Polished the Image module. Added API reference.

This commit is contained in:
atanasovg
2014-05-09 17:40:08 +03:00
parent a4ddb134fd
commit 7aa70fb14c
3 changed files with 135 additions and 74 deletions

View File

@@ -1,37 +1,17 @@
import appModule = require("Application/application");
export enum ImageType {
PNG = 0,
JPEG = 1,
export enum ImageFormat {
PNG,
JPEG,
}
export class Image {
public android: any;
public android: android.graphics.Bitmap;
constructor() {
this.android = null;
}
public static imageFromResource(name: string): Image {
var image = new Image();
return image.loadFromResource(name) ? image : null;
}
public static imageFromFile(path: string): Image {
var image = new Image();
return image.loadFromFile(path) ? image : null;
}
public static imageFromData(data: any): Image {
var image = new Image();
return image.loadFromData(data) ? image : null;
}
public static imageFromNativeBitmap(source: any): Image {
var image = new Image();
return image.loadFromNativeBitmap(source) ? image : null;
}
public loadFromResource(name: string): boolean {
var androidApp = appModule.current.android;
var res = androidApp.context.getResources();
@@ -55,16 +35,16 @@ export class Image {
return (this.android != null);
}
public loadFromNativeBitmap(source: any): boolean {
public setNativeBitmap(source: any): boolean {
this.android = source;
return (this.android != null);
}
public saveToFile(path: string, format: ImageType, quality?: number): boolean {
public saveToFile(path: string, format: ImageFormat, quality?: number): boolean {
if (this.android) {
var targetFormat = android.graphics.Bitmap.CompressFormat.PNG;
switch (format) {
case ImageType.JPEG:
case ImageFormat.JPEG:
targetFormat = android.graphics.Bitmap.CompressFormat.JPEG;
break;
}
@@ -72,7 +52,7 @@ export class Image {
// TODO add exception handling
var outputStream = new java.io.BufferedOutputStream(new java.io.FileOutputStream(path));
if (!quality) {
if (typeof quality == "undefined") {
quality = 100;
}
@@ -83,11 +63,32 @@ export class Image {
return false;
}
public getHeight(): number {
get height(): number {
return (this.android) ? this.android.getHeight() : NaN;
}
public getWidth(): number {
get width(): number {
return (this.android) ? this.android.getWidth() : NaN;
}
}
// TODO: These functions are the same in each platform, think for some common code separation
export function fromResource(name: string): Image {
var image = new Image();
return image.loadFromResource(name) ? image : null;
}
export function fromFile(path: string): Image {
var image = new Image();
return image.loadFromFile(path) ? image : null;
}
export function fromData(data: any): Image {
var image = new Image();
return image.loadFromData(data) ? image : null;
}
export function fromNativeBitmap(source: any): Image {
var image = new Image();
return image.setNativeBitmap(source) ? image : null;
}