
This commit is contained in:
committed by
Nathan Walker
parent
a822f2affb
commit
9a7d3ecb34
@@ -0,0 +1,154 @@
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package org.nativescript.widgets;
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import android.graphics.BlurMaskFilter;
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import android.graphics.Color;
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import android.graphics.drawable.Drawable;
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import android.graphics.drawable.LayerDrawable;
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import android.graphics.drawable.ShapeDrawable;
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import android.graphics.drawable.shapes.RectShape;
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import android.graphics.drawable.shapes.RoundRectShape;
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import android.os.Build;
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import android.util.Log;
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import androidx.annotation.RequiresApi;
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import org.json.JSONException;
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import org.json.JSONObject;
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import java.util.Arrays;
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@RequiresApi(api = Build.VERSION_CODES.M)
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public class BoxShadowDrawable extends LayerDrawable {
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// Static parameters
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protected final static int DEFAULT_BACKGROUND_COLOR = Color.WHITE;
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protected final static String TAG = "BoxShadowDrawable";
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// BoxShadow Parameters
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protected int offsetX = 0;
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protected int offsetY = 0;
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protected int blurRadius = 0;
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protected int spreadRadius = 0;
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protected int shadowColor = Color.BLACK;
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// Layers
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protected final ShapeDrawable shadowLayer;
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protected final ShapeDrawable overlayLayer;
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protected final Drawable wrappedLayer;
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protected float[] currentCornerRadii;
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public BoxShadowDrawable(Drawable wrappedDrawable, String value) {
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super(new Drawable[]{});
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Log.d(TAG, "Constructing BoxShadowDrawable!");
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this.shadowLayer = new ShapeDrawable(new RectShape());
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this.overlayLayer = this.createOverlayLayer();
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this.wrappedLayer = wrappedDrawable;
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// add our layers
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this.addLayer(shadowLayer);
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this.addLayer(overlayLayer);
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this.addLayer(wrappedLayer);
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this.setValue(value);
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}
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// to allow applying any bg changes on original Drawable
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public Drawable getWrappedDrawable() {
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return this.wrappedLayer;
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}
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public void setValue(String value) {
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try {
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JSONObject config = new JSONObject(value);
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offsetX = config.getInt("offsetX");
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offsetY = config.getInt("offsetY");
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blurRadius = config.getInt("blurRadius");
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spreadRadius = config.getInt("spreadRadius");
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shadowColor = config.getInt("shadowColor");
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float[] outerRadius;
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// if we are wrapping a BorderDrawable - we can get the radii from it
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if(wrappedLayer instanceof BorderDrawable) {
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BorderDrawable b = (BorderDrawable) wrappedLayer;
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outerRadius = new float[]{
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b.getBorderTopLeftRadius(),
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b.getBorderTopLeftRadius(),
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b.getBorderTopRightRadius(),
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b.getBorderTopRightRadius(),
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b.getBorderBottomRightRadius(),
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b.getBorderBottomRightRadius(),
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b.getBorderBottomLeftRadius(),
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b.getBorderBottomLeftRadius(),
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};
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} else {
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int cornerRadius = 0;
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try {
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cornerRadius = config.getInt("cornerRadius");
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} catch (JSONException ignore) {}
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outerRadius = new float[8];
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Arrays.fill(outerRadius, cornerRadius);
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}
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if(!Arrays.equals(outerRadius, currentCornerRadii)) {
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Log.d(TAG, "Update layer shape");
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shadowLayer.setShape(new RoundRectShape(outerRadius, null, null));
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overlayLayer.setShape(new RoundRectShape(outerRadius, null, null));
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// update current
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currentCornerRadii = outerRadius;
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}
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// apply new shadow parameters
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this.applyShadow();
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} catch (JSONException exception) {
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Log.d(TAG, "Caught JSONException...");
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exception.printStackTrace();
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}
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}
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private void applyShadow() {
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Log.d(TAG, "applyShadow: " + this);
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// apply boxShadow
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shadowLayer.getPaint().setColor(shadowColor);
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shadowLayer.getPaint().setMaskFilter(new BlurMaskFilter(
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Float.MIN_VALUE + blurRadius,
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BlurMaskFilter.Blur.NORMAL
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));
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shadowLayer.getPaint().setAntiAlias(true);
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// apply insets that mimic offsets/spread to the shadowLayer
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int inset = -spreadRadius;
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Log.d(TAG, "Insets:"
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+ "\n l: " + (inset + offsetX)
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+ "\n t: " + (inset + offsetY)
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+ "\n r: " + (inset - offsetX)
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+ "\n b: " + (inset - offsetY)
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);
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this.setLayerInset(0,
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inset + offsetX,
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inset + offsetY,
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inset - offsetX,
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inset - offsetY
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);
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}
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private ShapeDrawable createOverlayLayer() {
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ShapeDrawable shapeDrawable = new ShapeDrawable(new RectShape());
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shapeDrawable.getPaint().setColor(DEFAULT_BACKGROUND_COLOR);
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return shapeDrawable;
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}
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@Override
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public String toString() {
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return "BoxShadowDrawable { oX:" + offsetX + " oY:" + offsetY + " br:" + blurRadius + " sr:" + spreadRadius + " c:" + shadowColor + " }";
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}
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}
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@@ -1,109 +1,33 @@
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/**
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*
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*/
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package org.nativescript.widgets;
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/**
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* @author triniwiz
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*/
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import android.graphics.Color;
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import android.graphics.drawable.ColorDrawable;
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import android.graphics.drawable.Drawable;
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import android.graphics.drawable.LayerDrawable;
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import android.graphics.drawable.ShapeDrawable;
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import android.graphics.drawable.shapes.RoundRectShape;
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import android.util.Log;
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import android.view.View;
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import android.view.ViewGroup;
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import org.json.JSONException;
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import org.json.JSONObject;
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public class Utils {
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public static void drawBoxShadow(View view, String value) {
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try {
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JSONObject config = new JSONObject(value);
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int shadowColor = config.getInt("shadowColor");
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int cornerRadius = config.getInt("cornerRadius");
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int spreadRadius = config.getInt("spreadRadius");
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int blurRadius = config.getInt("blurRadius");
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int configOffsetX = config.getInt("offsetX");
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int configOffsetY = config.getInt("offsetY");
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int scale = config.getInt("scale");
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if (android.os.Build.VERSION.SDK_INT < android.os.Build.VERSION_CODES.M) {
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return;
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}
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Log.d("BoxShadowDrawable", "drawBoxShadow");
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Drawable wrap = view.getBackground();
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if(wrap == null) {
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wrap = new ColorDrawable(Color.TRANSPARENT);
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} else if(wrap instanceof BoxShadowDrawable) {
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wrap = ((BoxShadowDrawable) view.getBackground()).getWrappedDrawable();
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Log.d("BoxShadowDrawable", "already a BoxShadowDrawable, getting wrapped drawable:" + wrap.getClass().getName());
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}
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float cornerRadiusValue = cornerRadius * scale;
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// replace background
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Log.d("BoxShadowDrawable", "replacing background with new BoxShadowDrawable...");
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view.setBackground(new BoxShadowDrawable(wrap, value));
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float shadowSpread = spreadRadius * scale;
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// Set shadow layer
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float[] outerRadius = {cornerRadiusValue, cornerRadiusValue, cornerRadiusValue, cornerRadiusValue, cornerRadiusValue, cornerRadiusValue, cornerRadiusValue, cornerRadiusValue};
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// Default background for transparent/semi-transparent background so it doesn't see through the shadow
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int defaultBackgroundColor = Color.WHITE;
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RoundRectShape backgroundRectShape = new RoundRectShape(outerRadius, null, null);
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ShapeDrawable backgroundDrawable = new ShapeDrawable(backgroundRectShape);
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backgroundDrawable.getPaint().setColor(defaultBackgroundColor);
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// shadow layer setup
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RoundRectShape shadowRectShape = new RoundRectShape(outerRadius, null, null);
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ShapeDrawable shadowShapeDrawable = new ShapeDrawable(shadowRectShape);
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shadowShapeDrawable.getPaint().setShadowLayer(shadowSpread, 0, 0, shadowColor);
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shadowShapeDrawable.getPaint().setAntiAlias(true);
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// set shadow direction
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Drawable[] drawableArray = new Drawable[3];
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drawableArray[0] = shadowShapeDrawable;
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drawableArray[1] = backgroundDrawable;
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drawableArray[2] = view.getBackground();
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LayerDrawable drawable = new LayerDrawable(drawableArray);
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// workaround to show shadow offset (similar to ios's offsets)
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int shadowInsetsLeft;
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int shadowInsetsTop;
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int shadowInsetsRight;
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int shadowInsetsBottom;
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float offsetX = configOffsetX - spreadRadius;
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// ignore the following line, this is similar to the adjustedShadowOffset on ios.
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// it is just used to experiment the amount of insets that need to be applied based
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// on the offset provided. Need to use some real calculation to gain parity (ask Osei)
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float insetScaleFactor = 4f / 5f;
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if (configOffsetX == 0) {
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shadowInsetsLeft = 0;
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shadowInsetsRight = 0;
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} else if (configOffsetX > 0) {
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shadowInsetsLeft = (int) (shadowSpread * insetScaleFactor);
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shadowInsetsRight = (int) ((offsetX < 0 ? 0 : offsetX) * scale * insetScaleFactor);
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} else {
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shadowInsetsLeft = (int) ((offsetX < 0 ? 0 : offsetX) * scale * insetScaleFactor);
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shadowInsetsRight = (int) (shadowSpread * insetScaleFactor);
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}
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float offsetY = configOffsetY - spreadRadius;
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if (configOffsetY == 0) {
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shadowInsetsTop = 0;
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shadowInsetsBottom = 0;
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} else if (configOffsetY >= 0) {
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shadowInsetsTop = (int) (shadowSpread * insetScaleFactor);
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shadowInsetsBottom = (int) ((offsetY < 0 ? 0 : offsetY) * scale * insetScaleFactor);
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} else {
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shadowInsetsTop = (int) ((offsetY < 0 ? 0 : offsetY) * scale * insetScaleFactor);
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shadowInsetsBottom = (int) (shadowSpread * insetScaleFactor);
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}
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// TODO: this isn't really a shadow offset per se, but just having the some layer
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// drawable layer have an inset to mimic an offset (feels very hacky ugh)
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drawable.setLayerInset(0, shadowInsetsLeft, shadowInsetsTop, shadowInsetsRight, shadowInsetsBottom);
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// this is what it shadows look like without offsets - uncomment the following line,
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// and comment out line above to see what the shadow without any inset modification looks like
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// on android
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// drawable.setLayerInset(0, shadowSpread, shadowSpread, shadowSpread, shadowSpread);
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// make sure parent doesn't clip the shadows
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int count = 0;
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View nativeView = view;
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while (view.getParent() != null && view.getParent() instanceof ViewGroup) {
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int count = 0;
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while (view.getParent() != null && view.getParent() instanceof ViewGroup) {
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count++;
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ViewGroup parent = (ViewGroup) view.getParent();
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parent.setClipChildren(false);
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@@ -112,11 +36,20 @@ public class Utils {
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if (count == 1) {
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break;
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}
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nativeView = parent;
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}
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}
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nativeView.setBackground(drawable);
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} catch (JSONException ignore) {
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public static void clearBoxShadow(View view) {
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if (android.os.Build.VERSION.SDK_INT < android.os.Build.VERSION_CODES.M) {
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return;
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}
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Log.d("BoxShadowDrawable", "clearBoxShadow.");
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Drawable bg = view.getBackground();
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if(bg instanceof BoxShadowDrawable) {
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Drawable original = ((BoxShadowDrawable) view.getBackground()).getWrappedDrawable();
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Log.d("BoxShadowDrawable", "BoxShadowDrawable found, resetting to original: " + original.getClass().getName());
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view.setBackground(original);
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}
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}
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}
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